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Showing content with the highest reputation on 11/05/25 in all areas
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4 points
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I think there's been a pretty consistent trend of "Trump on ballot = wild overperformance for GOP, Trump not on ballot = mild to severe underperformance for GOP" ever since 2016, so it's not too surprising. The man certainly knows how to rev up those baskets of deplorables, that's for sure. The good news is that Trump can't appear on a national ballot again...for the moment. With this particular Supreme Court, I genuinely do not feel 100% confident that that will hold, though I'm at like maybe 80% right now.2 points
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The hate of men will pass, and dictators die, and the power they took from the people will return to the people. And so long as men die, liberty will never perish.2 points
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Hello I have encountered a bug during the mission space & time - Acquire the Rift anomaly modulator . After i get the modulator and open the first rift and climb up the security chief Vaillancourt is just quiet. Even when pressing x by speaker he says nothing so im completely stuck. Elevators closed cant leave the area. Please fix this unable to progress at all and been stuck for days. Ive uploaded a video of it from phone to imgur as the size was to big to upload here https://imgur.com/a/x84zDnJ1 point
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I can't progress this quest. Im on PS5 and the game has the latest patch installed! To continues the Faction Quest "An Equitable Arrangement" I have to complete the Side Quest as mentioned in the title. To do this I have to interrogate the Man in the Moon Mask. After I start the dialogue I have two options. The standard and a Professor option. No matter what I choose the next dialogue options are the standard one and one that needs 9 observation. What I don't have. After being forced to choose the first option I get another dialogue option. The standart one, a professor option and a Science 9 one. I dont have 9 science. So stuck with either of the other two options. But no matter what combination I choose or companions I bring along. I am left with the "Think I will slink away option." In other words I cannot progress this side quest or the Faction quest that's tied into this one. According to the patch notes, this quest was patched. But it seems it not. Am I missing something or am I screwed? Not having enough points in specific skills should not force you out of a side or faction quest!1 point
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You can upvote this Bug now on the Issue tracker website for outer worlds 2 Bugs so it gets a higher priority for the devs, Here ist a Link https://outerworlds2.obsidian.net/issue-tracker You find under Progression related bugs. Lets upvote and get this Thing fixed!1 point
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1 point
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Simple one really, doesn't matter which scope I apply (1.25, 1.5, 2.0) none of the scope mods result in a more zoomed in view of the target than default iron sights. Any idea how to fix this?1 point
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gonna suggest the most underreported story o' the night is the two georgia democrats who got better than 60% o' the vote in a statewide election. In an Upset, Democrats Oust Two Republicans on Georgia’s Utility Board Since 2007, no Democrat has served on the commission, whose members have six-year terms. But the two Democratic candidates tapped into anger over rising electric bills at a time when prices have risen sharply across the country. keep in mind that steve bannon and other maga whisperers is flipping out about this result in particular. HA! Good Fun!1 point
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*chuckle* who wouldn't want to live under shakira law? ... gonna admit we hadn't heard that reference in a while. HA! Good Fun! ps am hopeful the mikie sherrill results help convince a few people that avoiding woman candidates for President 'cause americans is too misogynistic has become less tenable. 'course am gonna admit that mikie sherrill and abigail spanbeger (who both overperformed kamala harris by a big margin) is kinda our ideal candidates... couldn't get more close to checking every box than if were created in a test tube. both is sooper smart, improbable competent and moderate. ... also, am gonna admit we frequent write mikie sherril's name as jackie sherrill, for the obvious but unforgivable reason. pps am not sure what to make of jay jones also out performing kamala harris.1 point
