Everything posted by Boeroer
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Top 2her reviews
Haha. The blue ninja!
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Top 2her reviews
I think the patch mentiones Full Attacks and says that the second (offhand) attack will not add additional mortification if you crit with it as well. So I don't know how they fixed that: working on the Full Attack mechanic so that it will not refund twice or working on the refund mechanic itself so that it can't refund more than your mortification was before using Stunning Surge. Given Obsidian's history of patching with PoE I guess the first, hehe.
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[Class Build] Arcane Fury
@OP: yeah nice. It's the other way around compared to my momentary MC who uses mostly nukes (after some levels) and plays like a "light" tank. @1TTFFSSE: Shh! Posting a build around that soon. By the way: the damage of Wall of Flame ist not enough to heal you. 10% of such low damage ticks usually get rounded to 0. Nuking yourself with Fireballs and stuff is neat though. I can get away with wearing cloth armor (for the style). While the Casque can be obtained rel. early the cloak comes pretty late - so you need an alternative approach before using that "trick".
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Top 2her reviews
I don't think that they don't proc off of themselves now. Patch notes say it, but I have my doubts. With Spirit Lance, big AoE and thus lots of enemies hit I still get endless chain reactions that pulverize the whole mob from time to time. Yes, the AoE crits of Spirit Lance also trigger the refund of Stunning Surge. Atm the refund works in a way that you get 2 resource for every crit, so usually you get more than you spend up until your max mortification.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Opressive Media you mean: "DO IT!"
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I can't Summon Skeletons
Haha - ok. But I wonder why you were able to start casting that summoning in the first place. The button should have been greyed out/disabled and you shouldn't have been able to start to cast the stuff in the first place. Maybe that's the real bug here...?
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Sanguine Plate (or similar) armor in Deadfire: You know you want it!
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Fun fact: in its first iterations the Sanguine Plate had the Retaliation enchantment instead of the "Spell Holding: Frenzy" enchantment that it has today. When it got changed I thought "Aww man!" - but after countless playthroughs I really don't know why I thought that in the first place. Stupid past me...
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Unforgivable Sins of Deadfire
Boeroer replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You... are? You gullible? You firkraag888/master guardian/no1fanboy?
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I can't Summon Skeletons
So either you get interrupted all the time - or you ran into a bug.
- [Class Build] William "Will" Breaker (1.2 solo PotD Brute)
- The Obsidian Boards' Build List - Last modified: 22-October-2018
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[Build] The Furry Ravager
I added this build to the list.
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[Class Build, Solo PotD] Stop-N-Go (Holy Slayer)
I really like the circumvention of the stationary "debuff" with Escape. I would suggest Rakhan Field Boots: they work a bit like the old Charge (but shorter range): Full Attack on everybody in the path. It's 1/encounter and also works while you can't move (e.g. from large shield modal).
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[Build] The Furry Ravager
Ah ok. That's new. When I did a playthrough with Xoti-Monk right after release it didn't work like that - or at least that's how I remember it. But since I'm old and may have Brain-like-Swiss-Cheese-Syndrome... That's nice actually. Great for Shattered Pillars to gain wounds without the need for auto-attacks I guess.
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Vatnir Unique Equipment?
He has a unique armor - that you could see in the stream. But nothing is known about it so far (besides the looks) afaik.
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Top 2her reviews
Well - maybe if you can still use Barbaric Blow it's not that bad. +20 ACC will lead to more crits and so on. It's just not my kind of buff - just because of the disabled spell casting.
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Best martial class for Citzal's Spirit Lance?
Avenging Storm works just fine: every enemy gets a lighing on his head once he gets hit, yes. You can combine that with Combusting Wounds for a lot of AoE DoT damage. Fists for monks are generally great when it comes to single target dps. Also: Monks have some attacks that target fortitude - a Morning Star with Body Blows modal is also a good idea if you want to reliably apply Stunning Blows, Force of Anguish and such.
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Top 2her reviews
Yeah you are right. But I had to bring the buffer overflow - you have to understand! Martial Power is actually quite meh in my opinion. Better keep some CC spells at hand (Pull of Eora, Call to Slumber, Gaze of the Andragan for example) or to refresh a self buff or so - this seems to be more effective/versatile - but maybe that's just my impression. Warlock is so fast with casting that it's a pity if you can't cast anymore while Frenzy & Bloodlust is up.
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Dual-wielding, full attacks, and recovery
I think it's undisputed that Full Attacks are a lot better with dw setups (and that there are a lot of them) and thus dw has an advantage over most other setups in general - which is not good. If you play a rogue/ranger/barb with a great sword/estoc etc. you feel a bit gimped and rightfully so. I think that's what we all agree on - and that something has to be done. Doesn't matter if it's actual 90% or 60% or "felt" 90% or whatever - so let's move on and focus our attention towards nudging Obsidian to do something about it (that isn't a nerf). @OBSI: *nudge-nudge*
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Top 2her reviews
Last time I tried it did. Was maybe one week ago. WotEP's cone doesn't work like the AoE circle of the Spirit Lance in some ways. For example it will not proc with Clear Out and also not apply Soul Annihilation or work with increased range (Instruments of Pain) but will do the cone based on your position and the normal primary attack at range (same with Wahai Poraga). But afaik it will use Savage Attack - while the lance's AoE doesn't work with the -10 deflection modal (I forgot the name of that thing). All in all Spirit Lance has the most "AoE interaction" of all melee weapons. Edit: just rechecked in game: Taste of the Hunt still works with the AoE of Spirit Lance.
