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Everything posted by Boeroer
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Strange behavior of Cleave, Swift Flurry, Blast and Citzal's Lance
Boeroer replied to dunehunter's question in Backer Beta Bugs and Support
I still don't get why they changed the Lance and Blast to work like PoE's Carnage. Especially because they changed PoE's Carnage in Deadfire to avoid such things. Also: prevent Swift Flurry's and Cleave Stance's additional attacks to trigger themselves. Also prevent Swift Flurry attacks to trigger Cleave Stance and vice versa. You simply need a flag for every attack, like "isBonus" if it's from Swift Flurry or Cleave Stance and then do a simple "if (attack->isBonus) {//no no execute this attack}" or whatever. Should be simple. -
Deadfire FAILING
Boeroer replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
A Dark Souls player amongst PoE?… ☺ More like a FTL-on-hard-mode player. -
Let's gather feedback for AI customization here
Boeroer replied to Doppelschwert's topic in Backer Beta Discussion
Very good suggestions. Please do that. Especially the automatic weapon switching would be nice. Would be even nicer if it could have special if-clauses like "if enemy is vulnerable to pierce, switch to an according weapon" (if there's one in my weapons sets). Or "If my gun is empty and I'd have to realod, switch to a loaded gun instead (if there's any in my weapons sets)". THis would make the Black Jacket so much better. Because currently - let's be honest - that class is Captain Poopyshoes. -
Deadfire FAILING
Boeroer replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Nonono, lowering the difficulty is for bad players, not bad classes. -
Stuck at Caed Nua
Boeroer replied to pillarplayer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ah ok. Well, I'm glad that this was rather easy to fix. -
Saved Games Missing
Boeroer replied to dracco37's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
This can be caused by steam if you use the cloud saving/synchronizing method. I also lost all my savegames after I bought a new computer and freshly installed steam + PoE (was also a different operating system: Ubuntu 17.04 -> Windows 10). I was expecting this though, so I made a backup of my saves. But these things can happen. I can't say what you can do to get them back. Is there some kind of history in the steam cloud? I mean if you're using steam in the first place that is... -
Analysis of Meta-Game [Abilities/Spells]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
I think with Cleave it's the same problem as with Swift Flurry: ANBAs (additional, non-animated bonus attacks ) derived from Swift Flurry and Cleave should not be allowed to trigger further ANBAs. Problem solved, but still a very useful combo. I like those crit-builds. What about Citzal's Lance + Cleave? Also weird "m-m-m-monsterkill!" behavior? -
I also think that it sounds rather good. Not for a char who stands in the fray and has bad defenses, but for any tanky char this should eliminate enemies' grazes pretty nicely, what do you think? Now without endurance/health it's basically the same as an endless healing source that does 30 points of healing per tick. If I think about it that way it sounds rather amazing. I also guess it kind of stacks (also from different chanters) like in PoE, where a dissolved shield got immediately replaced by a previously suppressed one. By the way: does Ancient Memory from different Chanters still stack? I believe it does, but I didn't test it.
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Analysis of Meta-Game [Abilities/Spells]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Arterial Strike only causes damage when the enemy moves. Did you take that into account? As long as the enemy doesn't move it does 0 raw damage. However, if you combine things like Binding Web + Arterial Strike with Blast things get interesting: enemies will try to move but are stuck, and Arterial Strike will already cause damage if you try to move (if you issue the command), even if you can't because you are stuck. However, I think it's a pretty good ability but not too powerful as long as you don't play "attack and run away" all the time. -
A rework for wizard subclasses bonus
Boeroer replied to dunehunter's topic in Backer Beta Discussion
But it will get +1 ACC per char level. Fists will not. But I agree that it's much weaker than in PoE - and even there it isonly worthwhile if you cast Citzal's Martial Power first. -
inconsistent accuracy display
Boeroer replied to Madscientist's question in Backer Beta Bugs and Support
Minoletta's Minor Missiles is indeed an auto-hit spell. -
Analysis of Meta-Game [Abilities/Spells]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
The initial attack still uses STR I presume, it's only the AoE cone that uses RES. Still not very plausible - but that's the case with all AoE damage effects which are not derived from weapon damage (like carnage, Deadfire's new Blast and Deadfire's new Spirit Lance). Like Rooting Pain and any other spell-like AoE damaging effect. -
Issue with druid spiritual forms
Boeroer replied to dunehunter's question in Backer Beta Bugs and Support
Ah, ok. -
If you look at the build "Drake's Ambassador" you'll see a defensive Dragon Thrashed chanter. That build was not for solo play and had some roleplaying fluff so you might want to improve it on the defensive side and improve the self-healing (that build is kind of old and pre WMII,so it lacks some talents/abilities). But basically that's a blueprint for a Dragon Thrashed chanter. Also looks kind of great if you don't mind the self-laudation.
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A rework for wizard subclasses bonus
Boeroer replied to dunehunter's topic in Backer Beta Discussion
Yes, something like this. Or shorter casting time of your school or whatever. Or +3 power level or... Something substantial. Not a 6-sec transformation that will leave you with -4 INT or a familiar that is of little use. -
Analysis of Meta-Game [Abilities/Spells]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
They also changed it because you would be gimping yourself if you took a two hander. Full Attack was too powerful in PoE in my opinion. Also because the cone doesn't care at all about the damage of the weapon. So a slow heavy hitter was the worst choice while two fast hitting weapons were perfect. I like this change - and I'm a big fan of the PoE monk. Too bad Turning Wheel is not there anymore. -
Deadfire FAILING
Boeroer replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That's a very good approach. -
Issue with druid spiritual forms
Boeroer replied to dunehunter's question in Backer Beta Bugs and Support
Stag carnage is only supposed to happen once the stag crits with the initial attack. Is that the weirdness you were experiencing or something else? -
Analysis of Meta-Game [Abilities/Spells]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
You know that only 50% of misses get reflected with Soul Mirror, right? -
A rework for wizard subclasses bonus
Boeroer replied to dunehunter's topic in Backer Beta Discussion
Mee too. The spell restrictions exclude you from too many useful spells. The subclass bonuses don't balance this out by any means. It also reduces your overall spell choice and as a single class wizard you end up taking spells you don't really want or need.