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Eh, leaving aside Bruce being Bruce with his... unique way of posting he'd clearly have preferred someone other than Trump. Implying he'd prefer Trump 'drives engagement' though, same as claiming Trump doesn't habitually lie and didn't while campaigning. That's the exact problem: we know how Trump turned out, but not how Biden would have. If Biden had won, then 'we' would very likely be having this conversation, in exact reverse. ie, what happens when Biden releases his cancer diagnosis, two months into his term? We know he has it, becoming president would not make it disappear as much as it would be nice if it did. We couldn't even be sure he'd still be president, given its severity. I'm sure anyone can imagine what the response to that series of events would be. How could the doctors have missed it? Did they miss it or was it suppressed? Does that mean Biden lied ('lied') about other health issues? Was the whole thing just a con to get Harris in without relying on a direct vote? Is it electoral fraud ('electoral fraud')? Was Trump robbed? Did the whole democratic party systematically lie to the electorate? Is this the death knell for American Democracy? Can we recall the president? Did Harris know? We need a Special Prosecutor to find out! ... Looking forward to President Johnson! That sequence of events would have been terrible, just in a different way from Trump winning, and some would be speculating whether Trump might actually have been better. It would have called into question the integrity of the election, while at least Trump's win was clear cut and non controversial, mechanically, though it just might have slightly called into question the good taste and judgement of the american people. Mate, I wasn't even trying multiple posts back. It's just taken you that long- and multiple theses- to notice. Indeed, I was- barely- skimming your posts.1 point
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Can a mod fix title to An Instrument to unfold space & time bug1 point
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1 point
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Greetings, Watchers! We’ve been hard at work delving deep into the code grimoire and tuning the balance of blade and spell—and today, we’re excited to share the results of that effort with a brand new patch. This update addresses a wide range of fixes and improvements across visuals, combat, quests, and more. Whether you're journeying through the Eastern Reach for the first time or returning to tie up loose threads, your path should now be a little smoother. But that’s not all—we have something special on the horizon. Coming later this year, Watchers will be able to help us test a brand-new feature: Turn-Based Combat. We’re excited to explore this new way to experience encounters in Pillars of Eternity, and your feedback will help shape its future. More details on how to participate will be shared in the near future, so keep an eye on our socials and in our discord. For now, read on for the full list of changes in this update—and as always, thank you for walking the path with us. —The Pillars of Eternity Team General Fixes & Platform Support Mac users may now access the latest updates and bug fixes without issue. Resolved a longstanding issue where the game would boot to a black screen on systems using Turkish and certain other non-Latin-based language settings. GOG Achievements should now unlock correctly. Kickstarter and Backer rewards on Steam and GOG are once again granted properly to new players. Steam Linux users: support is now live and will be maintained in future patches. Epic Games Store users will now properly receive their Royal Edition digital rewards. Saved games now sort by most recent activity, regardless of save type (Manual, Auto, or Quick). Visual & Audio Enhancements Characters should now reliably speak when selected—Eder has once again found his voice. Grimoires will now properly vanish from view when reading scrolls. Cutscenes and maps now perform better when viewed in 4K resolution. Fixed rare T-pose occurrences in select cutscenes. Removed unintended "knock" sounds in some dialogue nodes. Act introductions and developer commentary no longer echo unintentionally. Ferry boat in Oldsong no longer appears to be sinking. Corrected VFX alignment for multiple Woodskin spell variants, including Spell Holding and Spell Bind versions. Visual and audio effects restored for Delemgans, Adragan, Pwgra, and Menpwgra spells. Party members immune to poison will no longer complain about being poisoned. All animal companions now make proper footstep sounds. Hiravias' Spiritshift FX now play correctly upon reverting to his natural form. Taena’s VO will now trigger correctly in both instances where it can be heard. Quests & Dialogue Fixes Resolved softlocks involving Aldwyn's services, both in Brighthollow and the Salty Mast after hiring Lyrinia. Simoc in Sacrificial Bloodlines will no longer drop a duplicate quest reward if slain. Slaying the High Monk after receiving Alia Braccia will no longer grant a second copy. A Mother’s Plea now correctly fails if Ranga is killed before acquiring the potion. Abrecan will still accept the letter he requests, even if you already possess it. Krivi’s Od Nua rewards can now only be claimed once. Anamfath Leader in Twin Elms will now continue The Child of Five Suns quest even if Vincent Agosti is dead. Failing Athletics or Dexterity checks in Durgan’s Battery now properly applies the Concussion affliction. Tealdor’s Bounty can now be continued later even if you initially leave the conversation. Turning in the final pieces of the Blade of the Endless Paths while Dunstan is defending the keep now grants proper rewards. Grynde's "ripple sponge addict" accusation exploit has been fixed. Crothar’s fate no longer influences the state of Korgrak’s quest. Combat & Mechanics Fixed a crash involving the Shadow Step ability. Shadow Step is now ground-targeted and no longer treated as a modal. Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Motion when wounded. Party AI will no longer waste Second Wind when Endurance is low but Health is too low to benefit. Party AI will no longer target charmed/confused allies with harmful abilities. Movement commands now hold position briefly, as seen in Deadfire. (Watchers may still attack if able.) Trap Accuracy no longer double-applies the attack’s Accuracy modifier. Constant Recovery now scales properly and outperforms Veteran's Recovery, as intended. Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance changes. Iron Circle damage reduction now deactivates correctly when above 26% Endurance. Killing Bolt traps now correctly target Fortitude and no longer display slash damage. Chain Lightning traps now properly deal damage. Abydon’s Hammer will no longer cause permanent Might increases when reforged. The Lady’s Hand now uses a visible trigger for easier tracking on the character sheet. Black Sanctuary shield correctly applies endurance regen during Withdraw. Royal Deadfire Cannoneer belt no longer causes trap recursion. Eyestrike and similar effects no longer trigger on beneficial “attacks.” Powder Burns and similar modals no longer damage allies unintentionally. Fulvano’s Blunderbuss now correctly charms targets on spellchance. Knock Down now respects suppression mechanics and prevents stacking. Characters under Crushing Doom are no longer able to move while proned. Izali's Boon Stealth bonus now properly clears after resting. Scrolls of Minoletta's Bounding Missiles and Boiling Spray now match their respective spells in description and range. Scrolls of Restore Endurance now have updated ranges consistent with the spell version. Salty Mast hirelings now maintain their boons when aiding at your stronghold. Skyward Kick no longer causes bugs like vertical launch or permanent prone states when missing. Multiple Unconscious effects no longer allow movement during incapacitation. UI & Interaction Improvements Culture selection on character creation is now preserved in rare level-up cases. Double-clicking a weapon now equips it to your first weapon slot. Right-clicking creatures now opens their bestiary entries (if discovered). Retraining UI no longer shows white portrait bugs. "Best of" damage types now show correctly in the character sheet. Burial Isle vision sequences can now be properly canceled. Traps that trigger aggression now show appropriate cursor warnings when opened. Trapped chest in the Abbot's Quarter during The Rising Tide can now be looted after disarming. Queued looting actions can no longer be exploited to loot multiple times. Ancestor Pendant’s Guardian Spirit no longer displays erroneous ability info. Invalid names at the end of character creation will now prevent finalization. Attribute bonuses from culture are only displayed after culture is selected. Localization Several Talents that were previously missing translations are now fully localized across supported languages. Known Issues In rare cases, the spell cursor may show an incorrect icon. This should now happen far less frequently, but further improvements are being investigated for a future patch.1 point
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It's more accurate to say that *the character* you play cannot solve the murder. The murderer (or at least the gist of it) is fairly obvious to most players, I think by about a third of the way through. The game is using the framing of a "murder mystery" to give the main player character a reason to be there and a framework for walking around and investigating all the time. But the goal of the game and the goal of the character you're steering are quite different. The game is interested in telling the story of social transformation of a village in Europe in the middle ages, and the impact to various factions (church, nobility, townsfolk, etc.) that these changes bring about. Your character is trying to solve murders. The process of steering him enables you to learn about the various factions of the town, and choose to favor various sides at various points. It's less like a murder mystery and more like a combat-free Obsidian RPG that happens to be set in "real-ish history."1 point
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Powerful New Antibiotic Was 'Hiding in Plain Sight' For Decades : ScienceAlert1 point
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Its not a fix but when I completed her second companion quest both her upgrades became available. So if you have this bug, I suggest you prioritize her second companion quest if you prefer using inez in your party.1 point
