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Boeroer

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Everything posted by Boeroer

  1. *supersigh* Because Obsidian can't handle this and needs counseling on that matter... from the same fans?
  2. If you say so. I must now go and comb my really dense chesthair. With a wire brush. Like Shan Yu teached me...
  3. I'm not riled up. I'm lying on my sofa drinking a cold beer while you postulate weird philosophical nonsense about true manhood in the forum of a fantasy role playing game.
  4. Charming always heals the target a bit. I guess this was introduced to make it less OP. It's really annoying if you meet dragons (and don't know this).
  5. Maybe your biological role is to die in battle. Although I guess you wouldn't be of much use in such an event. My biological role is to die on my sofa with a cold beer after propagation. Which I already did thrice. So where's my beer?
  6. I don't know about Heart of Fury, but Carnage and Spirit Lance work well together (somebody watched out in this case). It will do the normal Lance's AoE damage AND the normal Carnage raw AoE damage. But the additional attacks from the Lance will not trigger carnage. In this case the systems designers had an epiphany moment. BUT: Lance's AoE attacks will all trigger Swift Flurry (when they crit), they will all cause afflictions and raw DoT from the rogue's strikes, they will all get +50% lash from Lightning Strikes or Flames of Devotion, Stunning Strikes will stun the whole AoE, all targets will suffer additional raw damage from Soul Annihilation(!!!) and so on. So - most of the things that carnage doesn't do anymore (for a good reason) the lance does now. Same with the rod's Blast - here somebody watched out that Wounding Shot doesn't add raw damage to all the AoE targets - but most other stuff works like with the Lance: Stunning Strikes stuns the whole AoE, rogues' strikes will cause afflictions an that AoE, every AoE attack works with Driving Flight which in return doubles the chances for further Swift Flurries (!!!). TONS of things to patch in the future because somebody decided that is the way to go.
  7. Reality often is to those weak of mind. Only those who have seen, and accepted, the ugly side of life can truly appreciate its beauty, and often it comes with the realization that the 'ugly' side is the very reason life is so beautiful. Truly accepting the possibility of death as an outcome is the best cure for nihilism in the whole wide world, and the ugliness of the world tells us why our actions matter, there are no second chances and this life we have here is everything. What does that have to do with that absolute shartload of cowplop about "true manhood" that you posted before? You wouldn't recognize true manhood even if it would bite you into your mankini.
  8. That's what I meant: this (good) tactic doesn't work because of carnage. Also as a chanter you might want to NOT use Soft Winds of Death.
  9. Yeah, but they simply don't listen to MaxQuest!
  10. That would have been my preferred approach. But there are also some really nice things in the beta. I guess a mix of the new features (that I like) and the old ones would have been great. But that's just me. The beta still feels a bit "tyranny-ish" to me. I didn't like Tyranny too much (only played it for 300 hours or so ).
  11. This is true. 75% of the game mechanics were obscure and the descriptions either inaccurate, not clear enough or non-existent. But basically it's not like the mechanics are supercomplex.. It's just that PoE does a very poor job of explaining its mechanics. If they just could have done this better then there wouldn't have been so many complaints a la "I don't get how XY works". I mean look at the PoE forum (char builds subforum especially). Even today there will be a new thread that discovers how some hidden mechanic works and everbody (even the hardcore players, including me) will go "whooot? Didn't know that!". That's a pretty good example of bad documentation. But so easily solved... so easily...
  12. Huh? Who are you and when did you emerge? Doesn't matter though - I like your style!
  13. THey should balance Soft Winds and Dragon Thrashed like so: Make Soft Winds do lowish damage (but maybe more than it does at the moment because it's superweak) but really "drain" some health for the chanter (as the description suggests when it says "drains"). Doesn't have to be 100% of the caused damage of course. Just a small healing effect. OR lower the damage even more and transfer all damage as endurance to the chanter. This would mimic somethin like COnstant Recovery as long as you hit enemies. Let Dragon Thrashed do more damage then Soft Winds. That way you'll have three distinct phrases and will have a realy choice: - Soft Winds: okish passive AoE damage, a bit of healing for the chanter OR lowish damage but more healing for the chanter - Ancient Memory: bit of passive healing for the whole party - Dragon Thrashed: more AoE damage It's true that the damage output of the phases had to be tuned because in Deadfire every ohrase takes 6 secs. But I think there is still room for improvement. Like... massive improvement. It goes without discussion that the behavior you described with Dragon Thrashed is a bug.
