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Showing content with the highest reputation since 09/09/26 in Posts

  1. Anything with a timer is a hard pass for me. Spirit eater, timer to respond in Alpha Protocal, etc... I want to brainlessly farm every question mark on the map and be ridiculously overpowered by chapter end.
  2. After deadlines at work, deal with deadlines in game
  3. Also finished Zero Company. I am somewhere in the middle on it. The gameplay is good enough and the story, while better than XCOM, is still bellow KOTOR for me. But to be fair, while I like Star Wars, I am not part of the Star Wars cult. The game definitely picks up as it goes and that keeps you engaged and in that aspect is much better than XCOM which is kind of flat in that regard. The characters are likable. What I don't like is that they overly forced the cinematic aspect of the game. Wrong game format for that in my opinion. At 32 hours (for a full playthrough) it's not a long game, but then again if it was much longer with no expansion of gameplay along the way I think it would have overstayed its welcome. I recommend it at a discount, especially because it can do with some more patching.
  4. Drova Primeval Forest Somehow, my favoured weapon type is axe now and I usually go with swords or daggers. Tried Blackshard and Hypnos demos. They ran poorly.
  5. I can live with action timers, but everything else just makes my brain hurt trying to come up with the best way to cram as much into the game as possible. So, yeah, no. Thanks, but no thanks. Keep your nasty timers. I'll go do every sidequest in Amn and then go looking for Imoen. Bye!
  6. I played through the whole of Rouge trader, with DLC. It's not bad. 8/10 on a good day. I wish I had more options in this genre.
  7. It sounds like you don't really need to remove the time because you an get through most of the content in the 30 days. I'm feeling a bit of pressure. I'm level 22, around Day 13, and I've only killed one of the court. But I'm doing a ton of different side quests and they are all extremely interesting. The day/night mechanic is really keeping me jumping around too, since so many quests are tied to it. I know games using certain times for quests aren't new, but Dawnwalker does a great job of it. It feels very different playing at night versus day. Also Coen is possibly my favorite protagonist in a game in a long time. I'm excited to see what the developer does with him next.
  8. I finished Zero Company. It was a blast. If you enjoyed Clone Wars or Bad Batch, you are doing yourself a disservice by not playing this game. It is a perfect part of that corner of the Star Wars universe. It was a really good Star Wars game with very little Jedi and Sith stuff. So yeah, story and characters hit on all notes. Gameplay wise it was a more developed version of Chimera Squad. Not enough people played that game, so I'm not sure if that helps. It wasn't quite Xcom, with smaller maps and a more limited cast of soldiers, but it still had a pretty rewarding tactical combat experience. The game is really setup for a longer mode, a la Long War. There isn't really a reason the game has to end after a certain amount of cycles. You could keep doing missions, running intel, and developing your mercs for years if the game would let you. The systems are all there. I didn't even touch the black market or recruiting screen. So hopefully this games gets some post launch additions, despite the alarming furlough stuff, because everything is in place for it. Running a full droid squad, or Mandos, or Clones is definitely an option. The story kind of gets in the way of the decent strategy engine. Hopefully modders will take to it.
  9. I actually really prefer this over the way Bethesda RPG's give you what seems like an urgent quest, and then expect you to do a bunch of silly sidequests instead. Your kid has been kidnapped! But first you should clean some radroaches out of a basement. No rush. Dawnwalker is very clear about how much time you have, but also why you can't just rush off and save your family. So far all of the quests have been somewhat tied to the main story. Your spending your 30 days trying to weaken the bad guys, gain allies, and get strong enough to not get murdered right away. But yeah, there is some choice and consequences to how you use your time. We are used to C&C through conversations in RPG's, but this is just a different system. Sure, I wanted to help that lady rebury her kid, but I also needed to get some medicine to my mom before it got dark. It's an interesting system. I'm level 15 and I think I'm close to challenging the first minor boss guy. I prefer the daylight and witchcraft system, so I tend to use all my skill points at night, which shortens that part of the game. We will see if that bites me in the rear down the road. Witchcraft is pretty awesome. Blood boiling is terrifying.
