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Showing content with the highest reputation on 11/03/2019 in all areas

  1. 5 points
  2. 5 points
    because the bias doesn't come from the game?
  3. 4 points
    15-20 years ago I was super conservative and even advocated that Canada consider privatizing health care. Although most of my research at the time didn't do a good job of supporting me (to the point that I reconsidered my position). Basically I realized that a lot of my applications of free market economics still relied on a lot of the idealized application covered in course work. Assumptions such as perfect markets, no transition time/costs, perfectly rational actors, and perfect competition. As a result, even at some of my most ardent big-C Conservative days, I still felt that health care and primary K-12 education were good things to support similar to roads/infrastructure, emergency services, and so forth. Essentially I felt an educated and healthy populace was a good investment and would be good for the economy. Evidently Obsidian just needs to release games more frequently to keep me coming back <.<
  4. 4 points
    The captain was gay? Kind of a weird thing to get hung up on. You can literally tell people you aren't interested in their personal lives in the game, so maybe do that.
  5. 4 points
  6. 3 points
    Greetings everyone, We would like to thank everyone who has taken the time to report issues and suggestions for the The Outer Worlds. We are working on compiling everything to share with the team for review. At this time I would like to share with you a list of the more common issues and suggestions we are seeing reported. List of common issues and suggestions: Various game crashes Font size increase Center reticle FOV adjustment Multiple quest indicators on map Custom waypoints Ability to disable kill cams Disable companion attack cinematics PC remapping support Item comparison ability while looting Adding inventory filters/sorting abilities Changing the appearance of Pristine equipment Adding weight and limit information in vendors Adding survival meters to the consumables page Stronger outlines for workbenches Auto-run ability Weapon not staying holstered during dialogue Widescreen support Toggle headbob Separate aiming sensitivities Toggle chromatic aberration Companions dying and failing companion quests on modes other than Supernova The team is currently investing these and other reported instances. We will update you once we know more regarding our next steps. Thank you, and please continue to let us know if you have any other issues or suggestions to report. Edit: Thank you for the new posts, we appreciate the additional reports as they are helping us tremendously. I do want to let you know that you may also email our publishing partner, Private Division, at support@privatedivision.com. This will help ensure that your specific issue or suggestion is in their queue which allows us to prioritize requests in order to provide the fastest possible turn around time. We apologize again and thank you all for your patience while we work on these issues.
  7. 3 points
    I had been looking forward to this game for quite a while... but I feel lied to. In none of the promotional materials does it mention a strong bias toward promoting lgbt stuff. I am ok with a little here and there because that is life especially considering my biological mom IS a lesbian... but this was over the top. The Captain you replaced: strongly hinted to be gay. Your first and third companions: gay Your first companion's personal quest: entire gay lovestory quest line. Seriously, after new vegas I was expecting more from Obsidian. I loved Veronica and Arcade... but they didnt feel forced upon you. You could let them join you or not and still have a large pool of companions to choose from. I would take the game back to Gamestop but they wont refund it since its open. (Edited for typos)
  8. 3 points
    Watching my MIL in Texas stay in a job with an abusive boss because she depended on the health care that the job provided in order to get necessary medication was one of those eye opening moment for me. She was eventually fired which was disruptive in ways I'm pretty unfamiliar with as a Canadian, because in effect it also forced my FIL to quit his job so that he could find one that provided adequate medical insurance. For a state that very loudly proclaims their support for liberty/freedom, it seemed like quite the juxtaposition for me. My wife is much more left than her conservative parents (as am I), but even as a son of a business owner in Canada there's a significant "freeing" aspect of having socialized health care. It's one less mechanism compelling people to remain in jobs that may actually be harmful to someone, and one less cost and headache for a business owner (particularly a smaller one) to not have to worry about providing that level of care for your employees.