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I've started a replay of BG3 as well, a few days ago. Getting close to Act 2 again, and I'm having way more fun with the game now than the first time, just because I know now how everything works, and how to best use the environment for my advantage. I think the game is pretty good. IMO, a party of 6 is really not necessary. Guess it would make combat a lot easier as well. Not sure why your people can't hit anything - I'm wrecking whatever crosses my path. Maybe you use the wrong weapons, etc? If we'll get a PoE3 some day, I'd really love it to just use this game engine. All of the interactions and environments combined with Obsidians writing should end up pretty cool.1 point
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Could that be a controller dead zone issue? Some sticks over time can develop "stick drift" that games can perceive as movement input even when you're not touching them. Try increasing the dead zone inner numbers in Outer Worlds 2's settings. I find 24% gives a safe margin.1 point
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It was new when I bought it! End of an era I suppose. Thanks1 point
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I'm beginning to understand why you liked Rings of Power so much.1 point
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*coughs* *whispers* Neverwinter Nights 3, please. Look, Obsidian, I know Wizards of the Coast like to hurt the people they work with, but after returning to the embrace of the mother ship, I'm sure you'd learn to love the bite of their tentacle spines...1 point
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I have finally decided to take the plunge and play Skyrim, its only been 14 years since its release The hardest decision was what mod collection to use and I did loads of research around the best mod collections and how they change vanilla Skyrim and I finally decided on LoreRim v4 which is the last and final LoreRim version This mod collection has over 4000 mods and uses Requiem as its foundation But how can anyone install 4000 mods, who has the time for that and I have one word for that relevant question ..." Wabbajack " (WJ) These are steps I followed and the timelines to install LoreRim and the issues I experienced Wabbajack downloaded all the mods in about 6-8 hours, I let it run overnight and with a Nexus Premium account I had no issues LoreRim V4 uses Skyrim AE edition and you need to install the relevant Creation Club (CC) mods or the Wabbajack install will fail. But WJ provides detailed logs on what is failing so I had to manually re-download 3 CC mods. Then I had about 10-12 Nexus mods that reported on being corrupted during the WJ installation. You just delete them from the WJ download and it downloads them again Finally it reported some access errors 1-2 times but you just shutdown WJ and restart it and then it worked, WJ remembers where it last failed so you dont have to ever start the whole process again WJ then created my MO2 profile with all the 4000 mods in the correct MO2 load order So the entire install of LoreRim and troubleshooting after the initial downloads took about 5 hours. Thats nothing compared to how long manually configuring 4000 mods would take as any modder will agree My next steps before I play Go through the post installation configuration advice and tips from the mod creator Install some additional mods and possibly some adult mods. There is a process to follow from the mod creator I will make sure I save my working MO2 profile so I can easily role back I dont plan to add many new mods but I want to play around before I start with LoreRim because now I understand the installation process1 point
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Is it ever coming to PlayStation? I was willing to buy it when I saw there is a PC/console shared progress but not having it on PlayStation was a huge turn off. I guess I’ll just get the RUNE cracked version if it remains only on Xbox.1 point
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I've been talking/begging about this since 2016, even added it as a begging section to my gamefaqs guide. I will literally re-install PoE1 just to take a look at this. With the last patch in 2024 I promised a hand-written letter of effusive praise if the devs got around to fixing this as well, and now I have it on this week's todo list to go out and buy some stationary. thankyousomuchomg1 point
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I find that, even if the gameplay or setting don't appeal to me, I still appreciate the writing and character development that goes into most Obsidian titles. I've seen enough of my favorite developers go under that I figure I'll do what I can to support their art.1 point
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There's a thread at Obsidian Entertainment that stretches all the way back to Black Isle and Troika Games, and I'll always tie them together. They have long been some of my favorite studios, and I admire them for maintaining such a high level of craft and creativity. Obsidian games I play: KotoR 2: I loved the first game and the sequel is at least as good. I didn't delve much into the gray and stuck to killing Sith. There are some nice UI improvements that make it hard to go back to the original. NWN2: NWN was not for me, so this was a nice surprise. It's a solid, party-based RTWP RPG, hampered by the early years of 3D graphics. The camera and UI are aggravating. I restarted several times but never finished it or even tried the expansions. I'm thinking about starting again. Alpha