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Boeroer

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Everything posted by Boeroer

  1. I also said in that thread that I would like a faster cast in exchange for a less powerful Spiritual Weapon. I also read that people thought that Spirit Lance's and Minor Blights' AoE-appliance of afflictions, the crit-cascading with Swift Flurry and/or kill-cascading Cleaving Stance are game breaking. It was also said that Minor Blights + dagger giving you dual wielding speed is too good. Can't see abandonment of reason there. In fact the people voting for faster summoning time made some good points. But of course everybody who doesn't agree that Firebrand is an awesome pick because it gives you an additional damage type after 6 seconds of summoning - should you ever need it - is just abandoning reason.
  2. Lautet der Name nicht "Disease Pudding" im Original? Wie wäre es, das mit "Krankheits-Gallert", "Seuchenglibber", "Blob des Siechtums" oder ähnlich zu übersetzen? Disease mit "Leiden" zu übersetzen ist irreführend, da Disease, übersetzt mit "Leiden" nicht das Leid allgemein meint, sondern ein spezifisches Leiden (eine Krankheit), im Sinne von "ich leide an einer Lungenentzündung".
  3. Hm... I ate cat and dog durig my time in central asia where that's no taboo (there's a lot of Korean restaurants). Both tasted ok (dog better than cat), but nothing to write home about. Horse sausages on the other hand were really tasty.
  4. Nope. Only action time and recovery time. And reload time if I'm not mistaken. Didn't try a lot of gunner builds to be honest...
  5. Yes, higher stride raises your dps. At least if you're a melee guy. Just because you spend less time running around.
  6. It raises deflection (like in Deadfire), will defense (like in Deadfire) and Concentration (which is not a binary thing in PoE but a sort of defense against interrupt rolls that are done with every attack roll). Since the concentration "defense" is gone in Deadfire Resolve is lacking something.
  7. It also would be a lot more powerful than in PoE since multiple lashes don't have to overcome 1/4 of DR each. In Deadfire they can be seen as one huge lash. I can test if they stack this evening but I'm 99% sure that they will not. The question "why can't Mith Fyr stack while Dragon Thrashed stacks" is like asking "why can't Devotions stack while Fireballs stack?". By the way: Inspiring Radiance in PoE does stack with itself (from multiple priests).
  8. Well Gromnir uses them. That has to mean something...
  9. No. What I meant was that Spiritual Weapon has a shorter duration than Firebrand and thus should be the more powerful weapon. But at the same time I think it's too powerful.
  10. Shared Flames and Mith Fyr do stack. But I actually didn't check if those stack with themselves from different sources. Since multiple layers of Mith Fyr (linger + active phrase) don't stack I suppose not.
  11. I guess lots of people don't know how to handle repositories and thus don't know what a pull request is.
  12. Powerful. But I can't see the reasoning. How about: "Killing Spree": every time the rogue kills an enemy he gains 20% attack speed (stackable) till the end of battle. Since a lot of speed bonuses have diminishing returns it will not become overly powerful with a lot of kills.
  13. That was my idea but not my idea alone. Several other users came up with this as well at the same time since it seems to fit Resolve (like "get your act together and shrug it off!"). We also voted for RES to extend the durations of inspirations on you. It didn't either fit into the game or was not recognized by the devs. I can imagine since there's already resistances and inspirations countering afflictions that this feature of Resolve would have been too much shenanigans with afflictions. Maybe they are right. Sounds still nice though. I like the approach with the Concentration/Interrupts above,but maybe it makes things too complicated for the average player? I was thinking about this for a while: INT influences duration (but more impact then atm) while Resolve influences size of AoE. This would also fit better with Carnage and Sacred Immolation and stuff.
  14. Exactly. Or give rogues some really good abilities on higher levels. I mean mechanically good/interesting like Arterial Strike or Confounded Blind, but more powerful. Deathblows sounds nice and all, but +100% weapon base damage against single targets isn't very impressive in the lateish game when you get plastered with damage bonuses anyways - while others gain stuff like Heart of Fury or Charge or Sacred Immolation or whatever. It merely adds your weapon base damage to your hits which isn't multiplicative. It would be better to give the rogue multiplicative, lash-like abilities for the higher levels. Something like a poisonous blade modal which ads high corrode damage but slows you down a bit - or maybe even the ability to passively re-enter stealth. Or something defensive like an upgrade to Adept Evasion which the also works with deflection. But maybe stuff like that is already in the making, who knows? We didn't see the highest tiers yet.
  15. Disengagement attacks generally get 100% base damage and the Unbroken gets +10 PEN on his disengagement attacks on top.