  9. 2 points
  10. 2 points
    No-offline won't deter me. I do recall that single-player lag TrueNeutral mentioned, which was a bit of a buzz kill when playing on launch. It got better, though I can see how it's to the detriment of permadeath runs. Personally online is a huge part of Diablo's appeal even though I tend to associate the games as a single-player experience. I also associate replayability with the games, and that's always more fun with friends. I started a fresh D3 run at a LAN-party once, when the venue closed and we had to leave, all of us in the run logged in online back at home and finished up Act 4 late into the night. It's one of my fondest memories. I also hadn't finished my single-player run yet, so I also got a totally fresh experience in that run. Maybe they'll find a way that requires a connection, but doesn't use a server to propagate the world state forward, that would be the best compromise. But that's probably easier to crack than having to reverse engineer server side game logic.
  11. 2 points
    Yeah, it's gorgeous and perturbing at the same time. Truly biblical, or rather... umbiblical.
  12. 2 points
    1 Bioware Magic = 60 Microsoft Minutes = 3600 Blizzard Times.
  13. 2 points
    There is a huge issue in the BOLT with his name quest where if you access the terminal beforehand in the ARMs building then you can't access the files later on basically bugging the quest and now it has ruined days of progress for me leaving me to either ruin this entire play through of mine or start a new game again and go through all this stuff just to get around 1 bug
  14. 2 points
    This game is better than anything Obsidian's ever done in terms of the artwork, imo. That artist knows his business. It's really very good so far and graphically speaking they should feel very good about it. I'm still at the beginning so can't comment on the game itself, however...looks promising!
  15. 2 points
    Ya know I was against all this SJW crap but i've been thinking.. who cares? As long as the game is fun does it really matter?
  16. 2 points
    First 4 hours of STASIS behind me. The atmosphere is pretty grim and few of the things, I've encountered were pretty gross. After very long time, it is the first adventure game I play, and my third horror game, after Elvira 1 and 2 from Accolade like 2 billions years ago. I have died three times so far, Most of the item puzzles are very intuitive, but I had to get external help with two of them. And yes I know my microphone volume is to low. I need to tinker with its setting little bit more
  17. 2 points
    + Equipped item comparison ability while shopping (well, this comparison should be everywhere where I can hover an equip) + HDR support
  18. 2 points
    Hey, lv100shuckle I'm sorry for the quest issue you have run into. We have our development team looking into it and hope to have a fix for it shortly. In the meantime, to expedite your request, you can send an e-mail to our publisher, Private Division at support@privatedivision.com. This will get your issue into their queue and allow us to prioritize requests to ensure the fastest possible turn around time. We apologize again and thank you for your patience while we work to resolve the issue.
  19. 2 points
  20. 1 point
    I have 12 hours of play for now, I enjoy every moment, but seriously Obsidian ... I'm not 6 years old! I do not want to see a hole in a fence just after a closed gate, a code on the table next to the locked PC etc etc ... And what about that: Hmmm I hesitate ... is it a staircase or boxes? I doubt... Honestly, the game is great and I love the work done, but sometimes I feel like you think I'm an idiot ... and it's a shame.
  21. 1 point
    Any plans to add a 3rd person view when playing? It would be nice to be able to enjoy you character's armor, and also during melee combat. It's a bit of a shame this wasn't already included from the start. But maybe with an update?
  22. 1 point
    Not sure if this is spoiler territory or not, as I'm not going to go into detail. However, I'll list the companions in the post to give my opinion on each corresponding sidequest. 1-Parvati - Only been able to play half of hers because of that bug that has her quest fail because she died for no apparent reason, even though I'm able to talk to her and bring her on missions. 2-Ellie - Underwhelming. I thought she was going to have a long sidequest that really delves into her past, but instead it was a brief exchange with her parents followed by a money scheme that left me thinking "That's it?" when it was done. Really was hoping her sidequest would be about her life as a pirate doctor and some old acquaintances from that life. Only touched on that briefly when you first meet her. 3-Nyoka - Probably the most fulfilling companion quest, largely because you get the backstory that I didn't think we got from the Ellie quest. Also involved multiple steps. 4-Felix - The actual "plot" of the quest was interesting and had potential to be more than it was, but it felt rushed. As though there was a lot more that could have gone into it, but instead it was so quick and felt almost tacked on. Still better than Ellie's quest, IMO. 5-Max - Closer to Nyoka's quest in that you get to learn more about Max. Although, I don't think they touched enough on his prison time. At least it felt like a fleshing out of the character. 6-SAM - uh, did I miss something? Other than getting the acid, there was no quest, right? All in all, I thought Nyoka and Max were the only ones that were good to great. Parvati's is incomplete due to the bug, Felix's had a good concept but was incredibly short, and Ellie's was flat out disappointing.
