Why not abuse them? Abusing is fun sometimes. I don't recall whether they are limitless in shops but otherwise there are not much of traps in the game. And if I collected all of them just give me the chance to kill dragon with traps. I earned it. It a single player game. It should be fun above balance. Make me feel I broke the system.
and +1 for these
-Better transparency or character outlines when characters are behind scenery (trees, doorways, etc)
-More obvious character location indication when they are selected. It's currently very very subtle and I have to almost zoom in and look for it.
also please do something with unstackable bonuses from items.
As I wrote in another thread, in Divinity Original Sin I had to spend hours to sort items manually in the inventory before patch. And now in Pillars sorting is presented from launch but now I have to spend hours replacing items on my chars through 12 windows for better bonus (1 inventory, 1 status, both x6 chars). High-end items with bonuses to different stats at once make things only worse.
There is so much info I have to keep in my head every time I shop.
And I cant think of any convenient interface for speeding up this process. And the only useful thing could be 'Autosuggest' button based on priority of stats for the character, which (thing), seems to be not so easy fix.