  16. Actually in PoE all two handed summoned weapomns (the parasitic staff as well as Firebrand, Spirit Lance and also the Warding Staff) have 25 avg. base damage (20-30 base). Firebrand is special in terms of damage because it also is Annihilating (which works very well with such high base damage, adding 25 damage on crit) AND Damaging III (same thing basically). Parasitic Staff is also very good because the exceptional enchantment adds 30% damage and more hits/crits and Spirit Lance is even superb and has speed. All those have very short casting times. So all in all the summoned weapons in Deadfire are a lot weaker than in PoE. Maybe they have to be because of multiclassing. You can see the effects of a powerful summoned weapon on a martial class with Firebrand + Barb or Rogue in PoE. But that doesn't explain why Firebrand and Parasitic Staff are basically standard weapons that you can summon while the spiritual weapons have such an awesome buff (ignoring he shorter duration for now). Since staff and spiritual weapon have at least something unique (besides different damage types) it would be totally reasonable to give Firebrand a bit more base damage and/or higher crits (Annihilation) again. Doesn't have to be as murderous as in PoE, but something has to be done. The Swift Flurry/Cleavin Stance with Spirit Lance/Blast/Minor Blights and also the AoE crippling strikes and so on are just silly.
  17. If it comes to tanking/holding engagement: In my experience the enemies never leave my Unbroken fighter because of the +100% damage bonus on disengagment and the +10 PER bonus on disengagement. I use a sabre so that the damage per hit is as high as possible and try to have 4 to 5 engagement slots. He almost never "loses" an engaged target. The problem with low STR is that its malus is multiplicative and that's bad, even for disengagement attacks. Leaving it at 10 might be ok I guess. This all doesn't matter that much anymore if you pick Overbearing Guard at some point.
  18. Just tired "Her Courage Thick as Steel" with a troubadour and Brisk Recitation. It's gamebreakingly awesome. Add the two "wedding" invocations for affliction removal and long-term buffing and this is a pretty awesome support char without any multiclassing. Multiclassed with a Livegiver you could also do a great amount of healing - but get that awesome phrase a lot later. Honestly: most of the chants and also invocations are so awesome that I want to play a party with 6 5 chanters (single or multiclass). Think about the synergies of Ancient Memories (maybe + Constant Recovery) + Their Courage from a troubadour + alternating resistance chants + alternating weakening + Mith Fyr chant. Pretty unstoppable I'd guess.
  19. Just tried a Fighter/Troubadour with Brisk Recitation and that's even better - don't ask me why. The healing seems to be faster although it should not be because linger time gets removed and chanting time cut in half. Maybe the overall healing of the normal chant time gets pressed together into the shorter chanting time or whatever. edit: nevermind, seemed to have been a hickup. Now it works like I thought it would. Weird...
  20. If I remember correctly it can be stacked (if you only sing that phrase) and with high RES it will heal for ~3 health per second at lvl 6 - which is not bad in an AoE. It has a base healing of 1 health per 1 second. Or in other words 3 points per 3 seconds. In an AoE. Without end/no duration. If stacked this becomes 2 health per 1 second or 6 per 3 seconds. It scales with level - not Power Level (+10% at level 6) and also with RES of course. Constant Recovery does 5 base every 3 seconds on a single character for 45 secs. So to me Ancient Memmory is way better than Constant Recovery, applying a more powerful, endless regenerating effect on your whole party. Of course can't use other chants then which may also be really nice and helpful (resistance chant for example). If I would decide to use it then I would specialize in that. Healing is very important in Deadfire and this is a passive healing soruce that has no duration. So if I had a lot of RES I would use it as my main chant, yes. edit: just double-checked in game: yes, still stacks. People see the 1 health per second and think it's worse than in PoE, but they forget that it can be stacked via linger time. You need lots of INT for good linger time though in order to stack it all the time. Else it's stacking not 100% of times. edit2: so as a fighter/chanter you can get a pretty nice regeneration rate of 6+5 = 11 base health per 3 seconds. Add level and high RES and you would end up at 15 every 3 seconds at lvl 6 with high RES. edit3: just spawned a single Lagufaeth mage and he has serious difficulties to kill me if I'm just standing there (lvl 6, plate armor) because I heal nearly as fast has his spells can deal damage. After Constant Recovery runs out he finally manages.
  21. I tried single rapier with modal. That leads to a great hit/crit ratio but is also slow. I didn't test if it's worth it since you can stack Tactical Barrage with Killers (50% conversion * 50% conversion = 75% conversion) and crit a lot with dual wielding fast (light) weapons as well. I also tried dual wielding club+flail with modal and that is a nice combo with Killers and damaging invocations because they target will or reflex mostly - so you can reliably hit at least the guy in front of you (nice with high defense bosses). For more defense and good crits dual dagger + modal seems nice as well. I agree that weapon damage isn't important once you can get a lot of crits and deal damage with invocations and do great CC as well. You could even dump Strength and go full Resolve. Also better for Constant Recovery and Ancient Memory (should you combine both).
  22. I don't think anybody would invest time and implement such an application - because it's very easy to just do a screenshot and crop it.
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