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Boeroer

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Everything posted by Boeroer

  1. But did they really, really, really have true... ?
  2. The game is too easy even for the usual player after some time if you are doing every quest. This has nothing to do with optimizing the heck out of the game. Yes, that's what I did in my first playthrough - on normal - which was too easy. And then I optimized the bleep out of everything when playing "Path of the Damned" which is supposed to be very difficult. Which it isn't. I thought that difficulty setting was made for people who optimize the bleep out of everything. If not, we need another difficulty setting. "Path of the Powergamer" or so.
  3. Transcendent Suffering doesn't apply to Reaping Knives. A good target for Reaping Knives is actually another cipher. As I described in my "mopher" build, two ciphers with Reaping Knives, cast on each other, do the following: The Reaping Knives do great dps no matter the DR and thus generate good focus for the cipher who has them - but also for the cipher who cast them. So they are basically doubling the focus gain of both ciphers. No surprise really, but the flow of focus is quite nice to behold in combat. So, once you have to attack because you run out of focus you automatically refill your mate's focus as well - and vice versa. Another nice thing to cast on each other is Tactical Meld. As long as you attack the same target you don't only get the benefit of the flanked debuff (on the enemy) but also +20 stackable ACC for each cipher (stacks with Borrowed Instincts for example). You can even do two ciphers with dumped RES and cast Vampiric Shield on both before every battle (= basically no focus and a gain of +23 deflection on both). Or just one has dumped RES and the other is "the tank" and casts it, whatever. And of course you can cast two Ectopsychic Echos at once and run in different directions.
  4. "Whoop! Whoop!" That was the Howler. So maybe he's too legit to quit as well?
  5. If you want Edér to use scrolls and if you don't want to take Unbroken (doesn't stack with Second Chance, both get triggered when getting knocked out) then there is no strictly "better" plate armor. You can check the wiki if there's anything you'd like better though.
  6. Well, we simply don't know yet. May be that it will import your picture automatically, maybe not. I guess not even OBS knows at the moment... yet.
  7. Justified criticism because of bugs/bugfixing aside: we have some really awesome people from OBS here in the forum (AarikD, Cdiaz, aartz, Sking and more) who are doing a great job. Look what they did with the Black Isle Bastards for us and stuff. That's really amazing. People and stuff like this let me forgive OBS the bugs and long loading times. Also, this forum with its inhabitants is pretty nice. Where would I put all that text if not here? #shamelessToady
  8. The Skulking Terror approves this message.
  9. You can switch to a completely different class. You can even alter the race if you wish (current state). I also don't know if your custom portrait will be imported automatically, but you can at least add the same portrait into the Deadfire's portrait folder since they use the same picture format again. Only thing you will lack is a watercolor-portrait for the dialogue screen. There is a Photoshop tutorial made by an OBS artist that shows how to create a watercolor portrait from your custom portrait though.
  10. In Unity everything works with components, Scenes and GameObjects and stuff (and C# is used as scripting language, therefore they will use class methods rather than global functions) - but basically you are right. There should be a basic stun component somewhere that can take some variables and gets used in every case where stunning is needed. But who knows which problems lead to this. In the past I also saw myself copy&paste code because I needed a really, really quick hotfix for a live system and it was too much fuzz to access the "real" method - and then I forgot about it. Better to avoid that though. It's really bad.
  11. Yeah, it just disables. Like the first "stun" effect that was on stunning weapons. That worked the same until they patched it. Guess they just copy&pasted the code to Psychic Backlash back then and forgot about this.
  12. If it was the gods that gave priests their power then all Priests of Eothas would be royally screwed.
  13. Unitarian/Nahda with a focus on insight and diplomacy.
  14. Yes - or, if pure scaling with power level is too weak at lvl 1, do something like 10% + x% per Power Level.
  15. I didn't say that it's legit, I said that I can understand his frustration.
  16. Your spells won't get refreshed after a fight if you are either priest, wizard or druid. Not at lvl 11, not later. It used to be so that spell level 1 turned into per-encounter use at char level 11 (and so on) in an earlier version of the game (there were no spell masteries at that point). This was too powerful so it got removed and spell mastery was introduced. That was a good nerf. Spell mastery now allows priest/wizard/druid to pick one spell from spell lvl 1 at char lvl 9, another spell from spell lvl 1-2 at char lvl 11, another spell from spell lvl 1-3 at char lvl 13 and finally a last spell from spell lvl 1-4 at char lvl 15. Those mastery spells are 1/encounter. The rest stays as it was: 2 to 4 spell uses per rest per spell level. You can still use the mastered spell as per-rest version as well. So you can do this: pick Fireball as lvl-3 mastery and then cast 5 fireballs in a row: 1 mastered version (1/encounter) and 4 of the per-rest version. So it's really just an addition of a "new" active ability that is 1/encounter and that gets its own icon on the action bar as well - seperated from the other spells while your spells themselves won't get touched.
  17. Max MIG, max INT, good PER. Items with +INT and +MIG, a hatchet, a small shield, plate armor, an overseeing item, Voice of the Mountaintop, Dragon Thrashed and you're ready to go. Or max DEX, max INT, good PER, light armor, short phrases and chain Killers Froze Stiff to paralyze-lock whole groups of enemies. Works nice with dual wielding annihilating weapons.
  18. The range of the fear aura is far bigger than 10m. I guess 20. It will hit you before you can even see the dragon. You can use Brutal Backlash to kill the Alpine Dragon. Even if he's not stunned (wasn't PB bugged in a way that it even stunned immune enemies?) he will get shredded by raw damage. Trivializes all dragon fights to be honest. Combine with a Dragon Thrashed Chanter (targets reflex) and it's over very quickly.
  19. You can go to Dyrford in order to buy stuff and get Grieving Mother - but once you start to do encounters you will see that you're severely underleveled. The "normal" way to do it: Defiance Bay --> do quests and follow the main story line --> the main story line will lead you to Dyrford edit: added Grieving Mother
  20. *frenetically prays that this will not evolve into a discussion about religion*
  21. Yes, maybe. That's for him to decide. But I will miss him. One or two angry posts (still written in a civil manner) will not change that. Edit: Fun fact: played Skyrim a lot on PS3 back in the days and only encountered one single bug. Maybe luck.
  22. And yet somehow I've put 1300 hours into Pillars and never heard of him. I hope the door was kind to him on the way out.You haven't been active in the PoE subforum for quite some time. As some may know have been all the time without pause until today. If you don't believe what I'm saying than be it and call me a liar. But he had the initial ideas of (and helped me develop) two builds and posted one finished/refined on his own as well as several provisional builds/build ideas. Before this profile picture he had one of a doll (Chucky or so) so maybe that's why you don't remember.
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