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Everything posted by Boeroer
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I like it! I don't care who doesn't! Screw you boring balance and "I don't want non-viable-builds-attitude"! I really hope they scribble some more individual icons though. Now I really want to try a monk/fighter and pick Monastic Unarmed Training - just to see if the universe collapses or something.
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COMPILATION THREAD - balance, classes, feedback, game mechanics
Boeroer replied to dam's topic in Backer Beta Discussion
WHOA! Gromnir will be furious! -
COMPILATION THREAD - balance, classes, feedback, game mechanics
Boeroer replied to dam's topic in Backer Beta Discussion
Blights + one handed weapon = ROFL:ROFL:ROFL:ROFL _^___ L __/ [] \ LOL===__ \ L \________] I I --------/ -
Haha - hold your horses! Race: Wood Elf Background/Culture: doesn't matter Stats: MIG: 14 CON: 10 DEX: 15 PER: 14 INT: 15 RES: 10 Talents: Blast Penetrating Blast Marksman Weapon Focus Noble(rod and scepter) Dangerous Implement Interrupting Blows Penetrating Shot Apprentice's Sneak Attack Items: Headgear: Hermit's Hat Neck: Cloak of the Frozen Hunt or Mantle of the Excavator Armor: Gwisk Glas Belt: Arthek's Cord Rings: Ring of the Selonan, Telda's Ring Hands: Gauntlets of Swift Action Boots: Viettro's Formal Footwear Weapons: Engwithian Scepter (speed) --> Gyrd Háewanes Sténes (dominate proc works with Blast) --> The Golden Gaze (Expose Vulnerabilites works with and also for Blast) | try to summon Kalakoth's Minor Blights and later Llengrath's Blunt Wisdom as often as possible For further inspiration on Blast Wizards: https://forums.obsidian.net/topic/83681-class-build-zeblastian-hurtstacker-autoattacking-double-trouble-dps-wizard/ Blast ist very good with Minor Blights and Combusting Wounds. Golden Gaze is a very good weapon because Blast doesn't care for the initial weapon damage but has its own. Golden Gaze has two projectiles per shot. So you will generate 2 blast with one attack. Also the spell chance of Expose Vulnerabilites works really well with Interrupts (every Blast causes interrupts and Expose lowers Concentration - and also lowers DR which is great for the two projectiles and also the Blast itself) You should start with the Engwithan Scepter because it's the fastest implement so early in the game and then move on to better implements once you can get them. I chose rods and scepter because it's one Weapon Focus for two implements and because the uniques of rod and scepter are way better than wands'. Have fun! P.S.: I don't know if the Deadfire Pack works on XBox - but there are not really any compelling items for a blaster wizard in it anyway.
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Great!
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Another nice speed option with tremendous single target dps is Devoted/Helwalker with Swift Strikes + Two Weapon Style and the modal. The modal gives you higher damage and +2 PEN and wounds pretty fast while the Devoted gives you even more PEN and Constant Recovery which counters the self damage a bit. But watch out: once the Helwalker part has max wounds not only the damage is great, but also the self damage. I think dual scepters + modal is the highest dps weapon atm, right? The range is very short though. Add the several goodies like Stunning Strikes, Swift Flurry and Disciplined Barrage tree and it's quite the show. I didn't test if Cleaving Stance works with ranged weapons...
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I really hope that Iselmyr is a Berserker and/or Streetfighter.
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Stats for a bow wizard are similar to that of a blast wizard. Although you *can* get away with lowish INT if you don't use AoE based spells too much but concentrate on spells like missiles, bolts and stuff that have no duration and no AoE. I would never dump it though. Best race would be Wood Elf of course.
