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Boeroer

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Everything posted by Boeroer

  1. But negative prestige is a feature at some point. If you didn't do your favorite Minor Adventure yet you can make sure that your defenses go up but the prestige stays down so that more Minor Adventures will pop up instead major ones.
  2. Good idea. What about single handed weapon use? That would totally fall behind if there would be no special Full Attack bonus. Maybe additional (stackable) ACC and additional hit-to-crit conversion?
  3. Please no taunting and stuff like that. It's so MMORPGish. A lot of non-kith foes in PoE should be immune to insulting, taunting and threatening anyways. And Tyranny's combat system with cooldowns and stuff was horrible in my opinion.
  4. I agree. Some of the cruel options could be labeled "psychopath without survival instinct" instead.
  5. By the way: one of the "not really companions but in the game files" in the wiki (named Brita or so?) looks like a troll to me. Could also be an ogre matron or something. But the pointy nose and the pointy ears look more trollish to me - not really PoE-style trollish though.
  6. I'm socializing with diplomatic circles every day. That also entails high ranking business contacts. Therefore I know the etiquette inside out. How to lay the cloth properly, that you never serve chives on a reception, that you can't wear brown shoes in the evening, that you never wear short sleeved shirts, that Americans don't put their napkin back on the table... that you let diplomats from foreign countries steal your sterling cutlery without saying anything because some people just want a souvenir... All that stuff and hundreds more. I even attended a class in order to learn all that stuff. But in my 9 years as a diplomat's husband I never met a diplomat yet who was stuffy (outside of formal events) when it comes to anybody's clothing style (as long as it's not breaking protocol during an important event). That is PAX, not some gala dinner. The quality of the interviews may be debatable, but criticising the wardrobe of a guy who asks some random questions during a gaming event? Running down those people (who most likely get watched by a juvenile audience) because of their clothes? In a gaming forum? What does your 15-year old rebel you might think of you now?
  7. Generic stilettos have an advantage over generic daggers: there are stilettos in the game that do slah damage instead of pierce damage. If you want to stay true to stilettos (and don't like sabres or clubs) but need a backup for pierce-immune foes, grab some stilettos from the Lagufaeth. Those do slash damage.
  8. You also get two Backstab attacks (if you didn't notice): the first hit AND the second hit will receive the backstab bonus. Recovery time doesn't matter and it also doesn't matter if you carry a two hander or a single weapon or if you are dual wielding. You will always do TWO backstabs - as long as those are auto attacks. When using an active ability you only get the backstab bonus for the first hit (also when doing a Full Attack). You don't even need to be stealthed when striking. It's only important that you commend the attack from stealth. If you don't "recommand" while the rogue is running towards the target you get the bonus. This makes it possible to deliver backstab even with 0 stealth points. But it's way easier to pump stelath and just stand in the first or secoond row and let the enemy approach while you remain unseen - and then just simply attack once they are near. Also: Backstabs from the second row with a reach weapon are very comfy. So... Backstab is worth it in my opinion. Especially if you also use Shadowing Beyond and the Cape of the Master Mystic. That was me (amongst others). I really love PoE - but that was and still is my no. 1 criticism. Bad, really bad explanation of game mechanics.
  9. The cloak's escape is also superbuggy. I tried it on a rogue who already hd escape (so I could use escape twice per encounter) and it toally messes up both escape usages. The good thing about escape is the +25 deflection though.
  10. That's the problem with nearly all description that wants to cover the combat mechanics: they are inaccurate or even flat out wrong. The mechanics are poorly explained. We had to dig into the code and to do millions of tests in order to find out all that stuff that's now shared knowledge here in the forum. As I said in the other thread: clearly some people (designers, writers) don't seem to know how the mechanics "really" work. Or they just can't be bothered with explaining them properly. I hope it's the first reason...
