Everything posted by Boeroer
-
Boeroer's Builds
Honestly: it's great when you use virtual machines and/or Docker containers, which I do because of my work. It's also good if you want to emulate disk space in RAM (RAM-Disk).
-
Boeroer's Builds
For showing off.
-
Elemental damage boosting talents: Worth it just for lashes?
Ah! Now I get it.
-
Elemental damage boosting talents: Worth it just for lashes?
Just did a quick test in game and it still is as I described above. Only the Scion of Flame on the recipient works for Mith Fyr, not the one of the chanter (the one of the chanter works for his own received lash only).
-
Elemental damage boosting talents: Worth it just for lashes?
What do you mean? Aefyllath Ues Mith Fyr: only a char who gets the additional burning lash and has Scion of Flame will have a 30% burning lash. Scion of Flame on the chanter does not increase the burning lash on others, only on the lash he gets for himself. So there would be no +10% to Aefyllath's lashes if thechanter and the "wearer" have both Scion of Flame but only +5% if the "wearer" has Scion of Flame. At least that was the case last time I checked. May have changed of course. Also, with Spark the Soul of the Righteous only characters who have Heart of the Storm will deal +20% shock damage with it. If the preist has Heart of the Storm it doesn't raise the damage for the shocks the other party members emmanate - only his own.
-
Question about spiritshift and bonus from equip
Great
-
Single Weapon Style?
Fine maybe. But the idea to speed up certain actions that have nothing to do with weapon use is nice and would make the style much more appealing to all sorts of chars and not only dps or crit seekers.
- Ogre form still huge in inventory
-
Would you multiclass fighter/paladin if they cannot access to Charge/Sacred Immolation?
As long a Cleaving Stance stays like it is, Charge doesn't matter, right? It depends. Charge is very nice, but if you can multiclass two classes which get awesome stuff in the early to mid level tier I think it's much better for 75% of the whole playthrough than getting Charge once the game is in its final descent. Depends how much game is left one you get Charge. Same with Sacred Immolation.
-
So, did rogues get anything actually cool or are they just backstab monkeys?
But because of the additive nature of damage bonuses rogues in PoE kind of stink in the late game. Deathblows for example only adds 100% base damage which in case of a dagger is +11 damage. Wow... thank the gods it works with spells and stuff which has high base damage. They simply lack one or two really good high level abilities in PoE. Look at fighter and how Charge makes that somewhat boring class totally awesome at lvl 13. Since we can't see the high level abilities in Deadfire yet I can't say anything about late game, but until lvl 9 they still are quite similar to PoE. I can't even say if Deathblows still works with spells etc. What does work: Assassinate (highly increased damage, penetration and crit range) works with spells from stealth (no range restrictions like with Backstab) and is pretty powerful. Streetfighter and Trickster subclass change the whole behaviour a bit, but not substantially (yet).
- Ogre form still huge in inventory
-
Lightning Strikes
No bug. Lashes don't have MIN damage and don't profit from DR bypass like Vulnerable Attack. So if your initial damage roll is too low you lash will get eaten up by enemies' DR. Lashes only have to overcome 1/4th of DR by the way. Things like Heart of the Storm will raise a 25% lash to 30% which helps. A 5% lash from Turning Wheel will most likely never come through while a 50% lash (60% with Scion of Flame) is pretty powerful. Also have a look here: https://forums.obsidian.net/topic/95974-i-cant-understand-lash-dmg-and-dmg-as-typedmg-on-weapons/?do=findComment&comment=1976105
- Ogre form still huge in inventory
-
Question about spiritshift and bonus from equip
What do you mean?
-
Single Weapon Style?
I always wondered why that conversion thing when you could also give additional bonus accuracy via style (that stacks with the +12 from one handed wielding).
-
Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Their weapons can be obtained via console in the beta by the way. They look quite nice.
-
A ranged only Paladin.. can it be good?
The first unique arbalest "Hold-Wall" is in Gilded Vale (blacksmith's shop) by the way. The soulbound arbalest in Anslög's Compass (Deadfire merchant) is bugged atm. Once it gets upgraded it reloads more slowly - like, really slowly (first stacge -25% reload speed, then -50% reload speed). Somebody at OBS who is in charge of implementing those enchantments def. has hit his head on a brick wall or something. Those issues with accidently inversed reloading speed or no speed at all despite tooltips are all over the place in the Deadfire Pack and in the Deafire Beta.
-
The casting times of scrolls are considerably faster than casting many spells
I'll answer with another question: If casting times are crap why would you want to cast a spell anyways? Short casting times = casting is used because it's fun and viable, but interrupts are more difficult because they have to be timed well (good for the player who is smart, bad for AI). Long casting times = casting gets omitted by most players because it's not worth it, interrupts are easy in theory, but because nobody is casting anyways there are practically no interrupts occuring (on enemies' side). I leave it to your judgement what seems to be the better solution...
-
Priest faithful weapon does more than 50% lash damage
Right. It actually seems to do the same damage as before the "nerf" - only the tooltip seems to have changed.
-
Josh Sawyer's tweets and teasers
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hope that was an exploding gunpowder barrel!
-
Question about spiritshift and bonus from equip
Hi! 1.: Right - only exception. Wildstrike Belt "casts" a buff on you once you shift that raises both of your Wildstrike lashes by 10% (Wildstrike from 30% to 40%, Greater Wildstrike from 15% to 25%. Its duration is NOT influenced by INT like Spiritshift's so its bonus might run out before Spiritshift expires. By the way: Wildstrike and Greater Wildstrike don't simply get added up to a bigger lash. The are getting applied seperately - so the belt is a big big improvement in dps. If you also take Scion of Flame (or another fitting talent for your Wildstrike element) you will raise both lashes further to 48% and 30%. 2.: Goldlike bonuses still work (all of them). 3.: Never tested, but I strongly believe so. You can also use Crowns of the Faithful before you shift in order to prolong Spiritshift duration by 30%. The soulbound scepter Gyrd Whatever Stenes can be used by a druid to restore one use of Spiritshift in every encounter. But only after you used up your normal Spiritshift. What also works are certain items that cast something on you - for example Frenzy from Sanguine Plate. You catch a crit, Frenzy triggers and then you shift: Frenzy stays active. Same with all temporary buffs that are on you before you shift: they will continue their work. Outlander's Frenzy keeps working once you shift and also can be triggered while you're shifted.
-
Defensive Defense Talents
You didn't mention Fenwalkers - which are one of the best items against afflictions in the game in my opinion. It's not only the raise of the defenses, it's the reduced affliction duration. Blaidh Golan against stun & prone (Preservation + Breakout). Aila Braccia against Lagufaeth's blowdarts (trivializes fights against them). Little Savior does the same as Solace (Preservation, stacks with Blaidh Golan since it's a weapon/shield) but comes superb and also has the herald enchantment (+5 to all defenses, stacks with everything).
-
Barbaric blow
Very weird...
-
The strongest beta build
Why Streetfighter? He can't get flanked by the titan alone...? Or do you wait with the shot until you're blooded? The new PEN system is really good for blunderbusses by the way.
-
The strongest beta build
Only beta2 with Bleak Walker/Soulblade. Went dow quite easily because of the immense raw damage (additional focus from the scarab in the right). But if I remember correctly they buffed the titan in beta3? In beta2 I reached numbers over 300 with Bleak Walker/Assassin with Great Sword + Assassinate + Backstab + Sneak Attack + Savage Attack + FoD. But I don't know if you can even Assassinate the titan from stealth because of the initial "look how I get reassembled" scene...? But now in beta3 both Assassinate AND FoD got nerfed so that combo might be a lot weaker now.