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Found 3 results

  1. Has anyone else found Expert detracts from immersion by hiding spell templates? I wish it added minor randomization to arc and area, instead. It makes me sad that I have to disable immersion mode if I want to share my character's understanding of his own magic. Arcs and areas are abstractions that probably never cross his mind, but I need a visual representation of those to have some idea of what he's experiencing - things like how wind feels forming in his hands, how hard/far/wide he thinks he can direct it and if he intends to make it blow away from him in a cone or fall from the sky
  2. Hello everyone, I use the "Fast Mode" almost the whole time. Two thinks I'd would personally like to have: * Save Mode in savegame, so that it's no longer necessary to adjust it everytime a savegame is loaded * Display information about activated Slow/Fast Mode more discreetly
  3. Hey kid, we have different stories about it. What do you think about building storyline mechanics with respect to different difficulty options? I mean that gameplay would vary not only in difficulty, but in storyline or amount of quests that player receive. It may look like developer have to build handful unique stories and will demand double of money and HR. My idea is to build one complete main plot and set of side stories/quests, and until certain difficulty modes (suppose those 3 special most difficult goals) player wont get all side quests (developers may even randomize offered set) an
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