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Boeroer

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Everything posted by Boeroer

  1. In my opinion fighter is the worst class for doing solo PotD runs. I like them in a party though.
  2. Hi! The Technical Support subforum would be the ideal place for this thread. You should attach the files they ask for in this thread (same subforum).
  3. Because you generate tons of hits with Heart of Fury (especially when dual wielding) - so if your Combusting Wounds spell hit 5 enemies and you hit those 5 with Heart of Fury you will generate 50 hits (10 on each enemy). With 6 enemies it's 72 hits (12 on each) and so on. That means 10 or 12 instances of Combusting Wounds on every enemy. Combusting Wounds can do around 30 damage with decent MIG and INT. 10*30 would be +300 burn damage per enemy. It can make a huge difference. Not so much on dragons (most of them have too much burn DR which eats a lot of the CW damage) but with bounties it's rather great. You also have to maximize the damage per hit with Heart of Fury and Vengeful Defeat (+ second chance item). Something like dual Bittercut + Apprentice's Sneak + Savage Attack + One Stands Alone + Blooded + Spirit of Decay + Corrosive Lash + Vulnerable Attack + Merciless Hand + Devil in the Blood Pool + Dungeon Delver and whatnot. If you also use Bloodlust and Blood Thirst you can follow up with Barbaric Blow in order to kill any survivors. If you look at Kaylon's video where he annihilates Magran's Faithful with HoF+Vengeful Defeat you can see the "magic" of Combusting Wounds. I tried an ultimate run with such a barb (also max endurance like you) as Fire Godlike and got killed by the Battle-Forged+Second Whind bug, but besides that it could have been successful I guess.
  4. Assassin Soulblade is pretty good withhin the first two attacks in an encounter. However, Bleak Walker/Soulblade totally reigns in my opinion. It's a much sturdier build and gets more uses of FoD than an Assassin can assassinate (usually). Devoted/Soulblade is also pretty nice. The absolute overkill is a Wizard/Soulblade with Citzal's Spirit Lance (the AoE damage generates TONS of focus - and Soul Annihilation works with the AoE of the Lance - applying it to all enemies in range which is pretty broken atm). The bad thing about Firebrand in Deadfire: it has the same stats as any great sword. Only differences: it does burn/slash damage instead of pierce/slash and it scales with level. But it doesn't have the Annihilating enchantment as in PoE, not the Damagin III and also not the increased base damage. THat alone wouldn't be so bad - at least you have a scaling great sword, but it also takes 6 seconds to summon which is bad. While you could immediately attack with a normal great sword you first have to invest 6 seconds of summoning in order to have Firebrand which gives you NO dps advantage in Deadfire anymore (compared to a great sword of the same quality which will be very easy to find/buy I guess). I hope they will buff it a bit. Other summoned weapons like the new Faith Attuned weapons that all priests can summon have a scaling lash for example. Also there are no items like in PoE that can summon Firebrand. You have to be a Priest of Eothas or a Druid atm in order to be able to summon it. Shapeshifter/Soulblade is another awesome combo by the way... but without Firebrand but woith the natural "Wildstrike" weapons (Bleak Walker or Goldpact/Shapeshifter: also great). This could be the alternative: do Priest of Berath/Soulbalde and summon a faith attuned great sword. But honestly I think a Paladin/Soulblade or Assassin/Soulblade beats those Firebrand-combos any day in Deadfire.
  5. Hm, I had no problems whatsoever with the DLC and the merchant. Neither on Linux nor on Win10 (both steam). The Belt is quite awesome for barb or monk retaliation builds - or anybody else who wants to use Firebrand all the time (6 uses/rest with Forgemaster Gloves - playing a melee cipher with it atm and it's awesome). The Company Captain's Cap is one of the best (if not THE best) headgear because it has the highest stats boost of any headgear in th game and gives you immunity to mind control - pretty nice for priests or paladins. I used it on Edér lately with a duelist setup (rapier + dagger) and it's also one of two feathered hats that look good with such a setup and has bonuses. The sabre is ok - Overbearing Wave on crit is pretty awesome for a rogue (works with Deathblows and so on) - pretty nice in combo with Swaddling Sheet and White Crest Armor - Overbearing Waves all over the place. Fulvano's Blunderbuss is a bit meh. You need some shots in order to charm somebody (26% chance per shot). For example taking four shots can take an eternity to fire & reload in PoE with a blunderbuss. I don't know if it works with Powder Burns, but I doubt it. One could raise the chances with Driving Flight though. I couldn't fully unlock the Spike-Flinger yet - Sagani is tryig hard but it takes a lot of shots to proc prone via spell chance. The war club could be nice on a barb. Weaken/Hobbled with carnage, maybe together with St. Wygelt's Cudgel for a debuffing barb to carry over to Deadfire as Mage Slayer. Besides that it's not too powerful. Lacks lashes as most other souldbound weapons.