Protocol: This is a great game and I'm glad it's available on GOG. Severely underrated, partially because of release day bugs. Bugs were part of their reputation back then, but I'll give Obsidian credit for patching their games into a good state. Fallout NV: One of my favorite games ever. I love Fallout 1 and 2 and I thought Fallout 3 was incredibly immersive. Fallout NV added good writing and a better setting. I can breathe under the desert skies so much easier than down in DC's subway system. Pillars of Eternity: Kickstarted and happy about it. Isometric, party-based RTWP RPGs are my favorite style of games. I like a lot of turn-based games, but RTWP feels more alive to me. I was hooked with the promise of 2D painted backgrounds and the extensive spell list (the best since Baldur's Gate). I badly wanted this game to succeed, and it did. I also credit Obsidian with helping to reignite an interest in crunchier RPGs. PoE 2: I waited for the complete edition to come out before I played it, and it's a masterpiece. The first game was really good, but also felt a little limited by its budget. This one takes the good from the first and makes everything bigger and better. The Outer Worlds: I was really into this for a while, but something weird threw me off about the level design. I'd run right by doors and stairways and not see them. I'd wander through the same building and keep discovering important stuff that I'd already walked past over and over. Now I'm wondering if the FoV was set too low for me... It was great that the companions had unlimited ammo. It was so freeing that I could give them giant machine guns and not go broke in 2 minutes, that I went back and played FO:NV with a mod that does that and its hilarious fun. Obsidian games I've missed: Dungeon Siege 3: Not Obsidian's fault, I didn't like its predecessors either. South Park: I didn't have the console at release, and by the time it was on PC I was over South Park. Tyranny: Don't want to play the bad guys. Grounded: Great concept, but too resource collection/crafting heavy for my taste. Pentiment: I planned to buy on day 1, but then I read a Josh Sawyer interview describing how the murder can't be solved and you pin it on whomever you choose. Something like 'the truth is what you make it', and I thought, "that is bull****". It's possible I misinterpreted this badly, but it killed my interest. Feel free to correct me.1 point
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Greetings, Watchers, We’re excited to announce that a new public beta will open on November 5th for players on Steam and Xbox PC. This beta introduces a major new way to play the original Pillars of Eternity: Turn-Based Mode. Fans who enjoyed experimenting with Turn-Based Mode in Pillars of Eternity II: Deadfire will find familiar ground here, but with key improvements shaped by your feedback: Unbound Turns: All turns are now influenced by a character’s overall speed, improving the value of Real-Time with Pause attributes and mechanics. Smarter Free Actions: Actions like swapping weapons, drinking potions, or enabling modals are now free actions. Each free action is limited to one per turn per type for balance. Faster Pacing: Combat lethality has been significantly increased for both enemies and players to keep battles tense and impactful. Mode Flexibility: You can choose Turn-Based Mode alongside difficulty when starting a new game — or swap freely between Real-Time with Pause and Turn-Based Mode in the game options. We’re also investigating a direct HUD toggle for even more convenience. As this is a public beta, please expect bugs and ongoing adjustments. The beta will run for some time as we continue to roll out updates and prepare for a full release. We’re also excited to share a special message from Josh Sawyer, the Game Director, with his thoughts on what Turn-Based Mode means for Pillars of Eternity and how community feedback helped shape this update. Your feedback will be vital as we refine and polish turn-based mode — we’ll be collecting reports, issues, and suggestions from the community throughout the beta. Thank you for helping us continue to grow and evolve Pillars of Eternity. We’ll see you in the beta on November 5th!0 points
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I'm a little confused about Lasting Empower (which seems to have always been a troublesome ability, even the core game version is bugged and affects all abilities and not just empowered, but at least does seem to only affect inspirations/afflicitons): The (gn.lasting_empower_2021.gamedatabundle) file from the community patch supposedly works too well adding extra duration also to non-afflictions/inspirations (some durations certainly seem to get weird). When I have the BPM file ( gn.lasting_empower.gamedatabundle) active, the talent seems to do nothing, no matter if i reload or whatever after taking it, or if i keep/delete the community patch file. Does anyone have this working as presumably intended? I''m running only community patch basic -> BPM buffs -> BPM nerfs (load order) Edit: Actually since I'm only using it on a chanter with Sashas I might as well just use the base game un-modded version, +20% for all vs 30%/15% seems pretty fair when I'm empowering every fight anyway.0 points