  23. 1 point
    Step one is indeed optional, as long as you have a 16:9 resolution available in Windows Display Settings (e.g. 1920x1080 or 2560x1440). If not, you'll have to add it. A quick way to do so is via Custom Resolution Utility (CRU). No need to set your everyday desktop to 16:9, thankfully.
  24. 1 point
    For me, the problems with combat come down more to issues with AI and other scripting than weapons. Stealth kills are so broken they're practically non existent. The companions are hard to keep from getting downed or killed in tough battles, and the enemies, though relatively easy to sneak past, are bee lining toward you with rage until you've got the last one down to near death (especially Cascadia). Aside from that, the TTD system is nowhere NEAR as effective as VATS. I'm only in far enough to not have used anywhere near all the weapons, yet this sticks out like a sore thumb. Because of these problems, the game comes off as schizophrenic. At one moment you're enjoying the conversations and game world in what seems like a less fleshed out FO themed game (cartoon color palette, lengthy dialog, no workshop building, etc), and then suddenly it turns to a chaotic mess in combat. And this is just on Normal mode. As a result, I quickly grew tired of the gameplay, despite taking interest in where the story was going, and it caused me to go back to Gears of War 4 for now to try to finish where I left off trying to beat it on Inconceivable. Now I know it may seem odd that such an attempt wouldn't be just as hard if not harder, but the challenges in GoW 4 are equally balanced with ways you can use the Fabricator, environment, and even squad AI, despite some claiming the latter to be useless. What I'm saying is, this game seems rushed, and/or it's design assumed to succeed on story/dialog merits alone. I'm not a huge RPG fan, there's only certain ones I'll play, but any shooter, RPG or not, HAS to have good combat that has not just a variety of ways to use it, but also enough balance to be effective and fun to engage in. As far as combat not being expected to be good in "these types of games", I still feel despite being different in key ways in design from FO, it still shares enough similarities to expect good combat.
  25. 1 point
    I have no idea how anyone who isn't in the 1 percent doesn't see our health care system as completely broken. We are all one health crisis away from destitution, regardless of whether we have insurance. https://arizona.pure.elsevier.com/en/publications/death-or-debt-national-estimates-of-financial-toxicity-in-persons https://www.cancer.gov/about-cancer/managing-care/track-care-costs/financial-toxicity-hp-pdq https://www.forbes.com/sites/forbestechcouncil/2019/03/25/cancer-treatment-costs-imperil-patients/#2c5e98512b6f This all gets worse every year while we bicker about socialism.
  26. 1 point
    Considering Obsidian is known or at least was for *hard choices* this thank you may sound weird. But especially in this time where we often only see each other and people of opposing views as *monsters* I'm glad there is a game where, even though it portrays corporatism to an extreme, everyone is still human. Everyone has their flaws. Everyone has their good sides. Everyone has reasons. It's a hard thing to write from your perspective, it's even harder to get in the mindset and analyze people you disagree with. To find out why they have their beliefs and hold to them. Not everyone that agrees with you is a saint. Not everyone that disagrees is a monster. We'd do well to remember that. And most of all I'm glad to play a game where I'm allowed to be. Well, me.
  27. 1 point
    I was actually interested in Diablo 4 for a hot second... then I saw that there would be no offline mode. Interest level immediately plummeted to zero.
  28. 1 point
    The Safecracker's jacket, you find it during a companion quest spoiler: https://theouterworlds.wiki.fextralife.com/Safecracker's+Jacket
  29. 1 point
    Then you don't have any business calling anyone else a statist. How does this not equally apply to capitalist society? Not only does the state enforce property at the barrel of a gun, but for the vast majority of people housing, food, and labor are not exclusively theirs and can be taken at will. By your logic living imperiled is natural and liberty is a pipe dream.