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@Stargazer: Both Combos are viable in Deadfire. For example Bleak Walker/Sharpshooter is pretty strong (especially with dual scepter - not very ranger-like though ). Paladin/Wizard is also good because of the awesome self-buffing of the wizard and the naturally high defenses of the paladin. Also Citzal's Spirit Lance + Flames of Devotion = total wreckage. Paladin/Ranger is quite easy in PoE: use an arquebus or arbalest and pick Runner's Wounding Shot and so on. Or the other way round: use a ranger and pick Gallant's Focus. You can also go melee and use Tidefall with Wounding Shots - or even a weapon & shield setup like a marking + coordinating Cladhaliath + Badgradr's Barricade. Vile Loner's Lance + Badgradr's Barricade is also nice. The Barricade's Thrust of Tattered Veils works with Penetrating Shot and also Driving Flight. Together with Stunning Shots it procs all the time. There's also a marking pistol named St. Garam's Spark which can emulate Coordinated Attacks for your pet and works well with Wounding Shot and later Powder Burns. There also is an arquebus with that feature, but it comes quite late. Paladin/Wizard is a bit trickier. But a Darcozzi Paladini with Inspiring Liberation and that marking wand Cgadob's Hazel would be a good ranged ACC support. I wouldn't use FoD though - except if you switch to a quarterstaff like Durance's Staff for it. You could use Prestidigitator's Missiles. They are good with Penetrating Shot and Sworn Enemy. The other way round would maybe be a melee wizard with self buffs and Gallant's Focus. Weapon & Shield wizards are viable - summoned weapons, too. Summons like tentacles and stuff also profit from Gallant's Focus. A Wizard/Ranger with blunderbusses is pretty fun if you use Expose Vulnerabilities + Combusting Wounds with blunderbuss shots. Or aim for late Cadebald's Blackbow and use other bows in the meantime with Alacrity + Martial Power. The Blackbow is pretty strong. You'll be an Arcane Archer sort of. Use Penetrating Shots for Minor Missiles, Bounding Missiles and stuff. Other way round: Golden Gaze with Swift Aim and Driving Flight is good, too.
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intellect not working as intended for area of effect?
Boeroer replied to clouseau64's question in Backer Beta Bugs and Support
That's also weird. See, the radius version is simply better. If there were items or consumables that lower INT (like in PoE) you could get to 1 INT. With 11% per point of INT you would nearly reach 0 at 1 INT and wouldn't need to cap anything. 11% is a bit weak though. -
Strength and Resolve are still multiplicative damage bonus atm, aren't they (as MIG was in the first version of the beta)? So they have no diminishing returns like in PoE1.
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Yes, it slows down recovery. But you would have Swift Aim which is +20% speed and high DEX and the Spike Flinger not only speed up reloading but also recovery if I'm not mistaken, so it would no be too bad. Quick Switching Island Aumaua with four blunderbusses would suffer nearly no recovery and also no realoding animation for the first shots of course. But that switching is a lot of micro.
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As I said: armor does not affect reload times. So you could use plate and shoot with an arbalest/arquebus/blunderbuss all the time. The new Spike Flinger should reload really fast with Swift Aim + Gunner and decent DEX and you can get it early. Wait... does it bind to rangers? Silver Flash with Powder Burns later on seems to be nice. You want to be in the front row for those friendly-fire-cones anyways. But you would have to get there first of all.
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intellect not working as intended for area of effect?
Boeroer replied to clouseau64's question in Backer Beta Bugs and Support
As I said above: they will have to give you 15% increase per point of INT at least. Good to know that this will get changed. -
His inner Lady of Pain had too much Ibuprofen with lots of Alchemy I guess.
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And Potions of Deftness. All casters need to be addicted to Potions of Deftness. With a ton of Alchemy... Edit: argh dat ninja!
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Did you take Novice's Suffering? If yes, then your damage and accuracy will scale automatically. With Two Weapon Style also your attack speed in thick armor will be good. This is not the optimal approach to FoD damage. It's not bad, but the best results would be with Firebrand or an arquebus - or dual Bittercut with a Bleak Walker's or so. As long as you are too squishy I would keep the thick armor on until you feel it gets better.
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I would like to see a classless approach. You can still play a Priest of Eothas - but then it's more of a background thing (like "Clergy" or "Hunter" etc. at the moment). You can also predefine some "professions" or archetypes as developer and put together fitting abilities that a Priests of Eothas usually has. New players can then use those archetypes and play them like they would have played a class, but more experienced players can tinker around with the stats/abilities of said archetypes or even build a completely free character based on their own ideas. Classless doesn't mean that you can't play a certain "class" of character or in other words profession. A downside of classless systems is that sometimes less restrictions tend to lead to less creativity how to bend/circumvent those restrictions - and it's hard to balance. But when I look back on my history of Pen&Paper Role-playing then it were always the classless systems that were more fun (at least in terms of character development).