Everything posted by Boeroer
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Spell tongue question
There has to be a buff on the enemy that you can steal duration from. In former versions if wouls have stolen duration even if there was no buff on the enemy. Maybe now they nerfed it kaputt - didn't test it for a while. Every time I post an effective build around a funny mechanic things get nerfed secretly without patch notes.
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LOL Sacred Immolation + Stunning weapon = AOE Stunning ?!
Yes, quite the old bug - never got properly fixed (only partially). If the timing is right stuff like that happens with a lot of AoE effects that emanate from the caster + special effect on hit/crit - as I described in the linked thread. The attack resolution code must be really entangled if they can't fix that globally. Or maybe Unity's event system is stupid - I don't know.
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Paladin Order Talents
Boeroer replied to Murp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)People who claim that paladins are weaker than fighters or rogues in PoE1 didn't understand which mechanics/stats are important (like for example fortitude) and which are not so much (single target dps, deflection). The fact alone that a paladin can raise a single ally's accuracy by +46 (Coordinated Attacks + Marking Weapon + Marking Weapon + Zealous Endurance + Inspiring Exhortation), 40 of them stackable with everything, makes him no. 1 support against dragons and other hard-to-hit enemies. Even with only Coordinated Attacks + Marking + ZF it's 26, 20 of them stackable with everything. Overall passive defenses are the best in the game as well. Not deflection, but that is not really important. The Counselor Ploi build was one of the most useful characters I had in a party. It's a paladin as you might have guessed. Fighters... not so much. At least not at PotD. Just too many enemies to control them with a fighter or kill them quickly enough, no good support whatsoever (Guardian Stance is crap because it doesn't stack, Take the Hit would be great if it wasn't so bugged). The best thing is Charge and that comes so late. And don't forget the Outworn Buckler. It's kind of a part of the Paladin class after all and one of the best items in the game-given how early you can get it. There is a reason why so many can conveniently solo the game with a paladin while they say that using a fighter is way more difficult. Gives a hint in terms of tankyness. Also Sacred Immolation... It's not all starting stats on paper. You have to play the game a few times in order to know what is potentially good or what not. And I'm not even a fan of paladins. May be different if you don't play PotD though (for example rogues andalso fighters fare better in the lower difficulties because there are less enemies with lower defenses or even weaker enemies - while chanters are great on PotD and not so much on other difficulties). In Deadfire it seems that paladins are not only good supporters, but make every multiclass combo more tanky and dish out a lot more dps at the same time. Atm they feel like one of the best classes - maybe the best. Paladin order talents don't change a lot about that. Just a bit of icing on the cake.
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(Brigandine) The Colored Coat Question
As far as I remember this one is foe only (like Overbearing Wave from Swaddling Sheet as well). I used it in my latest solo game with a barb, which happened some time ago, so don't pin me down on this. What I wonder: is Torrent of Flame from the Cannoneer Belt foe only as well?
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Prone lock?
Lash + superb + vicious is enough in my opinion. Spears already come with +5 ACC and superb adds +12 which is +17 combined. With the optional Vicious enchantment you get +20% damage as soon as the stun triggers - and then all the time because of stunlock. That's nearly as good as legendary. If you like to flank then Coordinating is obviously even better than Vicious and better than the difference between superb/legendary.
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'Good' archetype characters at huge disadvantage?
Yeah, but it's the earlier fights that are quite hard (given your own low level) that I like most. Like... when you rush Penhelm for example. Not necessarily the big bosses.
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Should multi-classing be more limited?
First of all they should fix Power Level so it affects all active abilities in a meaningful way. Then one could test if the balance between single and multi-class feels any better. And after that one could think about passives. It all depends on the impact Power Level effectively has. If you look at party-wide healing in the beta, then a single class Livegiver is way better than a multiclass Livegiver. His healing is much more powerful than that of a multiclass variant because of Power Level AND he gets the really good spells a lot earlier. Here the impact of Power Level and tier advancement are strong. On the other hand a paladin nearly gains nothing substancial if the goes for single class. His most prominent abilities are there from lvl 1 (like Erik-Dirk said) and the rest doesn't care much about power level. Also it doesn't matter so much that he gets stuff like Glorious Beacon later. So... if Power Level had an impact on let's say Flames of Devotion, giving it +x% lash per power level - people would at least think twice once they wanted to build a dps paladin. Also I would raise the resource pool of single classes a bit more, meaning that also here power level should have more impact and give you more zeal/guile/discipline - and even maybe bonus spell uses per encounter (because casters have no resource pool). At the same time we need more abilities in each tier, because leveling single classes is so boring atm. They all pick the same route because... there is only one (and a half) way to go.
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Backer Tiers - Creation Levels and above
Boeroer replied to paraMetric's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aw maaaan! You need a secretary!
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Big patches after release?
Boeroer replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Then what attracted the peac0ck?