  30. 1 point
    I have never heard of a developer being this silent when comes to quality of life updates. I have looked everywhere I can think of and have not found 1 single thing that says "we're aware of such and such and working on it" I'm not ready to quit playing or anything I just want to know the game isn't dead on arrival
  31. 1 point
    I agree with the idea of making it easier to swap around gear. For a long time, the only thing people out of party carried were weapons. We'd get embroiled in ship battles and my joinable NPCs would be running around naked fighting people. Eventually, I went through everyone's gear and settled on armor and weapons for everyone. PS:T has been my gold standard for years, but I've often wondered if I would feel the same way if I played it for the first time today. Kind of a useless endeavor. Counterfactual history presumes being able to extrapolate from one changed event, which isn't how life works. Anyhow, PS:T has real genius and helped shape my view of RPGs. However, it was undisciplined and had serious text bloat. Deadfire, in my opinion, is simply better constructed.
  32. 1 point
    @xzar_monty : sounds like you're purely an HD graphic player who needs high fidelity graphics to become vested in a video game. Is it fair to say you'd probably hate GTA San Andreas because of it's dated 3rd gen graphics? And prefer GTA V over GTA SA because GTA V has superior, pretty HD graphics (an non existent character development and short story) compared to past GTA games? Then what you said is 100% right. Deep RPGs like New Vegas are definitely not for you. Seriously, why did you even bother creating an account just to post that? Sounds like Fallout 76 would be a better fit for you. Or better yet, you should go check out Star Citizen..... https://robertsspaceindustries.com/
  33. 1 point
    +1 for this bug. The GamePass version always (silently) crashes for me on exit. I have a procmon log of all the Indiana* events on shutdown. Where do I send it to? Don't want to post it on the forum in case it contains some sensitive info about my system (username, config, ...)
  34. 1 point
  35. 1 point
    While you can view your character model via the idle animation or using the dev console mod to enable the free cam, your player still doesn't have the animations it needs to move about the game. I'm not saying this because I hate 3rd person modes, it is just information that the devs have told me and others when asked. Third person, by offsetting the camera behind the player, would more or less look like the below video. For it to be an official feature, the character would need new animations, and levels would have to be QA'd to ensure things still work then the viewport is no longer at a predictable height/angle. It's just not something that the devs can flip on in its present state, and have further stated that it is a feature they do not intend to implement in this game.
  36. 1 point
    I have just had an email from Private Division support about the Parvati bug, reply may be useful: "I'm sorry to hear that you've encountered a bug where your companion has been marked as dead in the quest log, despite them still being alive. From what we've discovered, this bug can happen when your companion is climbing a ladder while you start a conversation with an NPC. This causes the companion to continue climbing the ladder forever, and then meet an untimely death when the conversation with the NPC ends. Make sure that your companions are not climbing any ladders before you enter a conversation and this should hopefully prevent this bug from happening to you again until this bug has been resolved. Please note that we currently do not have an ETA as to when this issue will be fixed, but we are actively looking into it. Sorry for the trouble, and please let me know if you run into any other issues. "
  37. 1 point
    And there's Diablo 4. Going back to its dark roots, apparently. So Maximum Grimderp Cool trailer as well.
  38. 1 point
    Thank you for the new posts, we appreciate the additional reports as they are helping us tremendously. I do want to let you know that you may also email our publishing partner, Private Division, at support@privatedivision.com. This will help ensure that your specific issue or suggestion is in their queue which allows us to prioritize requests in order to provide the fastest possible turn around time. We apologize again and thank you all for your patience while we work on these issues.
  39. 1 point
    Both hot and psychic; what a combo.
  40. 1 point
    not sure if this has been mentioned or not, but im on PC through the gamepass. when my game starts to crash upon opening dialog, or moving into a specific area, i can usually temporarily fix it by restarting my computer. so far this has given me several hours of play time w/o crashes. but eventually it starts to crash again, this time in a different area.
