Part of Star Wars for me is customizing equipment. I want to be able to take the Ebon Hawk, and upgrade it the way the Falcon was upgraded. The same goes for the Swoop Bike.
Not much is done with space travel in the engine, so I imagine it would be easier to integrate Swoop upgrades. the minigames were not well received in KOTOR, but I think they could become a strong selling point in the sequel, and add to replay value and overall enjoyment of the game with some tweaking.
Pazak inherently is a love-it-or-leave-it game. Either you enjoy card games and gambling, or you don't. Swoop racing however had great potential and was poorly executed. I think it has great potential for improvement. The turret game is a microcosm of much more indepth games, and would likely entail heavy additions to engine to make it more responsive/immersive/meaningful.
In addition to upgrading the swoop, here are a few other suggestions I hope the devs might integrate.
Race another swoop instead of racing the clock - Having twenty swoops on one track would likely kill framerate, as well as make it impossible to hit speed-ups. However, a one-on-one race would be more exciting, and in some ways more difficult. It adds layers of strategy. Do you race aggressive, bumping each other out of the way of speed-ups, or stay away and shoot for a different path? It would also be immediately more fun and rewarding than racing against your own time. Race fans don't watch when people test for pole position. They watch cars race each other on the same track. Unhindered by traffic, pole times are much faster, but traffic makes the race interesting.
Have tournaments of concurrent races without saving inbetween - You should have the option for a single exhibition race, or to enter into a tournament. The tournament should have SEVERAL levels of difficulty to add-to replay. Those who have a low repair, or lack the parts for upgrades might win the first few rounds and win a few bucks. You can come back later with the best upgrades and try to take home a cup. I think you should be able to save after exhibition matches, but not inbetween rounds of a tournament. It might frustrate players, but it will add a level of challenge (adding in replay value) so you can throw in a huge purse as an incentive.
Have more than three tracks - I'm not a developer on the game, and I don't know the engine. The tracks are basically 2D, and relatively simple. They don't seem that difficult to develop, nor store. The main difficulty with several tracks I see is making them unique and creating new textures. I'd at least like to see the move to four tracks.
Thoughts, suggestions?