  11. It also happens when Azureith's Stiletto triggers a Jolting Touch and you used Knockdown or Force of Anguish: all three enemies that get hit will also lay down. There are other examples where CC effects seem to piggyback on an attack that hits multiple enemies if the attack roles are calculated at the same time (so, if the hit occurs at the same time). It also used to be like that with pulsing auras like Harbinger (from Redfield) or the fear Aura of Executioner's Hood or even Threatening Presence. If you timed it right you could prone everybody who also got hit by the aura at the same time. Another example: If you use an arbalest with Pallegina and do Wrath of the Five Sun immediately followed by FoD with the arbalest (and get the timing right so that the balls and the arbalest hit the target at the same time) you will have 6 prone chances on crit - because somehow the overbearing effect of the arbalest gets transferred to the attack resolution of the burning balls as well. I guess under the hood it's all the same problem. Lots of it got patched (auras for example) but some of those remain. They don't occur too frequently so I guess it's just not worth it to patch.
  12. I always said that rogues are not the top notch single target damage dealers that they are advertised as. They get easily trumped by druids (spiritshift boar or cat with Avenging Storm) and also by monks. I'd also argue that a ranger can do more single target damage via bow over the course of an encounter while his dps "on paper" is a little lower - just because he doesn't have to move around that much and he auto-stunlocks. A wizard skilled for Spirit Lance does so much melee damage - he doesn't even need offensive spells to put the rogue into a corner when it comes to dps (not single target here of course, but still great single target damage while every foe around dies as well). Even a druid with Rot Skulls or an Arcane Archer (Wizard skilled for the Blackbow) deal better weapon damage than a high lvl rogue. The thing that rogues do very well though is to quickly rush in and kill prioritiy targets. If he manages that then he's very useful and it doesn't matter that much if he drops down afterwards. And of course a stealth based rogue is great fun in a solo run. Sometimes I think OBS designers don't really know how their combat mechanics work.
  13. I don't even use them that much when doing a solo run - except for the hard fights (which I have to admit are a lot of fights in the early game ). Don't ask me why, it's kinda stupid.
  14. Great! I highly appreciate your work. P.S.: You could also add a subsection for the Sidekicks (because they are not "real" companions). Their names and pictures are already floating around in the wiki somewhere.
  15. I'm surpsrised you didn't know that dmg from MIG is only an additive bonus (and beause of that it's not that important for rogues who have a lot of other dmg mods). In Deadfire it is multiplicative by the way, making it a lot more important for any dps build - which I don't like too much I must say. Anyways: it's the weapons with high base damage that make you go "AWWW" with a rouge - like a Deathblow-Backstab with Firebrand for example (using invisibilty after summoning). Or same thing with an arquebus. Also a Full Attack with dual sabres before the sabre nerf was pretty awesome. A rogue is still great for taking out high priority targets asap - if you can manage to keep him alive. One of my most favorite is a rogue with Tidefall with maxed MIG and 1 INT (Ultimate Hat of Alluring Perfection) with Runner's Wounding Shot and rogue's usual strikes like Binding Strike, later Sap and so on. I'll backstab one of the rushing enemies, then I'll "escape" to the enemy's backrow and aually with one or two strikes a squishy falls. Wounding DoT gets applied pretty fast with 1 INT and the combo of high dmg mods, high crit damage and high MIG make wouding superpowerful. The only other class I like even better for this role is a dw Fighter with Charge. But Charge comes sooo late. It's a shame. For me rogue is not so much about sustained high dps throughout an encounter. Here I think barbs and monks are much better. He's a great "behind the lines" striker in my book. He also has the right tools for that (Escape and such). But taking out casters and the like very quickly can be so benefical and completely change the course of the battle... much more important than to lead the party's damage highscore list. Still: people saying that rogues are the best dps class (and stuff like that) are wrong in my opinion. For me, they are still the weakest in PoE - at least on PotD diff. Not in the early game, where they are very useful, but over the course of a whole playthrough.