  41. 1 point
    (Playthrough not done, trying to do as much as possible for a second character run. Also, sorry for mispellings or anything.) Also, MAJOR SPOILERS You have been warned. Difficulty: SuperNova Rudely awoken by a strange scientist, frantically getting his **** together with hardly an introduction. No moments time to pause to ask what's going on, only to be informed that I'm about to be shot onto a planet and meet some stranger, a captain Hawthorn? What seemed like minutes, the scientist waves goodbye - I hardly caught a word he was saying. The next thing I knew I landed on a planet... It is time to get out of this pod and... Oh god... A dead body... I crushed him. "What an idiot, I told him to place the beacon and move, not stand there holding it!" Exclaimed the scientist. His name was Welles. Apparently wanted by something known as "The Board". Wait, now it is all coming together. I volunteered to be on a colonist ship known as "The Hope". In fact, many volunteered and many were brilliant engineers, scientists, leaders, and more. But why have we been stuck in hibernation for over a decade now?! Against all odds, we survived. My name is Jade. Edgewater Nothing in this galaxy makes sense so far, ranging from wildlife trying to kill me every turn and a bunch of idiotic marauders trying to kill me like ruthless barbarians. According to Philleas Welles, the scientist, in order to get the rest of the colonists and bring them back to life I need to get some sort of ingredients for him. Some sort of mixture that get me alive - however I have these strange side-effects... I can... Slow down time? At-will? Interesting. This certainly is helping me survive against everything and everyone trying to kill me. Since I landed on captain Hawthorn, I may as well take his ship but I need to power it up - meaning I needed to get comfortable with the locals and help them out. It's a mess. A 'plague' has spread throughout the city of Edgewater and there are deserters among them in a nearby outpost. They had settled in the Botanical Gardens, which used to be part of the colony. At one point it seemed to have thrived, but now it seems to be all but close to abandoned. According to the locals, Edgewater can't support itself with its dying colonists and deserters with only very few strong believers in "The Board" and its ideologies. Despite all odds, it looks like "The Board" had left this colony to die and those few strong believers will die for nothing. The deserters have been faring much better. No disease, but no security. It's amazing how they had lasted as long as they did with a marauder encampment nearby. I've met a few interesting characters, Parvati has been the most keen on joining in my travels right away. She seems nice, but too softhearted and easily pushed over. She's weak. I could use the company though... Vicar Max is a strong believer in some "plan" that we are all predestined to follow. Well, if that is the case then I suppose being in hibernation for so long was meant to bring me to this moment. Though, I don't think that's the case. Not everything is as calculated as Vicar perceives, but he makes a lot of sense and logic in his decisions. Oh, I helped him get his book too - he doesn't know French! It was enjoyable to see his tantrum, but he wants to tag along with me on some sort of quest about this book - though something feels odd but I can never wrap my head around this... I could write a novel of all the things I have seen and done here but the hardest decision to make was shutting off the power to either Edgewater or Botanical Gardens. With all things considered, the power flowing into Edgewater is a more sensible choice, even Parvati agrees with this, moments before pulling the switch. The town has walls, easily secured, has a landing pad, and an already built infrastructure to expand from. This is the best protection against the wildlife and marauders, but the disease that spread through the town is awful... They believed it to be the plague but it was their diet of canned "fish" only. The mayor is quite incompetent, but it doesn't mean the deserter leader, Adelaide, is any better with her technique on reclaiming the land. In the long run, her secret technique on fertilizing the soil to grow fruit for the colony to survive then thrive won't last. Since the key ingredient is bones, supposedly from humans, the "resource" of dead bodies will soon diminish. I can't imagine how the colony would take onto knowing they'll be crushed up into fertilizer for the planet and inadvertently eating one another... This colony only sounds like it is doomed in the long run. Unless they use Marauders as a resource, but even they will run out eventually. It's hard to tell if I made the right decision here. On one part, I kicked out a corrupt incompetent mayor who failed to support his colony. On the other part I replaced him with a band-aid solution which won't last in the long run, only temporarily survive. Hopefully long enough to thrive. Then again, who cares. I got what I needed, a power modulator for the ship so I can finally take off. I may have helped these colonists solve their own problems too much, after all I have