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Boeroer

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Everything posted by Boeroer

  1. Nonono, lowering the difficulty is for bad players, not bad classes.
  2. Ah ok. Well, I'm glad that this was rather easy to fix.
  3. This can be caused by steam if you use the cloud saving/synchronizing method. I also lost all my savegames after I bought a new computer and freshly installed steam + PoE (was also a different operating system: Ubuntu 17.04 -> Windows 10). I was expecting this though, so I made a backup of my saves. But these things can happen. I can't say what you can do to get them back. Is there some kind of history in the steam cloud? I mean if you're using steam in the first place that is...
  4. I think with Cleave it's the same problem as with Swift Flurry: ANBAs (additional, non-animated bonus attacks ) derived from Swift Flurry and Cleave should not be allowed to trigger further ANBAs. Problem solved, but still a very useful combo. I like those crit-builds. What about Citzal's Lance + Cleave? Also weird "m-m-m-monsterkill!" behavior?
  5. I also think that it sounds rather good. Not for a char who stands in the fray and has bad defenses, but for any tanky char this should eliminate enemies' grazes pretty nicely, what do you think? Now without endurance/health it's basically the same as an endless healing source that does 30 points of healing per tick. If I think about it that way it sounds rather amazing. I also guess it kind of stacks (also from different chanters) like in PoE, where a dissolved shield got immediately replaced by a previously suppressed one. By the way: does Ancient Memory from different Chanters still stack? I believe it does, but I didn't test it.
  6. Arterial Strike only causes damage when the enemy moves. Did you take that into account? As long as the enemy doesn't move it does 0 raw damage. However, if you combine things like Binding Web + Arterial Strike with Blast things get interesting: enemies will try to move but are stuck, and Arterial Strike will already cause damage if you try to move (if you issue the command), even if you can't because you are stuck. However, I think it's a pretty good ability but not too powerful as long as you don't play "attack and run away" all the time.
  7. But it will get +1 ACC per char level. Fists will not. But I agree that it's much weaker than in PoE - and even there it isonly worthwhile if you cast Citzal's Martial Power first.
  8. Minoletta's Minor Missiles is indeed an auto-hit spell.
  9. The initial attack still uses STR I presume, it's only the AoE cone that uses RES. Still not very plausible - but that's the case with all AoE damage effects which are not derived from weapon damage (like carnage, Deadfire's new Blast and Deadfire's new Spirit Lance). Like Rooting Pain and any other spell-like AoE damaging effect.
  10. If you look at the build "Drake's Ambassador" you'll see a defensive Dragon Thrashed chanter. That build was not for solo play and had some roleplaying fluff so you might want to improve it on the defensive side and improve the self-healing (that build is kind of old and pre WMII,so it lacks some talents/abilities). But basically that's a blueprint for a Dragon Thrashed chanter. Also looks kind of great if you don't mind the self-laudation.
  11. Yes, something like this. Or shorter casting time of your school or whatever. Or +3 power level or... Something substantial. Not a 6-sec transformation that will leave you with -4 INT or a familiar that is of little use.
  12. They also changed it because you would be gimping yourself if you took a two hander. Full Attack was too powerful in PoE in my opinion. Also because the cone doesn't care at all about the damage of the weapon. So a slow heavy hitter was the worst choice while two fast hitting weapons were perfect. I like this change - and I'm a big fan of the PoE monk. Too bad Turning Wheel is not there anymore.
  13. Stag carnage is only supposed to happen once the stag crits with the initial attack. Is that the weirdness you were experiencing or something else?
  14. You know that only 50% of misses get reflected with Soul Mirror, right?
  15. Mee too. The spell restrictions exclude you from too many useful spells. The subclass bonuses don't balance this out by any means. It also reduces your overall spell choice and as a single class wizard you end up taking spells you don't really want or need.
  16. I can totally agree to that (I have no strong opinions in favor nor against STR/RES or MIG by the way).
