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champy

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About champy

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  1. For sure. I've been rolling with these three for a while. I'll try swapping Eder for Druid; have yet to give him a shot. The Rogue is my main, and he basically kills things very quickly. Viewed warrior as my alt tank, but I see what you're saying. Thanks again.
  2. heya everyone -- i need some help. I got to the Abbey where all those ninja monks are at, and I'm getting my butt kicked in about half the battles. And when I do win, I often have to camp as several members either died or were on brink of death. I'm playing on: - Hard - lvl 14 party; Rogue (my toon), Eder ultra tank, Warrior, Aloth, Durance and Kana. Eder is having no problem staying alive, as he was optimized to tank Alpine Dragon (which he did just fine). My problem is the monks to are so hard to kill and there are so many of them. I know crowd control is crucial here, but there are so many enemies and they crowd around my players so fast. Any advice, like what spells should I use, etc? Thx.
  3. Yeap. Tooltip doesn't really mention that all these bonuses do apply only to base damage, but it's so... Yeah it really should say "base damage", it's thoroughly misleading. Hmmm, I suppose the damage isn't so bad, but it does lead something to be desired (and I'd now consider Backstab and Finishing Blow to be pretty much pointless). Using a Legendary Hours of St. Rumbalt, and a Might 35 (the top of what you can get going solo with a Rogue), then by my calcs for Sneak Attack Deathblows you get: [14-20] * (1 + 0.55 + 0.2 + 0.15 + 0.75 + 0.5 + 1.0) = [14-20] * 4.15 ~= [58-83] damage on normal hit What I was going to go for in terms of attack speed was DAoM (one from Angio's Gambesom, one from Quick Switch Twin Sting), Gauntlets of Swift Action and Durgan-Refinement, using Durgan-Reinforced Angio's Gambeson, for: [1 + 0.05] - ((1.5 * 1.15 * 1.15) - 1) ~= 7% recovery On a crit (without Rabbit Fur Gauntlets, to take Gauntlets of Swift Action), with the aforementioned Annihilation, Durgan-Refinement, Dungeon Delver and the Merciless Hand, the on crit range is (I forgot to factor in the +0.5 base crit damage above): [58-82] * (1.5 + 0.5 + 0.3 + 0.1 + 0.3) = [58-83] * (2.7) ~= 157-224 With a 25% lash, before DR this is: 196-280 And your hit to crit can be made to 65% (Dirty Fighting +10%, Vicious Fighting +10%, Durgan-Refinement +20%, Gravestep +25%). If you use Withering Strike, Fearsome Strike and Sever the Soul, you can heavily debuff Fortitude, so your Prone from Overbearing (Hours of St. Rumbalt) that should be common from the 65% Deathblows should have 5ish seconds duration with 20ish Intellect. So I guess stacking that altogether: - 65% Hit to Crit, (which with Rogue accuracy being what it is, a sizeable there should be a sizeable hit window for that to occur in) - 7% Recovery - Constant Deathblows (more or less) - 196 - 280 crit Deathblows damage range Against even Turisulfus, worse case scenario so long as you can crit Deathblows him, with a Freezing lash and his 972 Endurance it would be: [157 - 34 slash DR] + [39 - (17 * 0.25) freeze DR] = 123 + 35 = 158. 972 / 158 = 7 hits (rounded up from 6.15, given that the you'll need the first hit to try and set up Deathblows). Probably maximum 20 hits, with his trolly Deflection and Fortitude, but you're hitting fast. Not too bad at all. I guess I've just talked myself back into the build not being so bad, I'll stick with it and hopefully it'll stay competitive with some of the more damaging builds (though not out-pacing them as you say). Curious, but can you share your solo rouge build?
  4. My advice: You're early enough that starting over is slightly annoying vs "FORGET THIS ****!"
  5. There are two ways to look at encounter difficulty:- v1. by their uhm, absolute difficulty (or rather from a lvl 16 party point of view) - v2. by their relative difficulty compared to level when you can meet them. By v1, I would list the following as the hardest encounters: (from hardest to easiest) 1. Upscaled Brynlod 2. Llengrath 3. Upscaled Magran's Faithful 4. Alpine Dragon By v2, I would list the following as the hardest encounters: (from hardest to easiest) 1. Two bears in the cave on lvl 1 2. The Dweller on lvl 5 3. Lighthouse on lvl 5 4. Flissa (from Russetwood) on lvl 7 5. Upscalled Galvino's Cabin on lvl 9 6. Zolla on lvl 3 7. Alpine Dragon on lvl 11 8. Upscalled Battery Sirens on lvl 9-10 (iirc, there was a moment when you had to fight 3 of them) 9. Upscalled WM2 monks 10. Upscalled Elmshore on lvl 11 You can still switch to Hard. And even to PotD (although note: you won't be able to switch from PotD back). So, there are areas still left that are significantly harder? If so I want to go there *now* lol. Thanks. re: switching to hard now ... I want to do that on next play through.