an entire ship full of intellectuals waiting to be revived. They'll be able to better build these cities up then a bunch of unorganized and rebellious colonists. The Grounbreaker Phew, finally off that planet and onto another ship, known as the Groundbreaker. Apparently, this is the first and last stop between "The Board" and the outer worlds. If that colony planet did not have enough problems, then let's not get started on this god forsaken ship. Through political warfare, "The Board" seems to be trying to do its best job to not support this ship and its needs for survival as the heat is being pumped to ludicrous temperatures. If I hadn't had something against The Board yet, I certainly do now. From what I hear from all these advertisements and stories, "The Board cares about your well-being" and all that nonsense. Bull****. I've seen abandonment and near war-crime activities from The Board. To expand off "The Board" I had learned it is a bunch of corporations formed together in some sort of coalition-style contract. They're more than happy to be at each other's throats of course, but they seemed to have figured a way to tolerate one another as they scheme against each other for monopolies. In their world, money talks. They are formed from Spacer's Choice, Auntie Cleo, Monarch Stellar Industries, and C&P Boarst Factory (I thought there were five?) CEOs and executives sitting alongside each other dictating how the colonies should be run at its most efficient rate. After all, if it isn't efficient, then replace it. Everybody is expendable to The Board. Back to talking about this ship, of course I decided to get myself involved in all of their petty sorry problems, but I couldn't stand the heat either to be honest, it was god-awful! After fixing a few things I recalled reading on the terminal about these scientific weapons dotted around the solar system and I decided to go exploring for them. Throughout my adventures, it seems like I will be getting quite a handful of these powerful weapons. After all, one of them is on this ship. I almost forgot why I bothered coming on board here, it was for a Nav Key for a safer landing on Monarch, Stellar Bay. The stories landing out in the wilderness aren't so pleasant. In order to get it, it seems that I need to purchase it from Gladys, a sweet older lady with quite a bite if you get on her bad side! Only thing is, I needed to scrummage up 10,000 bits (There are other solutions but I had this quest bugged, so this was my only solution). Since I had no other way of convincing her to give me the key, even after selling her top-notch secrets, I decided to take a little present from her safe, some sort of official seal - I can only hope this comes in handy later... To be fair, I did lie about one of the techs I sold to her, but I'm going to be long gone before they figure that one out. Plus, those secrets are best out of the hands of The Board. Oh and before I forget, it was a mighty interesting wanted sign for our lovely professor Welles, he pissed off The Board mighty fine. I even had a split second thought where I would turn him in. Monarch Well, I finally made it to Stellar Bay. When I thought things could not be any worse... Well of course this should not have come to a surprise to me. Some small time local problems, but a more unique as this seemed to be an illegal corporate run world. This world has been off the books and records and corporations had paid sublite for subcontracting. Funny enough, I technically am working for them as well securing some sort of secrets, though I wonder if I have other options. I've barely managed to get to Fallbrook through many other excursions and the more deadly wildlife laying around. I believe this may be the deadliest wildlife I'm going to encounter for quite a while. Luckily, I grabbed yet another scientific weapon. It's nice to have a powerful arsenal of 4 scientific weapons. I may have left out some of my other travels in this log, but boy are these weapons fun to play with. Alas, this is where the log will have to end - not only is it long, but because I have yet to meet the information broker. I should be seeing them shortly. I only got a few other excursions to go through. I've grown quite a lot since I was first woken up. I also feel as though I could stand up against almost anything, given the right circumstances. I also have no idea what the future holds. All the rebellious uproar against The Board had left so many of these colonies left to rot and struggle, not being able to band together and often fighting internal civil wars about what is 'more right'. While these colonists bicker among one another, The Board happily sits aside growing more powerful only to be thwarted by my intervention of their colony management and even 'lost' tech that they will not be able to recover. Though, they may be fighting each other on a larger corporation front so they must be pretty busy already. Through their greed for wealth they have left their colonies struggling and practically abandoning them, though some seem like a strategic withdrawal for something better... It's too bad the rebellious colonists are too near-sighted to see this. On top of all that, I don't even trust the scientist, the very one who woke me up from a decade spent hibernation to which I should be goo right about now. I mean, how can have things gone so terribly wrong? It's even harder to determine who would be best to help run these colonies as many of them won't have the structure and order The Board provides for them if they rebel, but The Board's inability to properly manage these colonies survival is laughable. I'm sure I had missed the story somewhere along the road, maybe another colonist from The Hope can piece together what I had missed. All I want to do is save The Hope. - Jade signing out
