Everything posted by Boeroer
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Wizard's Level 0 Ability
But you can be a great shifter with 15/15 if you want decent melee damage and good self heal. Nuking isn't a good option anyways. Why do you need a shifter class that's always a no-brainer to skill with 18 STR and 3 RES? You can still do that though. But your healing will be bad while your melee damage is better. No problem if you have a healer in the party. The problem of a single class shifter is that there are not enough useful choices on level-up. That makes me want to multiclass a shifter every time. But honestly I have the same problem with most other classes atm as well... Not enough choices on level-up that match my "plans" due to the removal of universal talents/passive abilities - or not enough passive class abilities.
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Wizard's Level 0 Ability
I agree that the grimoires function like the special lvl-0-thing. Since trinkets are out this gives them something special. Druids are not worse than other casters. The Livegiver for example is pretty great (awesome healer, needs no STR, shifting is just a tool to raise rejuvenation's power level) - while the Fury as dedicated nuking class is quite meh due to the weak shift and the overall bad state of offensive spells (although the Fury also doesn't necessarily need STR). The Shapeshifter is not really a caster and doesn't need a lot of RES but STR, but very strong nonetheless. Druids' lvl-0-thing is Spiritshift - and that's powerful as it is (except Fury), even if you only use it as your panic button once you get attacked. And 15 RES/15 STAR is totally doable and doesn't gimp a whole class - even if it has to have some RES and STAR because it needs both weapon and spell damage. I feel the worst casting class is currently the cipher. And not because the cipher has to invest into RES and STR at the same time (he doesn't if he focuses on weapon damage and CC spells) but because the spells/powers of ciphers are awfully balanced. The Ascendant is a mess, the Beguiler's is nothing special and the Soulblade, while Soul Annihilation is awesome, suffers the same problem as the other ciphers: the spells are basically crap in their current form. Priests do at least have fast healing spells and their powerful faith attuned weapons (if they manage to summon them in time)...
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Sharpshooter, Could be a good option for melee characters ?
I agree. I'd also like the Skald to be leaned towards melee. The subclasses are there for stuff like this.
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Wizard's Level 0 Ability
Not really bad overall - the wizard is a great candidate for multiclassing because of his very useful self buffs and a few other powerful spells. But in general single class wizards (and every other single class caster) suffer from the problem that more than 50% of their abilites (aka spells aka invocations) are trash in the current state. Sure, there are some really good ones, no doubt, but why are so many of their abilites so bad in comparison? I don't want casters to be one-trick ponies. In theory they can choose from a ton of different spells - but why should they ever pick the thrashy ones? To create a real challenge or what?
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Casters are still slow...
That's also the case if RES boosts spell damage an healing. A ranged weapon build doesn't need both too much. I also suggested and supported the "RES influences the durations of afflictions on you" because I think it's an elegant and easy solution. I also had an idea where more RES gives you more charges of Concentration, making it more difficult to interrupt you (making it valuable for casters as well), but I guess that's too complicated and not implemented easily. Even glass cannons might not want to dump RES when that means that afflictions might last a lot longer. In the end it's afflictions like stun, paralyze and petrified that kill your glass cannons. From melee attackers you can simply run away, at least in PoE. Also there were many people who dumped RES in PoE because they could compensate with powerful healing and concentration buffs. Now it's even worse: a melee powerhouse doesn't need RES at all once you have a priest or Livegiver in the party. Deflection is meaningless, loss of health can be healed all the time by the Livegiver and concentration is of no use for melee guys. Truly a dump stat for them now. If dumping RES would lengthen afflictions on them they would not dump it I guess. Long disables are simply annoying and bad for your dps. Really bad.
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Weapon proficiency interaction with class features?
For example the club is good if you use it as a Skald who is casting Killers Froze Stiff. That invocation targets will. I can't remember now but I think that Carnage does not work with the club's modal, so no AoE will debuff.
