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Boeroer

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Everything posted by Boeroer

  1. You're welcome. I sincerely hope that you'll find a satsfying answer over there.
  2. It used to be in PoE. Don't know why they changed that and then made a circle for the bear. It's ok if they wanted to have consistency with all shouts (look at the invocations that are also animated like shouts) - but then the bear is an oversight. I would have liked all shouts to stay circle-shaped. Cone is kind of lame for somebody who wants to be in the fray (like most barbs want to because of circle-shaped carnage).
  3. Why mid-battle? The Devoted is bound to a single weapo for the whole game retraining aside - I wouldn't want to retrain for every battle where I'd meet immune foes), not only for one battle. Doesn't really matter how often you switched weapons in mid battle in PoE - what matters more is how often you wanted to switch weapons from encounter to encounter. If the Devoted meets a flame blight and his devoted weapon is an estoc, a spear, a rapier or whatever piercing weapons - then he's screwed. Well, not really screwed - but he will either do no damage OR he has to switch weapons which will lead to -10 ACC (and no proficiency which alse affects some of his abilites that only work for proficient weapons - he will also not be able to use modals). Of course you can choose a weapon that's most likely enough to counter immunities like a Great Sword and thus won't feel the need to switch weapons too often - but all those weapons have lower base PEN and you still might encounter situations where it would be better to switch a weapon. But in the end, a comparison between PoE and Deadfire in regard to weapon switching is futile because the PEN/AR system is very different from the DR/DR bypass system of PoE. I totally agree on wizard's subclasses and Blackjacket though. For example: The Black Jacket is only (a bit) useful for your first playthrough - if you don't know anything about the game and its enemies. Once you have a bit of meta knowledge this subclass becomes totally useless unless you want to create a gunner build with quick switching OR if you want to cheesily cancel long recovery times wich a quick switch (which still works afaik). Both is not really the intended use of the Black Jacket I presume.
  4. But that's not true. You have to resummon all the time if you don't want to end up with no summons. And you are still a full-blown chanter besides summons who can also cast other invocations or hit stuff with a weapon. The advantage of the Beckoner is that he can summons twice the minions at the same time. This is very benefical when it comes to body-blocking. It's also twice the damage potential because while the summons are smaller and have less health, they still have the same damage output (which is not bad at all). Also twice the summons can do twice the things at the same time. I think it's a great concept and more powerful than allowing to have two parallel summons on the field. This would mean you'd spend double the phrase points and need twiche the casting time. It's actually worse than the current approach. A Beckoner can keep on summoning right after the initial summoning process - in order to replace the damaged summons with freh ones. Samne effect as haveing two single summons on the field - but spares a lot of time.
  5. You have to repair the barbican in your stronghold first (costs no money nor time). Then you can pass through the south gate of Caed Nua, over Woodend Plains in order to reach Defiance Bay from the south. Didn't you read what the steward told you? It's all there...
  6. Please note that the console version of PoE was not released by Obsidian Entertainment but Paradox Interactive. They have their own subforum for bug reports: Paradox Interactive: PoE Bugs (console version) Th same thing could happen on the PC version, too. Very seldomly though. As far as I know there's no fix other than using the console commands (console here meaning the terminal-console inside PoE) to teleport you out of that map - but on the Xbox you can't use console commands I guess. Sorry if I can't help you further. Maybe there's somebody on the Paradox forums who knows a workaround on the Xbox.
  7. I have to correct me: you can disable Expert Mode once. Actually I never did this during a playthrough, so I missed this entirely. So now - in my game (Ubuntu 17.10 and also Windows 10) I can disable Expert mode during the playthrough. But I can't reenable it if I did so. Just like the description said. I tested this on Hard mode and PotD difficulty. I didn't try the combination with Trial of Iron though. So, I guess it's a bug with the PS4 version. Please note that Obsidian has not much to do with the console versions of PoE (I know, confusing). Those where done by Paradox Interactive (the publisher of PoE PC version) on their own initiative. They have their own subforum for bug reports: Paradox Interactive: PoE Bugs (console version)