  42. 1 point
  43. 1 point
    I’m having the “parvati is dead” issue just like other people but i’ve noticed another problem (xbox one) -In addition to instantly failing the quest when parvati brings up bite the sun, my game automatically crashes every single time i ignore her then try to start the quest by talking to her again. I’ve never crashed on the first talk or instantly failed on the second talk, they’re mutually exclusive. The fact that reinitializing the dialogue causes a crash instead of an instant quest failure is concerning and i don’t know if it’s been brought up. -I had my problem immediately after roseway, and I was able to buy a certain item with her, but the quest remained dead and i couldn’t give it to parvati. -I’ve tried dismissing her, taking off her helmet, switching up the party, knocking her out in combat, ignoring the initial quest start, soft resetting the game, and hard resetting my console. The bug can’t be avoided after a certain point and either results in an instant fail or instant crash Side note: i picked up a bugged book in roseway lab (inside a jail cell) that was removed from my inventory when i got on the ship. It’s a quest item that’s just called book and it says “Broaden your horizons with a little light reading. This might look nice in one of the crew’s rooms on the unreliable.” When i get on unreliable, i notice the game remove my entire quest item inventory then re-add them all back except for the book. I don’t know if it’s related or if anyone else picked this book up but my problem happened immediately after finding this book and i have no backup saves before it
  44. 1 point
    Any RPG with assignable skill points? Obsidians use of "skill groups" to 50 is incredibly streamlined and handicaps players that want to play a more diverse character. The three times I've tried to create and play a vastly different character, it all ends up feeling and acting the same. Conversational skill checks are insanely easy as are lock picks and hacking. The skill system is half meaningless, as is the different gear. Pick what armor looks good and don't worry about the rest because it has little actual bearing on gameplay
  45. 1 point
    Ehhh... The more I look at it the more I want to climb it! What exactly is your point there mate?
  46. 1 point
    Yes but this still looks stupid when my companions is crouching through battle zone. Not to mention why the "help" even come? You can easily kill everyone at this point on your own. It's so stupid. I mean, if you flied to meet the factions leaders before storming the prison, and ask for their help - then OK, their appearance in prison would make sense. But as it is, It's ruining immersion, - here you trying not to inflict more damage to colony community, for the colony sake, - and there those f@ck@rs storming right in, wasting their lives for nothing, killing Board's troops. Calling in help, should be optional, and probably should be mentioned in endgame slideshow - something like "that day many lives been lost for breaking in most secure prison in the system, huge blow to already half dead colony, been dealt." IMHO.
  47. 1 point
    Can't believe you haven't found it sooner, because we wrote about it quite a bit in here. Season 4 soon, yay.
  48. 1 point
    just found The Expanse, binge watched whole first series, I can't believe i didn't found it sooner, best sci-fy i have seen so far
  49. 1 point
    +1 for 21:9 support, until this game supports that I will vote with my wallet and not reward developers for lazy programming, no matter how good the game is. I've also posted this over in reddit and got stampeded with downvotes pretty quickly. As of the last steam survey 2560x1080 and 3440x1440 have nearly the same adoption rate as 3840x2160. That UW implementation is fairly straightforward and developmentally inexpensive I'm appalled that this game doesn't have native UW support right out of the gate. Kingdom Come: Deliverance, smaller dev studio, native 21:9 right out of the gate. I could list other examples but I don't want to belabor the point. https://www.reddit.com/r/theouterworlds/comments/dn3gyw/the_lack_of_219_ultrawide_support_in_2019_is/ Let me know when you implement a feature that should have been implemented from the get go in a AA title from 2019. Is this 2009? No it's 2019.
  50. 1 point
    My guess is he got a decent payout when they sold. Like many of us, I imagine the idea of striking out on our own with financial security was tempting. I wish him luck.
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