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Showing results for tags 'restrictions'.
Hey kid, we have different stories about it. What do you think about building storyline mechanics with respect to different difficulty options? I mean that gameplay would vary not only in difficulty, but in storyline or amount of quests that player receive. It may look like developer have to build handful unique stories and will demand double of money and HR. My idea is to build one complete main plot and set of side stories/quests, and until certain difficulty modes (suppose those 3 special most difficult goals) player wont get all side quests (developers may even randomize offered set) an
I wanted to start a discussion on what kind of consequences the (sub)race of the PC people like it to have. With this I was thinking about reactions from NPCs about, but also item restrictions for example. I think most people will expect some kind of realism in the responses from NPCs. Some communities or regions are less stranger-friendly than other, some indivuals might be openly racist, while others are but won't say it outloud and some think they're not but actually think a lot in stereotypes. Ofcourse the way it's handled in the setting can make a huge difference. However do expec