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Boeroer

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Everything posted by Boeroer

  1. 3-INT barb finally working, yay!
  2. Um, no idea. I depends what family, business and life in general will throw at me. At the moment I'm pretty bored by the beta (the bad shape of casting and the boredom of leveling a single class, all the game-breaking bugs that make certain things totally OP - like Cleaving Stance, Swift Flurry, Blast and so on) and so I find myself playing PoE1 AGAIN. Because I like it so much more than the beta of Deadfire. So maybe I will not be as motivated to come up with stuff as I was in PoE1. I will decide once I see the finished game. Then I will most likely encounter some serious bugs that will prevent that I do quest x or y - or just lets me get stuck in some cellar or so - then I will wait for a patch and then... maybe then the game captivates me and I'm motivated enough to write down build guides. The problem with early build ideas is that the game will get patched and some good combos will get nerfed or removed - andthen the build is rubbish and all the work is for nothing. That's no so cool. Remember the Backlash Beldam (retaliating cipher)? Now it's not working anymore. So I try not to rush things I guess. Still, IF I get excited aboutthe game I think I will write down something after the first finished playthrough - even if it will be obsolete after the first patch. At the moment it feels like Deadfire will not be "my game" though - but hopefully the finished game will prove me wrong.
  3. Yes, Stormcaller's dps is indeed inferior, but the reduced shock DR is very good if you have other party members with shocking attacks or shocking lashes (druid with Wildstrike Shock for example, monk with shocking lashes on weapons and/or Lightning Strikes and so on). Like you said: party composition matters as well. The CC effect of Returning Storm is only affecting single targets and loses appeal once you have stunning shots, but it's a nice addition nonetheless - especially with Driving Flight and Twinned Arrows. Also the damage of Relentless Storm is not bad if you also took Heart of the Storm (which I would do because it also raises Stormcaller's damage by 20% - its shock AND pierce damage by the way) and because of the reduced shock DR. Persistence on the other hand can be enchanted with an additional lash and with durgan steel. Combined with wounding it is clearly the better single target damage dealer (or dual target if one counts Driving Flight). Combined with the higher damage output of the pet (always +50%) you get a lot higher single target damage overall. With Stormcaller you don't want to drop INT that much (because of the duration of Relentless Storm's stun and also because you need Wounding Shot to be active longer in order to trigger Predator's Sense - if you use it at all) - with Persistence you are encouraged to drop INT (and then Outlander's Frenzy is not very good). So it totally depends what you want from your bow ranger. Both are excellent weapons. If you want to take out single targets asap and like to boost your pet's damage I would use Persistence. If you want good single target damage and a bit of "random" CC and shock damage & support and want to neglect the pet (a bit) in favor of tha ranger then I would take Stormcaller. Another advantage of Stormcaller: you don't need any resources to make it a great weapon. So you can spare durgan steel and dragon/kraken eyes for somebody else. I like both a lot. By the way: Binding Roots is a great ability if you have high INT. So if you have high INT on a ranger anyways I would recommend Binding Roots. It stucks like forever and has high ACC bonuses. Thorny Roots is also not bad. It only has to overcome 1/4th of enemies' DR. That makes it attractive as well. The very high range of Binding Roots, combined with the damage, makes taking out enemy casters really easy. Another thing: Prestidigitator's Missiles work with Driving Flight and Penetrating Shots and also have a very high range. It's quite good if you take it early. Together with Thorny Roots you can take out enemies from far, far away. It even works with Stalker's Link and also Vicious Aim (if one likes that - but only the ACC part, not the damage). So - sometimes I use it and a cloak of minor missiles on a ranger.
  4. Hi, I didn't try out which score you need in order to maintain the wounding status on a enemy exactly without overlap. Also later you want to stunlock enemies with stunning shots. So I usually went with 8 or so to be on the safe side. Or I used Sagani... You'd have to find the sweet spot between recovery, DEX, armor penalty and INT. For example: if you have a Chanter with Sure Handed Ila you could have lower INT because you attack faster. Since wounding and stunning have a base duration of 5 secs if I remember correctly I guess that even 3 INT is enough if your DEX is maxed and your armor is thin (padded max). If not you would either need to use an item with +INT or retrain for a bit more INT.
  5. I have an GOG account as well. And I also like the whole approach. My first game from GOG was The Witcher. But as I said: they didn't have Linux support for quite some time and that drove me to Steam.
  6. But there was talking about Spiritshift being OP - and then it was said Shapeshifter is ****ty. What am I supposed to think?