  6. Haha - I did the same thing. Too bad you can't see signatures whilst using the mobile version.
  7. Yes, and Firebrand is pretty crappy in the Deadfire beta, too (compared to PoE1).
  8. Yeah, but Brynlod is especially tough with a barb. If you didn't do it already: try Ring of Searing Flames + Heart of Fury. It's a huge difference. If you want to hit the bosses better it's actually better to attack an adjacent enemy - because Carnage is getting +1 ACC per level it has +11 accuracy compared to your initial attack at lvl 16 (if you also took Accurate Carnage, else only +6).
  9. I would be happy if a Mage Slayer's Carnage would also cause the disrupting effect, not only his direct hits. In the meantime I played with (adding to the list I posted above): - Bleak Walker/Assassin (great sword): very strong alpha strikes with FoD + Backstab + Sneak Attack + Assassinate + Savage Attack that go up to 300+ damage - Bleak Walker/Beckoner (pike): very good dps of summons due to Mith Fyr + Shared Flames lashes. Fun! - Bleak Walker/Sharpshooter (dual scepters): high PEN, great ranged damage, not as frail as Bleak Wlaker/Helwalker and better PEN - Wizard/Soulblade (quarterstaff/pike): sturdy due to self buffs, good damage and totally bonkers once you get Citzal's Sprit Lance (tested with console: it's basically "AoE Soul Annihilation") - Sharpshooter/Helwalker (dual scepter/The Long Pain): The Long Pain works with Driving Flight + Swift Flurry (tested with console) - pretty broken combo atm. - Sharpshooter/Assassin (rod/Minor Blights+dagger): Blast and Minor Blights apply afflictions (including bleeding DoTs) in an AoE. Especially with the Arterial Strike this leads to nearly all enemies running around with tons of DoT ticks. - Shattered Pillar/Wizard (Minor Blights+dagger): superfast AoE balsts with Swift Strikes and great with Lightning Strikes, totally bonkers with Swift FLurry due to the endless-crit-chaning bug. Also stuns in an AoE with Stunning Strikes. ... some combos aren't fun because they are obviously broken/bugged, like everything with Swift Flurry or Cleaving Stance - because they trigger additional attacks endlessly which results in one-shotting whole groups of enemies. That gets quite boring. Lots of balancing and bugsquishing to be done.
  10. What? You're playing a Watcher after all. A Weight Watcher!
  11. That's right. Luckily I also have a WIN 10 partition, otherwise I would have stopped playing the beta. Can't reroll a character every time I load up a savegame.
  12. It's pretty underwhelming in Deadfire. At least up to lvl 9 (max beta level). It scales, but not as much as in PoE1.
  13. Sadly, DoTs get handled differently than direct damage. They also don't work with Scion of Flame for example. To unlock the final stage of the belt you can simply summon Firebrand (it's a great weapon for ciphers anyways and you get 3 uses per rest with the belt) and strike enemies with it. After 10-20 strikes you should be done - since Firebrand with Soul Whip and Biting Whip will do 46 burn damage on average hit and 71 on average crit with 10 MIG (so - even more with a bit more MIG). I'm just playing a melee two handed cipher with theat belt at the moment and the final stage was actually the fastest one to unlock.
  14. Why do you think you need max RES, PER and INT for dialogue? For starters 15 is enough for most dialogues and later you simply put on some items with +2 or +3 and you're good to go.
  15. I just wanted to insert "my" beloved dwarven boar ranger here. I already posted it in the PoE subforum some while ago. Also nice for a boar spiritshifter I guess. Needs cropping and another background of course.
  16. Barbarians become sturdy meat shields over the course of a playthrough, but they start quite squishy because of their low deflection. The higher endurance is not that much of a difference in the early game but the gap gets bigger and bigger with each level until a barbarian can take a lot of hits. The good thing with barbarians is that they have tons of health - so healing their endurance over and over again works pretty well.
  17. If you have no shield and weapon & shield talent then every char is squishy in the early game except fighter because of Constant Recovery and high base deflection. You can't just run into mobs all on your own like that. Especially not with ranger and barbarian. Both are even squishier than a paladin in the early game. Barb has extremely low deflection and ranger has very little endurance. This gets better and better with every level though. Also Lay on Hands helps. Also: Analog's Compass is kind of tough if you go there too early. The Xaurip Champions and Skirmishers are pretty strong and so are the ghuls and mushrooms. If you want something that's easiest in the early game then use a fighter.
