Hey kid, we have different stories about it.
What do you think about building storyline mechanics with respect to different difficulty options?
I mean that gameplay would vary not only in difficulty, but in storyline or amount of quests that player receive.
It may look like developer have to build handful unique stories and will demand double of money and HR. My idea is to build one complete main plot and set of side stories/quests, and until certain difficulty modes (suppose those 3 special most difficult goals) player wont get all side quests (developers may even randomize offered set) an