  7. I guess we'll see a lot of patches coming after release.
  8. ? Why ist Shapeshifter ****ty? It's one of the best classes in the beta in my opinion.
  9. Unfortunately they changed the whole system, so your theory doesn't apply to 100%. I would have liked it better if they had just improved their old mechanics and concentrated on story, characters and nice quests and items. But here we are with new mechanics and balancing issues and bugs and all.
  10. Obsidian will need more info in order to help you. System specs, log files, savegame, that sort of things. Please have a look at the pinned threat "How to report an issue" in this subforum.
  11. Sorry, you are at the wrong place. You spend money on a product of Paradox, not Obsidian. Paradox did develop the console version of PoE with the allowance of Obsidian, Obsidian themselves had nothing to do with the implementation for consoles. Thus, bug reports and issues around the PS4 version should be put into the Paradox forums. It's more likely to find a solution there: https://forum.paradoxplaza.com/forum/index.php?forums/pillars-of-eternity-console.989/ Sorry again, I don't want to hush you away, but it's very likely you won't get an answer here.
  12. I tried to shoot my Aloth for more than 10 minutes (fast game speed) but nothing happened. In combat it will trigger every once in a while. But since reloading is so slow, even with Swift Aim, it takes forever to unlock. Driving Flight might help.
  13. Yes, it's a bug. The stun from Psychic Backlash is not a real stun - it only disables but does not lower defenses and also does not count when it comes to Sneak Attack. Thus, the immunity of the dragon does not work. The major damage of Tidefall would have been from the wounding I guess. Wounding damage gets calculated on the damage roll pre DR - so against dragons the woundig damage is often higher than the actual physical damage that makes it through the dragon's DR. Yes, fear auras of all sorts will trigger a confuse-retaliation from the Company Captain's Cap if they crit (what they do all the time).
  14. In the past I wanted to support Steam with their approach to Steam-Boxes with Linux (in hope this would boost gaming on Linux a bit) - and GOG didn't have Linux support for quite a while (now they have). Since I'm a loyal simpleton I'll stick with Steam unless they make me really angry. So far I'm pretty satisfied with Steam though.
  15. In my opinion fighter is the worst class for doing solo PotD runs. I like them in a party though.
  16. Hi! The Technical Support subforum would be the ideal place for this thread. You should attach the files they ask for in this thread (same subforum).
  17. Because you generate tons of hits with Heart of Fury (especially when dual wielding) - so if your Combusting Wounds spell hit 5 enemies and you hit those 5 with Heart of Fury you will generate 50 hits (10 on each enemy). With 6 enemies it's 72 hits (12 on each) and so on. That means 10 or 12 instances of Combusting Wounds on every enemy. Combusting Wounds can do around 30 damage with decent MIG and INT. 10*30 would be +300 burn damage per enemy. It can make a huge difference. Not so much on dragons (most of them have too much burn DR which eats a lot of the CW damage) but with bounties it's rather great. You also have to maximize the damage per hit with Heart of Fury and Vengeful Defeat (+ second chance item). Something like dual Bittercut + Apprentice's Sneak + Savage Attack + One Stands Alone + Blooded + Spirit of Decay + Corrosive Lash + Vulnerable Attack + Merciless Hand + Devil in the Blood Pool + Dungeon Delver and whatnot. If you also use Bloodlust and Blood Thirst you can follow up with Barbaric Blow in order to kill any survivors. If you look at Kaylon's video where he annihilates Magran's Faithful with HoF+Vengeful Defeat you can see the "magic" of Combusting Wounds. I tried an ultimate run with such a barb (also max endurance like you) as Fire Godlike and got killed by the Battle-Forged+Second Whind bug, but besides that it could have been successful I guess.
  18. Assassin Soulblade is pretty good withhin the first two attacks in an encounter. However, Bleak Walker/Soulblade totally reigns in my opinion. It's a much sturdier build and gets more uses of FoD than an Assassin can assassinate (usually). Devoted/Soulblade is also pretty nice. The absolute overkill is a Wizard/Soulblade with Citzal's Spirit Lance (the AoE damage generates TONS of focus - and Soul Annihilation works with the AoE of the Lance - applying it to all enemies in range which is pretty broken atm). The bad thing about Firebrand in Deadfire: it has the same stats as any great sword. Only differences: it does burn/slash damage instead of pierce/slash and it scales with level. But it doesn't have the Annihilating enchantment as in PoE, not the Damagin III and also not the increased base damage. THat alone wouldn't be so bad - at least you have a scaling great sword, but it also takes 6 seconds to summon which is bad. While you could immediately attack with a normal great sword you first have to invest 6 seconds of summoning in order to have Firebrand which gives you NO dps advantage in Deadfire anymore (compared to a great sword of the same quality which will be very easy to find/buy I guess). I hope they will buff it a bit. Other summoned weapons like the new Faith Attuned weapons that all priests can summon have a scaling lash for example. Also there are no items like in PoE that can summon Firebrand. You have to be a Priest of Eothas or a Druid atm in order to be able to summon it. Shapeshifter/Soulblade is another awesome combo by the way... but without Firebrand but woith the natural "Wildstrike" weapons (Bleak Walker or Goldpact/Shapeshifter: also great). This could be the alternative: do Priest of Berath/Soulbalde and summon a faith attuned great sword. But honestly I think a Paladin/Soulblade or Assassin/Soulblade beats those Firebrand-combos any day in Deadfire.