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Two weapons style
It is working as intended. And that is: fists do get the bonus. It's not a bug and not an oversight, but working correctly. Don't mind the somewhat misleading description of Two Weapon Style. In fact you should take all descriptions concerning game mechanics with a grain of salt. The game got patched a lot and the descriptions seldomly got updated properly. Also things like Wounding "Shot" or Stunning "Shots" work in melee or Psychic Backlash says it procs 1/encounter while in-game it really procs unlimited times per encounter. Fists are considered to be "unarmed weapons". You can also see this when looking up "Weapon" Focus Peasant. Fists aka unarmed is included there as well and get +6 accuracy.
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[BUG] Loading a savegame opens character editor
Just checked on windows, same beta build: not an issue here. I totally forgot that I still have a windows partition and thus can continue to use the beta. But the linux version seems to be completely broken atm - at least for me.
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Please reduce the amount of loot
Boeroer replied to Celsius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)One of the best things Torchlight has is the pet that runs off and sells your trash loot, then returns with the money. Great idea, although I was asking myself how that pet communicates with the shopkeeper. My cat can't even tell me that she doesn't want to be petted, instead she has to scratch me. Don't think that shopkeepers respond to that in a very civilized manner...
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Josh Sawyer is asking french/ger/ita/spa/port/polish/russian players for input on how much people care about how the game deals with ship gendersyntax
Fluffle old chap! You are German? Hohe Fünf! Could have written all those past messages in German then, dammit. It wouldn't bother me a lot to see weird translations concerning ship's articles in German. But that's mainly because I play on English.
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[BUG] Loading a savegame opens character editor
Good joke with the .exe. No, I did not yet try to start the game out of steam. Maybe I will try that next. But I don't think it's a problem that's caused by steam. But I will give it a try. I didn't change anything on my system before encountering this bug. But even if: how could it trigger the chargen screen to appear inside a game? This seems to be a problem of the Deadfire Beta, not something on my system's part. I guess it's simply the new patch. Maybe I never tried to reload a save after it came out since I was only creating chars and testing them against consoled dummies. Only when I tried to do a proper run I did run into this reloading issue - I guess. Maybe I should try to revert to the first version of the beta and see if the problem persists.
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[Bug] Ascendant doesn't work at all
Aw man! Good that you tried that class (which nobody likes to play atm because it's so bad).
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Some simple research on power level vs spell/ability
They really should watch out for consistent benefits of empower for all abilities/spells. At the moment some profit immensely while others don't get anything out of it.
- New magic item concepts
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Casters are still slow...
Open console, type Iroll20s, then reopen and type SpawnPre[hit tab to complete the command] cre_dummy. This will place a cre_dummy where the mouse cursor is. If you reopen the console and hit the arrow-up key you can cycle through your command history, repeating the spawn process very quickly. It only takes a few seconds to place a small army of dummies. They also get spawned into the fog of war if you cursor is there (not visible for you yet) and might trigger combat with "civilians". The cre_dummy can't move and has a lot of health but low defenses. He starts hostile and will trigger combat mode if you get close.
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Barbarian Stag Team
I actually never did check if the Carnage of the stag works with Predator's Sense or if only the initial attack roll gets the bonus.
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[BUG] Loading a savegame opens character editor
I don't know what you did with the latest patch, but this way I can't play the Deadfire beta anymore. I simply can't load savegames without the char editor opening with every reload and messing up my main char. I uninstalled and reinstalled Deadfire, uninstalled and reinstalled Steam, even upgraded to Ubuntu 17.10: all to no avail. This beta is over for me until you put out another patch I think. Sad but true. And it seems that it's only me who has this problem. Weird...
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In need of your brilliant minds
I PoE one of the most interesting ranged characters is a bow cipher (if you don't like rangers). Other alternatives are a ranged rogue (more weapon damage than the cipher but no spells and literally no crowd control options), a wizard with implements (wand, scepter or rod) + Blast Talent and also a monk who focuses on the Long Pain (lvl 7). But a bow cipher has it all: nice weapon damage, good crowd control, not too squishy.
