
Jansen
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Everything posted by Jansen
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Sometimes Rolling Flame is not reflected at a wall or object but goes through it. In my recent case that was not only weired thing which happend: Rolling Flame went through the closed door north to me where it hit enemies. It got reflected, but not only one Rolling Flame came back but two. At the same time enemies south to me got magically hit by another invisible rolling flame. It's magic! Please compare screenshot and savegame. P.S. it's not the only bug related to this very particular spell, there are two other bugs too: one and another one.
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- rolling flame
- wall
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(and 2 more)
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Bug: *NameError*
Jansen posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Load the savegame and press the tabulator key right after: A floating caption will appear saying "*NameError*". Screenshot and savegame. -
Font size incredibly small on some books
Jansen replied to EricKei's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I experience the same issue: Screenshot -
I just skimmed through the last pages, so there's a serious discussion going on about a limerick? Really? Don't you have better to do (e.g. enjoying the game, searching Easter eggs, ...)?
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AI: Pwgra rather fights a harmless deer
Jansen replied to Jansen's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Oh, here's the correct link: Screenshot. -
Swift Aim increases the attack rate by and and the reload speed. However, in the descprition it says: "The ranger gets into a speedy and fluid offensive rhythm, reducing Accuracy but increasing Fire Rate and reload time with ranged weapon and Attack Rate with melee weapons." Either it's "and decreases reload time" or it should say "increases [...] reload speed".
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PoE - Feature Requests
Jansen replied to gerahmurov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would like to see that too. I think both would enhance the game experience a lot. For the latter please display all names not only in combat but anytime the TAB key is pressed. -
Item stack in merchant interface
Jansen replied to Fenix776's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hope too that this will be changed in a future patch. -
Map Notes
Jansen replied to cealicu_ca's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm really sorry to dig out this thread! But custom markers haven't been implemented yet and I am really missing them! Is there a chance you are going to add them with a future patch? Thanks! -
There's obviously a bug in the AI. During a fight a Pwgra decided to hunt himself a innocent, harmless deer. From the persective of the AI that was correct: The deer was somehow a friend of mine (green circle) and stood unfortunately close to the Pwgra. However, that doesn't make much sense to me unless Pwgra are supposed to be a) not the smartest or b) are victims of their own blood lust. Compare screenshot.
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Please take a look at the screenshot:The text is not formatted correctly. It's the first time I experienced this issue, in all other cases the text was formatted fine.
- 2 replies
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- loading screen
- text
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[435] Change of text alignment in the loading screen
Jansen replied to ushas's question in Backer Beta Bugs and Support
Are you sure you fixed that completely? Please take a look at the screenshot I haven taken of the most recent version. In my case it did not adjust to the right formatting. -
Raedric's Hold game crash
Jansen replied to TheLauron's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I experience the same bug. When I try to leave to Raedrics hold to "Upper Ramparts" the game crashes: Savegame, Log, DxDiag- 316 replies
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- game crash
- crash
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Bug: Od Nua Level Map Empty
Jansen replied to Jansen's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't think that it was intended that I first need to scroll around. -
Bug: Od Nua Level Map Empty
Jansen posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Once you have completed the first level of "The Endless Paths of Od Nua" and you have left the dungeon through a cellar door, clicking on the cellar opens the map where you can pick the dungeon level you'd like to go to. However, opening the map first displays an empty map. The only unlocked dungeon is on top of the screen. I don't think that it was intended that I first need to scroll around. Compare screenshots and savegame.