  16. Same with me, but I simply play at night when everybody else is asleep. I usually don't go to bed before 02:00 am.
  17. Minor Avatar + Devotions + Inspiring & Aggrandizing Radiance + Shining Beacon = tons of AoE damage.
  18. It's PotD at last. One should expect to be forced to use cheesy tactics at some points (or using party synergies that are quite overpowered). Or bringing a priest which is always kind of overpowered. For example: did you know that Inspired Radiances of multiple priests stack? Add the fact that high level priests are one of the best AoE damage dealers when skilled accordingly and you have over-overpower. Or using Crowns and Devotions for the Faithful and then send in a Druid with Relentless Storm (aka "disable all button"). Then send in the barb with Heart of Fury (aka "kill all button"). Stuff like that... It gets more tricky once you do a PotD solo run with a weaker (solo) class - like fighter for example.
  19. Always Blights + Sharpshooter + Driving Flight. For the Berserker I like Spirit Lance more.
  20. Drawn in Spring is the best dps weapon with auto-attacks, so daggers for fighter is one of the best picks actually. Only thing is that your Knockdown Full Attacks will do less damage because the damage per hit is lower with a common dagger. Another dagger with a lot of dps (by the time you can get it) is the March Steel Dagger. Against high DR you want to use Vulnerable Attack though. So... all in all it's not gimping you. The only annoying thing is: slash damage only. When going for noble weapons I prefer Sword of Daenysis + March Steel Dagger and later Drawn in Spring.
  21. Well, if you do the math then Unforgiven is the winner over Bittercut because it's still a lot faster (like nearly twice the attack speed) even if they both have 0 recovery. You can also reach 0 recovery a lot easier - and it's also easy to use Vulnerable Attack without any speed loss. And every flat DR bypass effect like Ryona's Vambraces and stuff is so much better with higher attack speed (because it's not a percentage based bonus but flat damage that gets added). If you want to fully utilize the additional lash you have to use Body Attunement or some other means of DR reduction (not bypass) though. I also prefer Bittercut, especially because of the two damage types - but "on paper" Unforgiven should deal higher dps against most enemies as soon as you have decent dmg mods (and if you don't face crush resistant or immune foes of course).
  22. In Deadfire you can tune down afflictions with inspirations and resistances. For example a char who is resistant to dexterity afflictions and constitution afflictions (through racial feats or ability choice) can't be paralyzed or stunned any more. Instead, paralyze and stun get tuned down to a less powerful affliction. However: I found that special bounty not very hard to beat on PoTD. There is always a potion or a scroll if you forgot to bring a priest. Sadly there is no scroll against stun, but a potion (-50% affliction duration) helps and so do certain items (Blaidh Golan, Little Savior, the helm of the Sanguine Plate, the Solace shield and so on). Also,it's very easy to charm one of the adds so they get all the stuns instead. Or drop a summon as cannon fodder.
  23. Isn't Minor Blights considered to be a wand? I only tested it "on the fly" with the rod's and the scepter's proficiency activated and they get turned off once you summon Minor Blights. Citzal's Spirit Lance works with the pike proficiency and Concelhaut's Staff works with the staff proficiency as expected. There was a bug where an activated modal stayed being active when you summoned a weapon - for example half-sword would stay active although you summoned Spirit Lance. But I think that got fixed with the new patch. Anyway, that was not intended in the first place.
  24. No - because the choices they can make are already very limited because there are not enough passive/active abilities to choose from for a single class. If you grant them more ability points then all the single class builds will end up having the same abilities. That's because there is no big universal talent pool anymore like there was in PoE1. In PoE1 you'd only spend one ability point every second level - while the number of abilities were almost identical to Deadfire. That meant you had to think really hard and make the right decision when spending an ability point. In Deadfire you get 1 point at every level up. It's kind of an ability point inflation. The best thing about multiclassing is that you widen your pallette of possible ability picks so you can have meaningful choices and powerful synergies. This is the thing of multiclassing: finding synergies. In order to find good synergies with a single class and to make meaningful choices you need more abilities (now that the universal talents are gone), not necessarily more ability points to spend (could also be good once we had a lot more abilities to choose from, but not at the current state). Since it's more difficult to come up with a lot of new abilities it would be the simpler solution to leave powerful synergies and cool combos and tricky choices to multiclass chars and make the single classes more effective through sheer power and faster tier progression. At the moment the impact of 1 or 2 power level is too inconsistent, obscure and generally weak though (with some exceptions of course).
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