Jump to content

Boeroer

Members
  • Posts

    23048
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. Yes, old bug from beta1. Still not fixed.
  2. I don't find it to be particularly/overly powerful so I don't think there's a nerf incoming. Just tried a Devoted/Shattered Pillar with Cleaving Stance + Swift Flurry + one handed rapier. If you time it right it's quite the show. Also a Death Godlike Berserker/Street Fighter focused on crits with Blooded, Barbaric Blow and Bloody Slaughter can be great fun. I hope there will be Vengeful Defeat again though to make this really awesome. By the way: has anyone tried if the upgrade of Barbaric Blow (effect on kill) or Cleaving Stance (effect on kill) triggers once you kill your own party's summons? Imagine a Berserker/Beckoner for example: confuse will make you hit your own skeletons which will die quickly and you get cost refund or 0 recovery for killing your own buddies with a Barbaric Blow. A Fighter/Beckoner who targets his skeletons rather than his enemies can trigger lots of Cleaving Stance hits - maybe? The reason I ask is because I'm doing a new PoE barbarian build atm - and in PoE you can trigger Bloodlust and also Blood Thirst when you kill your own summons. Finally Kana's skeletons have some good use!
  3. Nope. Although after reading your question I thought I remembered that I took the bird once without its owner turning hostile. Then I read the walkthrough again and it says you can't do it. So I may have remembered incorrectly. I think the deceptive version would still be ok. You don't get a rank in Deceptive for it - and technically you're not lying when saying that a bird should be free and not caged. P.S.: by "lawful good" I assume you mean benevolent and honest.
  4. In the last picture it's a mask I suppose? I like all that "Aloth - the master of the rapier" stuff.
  5. Yes! Please!
  6. Yes, but it would be pretty easy to fix. Or they just could have left it like it was (hit-to-crit) and spare even more time and effort.
  7. Yes, stuff like FoD or Turning Wheel (here the 5% steps get indeed added up to a big single lash) is a different thing than 2 * 25% or the 25%+10% of Starcaller or the 30% + 15% of Wildstrike.
  8. It only gives you +2 non-scaling healing per tick. Not very impressive. I still use it because I like to stack as many regeneration effects on my dps fighters as possible and combine that with healing bonuses - but if I'm honest it's not really end-game gear.
  9. No, not 50%! You get two times 25%: 25% + 25% You might say: where's the difference? The difference is that one 50% lash would have to overcome 1/4th of enemy's burn DR while two 25% lashes will each have to overcome the same 1/4th of enemy's burn DR. Imagine 12 burn DR and a single lash of 10 burn damage compared to two burning lashes of 5. First variant would do 10-(12/4) = 7 burn damage while the second would to 5-(12/4) + 5-(12/4) = 4. So they do stack, but the percentages of lashes don't get simply added to a bigger lash.
  10. True - for full party playthroughs. Those late game abilities are pretty useful when going solo though. But generally PoE and Deadfire are party based games - so you are right of course.
  11. I guess White March would suffice. But I'm the creator by accident of things like "Direballs" and stuff - so what do I know, right?
  12. Doesn't make me play the Deadfire beta though. Every time a new version of the beta is out I will tinker around with some build ideas for a few hours. But I can't get myself to do another beta "playthrough". Maybe it's because it's rather short anyway and quite boring because you skip the first 6 levels and can't go past 9 - maybe it's because I don't like the whole Deadfire thing atm - I don't know. At the same time I'm doing yet another playthrough with PoE (to bring over to Deadfire) with Edér as fighter/monk (Take the Hit somehow totally fits the theme and is so nice if you skip mind control use in your party), Aloth as wizard/ranger (CB's Blackbow ftw) and Pallegina as paladin/wizard/ranger (Wrath otFS + blunderbuss + missiles galore) aka the walking artillery. This is just more fun than to moan about all the stuff I don't like about Deafire atm (game breaking stuff like Cleaving, Swift Flurry, Blast, Minor Blights, Spirit Lance - stupid stuff like casting times+recovery in general - totally awful stuff like scrolls, potions and explosives being more powerful than actual abilities and whatnot). And I'm not interested in the whole ship stuff at all, so that "innovation" also doesn't make me play it again. And I just don't want to waste time with that beta which will most likely change a lot until release. All insights I will be getting from playing the beta might be totally useless once the finished game comes out. And since the whole system was rewritten instead of doing a refined PoE we will have to endure the appliance of a lot of patches until Deadfire will be in the same good state as PoE was (also after lots of patches). I'm just tired of the beta. Big fat computer doesn't help it. But at least I managed to play it for ~160 hours. Most of it with the first version.
  13. I think there will be no special beards for dwarves - all haircuts and beards get applied to all races (as long as they can have hair/beards in the first place). So if you want longer beards they'd have to be introduced universally.
  14. It's just laughable. All of it. Making a niche subclass really bad is the best way to make sure it never gets played.
  15. Honestly: it's great when you use virtual machines and/or Docker containers, which I do because of my work. It's also good if you want to emulate disk space in RAM (RAM-Disk).
  16. Just did a quick test in game and it still is as I described above. Only the Scion of Flame on the recipient works for Mith Fyr, not the one of the chanter (the one of the chanter works for his own received lash only).
  17. What do you mean? Aefyllath Ues Mith Fyr: only a char who gets the additional burning lash and has Scion of Flame will have a 30% burning lash. Scion of Flame on the chanter does not increase the burning lash on others, only on the lash he gets for himself. So there would be no +10% to Aefyllath's lashes if thechanter and the "wearer" have both Scion of Flame but only +5% if the "wearer" has Scion of Flame. At least that was the case last time I checked. May have changed of course. Also, with Spark the Soul of the Righteous only characters who have Heart of the Storm will deal +20% shock damage with it. If the preist has Heart of the Storm it doesn't raise the damage for the shocks the other party members emmanate - only his own.
  18. Fine maybe. But the idea to speed up certain actions that have nothing to do with weapon use is nice and would make the style much more appealing to all sorts of chars and not only dps or crit seekers.
  19. Haha - true. But he still doesn't suffer -4 INT because stelgaer are stupid like ogres.
  20. As long a Cleaving Stance stays like it is, Charge doesn't matter, right? It depends. Charge is very nice, but if you can multiclass two classes which get awesome stuff in the early to mid level tier I think it's much better for 75% of the whole playthrough than getting Charge once the game is in its final descent. Depends how much game is left one you get Charge. Same with Sacred Immolation.
  21. But because of the additive nature of damage bonuses rogues in PoE kind of stink in the late game. Deathblows for example only adds 100% base damage which in case of a dagger is +11 damage. Wow... thank the gods it works with spells and stuff which has high base damage. They simply lack one or two really good high level abilities in PoE. Look at fighter and how Charge makes that somewhat boring class totally awesome at lvl 13. Since we can't see the high level abilities in Deadfire yet I can't say anything about late game, but until lvl 9 they still are quite similar to PoE. I can't even say if Deathblows still works with spells etc. What does work: Assassinate (highly increased damage, penetration and crit range) works with spells from stealth (no range restrictions like with Backstab) and is pretty powerful. Streetfighter and Trickster subclass change the whole behaviour a bit, but not substantially (yet).
×
×
  • Create New...