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Dual Pistols
Erm... before this patch it went like so: fire main hand - fire offhand - reload
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[Class Build] Blunderbuss Cipher: Hard/PotD difficulty
That's why most gun ciphers use Island Aumaua + Arms Bearer + Quick Switch nowadays.
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In need of your brilliant minds
Yes, Deathblows and Deep Wounds also work with spell from scrolls. THe source of the spell doesn't matter at all. Just keep in mindthat Deep WOPunds only triggers on spells that do either pierce, slash or crush damage. So, for example Concussive Missiles is a great scroll to use or Twin Stones. Both are also foe-only which is good. You don't want to cast a Maelstrom+Deathblows onto your party members. Other spells that trigger Deep Wounds are Overbearing Wave (there's one version that's 1/encounter and foe-only and that's from the Swaddling Sheet which procs when you catch a crit - and another 1/rest version on the White Crest Armor), MindLance (amulet) and so on. There are a lot of spel binding items. You can decide which ones you like best. I like Sun-Touched Mail and Amulet of SUmmer SOlstice best because they give you 6 Sunbeams per rest and Sunbeam also blinds in an AoE for a pretty long time - which is neat for a rogue. I once did a scroll based rogue build which might contain further information on rogue+spells: https://forums.obsidian.net/topic/86156-class-build-the-sorcerers-apprentice-twisted-sneaky-dps-scroll-user/ The spell-binding-rogue is quite fun and also works like a normal rogue (if you use dual sabres for example) when all spells got cast. So it's no problem to run out of spells, you can still keep on hitting with your weapons to great effect. A melee wizard, especially with Citzal's Spirit Lance, using Alacrity + Citzal's Martial Power, is very powerful. Also Infuse with Vital Essence can help you to not lose too much health while endurance can be healed with Veteran's Recovery and Concelhaut's Draining spells. Stats can be fairly balanced. I like to drop RES a bit, but the rest of the attributes can be useful. For the unarmed monkish wizard you want to have maxed MIG (so, 21 would be great) and can do with lower DEX because of dual wielding.
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[BUG] Loading a savegame opens character editor
Ha! I found out how I can circumvent this issue: when I open the console and type CloseAllUIWindows that chargen window closes and I can start playing without ruining my character. So what's triggering this weird bug? Some visibility or layer-order issue? Edit: No - forget it. All my abilites and spells are lost then... BUMMER!
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[Class Build] Blunderbuss Cipher: Hard/PotD difficulty
Does it need to be a blunderbuss? Because you are more independent in the choice of your targets if you use an arquebus. And you can get one very early from Kana Rua. With a blunderbuss you can only deal decent damage to soft targets while an arquebus rips through almost any armor and generates focus. You also don't need Penetrating Shot which is a must when using a blunderbuss. The cooler uniques are with the blunderbusses though.
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Which pubs do you need to drink in for the Captai's hat?
Every pub of the base game except the Wailing Banshee in Ondra's Gift. So no pubs in the white march.
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Anyone ever used a morning star?
The really good ones are Acuan Giamas and Daybreak. The first is on the Llengrath map and the second you'll find after jumping into the pit, which is a really cruel joke for every morning star user. Others are Mabec's Morning Star which has stun on crit but also has that stupid wilder slaying enchantment. And the Rose of Salthollow looks really nice but only has a corrosive lash and draining. Which is not bad, but nothing special either. As MaxQuest said, there's always a better alternative in form of a great sword. Acuan Giamas is very good (probably the best weapon in the game as soon as you meet kith casters) if you know how to use it properly, but it comes too late to have a lot of impact. So yeah, pretty bad weapon choice unfortunately. There are other weapons that have the same problem: maces for example. Somebody at OBS doesn't like crushing weapons.