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  11. There are much better pictures here, but they changed how the book is embossed because they had lots of returns from people who were not happy how the foil and embossing were uneven. The original version had the leather pattern raised wherever there was foil, now the foil is flat.
  12. Thanks! I added it to my wishlist, and have been reading through some of the discussion on the Steam forum and watching some youtube videos. Alongside the timer issue, the combat seems to be the other major concern for people. But if I can make it meaningfully easier on me through the game's difficulty settings, then that will make a difference in whether I buy the game or not. Btw, the boss I was talking about is named Xanthe. Apparently, you don't necessarily need to fight her, and can instead befriend her. So, there is that. But if you end up fighting her, please share details on that encounter.
  13. The quests in Dawnwalker also all do a fantastic job of connecting with the main goal. They don't feel like detours, they feel like puzzle pieces that unlock the bigger picture of the main antagonist. It's really well done.
  14. See right there, that's my problem. In many games, including BG3, I end up liking the side/companion quests way more than the main questline. So, I want to do as many of those as I can. But the devs of this game are explicitly saying they want to limit how many side quests you do in any one playthrough because replayability. And that doesn't sit well with me because I usually just don't have the time to play games that much and so don't replay games that much, especially because my one playthrough tends to be a comprehensive and slow/take my own cool time playing the game playthrough. And this game is exactly the kind of game that I will surely pass on replaying. FYI, my one and only playthrough of BG3 took me 557 hours. So, it's hard to imagine going back to that game again, at least not anytime soon.
  15. Im 60 hours into my modded replay of GTA5 and its a good reminder of what I can expect from GTA6 Im having fun but at times it becomes uninspiring or meh I am trying to understand why Im having a good but not fantastic time and I think its primarily about the overall narrative and repetition of activities? The map is massive but end of the day you need a reason to want to explore, yes there are side missions and points of interest you can discover but they limited. I came across an Easter Egg which was a ghost women and some kind of murder but I have no idea how to progress this event The main fun Im having is all the various races and activities like parachuting but you can only do those so many times. I also dont really connect with any of main characters and there overall lifestyles. Franklin being the only one I like. In RDR2 I connected with Arthur and you could make choices for him that improved this emotional connection. I was genuinely sad at the end of RDR2 Another issue is there is no real consequence for death or mass killings of police. You respawn and even your assigned vehicles are restored. I don't see how this will change in GTA6? A better way to motivate people would be where you need to get a certain amount of money or some prestige level to progress the story. At least then you have something to work towards as opposed to just doing missions to advance the story Anyway I expect a similar experience from GTA6, fun game but not fantastic
  16. Saw an article that said they had some shooter related job postings up, so I expect it may be early days. Probably just something to show to avoid more grumbling from fans as there was talk about a new game in the series beforehand. Really read that as Yeti the first time
  17. uu Silksong! The question to me is why Blizzard made this trailer. I agree that addition of the date is unusual but its goal might simply to make it clear that we won’t be seeing more about the game anytime soon. Very early trailers (too early) aren’t that uncommon - more like statement of intent then actual advertisement for the product. It could be for players, it could be for investors and brand it could be to boost the recruitment and attract right candidates. Maybe Blizzard is just experimenting with releasing trailers and giving an estimate of when we can except, rather then previous track record of XBOX trailers for games we still are waiting for. (Oh Fable - that was first revealed in 2020). Speaking of XBOX maybe they are trying to distract everyone from mass layoffs by buying Kojima and announcing bunch of new games in well liked IPs that are a long way off.
  18. I should have said, a game that actually released. Both Pragmata and Avowed had massive delays. No one expected them to release that late. The point I was trying to make is that no one had that large of a gap between a teaser and expected release date. Elder Scrolls 6, they haven't even started development when they released that teaser. That probably had more to do with driving up the sale price to MS.