  6. I've beaten Dragon Age: Origins on Nightmare. Beat that game so many times. Came into this thinking it was harder. Played on Normal. Great challenge when I first started. Later in the game, though, you become very powerful if you optimize correctly. Start on Hard is my advice.
  7. I'm pretty bummed at the moment. I think I ruined the game. Beat the Alpine Dragon yesterday with a squad of 5 lvl 13 players and 1 lvl 12 warrior. That was a very fun and challenging fight that required me to do about an hour of re speccing, optimizing gear, items, etc before I beat him. Took about a dozen tries, but now I feel I can waste the boss np. After that, I took on the master below, which was a cake walk in comparison to Alpine Dragon. Where does the game go from here? I'm destroying mobs with ease and the element of strategy is gone. Is there somewhere else I can go that is insanely challenging? What's left in terms of difficulty? Playing on Normal, beat AP Dragon with increased difficulty. Wished I started this game on hard ...
  8. I wish I played on hard. Normal tough on first run at first, but man, later, you can start cheesing anything at your level. I find myself most often looking for places with higher level enemies. Also, I would totally make my own character, but much earlier. Barbarian way better tank than Eder.
  9. Heya -- So, if I equip Eder with a shield that has 8 deflection, it only shows as having 4 deflection in the Character Stat page. What gives? This applies also when I equip a Large Shield, it will have 16 deflection, but only give me 8.
  10. Heya -- So, if I equip Eder with a shield that has 8 deflection, it only shows as having 4 deflection in the Character Stat page. What gives? This applies also when I equip a Large Shield, it will have 16 deflection, but only give me 8.
  11. I think the real issue is loot management. It is indeed annoying to manage 5cp spears with other, high price gear. This mechanic is broken. There needs to be a better way. I personally always like Metal Gears system of selling loot once it is picked up. Maybe have a fairy or something follow you around and sell your junk for cash.
  12. I have this game on the X1X, which allegedly has 3.6 million gigaflops of power, and the loading times are indeed annoying. Generally speaking, I don't have issue with loads in open world or dungeons because there aren't that many loading screens. Villages, though, are the problem. I want to check out the mill? Loading time to get in -- guess what -- nothing in here. Loading time to get out. Makes me not want to go inside buildings.
  13. So here is an update from me ... Played this game for about 8 hours last night. Not many games capture my attention like that. I was having the most fun doing Endless Path; got my butt kicked by Drake at lvl 5, but came back later with better gear and kicked his butt at lvl 5 Made it all the way the 9th floor (or 8?), but was stonewalled by a lock my Rogue can't pick! Which is nuts because I have him at Mechanics lvl 11 w/ +2 Stronghold bonus. My party is currently lvl 7. I'm playing on Normal and enjoy the tougher mobs in Endless Path This is what I feared ... early game it was tough taking down enemies the same level as me, but once I got gear, skills I began destroying them with ease. Should have started on hard... I've spent money and skills on other players so Aloth and my rogue can better survive, but, they are now very deadly as a result. A lot of text ... and loading and glitches. Some weapons disappeared when unequipping them and having stash box open, quest NPCs would disappear. Mostly fixable with a reload, but pretty unacceptable considering this is a re release. Playing on the XBOX 1 X Scorpio Ultimate Supreme Limited Collector Edition PLUS, which has 5,698 GIGA flops of power. Or something. It'd be great if I could get a quest marker from time to time ... Or a "show on map" Overall, though, A+ game. Pretty much serves the itch I've had for a Dragon Age: Origins game, which I haven't been able to find in years. EDIT: Dear God, this game REALLY needs a "Hold Position" icon/button. I like to ambush my enemies, but my dumb companions like to blindly run into large mobs instead of waiting. How did they not add this option in? It's a monster strategy tactic.
  14. Thx a lot for this. My rogue is currently dishing out most damage of my group, but he isn't nearly as optimized as he could be. Using a sword + dagger at the moment. Only problem is he draws so much aggro. Still learning, but this should help.
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