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'Good' archetype characters at huge disadvantage?
Ah, ok. Thanks. It has been a while.
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Should multi-classing be more limited?
I agree. The fun of multilclassing is to find synergies. If you find synergies and they are merely as good as a single char's things AND multiclass chars will have lower Power Level AND don't get the highest tier abilities: what's the point of multiclassing then? Scaling with Power Level on the other hand can be a good thing to cushion the big impact things like Faith and Conviction will have right at the start of the game. But not 50%!
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'Good' archetype characters at huge disadvantage?
Is it really "good" though? Whatever - if you choose the peaceful way you don't get some precious resources if I remember correctly...?
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'Good' archetype characters at huge disadvantage?
Nope, you can't. I mean if you side with the Crucible Knights you get +2 DR which is not bad, but there are no other specific bonuses for beeing benevolent and honest other than knowing you are the good guy and everybody's darling. The bonuses from Gift from the Machine and Effigy's Resentment (the ones you can get for being cruel) are not that important by the way. They are only minor things.
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Help with Abbey Monks?
ACC buffing + CC is king as always. Inspiring Radiance + Devotions of the Faithful + Crowns of the Faithful, Confusion, Pull of Eora, Chillfog + Dragon Thrashed, Minor Avatar + Shining Beacon. What about Ninagauth's Shadowflame? By the way: why do you have 2 fighters and a rogue? Not that I don't like them, but that's 3 places out of 6 taken by the two weakest classes when it comes to fighting big groups like those monks. Vs. dragons fighters are nice, but they just can't kill monks fast enough nor control them. A druid with Relentless Storm or a cipher with Amplified Wave would trivialize those fights.
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Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Haha - and I thought I missed one of those internet slang things... again.
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Help me make this Cipher Purr
Especially the Silent Screams.
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Help me make this Cipher Purr
Detonates and Silent Screams out the ass? That was my hardest laugh today.
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MAC - Crash on boot when loaded from Steam
Steam on Linux and Mac is giving them headaches at the moment and they're trying to find a way around that.
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Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Who's/What's doom robe?
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Can Single Class Compete Under Current Sytem
Boeroer replied to Erik-Dirk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Like Resistances for example.
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Does archer's gloves work on wizard blast and minor blights?
The gloves don't work with Blast but with the initial hit of the implemment. With the Blights I can't say if the gloves work with the AoE-attacks that get triggered by the initial hit and themselves trigger Blast. I think not, but I don't know for sure.
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Who is the biggest, baddest, hardest enemy?
For me, it's totally ok if people don't powergame. I, for myself, always seek to find a way to justify my minmaxing or gimmiky build ideas with some backstory (see Immortal Martyr or Counselor Ploi or whatever build that has a backstory). I will also pick items that are stylish (in terms of "fit the style of the char") over ones that are simply better (but look rubbish on that character). For example I like Redfield (the shield) because of its looks and will sometimes use it although it's clearly worse than Little Savior. I also really like the looks of The White Spire + White Crest armor and will pick this over Blade of the Endless Paths and so on. So, not 100% powergamer one might say. However, I like to find stuff that's a bit OP and then do a playthrough with that. But even when I use very "non-powergamey" approaches - as for example 6 rogues - the game ist still not very difficult on PoTD. Tedious to play, but not superdifficult. Or if I just use three chars. It's not even the whole difficulty setting that's too easy I'd say. PotD is quite good in the early game. The problem with PoE is more that is gets easier and easier the further you go. Gets better with upscaling, but still... Like you said: has something to do with XP issues and completionism. I didn't even complain a lot that it's too easy in the past. It's ok for me because the game provides enough fun even when it's a bit too easy. I guess to make a game like PoE really challenging for somebody who likes to optimize and who has meta-knowledge you would need an AI that is smarter and adapts. Just raising the values of enemies is kinda boring after some time and you always find ways to circumvent this - if values don't become too ridiculous. Hoenstly I never played BG, BG2 or IWD more than once or twice and when I did I played on the normal difficulty. At that time I had very little time for games so I focused more on the story than on powergaming. So I can't say. From Hard to PotD is a bigger step than from Normal to Hard though. Especially the early game with grown up wolves, bears, boars, phantoms, shades and also enemy fighters (really, they have Unbending at lvl 2 or so, makes them hard to kill) is really challenging at first.
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Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thing is: if you played the game and met Gromnir Il-Khan you would never suspect that. He's integrated into the game in a way that it fits seamlessly. And that's good. When I played ToB I didn't even have a stable internet connection and never visited a forum. So I had no idea that Gromnir in ToB was based on a forum persona. So, not much to regret I would say. Only a few people in the forum knew about this and were pi**ed? First of all: why? And secondly: 95% of all players didn't care...?
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Should multi-classing be more limited?
I made my point. No need to discuss this further.
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Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)He did not create a part of BG2, he was put in there by the developers. From a thread of 2015...