  19. It did do well, really. Well in terms of cash. It'll be 6 years running when D5 comes, and not like the game dies unless they do some Overwatch -> Overwatch 2 type overwrite. StarCry? https://www.gamesradar.com/games/fps/former-far-cry-boss-says-its-an-honor-to-take-over-starcraft-we-won-the-cosmic-lottery/
  20. I must say, I don't love ZCOM as much as others so far (16 hours in, just recruited Jedi and Bounty Hunter). Lack of strategy layer really drags the game for me - lack of goals, decision making, barebone upgrade system, the game just lack context to make what is fairly simply and repetitive combat rewarding. XCOMs always thrived on this constant loop of tactical combat and strategy layer, and I don't think ZCOM changed design enough for the combat alone to carry the experience. That said I like it. It's alright. It feels authentically Star Wars which is not something one can take for granted these days. They translated familiar units into tactical combat very well. Characters are well defined, even if the plot haven't gone anywhere just yet. I watched a bit of Clone Wars way back, but I didn't care for it, and don't know what Bad Batch is so maybe I am also missing some connection there. To completely bury my reputation I also thought Republic Commando was pretty mid 😅 edit. haven’t vibed with a Yahtzee review so well in a long time.
  21. The Comfort system (Cozy Level) has a major flaw: its radius is so small that it penalizes anyone building a large base. It forces you to cram all your furniture together to avoid losing the benefits, ruining the aesthetics and design. It could be improved with: Global or modular comfort range: The comfort level should cover the entire connected structure or expand via specific pieces. Expanded decoration catalog: More furniture, rugs, curtains, display cabinets, and customizable lighting. Interactive decor: Objects that aren't just ornaments but allow for cooperative interaction or provide useful bonuses.
  22. 4% of 40million, that is still a lot of people, they're just using percentages to make it seem less of a deal than it is.
  23. Re: Blood Of Dawnwalker (and that supposedly "timer"..) I sympathize with people disliking elements of a game (be glad if you're not as allergic to markers for everything as I am btw ^^). But this still highlights why I'm barely playing triple-A blockbusters anymore. Numerous mainstream outlets have already highlighted how they've had all the time to explore almost everything (GameStar ran articles and a video, PC Gamer argued they were near invincible after 20 days of 30... calling it a bit tame.) But more importantly: The moment there's even a tiny bit of friction teased, people panic (or mod it out). Let this sink in: It isn't a game over, as the game carries on. Or a real-time clock ticking. It's just trying to represent the consequences of your (in-)actions. In a way that only a game could do. A book may describe a tragedy. A movie may show a hurry. But only a game could make you find a pile of corpses and realize: "Oh my GOD, if I hadn't wasted the prior 1000 hours on brainlessly farming every question mark on the map, that Ciri girl, er, my family may still be alive!" Hollywood is laughing, with gaming throwing its core advantage away, one formulaic triple-A blockbuster at a time. :D And yeah, rather hesistant to pay premium for ideas that sound grand on paper ("Narrative Sandboxes!") -- but then get nerfed in playtesting to barely matter anyway. The good thing is that studios that go with the friction can be winning (Warhorse being the most recent example). Whilst those that are desperate to please everyone in the room and heavily compromise, they may suffer (Bioware). After all, these aren't the mid 2000s anymore, where the entire market was gatekept closely by major publishers (and even retail). Similar to music, this is now a heavily fragmented digital one. Where playing it bland now can run the risk of being ignored (in particular if your product isn't a part of an established franchise or studio still riding high). Prior, lawnmower product makers worldwide only had to upload a glitzy trailer -- and hit the launch button. No more.
  24. Yes, apparently the game is very mod friendly, as people have already created mods to increase/eliminate the various time limits.