  18. The only cipher that's good in the beta is the Soulblade subclass. And only for multiclassing. The Soulblade has a special attack called "Soul Annihilation" which transforms the current focus into a lot of melee raw damage. This cipher is good because he doesn't need to use actual cipher powers which are all crappy in the beta because they take forever to cast but the durations of the effects are very short. Nice multiclass combos for Soulblade are Devoted(fighter)/Soulblade, Assassin(rogue)/Soulblade, Bleak Walker/Soulblade, Shattered Pillar(monk)/Soulblade and also Wizard/Soulblade (because Citzal's Spirit Lance with Soul Annihilation is totally bonkers). So you could build a PoE melee cipher with Veteran's Recovery to emulate a Fighter/Cipher, with Apprentice's Sneak Attack and flanking bonuses to emulate Rogue/Cipher, Gallant's Focus to emulate Paladin/Cipher or Novice's Suffering to emulate Monk/Cipher. Fists are not too good with ciphers in PoE though, but they are viable. Also Wizard/Cipher emulation is kind of meh in PoE. I personally would go the rogue route and make sure I stack a lot of flanking bonus via survival and item, use Apprentice's Sneak Attack and cause Flanked via Phantom Foes all the time. I played a melee cipher like this and the focus generation is pretty awesome that way. I used Firebrand as main weapon but this works with any melee weapon.
  19. You can make a ranged ranger with the same concept of wounding + Predator's Sense. Just build a bow ranger and use Persistence from the Endless Paths lvl 4. It also has wounding that triggers Predator's Sense. It's also the ranged weapon with the highest single target dps, so a very viable pick anyways. You can't flank with a ranged weapon though. But of course you can build a ranged character more like a glass cannon than you can do that with a melee character. A ranger with high MIG, DEX and PER and mediocre INT can perma-wound (and later also perma-stun) an enemy while the pet can deal a lot of damage via Merciless & Vicious Companion and Predator's Sense. I also recommend Takedown and Brutal Takedown. A wolf who uses Brutal Takedown on a wounded target can one-shot squishies like enemy casters and such (and the bow's damage gets added as well). He also bites through high DR very easily. Brutal Takedown only has to overcome 25% of enemies' DR, that makes it way better as it appears "on paper". And of course the target is prone as well if it doesn't die instantly - which is also very useful. The only drawback is that pets attack quite slowly - so don't waste pets' attacks and time them right so that you get the max outcome. Only start attacking with the pet when the ranger did wound the enemy with the bow - stuff like that.
  20. Both spells will fire at the same time after the first crit you get. Suppression does not happen on the trigger-level - that means that all spell holdings will get triggered simultaneously by a crit. For example: Shod-in-Faith + Sanguine Plate + Nature's Embrace + Swaddling Sheet would all trigger Consecrated Ground + Frenzy + Woodskin + Overbearing Wave at once after the first crit you receive. But there might be supression when it comes to the effects of those spell holdings. For example if you got Frenzy from Sanguine Plate (it has 2 charges per encounter) and then catch another crit the second Frenzy will supression the first one because it's the same stuff. Rule of thumb: stacking/suppression rules are the same as with any other spell effect. It doesn't matter if the spell comes from spell holding or was cast by a character or came from a spell binding or spell chance or whatever.
  21. Might got changed into Strength and is only good for weapon damage now. All other damage is influenced by Resolve now, as well as healing. Intellect in its current state in the backer beta also lost a lot of impact on the size of AoE. While its effect on duration remains unchanged, it now only raises the actual area of AoE by 6% per point of INT, not the radius as it used to be in PoE. In other words: in the beta 1 point of INT raises the radius by only 1.6% compared to 6% in PoE. Thus, a Barbarian with 3 INT has a Carnage radius that's only 11% smaller than a Barb with 10 INT. A Barbarian with 20 INT will only have an increase of 16% radius. Both is nearly invisible. I don't know if the later is a bug/oversight or intended.
  22. Which kind of paladin? The most effective one (when it comes to support and CC) I played was the Counselor Ploi build that's in the build list. But he will do little overall dps (until you get Sacred Immolation). His alpha strike capabilites are good though. He's not the tankiest one but tanky enough if combined with anohter sturdy frontliner. As far as I know most people who tried him liked him. Tanky fighters are quite uneffective in my opinion. But it highly depends on the difficulty setting. In easier settings tehre are less enemies which makes it easier for the fighter to control the movement of enemies - while on PotD he just gets rushed by all the time. If he has no qffensive capabilites he can be almost useless. One ability is very effective though if you build around it, and that's Take the Hit. Only problems: you need very high INT because of the range and very high CON because of health loss - and you need to maximize your endurance regeneration by all means. And most importantly: you can't use mind control on enemies (charm/dominate/confuse) because they will also get covered by Take the Hit, all their damage will get directed to you andthis will NOT stop once the alliance of the controlled enemy flips again. If you don't use Mind Control then it's an awesome ability.

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