  19. Hm, I had no problems whatsoever with the DLC and the merchant. Neither on Linux nor on Win10 (both steam). The Belt is quite awesome for barb or monk retaliation builds - or anybody else who wants to use Firebrand all the time (6 uses/rest with Forgemaster Gloves - playing a melee cipher with it atm and it's awesome). The Company Captain's Cap is one of the best (if not THE best) headgear because it has the highest stats boost of any headgear in th game and gives you immunity to mind control - pretty nice for priests or paladins. I used it on Edér lately with a duelist setup (rapier + dagger) and it's also one of two feathered hats that look good with such a setup and has bonuses. The sabre is ok - Overbearing Wave on crit is pretty awesome for a rogue (works with Deathblows and so on) - pretty nice in combo with Swaddling Sheet and White Crest Armor - Overbearing Waves all over the place. Fulvano's Blunderbuss is a bit meh. You need some shots in order to charm somebody (26% chance per shot). For example taking four shots can take an eternity to fire & reload in PoE with a blunderbuss. I don't know if it works with Powder Burns, but I doubt it. One could raise the chances with Driving Flight though. I couldn't fully unlock the Spike-Flinger yet - Sagani is tryig hard but it takes a lot of shots to proc prone via spell chance. The war club could be nice on a barb. Weaken/Hobbled with carnage, maybe together with St. Wygelt's Cudgel for a debuffing barb to carry over to Deadfire as Mage Slayer. Besides that it's not too powerful. Lacks lashes as most other souldbound weapons.
  20. Haha - I did the same thing. Too bad you can't see signatures whilst using the mobile version.
  21. Yes, and Firebrand is pretty crappy in the Deadfire beta, too (compared to PoE1).
  22. Yeah, but Brynlod is especially tough with a barb. If you didn't do it already: try Ring of Searing Flames + Heart of Fury. It's a huge difference. If you want to hit the bosses better it's actually better to attack an adjacent enemy - because Carnage is getting +1 ACC per level it has +11 accuracy compared to your initial attack at lvl 16 (if you also took Accurate Carnage, else only +6).
  23. I would be happy if a Mage Slayer's Carnage would also cause the disrupting effect, not only his direct hits. In the meantime I played with (adding to the list I posted above): - Bleak Walker/Assassin (great sword): very strong alpha strikes with FoD + Backstab + Sneak Attack + Assassinate + Savage Attack that go up to 300+ damage - Bleak Walker/Beckoner (pike): very good dps of summons due to Mith Fyr + Shared Flames lashes. Fun! - Bleak Walker/Sharpshooter (dual scepters): high PEN, great ranged damage, not as frail as Bleak Wlaker/Helwalker and better PEN - Wizard/Soulblade (quarterstaff/pike): sturdy due to self buffs, good damage and totally bonkers once you get Citzal's Sprit Lance (tested with console: it's basically "AoE Soul Annihilation") - Sharpshooter/Helwalker (dual scepter/The Long Pain): The Long Pain works with Driving Flight + Swift Flurry (tested with console) - pretty broken combo atm. - Sharpshooter/Assassin (rod/Minor Blights+dagger): Blast and Minor Blights apply afflictions (including bleeding DoTs) in an AoE. Especially with the Arterial Strike this leads to nearly all enemies running around with tons of DoT ticks. - Shattered Pillar/Wizard (Minor Blights+dagger): superfast AoE balsts with Swift Strikes and great with Lightning Strikes, totally bonkers with Swift FLurry due to the endless-crit-chaning bug. Also stuns in an AoE with Stunning Strikes. ... some combos aren't fun because they are obviously broken/bugged, like everything with Swift Flurry or Cleaving Stance - because they trigger additional attacks endlessly which results in one-shotting whole groups of enemies. That gets quite boring. Lots of balancing and bugsquishing to be done.
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