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Boeroer

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Everything posted by Boeroer

  1. Yes, it is. Same size as the portraits in PoE1, same naming conventions (if you want them to appear in a special order). Edit: Me idiot. "Companion's" portraits you asked. Erm... actually I don't know because there are none of the official companions in the beta, only hirelings. But I guess it is. Since modding was made more simple and straightforward I don't think that this can be worse now.
  2. What do you mean "confirmed"? It is the case in Pillars of Eternity and in the current Deadfire Beta as well. This is like asking if swords are confirmed. Because the official companions have a unique backstory, unique questlines, they have relationsships and banter, some of them even have unique subclasses and abilites. The price for full customisation is that your hirelings have none of that. But hey: you can give them a custom portrait and name.
  3. Ah - now I get it. Can't speak for all Germans, but I am (I even studied German philology at university for some time) - but only when Germans make grammar mistakes in German. And certainly not in an internet forum. That would be a Sisyphean task. And since English isn't my mother tongue: who am I to judge?
  4. It used to be 25 with Crowns for the Faithful. Don't know if this is still in. I guess not like in PoE.
  5. Erm... I meant that you should have said: "if it wasn't". Else you would apologize for being clear. I thought you wanted to apologize for being not clear. Or am I missing something? By the way I would never correct or make fun about spelling/grammar mistakes. I mean besides the real great ones like Buttercut, Rodriguez and Direballs and so on.
  6. am gonna admit we do not understand much o' the hate for strength. sure, there is "bad" builds possible with strength. building 5 strength and 18 constitution pure casters is reasonable, but worse, is current the obvious route to take with character development. similar, is more than a few tanks who can zero-out strength and jack constitution for net fort save benefits and atmospheric health at the cost of weapon damage... weapon damage no doubt countered by some kinda spell damage and healing given the multitude o' multiclass options. strength is not w/o exploitive opportunities. the thing is, might were equal bad with any number o' players simple doing the same kinda silliness with resolve. takes a few minutes, but review the builds section o' the poe board and see how many folks recommend basement resolve. resolve were a dump stat for a large % o' poe builds, whereas strength is a dump stat for a handful. might is, in our opinion, a big mistake for deadfire. we liked might in poe, but poe did not have multiclassing. paladin/caster, monk/caster, rogue/caster, barbarian/caster, and almost every other combo o' anything/caster, is seeing exploitive builds taking advantage o' big weapon damage. *chuckle* should be obvious many o' the current most unbalanced multiclasses is the combos which is gonna disproportionate benefit from a return o' might. a warlock, which is already doing comical damage in the deadfire beta, will be affected in what way by a revert to might? will already excessive damage numbers increase or decrease? am actual surprised by the proposed might revert from obsidian. am hopeful there is a twitch soonish 'cause am gonna want to know what has changed since might were adopted to make a reversion anything other than a terrible idea. again, we liked might in poe, but deadfire is not poe. multiclass changes the equation. HA! Good Fun! I personally am quite indifferent towards MIG or STR/RES. But I think you're making some good points there. The reason why they revert it might be: Josh said that he likes to throw radical changes at us and then see how they are perceived rather than going the incremental route. The feedback seemed to be unambiguous (?). Maybe that's why. Just speculation though.
  7. Tried it with your low resolution pic you posted above and it turned out okish. Took about 5 minutes I'd say. With more time and a higher resolution to work on it could become a great alternative for the priginal Deadfire portrait. But see for yourself: Now that I look at it again: the shadow under the nose and the bottom lip could be softened more/made lighter. Now... I know this can't be the apporach for all the forum posters' portraits ( ), but for Edér himself maybe a little bit more handicraft is tenable.
  8. I mean after filtering it of course. With such a watercolor protrait the stamp tool would work fine in order to remove those spots I think. You'd need a higher resolution though and scale down afterwards.
  9. I repeat myself: what about spells? Not all classes have resources that would scale well. I can see how wounds, focus and phrases might work, but spells? What would you do? Grant 1 bonus spell for spell lvl 1 for 11 RES, 1 bonus for spell lvl 2 with 12 RES? What about 3 RES? This doesn't work out too well I guess.
