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Everything posted by Boeroer
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You can switch to a completely different class. You can even alter the race if you wish (current state). I also don't know if your custom portrait will be imported automatically, but you can at least add the same portrait into the Deadfire's portrait folder since they use the same picture format again. Only thing you will lack is a watercolor-portrait for the dialogue screen. There is a Photoshop tutorial made by an OBS artist that shows how to create a watercolor portrait from your custom portrait though.
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In Unity everything works with components, Scenes and GameObjects and stuff (and C# is used as scripting language, therefore they will use class methods rather than global functions) - but basically you are right. There should be a basic stun component somewhere that can take some variables and gets used in every case where stunning is needed. But who knows which problems lead to this. In the past I also saw myself copy&paste code because I needed a really, really quick hotfix for a live system and it was too much fuzz to access the "real" method - and then I forgot about it. Better to avoid that though. It's really bad.
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Dispositions for Priests / Paladins.
Boeroer replied to Kerozevok's topic in Pillars of Eternity: Modding (Spoiler Warning!)
If it was the gods that gave priests their power then all Priests of Eothas would be royally screwed. -
Unitarian/Nahda with a focus on insight and diplomacy.
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I didn't say that it's legit, I said that I can understand his frustration.
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Your spells won't get refreshed after a fight if you are either priest, wizard or druid. Not at lvl 11, not later. It used to be so that spell level 1 turned into per-encounter use at char level 11 (and so on) in an earlier version of the game (there were no spell masteries at that point). This was too powerful so it got removed and spell mastery was introduced. That was a good nerf. Spell mastery now allows priest/wizard/druid to pick one spell from spell lvl 1 at char lvl 9, another spell from spell lvl 1-2 at char lvl 11, another spell from spell lvl 1-3 at char lvl 13 and finally a last spell from spell lvl 1-4 at char lvl 15. Those mastery spells are 1/encounter. The rest stays as it was: 2 to 4 spell uses per rest per spell level. You can still use the mastered spell as per-rest version as well. So you can do this: pick Fireball as lvl-3 mastery and then cast 5 fireballs in a row: 1 mastered version (1/encounter) and 4 of the per-rest version. So it's really just an addition of a "new" active ability that is 1/encounter and that gets its own icon on the action bar as well - seperated from the other spells while your spells themselves won't get touched.
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Max MIG, max INT, good PER. Items with +INT and +MIG, a hatchet, a small shield, plate armor, an overseeing item, Voice of the Mountaintop, Dragon Thrashed and you're ready to go. Or max DEX, max INT, good PER, light armor, short phrases and chain Killers Froze Stiff to paralyze-lock whole groups of enemies. Works nice with dual wielding annihilating weapons.
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The range of the fear aura is far bigger than 10m. I guess 20. It will hit you before you can even see the dragon. You can use Brutal Backlash to kill the Alpine Dragon. Even if he's not stunned (wasn't PB bugged in a way that it even stunned immune enemies?) he will get shredded by raw damage. Trivializes all dragon fights to be honest. Combine with a Dragon Thrashed Chanter (targets reflex) and it's over very quickly.
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Dryford village and defience bay
Boeroer replied to Melusina's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You can go to Dyrford in order to buy stuff and get Grieving Mother - but once you start to do encounters you will see that you're severely underleveled. The "normal" way to do it: Defiance Bay --> do quests and follow the main story line --> the main story line will lead you to Dyrford edit: added Grieving Mother -
*frenetically prays that this will not evolve into a discussion about religion*
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Yes, maybe. That's for him to decide. But I will miss him. One or two angry posts (still written in a civil manner) will not change that. Edit: Fun fact: played Skyrim a lot on PS3 back in the days and only encountered one single bug. Maybe luck.
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And yet somehow I've put 1300 hours into Pillars and never heard of him. I hope the door was kind to him on the way out.You haven't been active in the PoE subforum for quite some time. As some may know have been all the time without pause until today. If you don't believe what I'm saying than be it and call me a liar. But he had the initial ideas of (and helped me develop) two builds and posted one finished/refined on his own as well as several provisional builds/build ideas. Before this profile picture he had one of a doll (Chucky or so) so maybe that's why you don't remember.
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Well - it's good for us that you are not the designer I'd say. Besides that: - Hiravias, Druid, follower of Wael - Edér, Fighter, follower of Eothas - Pallegina, Paladin, dislikes the gods - Durance, Priest of Magran, VERY ambivalent attitude towards Magran ...PoE (with its classes, lore and characters) is obviously not like you think it is. Paladins are not necessarily god believers, but just zealous about a certain thing (read about Darcozzi Paladini). To practice animism doesn't mean you can't believe in the gods. I can totally imagine a Christian + Muslim believer. Should be easy, it's the same god at last: https://www.seattletimes.com/seattle-news/i-am-both-muslim-and-christian/
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Happens far too seldomly that people do work up the courage to apologize. Hats off!
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Companions can be multiclassed. It's just the choice of classes that's limited and that is because the combos have to fit the writing and personality of the character. Wizard/Druid or Wizard/Cipher just wouldn't fit Aloth and so his choices are limited. It has nothing to do with anti-powergaming or anti-multiclass or whatever.
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Just reached the ogre cave fight
Boeroer replied to Mungri's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Nope. You can see that best when getting the Metzla bounty before you enter the Durgan's Battery map (high chance of getting the bounty quest before going there). If you killed the Metzla gang and re-enter the map later there will be other monsters at that place (I believe some Lagufaeth?). -
Twin Elms Reputation
Boeroer replied to qEin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That I don't know. I just wanted to clarify the stuff with the adventures. I have no idea how you can get 4 reputation points with Twin Elms. Never tried to get to that point. I know that you can lose rep. with Twin Elms if you ignore petitioners from there (you need to pay or escort). I'm sorry that's all I have. -
It's one of the easier bossfights in PoE. Maybe you were underleveled? The really annoying thing in that fight are the Andragans. The rest is pretty easy if you know the game a bit and doable if you're not an expert. There are lots of solo players who kill this dragon on PotD difficulty on first try (including me) - because they have to (see Trial of Iron). Just because you can't do it doesn't mean that a) all the advice is bad and b) that the fight is too difficult. Strolling into the forum an yelling around that all advice (that was given freely and with good intentions) is kind of ungrateful and puffy.
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To really optimize wizard/druid or priest you would choose another race. Like Wood Elf for example. Nature Godlike is not really an optimal choice because of the rel. weak racial and the loss of the slot for headgear. If you are looking for great damage but no CC I would pick a priest who's build for nuking (maxed MIG, INT, good PER and DEX, dumped RES, rest CON). Shining Beacon is unbelievably strong with very high MIG, INT and ACC (so that it crits). It also stacks with itself. There are two Seals of Faith in the game as well. It's also great to have halved buffing time at the start of an encounter (when having two priests). The other two (wizard and druid) have a lot better CC options obviously. And they can both be strong at dealing damage as well.