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Everything posted by Boeroer
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Blast + Swift Flurry = Damage overflow?
Boeroer replied to dunehunter's question in Backer Beta Bugs and Support
Yeah, but that is mainly a problem of Swift Flurry triggering itself I guess. If you remove that part it's not that bad anymore. Although I think that Blast should get implemented like carnage now is. I guess they altered Carnage so that there are no balancing issues with on-hit effects any more. But at the moment Blast is the same as carnage was in PoE: lots of pitfalls with AoE-weapon hits + special "on hit/on crit" abilities. -
I don't know if the Long Pain is too strong. At least not in a party setup. First of all you need to get two wounds so you can't start right away with it. Secondly it needs some time summoning. Then you need another wound to trigger Lightning Strikes (you want to do that). If you want to use Torment's Reach or Force of Anguish you are forces to go into melee because else you won't get wounds. And if you really want to max the damage you have to go high MIG and take things like the hater talents - best is every one of them. It adds even more micro to a monk but you get rewarded with awesome damage, which is fair I think. They could be a bit slower though, that's a nerf that would make sense. adding a short "charge fist" animation to the attack cycle would be ok. All in all it's very powerful, but there are other things in the game that are even more powerful. I mean Kalakoth's Minor Blights with Blast strikes me as the more powerful thing for example. It's also a summoned weapon but its summoning only takes a fraction of the time the summoning of the Long Pain takes. Its damage is high - even the AoE part has good damage, and paired with Blast it's hilarious. Combine it with Alacrity, Combusting Wounds and Pull of Eora and in my book it's one of the most powerful ability/weapon combos in PoE if you factor in that it involves very little micro and fuzz. Same with Rot Skulls and Citzal's Spirit Lance. Even if you don't spec your wizard towards two handed weapons at all the lance still annihilates whole groups of enemies and is also good against single ones. All in all i think the Long Pain was on of the best things OBS intruduced with a patch. It turned a melee-only class into a viable melee OR ranged class. They should have done something similar with fighter and barb, too. It onlytakes one ability as one can see...
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Another great Swift-Flurry-Combo: The Long Pain + Driving Flight + Swift Flurry = awesome. Not as many bounces as with a rod + modal, but a lot faster attack speed of course and good base damage. I added a Sharpshooter because Long Pain only has 5 base PEN. Sadly this causes friendly fire and will kill you. I already reported that bug.
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Hi! I just tried the above combo with a Shattered Pillar/Sharpshooter (adding Long Pain and Driving Flight via console). I couldn't determine which of the three abilities causes this (I guess it's not Swift Flurry), but if you combine them like I did your Long Pain Fists will work with Driving Flight and trigger a lot of crit-flurries. First of all the "jump" of Driving Flight exceeds the max range of Long Pain (5m). This means the jump has a longer range, which is odd (also happens with scepters by the way). It seems the jump has its own range while it should inherit the range of the use weapon. Secondly the jump from Long Pain + Driving Flight will also hit friendly targets, including The Village People (...) and your own character. I managed to kill myself multiple attacking some CRE_Dummies. I didn't have this behavior with other weapons + Driving Flight (including summoning combos like Minor Blights + Driving Flight), only with The Long Pain so far.
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Did you miss this? I think I listed everything you can (and can't) do with the Long Pain in that build description. As far as I know nothing has changed since then. Since the base damage scales and is insanely high at higher levels, every dmg bonus you can get is golden (crit, Merciless Hand, high MIG, also hater talents - but also lashes like Lightning Strikes and Blood Testament). Total opposite of Transcendent/Novice's Suffering where additional dmg bonuses besides MIG don't work with the flat "suffering" damage bonus.
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[Beguiler] What is illusion cipher spells?
Boeroer replied to dunehunter's question in Backer Beta Bugs and Support
Obviously you have to multiclass with a Trickster, Priest of Wael or a Wizard in order to get Illusion spells. -
Two Weapon Style with 1h ranged + melee weapon
Boeroer replied to Valkohukka's topic in Backer Beta Discussion
You should post this as a bug. Sounds like one. -
Yeah, check this :D I think can top that: try Sharpshooter/Monk with a blasting rod, Swift Flurry and Driving Flight. Driving Flight doubles the blasting (every projectile triggers two blasts: one normal and one from Driving Flight) and every blast has the AoE-potential for a crit. Usually you oly need one shot for a group of 10 spawned dummies. I guess it's even deadly and superpowerful when Swift Flurry gets fixed. You can still get 4 crits/hits per victim from one shot.
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As far as I know it doesn't even work with ranged weapons, only melee ones.
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Thoughts on Wizard Summoned Weapons
Boeroer replied to JerekKruger's topic in Backer Beta Discussion
Maybe. I also wondered where the 2% came from.