  10. If you'd manually remove some of the black spots in the supposed-to-be plain or smooth areas like forehead and cheeks it would look absolutely fine.
  11. You can - it's just unlikely that somebody here can help you. But it is possible - for example if the same bug is also in the PC version and there's a workaround. This bug is still in but it's very rare nowadays. Maybe it's more related to Unity as game engine than to PoE itself.
  12. This problem also exists in the PC version, although it's less common. Here it helps to re-equip the item, save, quit the game, open it up again and load the saved. Eventually repeat it (if it doesn't work on the first try). I'm afraid this is the only help you can expect from here.
  13. The console version has its own bug forum. However, this problem also exists in the PC version. It often helps to re-equip, save, quit, open up again and load the saved game.
  14. Haha! "Seuchenschleim" ist mein absoluter Favorit. Das klingt so richtig ekelhaft. Ungefähr so wie das, was meinen Töchtern aus der Nase läuft, wenn sie mal wieder so richtig schön erkältet aus der Kita kommen... brrr!
  15. Maybe read this first: https://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/ If not, go ahead, uninstall and don't look back... Besides that: I agree that this is a rather annoying bug.
  16. Hello. Support and bug reports for the PS4 version go here (since Obsidian didn't develop the console version but Paradox did): https://forum.paradoxplaza.com/forum/index.php?forums/pillars-of-eternity-bug-reports.990/
  17. Give Sagani Persistance (lvl 4 Endless Paths) and skill the fox for max damage with Predator's Sense, Merciless Companion + Vicious Companion, Takedown and Brutal Takedown (only has to overcome 1/4th of enemies' DR!). Rest will go into talents and abilites for the (hunting) bow. Do not take Swift or Vicious Aim because they collide with Twinned Arrows which you want to pick later. It's an easy setup and makes her (and her fox) a great single target destroyer.
  18. As far as I'm concerned I'd be happy if you could play your Edér as a Fighter/Pancake if you wish so. p.s.: I know what comes next: don't ask me what a Pancake's abilities are!
  19. Yes, but not in the face - which is odd.
  20. You'd have to apologize if you'd ask a question of which you knew the answer. - Is the amount finalized? Pretty much. But there will be expansions and I'm 100% sure they will come with additional companions and/or sidekicks. - Are the companions and/or sidekicks customizable? To what extend? Yes, they are customizable. You can level them up by yourself from lvl 1 on. You can choose different classes for some and multiclass several of them, but your choice of classes and their combinations is restricted (like fighter or rogue or fighter/rogue for Edér). You can not freely chose the classes or subclasses, the background or the stats. If you want a fully customizable companion you'll have to use a hireling that you can get at every merchant/tavern/inn. You can customize those like you can with your own main character.
  21. Maybe I missed something - but is Devotions for the Faithful the only spell in the beta that gives you a party wide, direct accuracy buff (so that it stack with all those different PER buffs from inspirations)? That alone would be a reason for me to bring a priest. +20 additional accuracy for the whole party in every encounter is a huge advantage. There's a reason why Inspiring Radiance and Devotions were so powerful in PoE: they stacked with the universal acc buffs like Zealous Focus/Disciplined Barrage/Eldritch Aim and also PER buffs.
  22. I guess we'll have to wait which of those gets declared as "oops!".
  23. The Troubadour is good if you want to run two parallel chants and have no gap in between, because his linger time is always longer than those of other chanters. Or to stack more chants. So for example you can run the weakening chant AND the Mith Fyr chant without having gaps. Or you can stack two Ancient Memories which doubles the healing. This is great for several chanting setups. Brisk Recitation makes phrases 50% shorter (and since it's a modal, its drawback is that it removes linger time). This is very good if you want to build up phrases a lot faster in order to use invocations. Instead of 1 phrase every 6 seconds you get one every 3 seconds which means your invocations will come out twice as often. But you lose the ability to stack/overlap chants. So you would want to use one single, non-stacking chant like Wengrith or Her Courage or Mith Fyr and chant only that - while gaining phrases for invocations very quickly.
  24. Ok thanks, I have to look into it. Edit: I read it. Maybe they change their minds about some non-unique subclasses that wouldn't interfere with the writing (like Streetfighter instead of plain rogue as I said).
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