  14. Confirmed. They can move and their fear aura works, but everything else always gets canceled. There's also no animation happening. They just move by gliding over the floor like some statues on rails. I guess they are supposed to fly like they did in PoE and to take off the ground once they got summoned? Anyway: totally bugged at the moment. Tested on Ubuntu 17.10 (steam) and Windows 10 (steam).
  15. Great. THanks for testing. Then it works like in PoE1 - with the exception that it procs more often. So it got a little buff basically.
  16. Yes, Blast's and Citzal's Spirit Lance's AoE got changed from a simple AoE-"spell" in PoE1 to a discrete weapon attack in Deadfire. Basically like carnage was in PoE1... while carnage got changed... because it caused so much trouble with on-hit effects and such in PoE1. Let me put it like this:
  17. Crowns for the Faithful in PoE is pretty strong, yes. But there are stronger priest spells. It is strong though not only because of +25 resolve (which would add a stackable +25 bonus to every party member's deflection) but also because +6 INT is very useful for anybody who uses duration- and/or AoE based abilites - like barbarians with Heart of Fury, basically all casters and so on. The combination of +6 PER (= +6 ACC) and +6 INT makes it very good for DoT spells like Shining Beacon whioch gain damage multiplicatively from crits AND INT. Not so much the RES - but +25 deflection is nice as well of course. The OP thing is that it completely stacked with the spell that I believe to be on of the most powerful buffs on PoE1: Devotions for the Faithful. Together your whole party will get +4 MIG, +6 INT, +26 accuracy, +25 deflection and the enemy would get -10 MIG and -20 accuracy. It's like a win button. Priests' level-0 ability Holy Radiance stayed in while the wizards' Arcane Assault got removed. I wonder why? Maybe because with this new system grimoires as a trinket have a lot more impact than in PoE1.
  18. I also tested a bit and a Beckoner/Paladin with any summons, + Zealous Focus + Shared Flames + Mith Fyr is very good in offense (all summons get a +45% burning lash for a good amount of time once you did a FoD attack) and you can easily switch to "survival modus" Ancient Memory + upgraded Zealous Endurance + Lay on Hands to keep summons alive passively and actively. For example if you want to body-block instead of doing higher damage. It's a great multiclass combo and very useful in every party - and also solo I guess. As somebody already pointed out you only get your starting ophrases once combat started, so no invocations from stealth (at least not if you are the one who wants to initiate combat with an invocation in order to circumvent the casting time).
  19. Obsidian is putting out a beta and asking for feedback expilictly. So what's all that fluffy drivel about?
  20. Yes, for the lore. And the dialogue options for Eothas are pleasant to play (benevolent and honest). From a powergamer's point of view it doesn't really matter which deity one picks. I can't count the playthroughs I've done so far. For NPCs I would use the ones that will also be in Deadfire: Aloth, Edér, Pallegina. Since I'm a priest I don't need Durance that much, but since priests are so powerful you can still bring him. He has an interesting backstory. But Kana Rua is also nice. Basically every one of the other companions will work fine for the last slot. I like to change the party all the time anyways.
  21. Yeah it has to be some kind of error. It's totally useless at the moment. Soft Winds is also crappy at best. Same with Ancient Memory which heals around 1 (!) point of health per cycle. Whoohaa! While my Livegiver uses all those crazy moonlight-shmancy-mancy spells that heal like 50 points per 3 secs and whatnot. Also, as theBalthazar already mentioned, Mith Fyr got nerfed from 25% to 20% - while Lightning Strikes got buffed from 25% to 50% (!!!). At the same time some offensive invocations are so powerful now that it's not even funny any more. I don't know who does the balancing in the Deadfire team but that Nalpasca person should drink less Potions of Infuse with Mescaline Essence.
  22. Well maybe some don't know, but I know exactly what I want... and like.
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