  25. There is BEE in South Africa and apart from it being a failed policy that typically enriches many of the same people it does discriminate against whites on the most basic level. You can't apply for certain jobs if you white But there is no white genocide, discrimination outside of BEE or nationalization of land which is what these latest restrictions are mostly about So most of what Rubio is saying is either selective or inaccurate. But what also annoys me is they keep saying " white Afrikaners " as the white minority. All white people in SA are obviously a minority that include Anglos like me
  26. I mean they did with Starcraft Ghost
  27. As much as I like playing the games same way as you do, I have no issues to play once in a while some games with different type of design, as my typical type of games. Of course I need to find that mechanic fun in the first place. Because of that, it would be no different for me to play 3x such a game for 20-25 hours with different quests and playstyle in each playthrough, than playing one single playthrough for 80-100h with all of the sidequests being cleared. If I would not find this type of mechanics fun enough, I have no issues to skip that game completely, and play another TB CRPG instead The FOMO can be sometimes high, but thankfuly, I have learned some time ago, to accept, that some of the game were just not made for me (like Sekiro - I love souls games, but for this game, my reflexes were already to slow when the game was released, so I just watched few let's plays while at hotel during my business trips).
  28. I wish that setting would lighten up a bit and not be so damn bleak and dark and dystopian. I just can't get into that. Same reason I've had to pass on Obs' Tyranny.
  29. I hadn't realized that Pluribus on Apple TV is a sci-fi series, so I've been watching that. Spoilerish comments...
  30. last time germany can ditch old currency and issue new one base on their industrial capacity what will happen this time
  31. This. A reason why plastic cards may become more user friendly than cash. Especially when grocery shopping...
  32. The idea behind this is how I interpreted the classes Grounded 2 Introduced and how mutations work in general. #1 Lil Fist, Smasher, Javelineer, Assassin, Sharpshooter, Whittle Wizard, and Parry Master should be moved back to active mutations as these mutations are class specific. #2 Mithridatism, Sour Sensation, Spicy Safety, Fresh Defense, Reliable Friend, Merteen, Buzzin' Buggies, Hauling Hero, Coup De Gras, Trapper PEEP.R, and Cardio Fan should be moved to passive as these are all gained either passively or gained from eating specific foods to make you more resistant to effects found out in the area and from certain bugs. #3 Ambush, Bardic inspiration, Blazin' Belcher, Frenzy, Gaurd Dog, Natural Explorer, and Pheromone Shot. All need to remain Active Mutations as they either give you negative effects alongside them or are very situational. An example of this is (Natural Explorer greatly slows you if you attack something or if you are attacked. Frenzy greatly reduces your perfect block window or makes it impossible to perfect block. Meanwhile Guard Dog only works during MIX.R events.)
  33. Hello I have a good update idea for grounded 2. In this update the woodpile could be added back will termites and Rolly Polly’s. in the wood pile if you fight off the termites and travel deeper you will find a huge empty part of the wood pile. Which would be a boss arena for the titan beetle. To fight the titan beetle it would need the a titan grub plater made from grub hide, rolly polly parts, and berry chunks. The weakness could be salty or even weak to gas arrows but resistant to slashing and spicy. The titan beetle could have slow attacks but the attacks are heavy hitting. In the middle of the fight it could start flying and when it lands it sends a shock wave that you need to jump to dodge. Once defeated you could craft titan beetle armor aswell as a titan beetle great club which is perfect because of heavy hits but slow attacks. Titan beetle armor could be heavy armor with extras stun resistance and a set bonus called titans force which boosts charged attacks. I would love to see this be added to the game and I think other would enjoy this too.
  34. I have been playing and loving grounded 2 especially the new archetype and the improvements to the old. Being an assassin caused me to start thinking of a ninja like archetype which led me down this rabbit hole of an archetype that can handle both medium and short range combat all while dealing two types of damage, that being smashing and slashing. this archetype will be purely based off a weapon known as a kusarigama. This weapon is usually seen as a weighted spiked ball with a chain that attaches to a sickle. The ball being used to cover medium range and the blade being used to deflect (parry) or slash. I was thinking one of two things either the move set attached to these weapons mixes both slashing and smashing attacks naturally, or giving you control of which damage type of you want to prioritize. This will also open the gate to yank or pull attacks by throwing your blade too hook and pull yourself to close the distance. Was thinking this would be more of a charged attack. another thing I believe would be sick to see, is if this new archetype had the ability to do dodge attacks. This I only say because I find myself using parry so often in this game I almost forget about the new dodge mechanic. its not as if its a bad mechanic but parrying seems so much more rewarding. However, if you were able to time a dodge attack in between an enemies move set to punish and potentially get a stun off or a crit I would not stop using it. I know this whole thing raises a lot of questions about balancing and to that I would say to make it nimble but fragile. You have opened the door for punishments those same punishments can be applied to you if you miss your windows.
