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Boeroer

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Everything posted by Boeroer

  1. I have the body of The Rock, the brains of Einstein (and the hair of Yahoo Serious) and the humor of Adam Sandler. I'm clearly an Ubermensch. I'm frenetically searching for a surgeon who can remove humors though...
  2. But Paladin + Monk + Fighter + Cipher are only 4 party members. You can bring wizard AND druid. Or what did I miss? Edit: ach, I missed Durance, my bad. Well, then I would probably drop... argh I don't know. Both are fine in their own way. Wizard has more variety, so maybe drop druid I'd say. But druid is very good against single targets as well as gainst mobs. So drop wizard, haha... well I'm out I guess.
  3. Still no vision that Einstein person. With true vision (not the thing the blind ones have, mind you), you can put out a game and never patch it because it's perfect. With true vision you can also post weird stuff on forums and never give in, because what you say is the truth. Like... every friggin' time! It's awesome... and convenient.
  4. Def. pick Borrowed Instincts. For dragons: get Champion's Boon and Crowns for the Faithful + Devotions + from Durance while loading up focus and then cast Disintegration on the dragon while the paladin marks the beast. After that you won't have to do a lot of other things anymore. I always found that war bow ciphers lack a bit of oomph until you get Rain of Godagh Field (and that comes so late). I really like melee ciphers better, especially when build around Firebrand - my favorite setup with a cipher.
  5. Mage Killers get only half the duration from self buffs of ALL kind (including Form of the Fearsome Brute). Also, Form of the Fearsome Brute has reduced INT which shrinks carnage AoE quite a bit.
  6. But did they really, really, really have true... ?
  7. The game is too easy even for the usual player after some time if you are doing every quest. This has nothing to do with optimizing the heck out of the game. Yes, that's what I did in my first playthrough - on normal - which was too easy. And then I optimized the bleep out of everything when playing "Path of the Damned" which is supposed to be very difficult. Which it isn't. I thought that difficulty setting was made for people who optimize the bleep out of everything. If not, we need another difficulty setting. "Path of the Powergamer" or so.
  8. Transcendent Suffering doesn't apply to Reaping Knives. A good target for Reaping Knives is actually another cipher. As I described in my "mopher" build, two ciphers with Reaping Knives, cast on each other, do the following: The Reaping Knives do great dps no matter the DR and thus generate good focus for the cipher who has them - but also for the cipher who cast them. So they are basically doubling the focus gain of both ciphers. No surprise really, but the flow of focus is quite nice to behold in combat. So, once you have to attack because you run out of focus you automatically refill your mate's focus as well - and vice versa. Another nice thing to cast on each other is Tactical Meld. As long as you attack the same target you don't only get the benefit of the flanked debuff (on the enemy) but also +20 stackable ACC for each cipher (stacks with Borrowed Instincts for example). You can even do two ciphers with dumped RES and cast Vampiric Shield on both before every battle (= basically no focus and a gain of +23 deflection on both). Or just one has dumped RES and the other is "the tank" and casts it, whatever. And of course you can cast two Ectopsychic Echos at once and run in different directions.
  9. "Whoop! Whoop!" That was the Howler. So maybe he's too legit to quit as well?
  10. If you want Edér to use scrolls and if you don't want to take Unbroken (doesn't stack with Second Chance, both get triggered when getting knocked out) then there is no strictly "better" plate armor. You can check the wiki if there's anything you'd like better though.
  11. Well, we simply don't know yet. May be that it will import your picture automatically, maybe not. I guess not even OBS knows at the moment... yet.
  12. Justified criticism because of bugs/bugfixing aside: we have some really awesome people from OBS here in the forum (AarikD, Cdiaz, aartz, Sking and more) who are doing a great job. Look what they did with the Black Isle Bastards for us and stuff. That's really amazing. People and stuff like this let me forgive OBS the bugs and long loading times. Also, this forum with its inhabitants is pretty nice. Where would I put all that text if not here? #shamelessToady
  13. The Skulking Terror approves this message.
  14. You can switch to a completely different class. You can even alter the race if you wish (current state). I also don't know if your custom portrait will be imported automatically, but you can at least add the same portrait into the Deadfire's portrait folder since they use the same picture format again. Only thing you will lack is a watercolor-portrait for the dialogue screen. There is a Photoshop tutorial made by an OBS artist that shows how to create a watercolor portrait from your custom portrait though.
  15. In Unity everything works with components, Scenes and GameObjects and stuff (and C# is used as scripting language, therefore they will use class methods rather than global functions) - but basically you are right. There should be a basic stun component somewhere that can take some variables and gets used in every case where stunning is needed. But who knows which problems lead to this. In the past I also saw myself copy&paste code because I needed a really, really quick hotfix for a live system and it was too much fuzz to access the "real" method - and then I forgot about it. Better to avoid that though. It's really bad.
  16. Yeah, it just disables. Like the first "stun" effect that was on stunning weapons. That worked the same until they patched it. Guess they just copy&pasted the code to Psychic Backlash back then and forgot about this.
  17. If it was the gods that gave priests their power then all Priests of Eothas would be royally screwed.
  18. Unitarian/Nahda with a focus on insight and diplomacy.
  19. Yes - or, if pure scaling with power level is too weak at lvl 1, do something like 10% + x% per Power Level.
  20. I didn't say that it's legit, I said that I can understand his frustration.
  21. Your spells won't get refreshed after a fight if you are either priest, wizard or druid. Not at lvl 11, not later. It used to be so that spell level 1 turned into per-encounter use at char level 11 (and so on) in an earlier version of the game (there were no spell masteries at that point). This was too powerful so it got removed and spell mastery was introduced. That was a good nerf. Spell mastery now allows priest/wizard/druid to pick one spell from spell lvl 1 at char lvl 9, another spell from spell lvl 1-2 at char lvl 11, another spell from spell lvl 1-3 at char lvl 13 and finally a last spell from spell lvl 1-4 at char lvl 15. Those mastery spells are 1/encounter. The rest stays as it was: 2 to 4 spell uses per rest per spell level. You can still use the mastered spell as per-rest version as well. So you can do this: pick Fireball as lvl-3 mastery and then cast 5 fireballs in a row: 1 mastered version (1/encounter) and 4 of the per-rest version. So it's really just an addition of a "new" active ability that is 1/encounter and that gets its own icon on the action bar as well - seperated from the other spells while your spells themselves won't get touched.
  22. Max MIG, max INT, good PER. Items with +INT and +MIG, a hatchet, a small shield, plate armor, an overseeing item, Voice of the Mountaintop, Dragon Thrashed and you're ready to go. Or max DEX, max INT, good PER, light armor, short phrases and chain Killers Froze Stiff to paralyze-lock whole groups of enemies. Works nice with dual wielding annihilating weapons.

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