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Top 2her reviews
5 seconds? Every fast buff of the wizard takes 0.4 sec base casting time and 0 recovery. Faster with some dex or if you're smart and cast Alacrity after Infuse. So you cast 13+ buffs at the start of every combat? I'd say that's buffer overflow.
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Dual-wielding, full attacks, and recovery
Yes, Red Hand only skips reload on every second shot - it's not like Twinned Shot or something. That's hyperbole. Full Attacks: Flames of Devotion Penetrating Strike Crippling Strike Blinding Strike Wounding Shot Finishing Blow Strike the Bell Withering Strike Gambit Vanishing Strike Whirling Strikes Barbaric Blow Heart of Fury Vengeful Defeat Cleave (Cleaving Stance) Stunning Blow Flagellanth's Path Shared Pain Launching Kick Whispers of the Wind Primary Attacks: Knock Down Mule Kick Torment's Reach Sap Concussive Shot Twinned Shot Clear Out Power Strike Sundering Blow Force of Anguish Skyward Kick Taste of the Hunt That's hardly 90%... and surely not a "fact". Why do so many people use that term for anything but actual facts nowadays? But it's also more than 50% - so the basic direction of your statement is right.
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Best martial class for Citzal's Spirit Lance?
Have a look here: https://forums.obsidian.net/topic/104298-top-2her-reviews/?do=findComment&comment=2079803
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[Build] The Furry Ravager
Afaik Stunning Surge only refunds mortification and doesn't give wounds.
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Top 2her reviews
Citzal's Spirit Lance is the best melee weapon in the game. And I mean it. Seriously! It scales perfectly well. Maybe the tooltip had a hickup. However, the biggest bonus point is that it transports nearly all on-hit/on-crit effects over to its AoE. That isn't too powerful for a single class wizard, but very, very good for multiclass wizards that get some special attack abilites: Rogue:Arterial Strike/Gouging Strike/Toxic Strike - raw DoT in an AoE with only one attack (besides the afflictions of course which also get applied to all enemies who got hit) Deep Wounds in an AoE Sneak Attack and Deathblows in an AoE AoE Riposte Fighter:Knockdown and Mule Kick in an AoE (hilarious) Cleave with AoE Clear Out: every hit of the AoE attack that Clear Out does will trigger another AoE attack of the lance = HUGE damage (and also everybody gets pushed and goes prone) Monk:Swift Flurry & Heartbeat Drumming: I don't think I have to say a lot - more chances to crit which might trigger another AoE attack wich is more likely to crit than a singel target attack and so on. Still produces chain reaction that one-shot low-defense mobs Stunning Blow & Surge: Stun in an AoE. WIth Stunning Surge you almost always regain your Mortification. In 1.22 you even get more Mortification than you spend (nearly always) - thus you can spam it endlessly Force of Anguish: I think you know what happens. It's like a grenade filled with human bodies as shrapnell. Skyward Kick: like Mule Kick basically Instruments of Pain: the lance becomes a ranged weapon with a range of 10.8 meters but unlicke Long Pain you can still use all melee abilites with it, including Swift Flurry & Heartbeat Drumming. Paladin:Flames of Devotion in an AoE. THat's is basically. Nothing too wild but still nice Druid:Taste of the Hunt: big raw DoT on everybody and usually full heal Cipher:Soulblade: Soul Annihilation applies its raw damage to every enemies it hits in a weird (but powerful) way Ascendant: Draining Whip + Spirit Lance means you always get maxed with one attack if you hit enough enemies Barbarian:Barbaric Blow in an AoE: the crit chance and damage translates, but Carnage does not proc off of the AoE hits (in general) Blood Frenzy/Spirit Frenzy apply their effects in an AoE (additional to Carnage) I'm sure I forgot something. I did a lot of testing around the Lance and can't remember all stuff because there are so many cool synergies. Unfortunately Ranger's Wounding Shot does not transport its DoT to the AoE rolls. Also the pike modal doesn't. Concussive Shot and Tranquilizer do work though. WotEP does translate afflictions and stuff to its cone, but it doesn't work with Clear Out and INstruments of Pain, its base damage is a lot lower and its AoE is smaller. It has some nice enchantments though Wahai Poraga only hits 3 additional foes around you - you have to be surrounded by foes and its base damage is lower. It also doesn't work with Instruments of Pain, but with Clear Out. Both cost huge amounts of money to bring to legendary status. This can be done earlier than Spirit Lance reaches legendary, but it makes you spend a lot of moey that you could put into stuff that gives you more advantages than upgrading your weapon from superb to legendary That's why I think that Citzal's Spirit Lance is the best melee weapon in the game. This also works with mortars, Minor Blights and rods with Blast of course, they are no melee weapons though and thus don't work with several melee abilities. I personally think that wizard/monk is the most crazy combo (because of Flurry+Drumming and Surge), but rogue and fighter are also supernice. Soulblade, too - you just won't use any cipher powers... Now I will get toasted because I most likely caused a nerf.