  8. Wait, I'll check with my game. Didn't start it up for some time now...
  9. Hm, with a similar build, using Turning Wheel, Lightning Strikes and Blood Testament Gloves as well as Vulnerable Attack, max MIG and Scion of Flame (may I also had Savage Attack - don't know if this works anymore with Battle Forged) I saw damage numbers near 200 with Battle Forged quite often (see Monksterlasher build in this subforum). But yeah: the game is balanced around party play, so no wonder one has to use cheesy tactics in order to solo the game. There are only few build that can just walk into the fight and stay alive until everyone's dead (like a superdefensive paladin - but it's so tedious to play until lvl 13). I once did that solo run with a barb - and there I wanted to jump into the fray because of Heart of Fury. But it was always a very risky game. But that's def. a class that ends fights quickly after lvl 11 - in a positive or negative way. Priest is very powerful if you can reach the higher levels. Wizard, too. But the easiest way in my opinion to do a solo game is to pick chanter and skill for tankyness + The Dragon Thrashed (lvl 9). Also quite fun in early levels because of White Worms (which can be used in a cheesy way because dead bodies can be reused over and over again after explosion. You basically pull all enemies to a chokepoint and kill them there. The more dead bodies on the pile the better. Turn off gib effects in the game menu!). A chanter can have decent defenses, great regeneration (Vet. Recovery + Ancient Memory + Beloved Spirits + regenerating item like He Carries Many Scars + survival), thick armor doesn't slow down his chanting and dumped DEX also doesn't gimp his chanting. High MIG and INT and PER are good for Dragon Thrashed damage. Besides that nothing boosts the chant's damage yo you can focus on defensive stuff. Try to expand your AoE size with an overseeing item + Voice of the Mountaintop + INT bonus item. You might still need to split-pull somtimes, but at least the enemies will get killed while they're trying to reach you.
  10. I don't agree to the criticism of the Beckoner. He is very powerful and summoning double the creatures with the same casting time is good. Since summons only last 12 seconds you need to resummon right after the initial cast in order to keep some summons on the field. So there is no "one cast and then you'll do nothing". I played a Beckoner/Bleak Walker with Shared Flames and Mith Fyr as dps support abilities and enemies got wanked pretty hard.
  11. You can't. Once you pick it you are bound to it for the whole playthrough.
  12. I'm sure nearly everybody would like it. It's just a matter of cost.
  13. Yeah ok, we can agree on that. I'm talking mainly about the combat system of Deadfire here (because most things in Deadfire that are non combat-related I like), so I didn't differenciate properly.
  14. My brushing is done (and it turned out to be a nice piece of coiffure by the way) - so please go ahead.
  15. I didn't mean to go all absurdism on you. If you really think that it's necessary to remind Obsidian about this every now and then then go ahead.
  16. *supersigh* Because Obsidian can't handle this and needs counseling on that matter... from the same fans?
  17. If you say so. I must now go and comb my really dense chesthair. With a wire brush. Like Shan Yu teached me...
  18. I'm not riled up. I'm lying on my sofa drinking a cold beer while you postulate weird philosophical nonsense about true manhood in the forum of a fantasy role playing game.
  19. Charming always heals the target a bit. I guess this was introduced to make it less OP. It's really annoying if you meet dragons (and don't know this).
  20. Maybe your biological role is to die in battle. Although I guess you wouldn't be of much use in such an event. My biological role is to die on my sofa with a cold beer after propagation. Which I already did thrice. So where's my beer?
  21. I don't know about Heart of Fury, but Carnage and Spirit Lance work well together (somebody watched out in this case). It will do the normal Lance's AoE damage AND the normal Carnage raw AoE damage. But the additional attacks from the Lance will not trigger carnage. In this case the systems designers had an epiphany moment. BUT: Lance's AoE attacks will all trigger Swift Flurry (when they crit), they will all cause afflictions and raw DoT from the rogue's strikes, they will all get +50% lash from Lightning Strikes or Flames of Devotion, Stunning Strikes will stun the whole AoE, all targets will suffer additional raw damage from Soul Annihilation(!!!) and so on. So - most of the things that carnage doesn't do anymore (for a good reason) the lance does now. Same with the rod's Blast - here somebody watched out that Wounding Shot doesn't add raw damage to all the AoE targets - but most other stuff works like with the Lance: Stunning Strikes stuns the whole AoE, rogues' strikes will cause afflictions an that AoE, every AoE attack works with Driving Flight which in return doubles the chances for further Swift Flurries (!!!). TONS of things to patch in the future because somebody decided that is the way to go.
  22. Reality often is to those weak of mind. Only those who have seen, and accepted, the ugly side of life can truly appreciate its beauty, and often it comes with the realization that the 'ugly' side is the very reason life is so beautiful. Truly accepting the possibility of death as an outcome is the best cure for nihilism in the whole wide world, and the ugliness of the world tells us why our actions matter, there are no second chances and this life we have here is everything. What does that have to do with that absolute shartload of cowplop about "true manhood" that you posted before? You wouldn't recognize true manhood even if it would bite you into your mankini.
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