  35. On-topic: Replaying a game definitely made by someone for someone. And taking its ideas (sandbox slapstick) and inspirations (Dark Messiah) and RUNNING with them. And KICKING with them. And BANANA SLIPPING with them. Unlike those bloated open worlds full of side activity to farm that people insist on 100% completing anyway: This one can be finished in 7-8ish hours or so. Sorry in case you're allergic to bananas tho. You've got to pick your lane somehow. 😁 Sir Kicksalot is the Perfect Dark Messiah Parody
  36. More like: After dealing with boring quest checklists to be completed at work... ... dealing with boring quest checklists to be completed at home... All question marks on the map unlocked, all side quests and fetch activity cleared, completion rate at 100% -- boss says you're all done now, god job! 😁 By the way: My above take wasn't an argument for time mechanics in every game. GODDAMN PLEASE NO! :) (The path of the spreadsheet design is beset on all sides by the lack of imagination of the CEOs -- and the tyranny of the shareholder value. See Ubisoft et all, and Witcher 3 REALLY wasn't that far off in its world design). It thus all depends on the game. The mood and emotions it targets. And the stories it tries to tell. As such I'm still waiting for the mod that: ..adds more combat to Disco Elysium? (I’m narcoleptic and always fall asleep when there’s that much text) ...swaps the Brütal Legend soundtrack for country music? (I hate metal and need something I actually like) ...gives Death Stranding infinite carrying capacity? (I work in logistics and want to be able to switch off when I’m home) ...adds a pacifist mode with tranquilizer darts to Doom: The Dark Ages? (I'm a hippie at heart and full of BFG remorse) ...caps the speed in Autobahnraser at 130 km/h? (I’m a Green Party supporter and want to see that implemented—at least in the game) ...unlocks a rocket launcher in Thief 2? (I’m a speedrunner and learned to like the rocket-jump) ...removes the puzzles from Portal 2? (I hate it when a plan doesn’t come together) ...gets rid of the choices in The Walking Dead? (You should see me frozen in the super market, eternally facing those 100 different frozen pizzas to pick from...) Wait, why MODS? Unlike movies, books and music, games will hit so much more if they're truly made for everyone, straight outta the box. 100% convenience. 100% retention and completion rates unlocked! Just like a lawnmower! Come on triple-A studios, CEOs and shareholders! You can make it if only you truly try! ^^
  37. Jooosssssshhhhh! Trailer looks ok as trailers go. Could end up being one of the better Netflix thriller/sci-fi/monster mini-series.
  38. Usual June (demo) Hypnos (demo) An open area. Needless to say, the GPU disapproved. Silly Polly Beast (demo) Drova
  39. 1 point
    This is a small gripe but maybe others feel the same, but the scroll bar in the crafting menu is tiny. As the game progress the list of craftable items keeps getting longer, and I hate using the scroll wheel to get to the bottom. The super super thin scroll bar is so hard to click and drag, could you please increase the width of it so it easier to grab. Thank you,
  40. Which means cutting all trade relations with 100+ countries. Pol Pot would've been so proud 🥲
  41. What if we had a pulley system that could go vertical to make like elevators or item transfers to high locations easier
  42. I’ve been wanting this since grounded 1.
  43. Totally agree with this great idea.
  44. 1 point
    There are lots of items. Give us a recipe to make paint for our buildings. The building is a lot of fun in Grounded 1 and 2. But, from a distance, no matter how infrequent, they just blend together and looks pretty drab. We have berries, cookies, mud, etc to make colored paint. And you can make the painted model have brush stokes where you can still see some of the original item trough it. But what a joy it would be to be able to paint the floor blue. Or use a cookie to make our grass walls have a black coat of paint.

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