Which Obsidian employees worked on Planescape: Torment?
Chris Avellone - lead designer
Dennis Presnell - modeler
Brian Menze - models, textures, concepts, interface and icon stuff, credits movie
Dan Spitzley - lead programmer
Aaron Brown - level builder and modeler
Aaron Meyers - level Builder, modeler, textures and I think movie stuff
oh yeah and Feargus, but we still haven't figured out what he does. -Brian Menze
Ender's notes: It is important to note that Feargus fetches coffee for the staff, and other such errands. As far as anyone can tell, that is his primary duty. That, and making Karzak feel at home.