  17. There is a big difference though: When it comes to a new product (and you have nothing substancial to show yet, only theories and ideas), then you are right: customers don't really know what they want (yet). Most of the time they don't even know what they really need. They know what they liked so far, but they can't foresee if they like new features A or B - because those are new and unknown until now, not implemented yet and the customer can't imagine if those features are likeable or not. And since most people are a bit neo- and xenophobic by nature they will rather stick to the old stuff. Until they can experience those new things. This is a beta. It's another situation. Here you have some real stuff that's already implemented. You can try it out and then tell if you like it or not. In this case the claim "the customer/fan doesn't know what he wants" doesn't apply. After some playing time most people will exactly know what they like and what not and most will also have proposals that are thought through. They may not be ideal solutions but they are far from idiotic, stupid or uninformed. It's like doing a market research while saying "but never mind the results, the customers are stupid anyways". That's a 100% guarantee to fail with your new product. It's like presenting an idea for a new fragrance that will be made from whale puke - and everybody's like "Yuck!". They don't know that ambra smells very good in very small quantities and you as inventor can say "They don't know yet, they are a bit stupid, but I will show them". But then, when you give out samples and 75% of the customers still say "Yuck! Dude!" then you should change your attitude and improve your product.
  18. You're welcome. I sincerely hope that you'll find a satsfying answer over there.
  19. It used to be in PoE. Don't know why they changed that and then made a circle for the bear. It's ok if they wanted to have consistency with all shouts (look at the invocations that are also animated like shouts) - but then the bear is an oversight. I would have liked all shouts to stay circle-shaped. Cone is kind of lame for somebody who wants to be in the fray (like most barbs want to because of circle-shaped carnage).
  20. Why mid-battle? The Devoted is bound to a single weapo for the whole game retraining aside - I wouldn't want to retrain for every battle where I'd meet immune foes), not only for one battle. Doesn't really matter how often you switched weapons in mid battle in PoE - what matters more is how often you wanted to switch weapons from encounter to encounter. If the Devoted meets a flame blight and his devoted weapon is an estoc, a spear, a rapier or whatever piercing weapons - then he's screwed. Well, not really screwed - but he will either do no damage OR he has to switch weapons which will lead to -10 ACC (and no proficiency which alse affects some of his abilites that only work for proficient weapons - he will also not be able to use modals). Of course you can choose a weapon that's most likely enough to counter immunities like a Great Sword and thus won't feel the need to switch weapons too often - but all those weapons have lower base PEN and you still might encounter situations where it would be better to switch a weapon. But in the end, a comparison between PoE and Deadfire in regard to weapon switching is futile because the PEN/AR system is very different from the DR/DR bypass system of PoE. I totally agree on wizard's subclasses and Blackjacket though. For example: The Black Jacket is only (a bit) useful for your first playthrough - if you don't know anything about the game and its enemies. Once you have a bit of meta knowledge this subclass becomes totally useless unless you want to create a gunner build with quick switching OR if you want to cheesily cancel long recovery times wich a quick switch (which still works afaik). Both is not really the intended use of the Black Jacket I presume.
  21. But that's not true. You have to resummon all the time if you don't want to end up with no summons. And you are still a full-blown chanter besides summons who can also cast other invocations or hit stuff with a weapon. The advantage of the Beckoner is that he can summons twice the minions at the same time. This is very benefical when it comes to body-blocking. It's also twice the damage potential because while the summons are smaller and have less health, they still have the same damage output (which is not bad at all). Also twice the summons can do twice the things at the same time. I think it's a great concept and more powerful than allowing to have two parallel summons on the field. This would mean you'd spend double the phrase points and need twiche the casting time. It's actually worse than the current approach. A Beckoner can keep on summoning right after the initial summoning process - in order to replace the damaged summons with freh ones. Samne effect as haveing two single summons on the field - but spares a lot of time.

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