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About Trius

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    (1) Prestidigitator
  1. Am I the only person who did not have a problem with the engagement system? I never really felt like it was a huge disadvantage because of it especially with the abundance of effective AoE crowd control. The only enemies that regularly were able to harass my back lines were ones who could teleport in. Generally it was easy to maneuver my party members when necessary to properly use their abilities. I played through the game with 1 tank (eder) on hard with the rest of my party using ranged weapons (the whole party consisted of the provided companions: Aloth, Hiravias, Grieving Mother, Ka
  2. Okay ty everyone. When I reloaded to the auto save from going to the stronghold it got rid of it.
  3. I was fighting some Ogres and my party was hits by this spell. Now that the fights over it wont go away. I've gone all the way back to my stronghold and rested numerous times and still I have some party members (including the PC so I can just switch everyone out and in to get rid of it). I figure this can't be intended. Is there any way to fix this or do I have to revert to an old save? Edit: It was a tough fight so I saved right after it and now I see that my last save before this was hours ago
  4. My character's accuracy changes depending on the weapon I use does this affect spells? How I can I determine what my spell accuracy is exactly? Thanks
  5. Yeah that's strange it might be a bug. I haven't had any problems using them yet. Good news is that while they help you can definitely get through the game without them (I've only used them a couple of times mostly for fun). You should make a post on the technical support forum since this is a persistent issue. Edit: Try to include a screen shot or video showing that they are still unavailable for use when in combat.
  6. Are you putting them into your quick slots? They should be working. Could also be that some of the scrolls are combat only like other spells. Hope this helps.
  7. I was wondering if a feature could be added where we could add points of interest to the map ourselves. There will be times I go into a dungeon and either can't access an area or find something that isn't useful at the moment, but will be in the future (mainly camping supplies when I have a full stack). It would be really nice to be able to our own custom markers for those instances. Another example is a door I can't open yet or trap I can't disarm. If this is already in the game and I haven't figured it out yet, sorry for the post. Also I'm having a blast! Thank You.
  8. Are you using your AOE disables? They make big fights so much more manageable. Slicken + Repulsing Seal will keep an entire group on lock down for a long time. Also focus down the squishier targets first especially any caster. They go down a lot more quickly and won't be able to support the more tanky mobs and/or reek havoc on your back lines with AOEs. Also opening with slow reloading heavy hitting ranged weapons helps a ton. You can normally take out at least one mob before the fight even starts (and then switch to your faster weapons, I haven't tried loading up on multiple sets of rang
  9. I just got through that area on hard. It took a bit of time (I had to go back to the inn to rest and get supplies), but I got through it. It felt great too! It's really rewarding. Here are some tips:
  10. How would you build a priest of Eothas? I'm going Death Godlike for RP purposes. I was thinking at least 16 might and 16 intelligence. From what I understand priests aren't exactly like clerics where they function well in melee, but the bonuses to weapons for priests of Eothas are for the flail and morning star. Originally I wanted to use flails with a shield and medium to heavy armor. Would the penalties from the armor hamper my recovery speed too much? Would letting the front line fighters engage followed by the priest flanking work? For talents I was planning on focusing
  11. I don't understand this comment. In BG and the other IE games you had a quick bar for all of your spells and combat abilities.
  12. I'm a non backer and I have no problem with the $45 price tag. It actually seems to be on the cheap side for me when compared to other games. The game looks gorgeous and from what I've seen the game play looks to be enjoyable enough (what concerns me most in a rpg is immersion/story which I know obsidian does very well). If the game is able to keep my interest for at least one or hopefully multiple playthroughs it will be well worth the money (considering each playthrough will be around the 100 hour mark). I love the option of being able to create my own custom party too, it'll be a lot of fun
  13. Magran gets Arquebus, making it the best priest choice IMO. But yeah, you'd think they'd be a bit better in melee than they actually are. I would wait a bit and buff the party before going into melee, and flank things that are already engaged. Just don't fight toe to toe with your priest against any serious melee enemies. Morning Star doesn't have extra reach, although 2h in general may have a bit longer than 1h. Pike is the main reach weapon though. Sounds good thanks for the help.
  14. Are morning stars reach weapons? Could I use that and have the priest in the second line of attack behind the tanks? I'm open to changing the build idea as I am pretty much set on the class choice due to RP purposes, which are much more important to me for my initial play through. Edit: I figured that they would be decent with melee given that their priest only weapon specs are all melee weapons.
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