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I'm pretty confident that Boeroer + Maxquest + Thelee + Constantin Lévine (the master of the obscure cheese) + me put together beat Obsidian team. I don't even think the 5 of us would be required. Probably "pick 2" would be enough. I don't blame Obsidian though. It's not the same thing to do something as a job.3 points
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Wrong. Boy, arguing on the internet is easy. Okay, but really, I'm reading your reply here, and all I'm hearing is "you have to do what players consider to be the worst and what might objectively be the least-played content that nobody wanted to do even once multiple times...but you have to do it in more complicated and time-consuming ways". Great, fantastic, that's exactly what I want to do with my life, . If I want to play and beat Dark Souls at level 1, I can go decide to do that of my own free will, and there's nobody that has to award me some "congratulations, you are a total dip**** for doing this" award in order for me to feel rather pleased with myself for doing so. Nor for doing any other number of arbitrary goals that I might decide I want to do, because if I actually love the game and there's something like that which I actually want to do, I can just...go decide to do it. With achievements that I cannot disable tied to an always online account like Steam, there has been a non-zero number of times where I've got through the first area or tutorial or something of a game, had an achievement pop up for completing that or for something else completely minute, I go look at the achievements and see that there are seventy distinct achievements for this stupid ass game that I'm playing, I immediately think that I'm probably not even going to finish the game - much less get all the achievements! - so I close the game, I use the Steam Achievement Manager hack program to reset the achievement that just unlocked, I uninstall the game on Steam, and then I go download the game from elsewhere and play my downloaded copy instead - blissfully free of any thought for achievements or stat-tracking or time-tracking or any other unnecessary meta garbage that's not really actually part of just playing the damned bastard ass game that I'm supposed to be enjoying. No, I'm now able to just play without thinking about any of that, just like I used to be able to do when I was a kid and put a video game into an SNES or an N64 or when I loaded up a Baldur's Gate or Age of Empires save game. Just let me play my video games exactly how I want to play them, it's all I ask. What are they going to come up with next, achievements for watching the entirety of a 10 season show at half-speed with French audio and Chinese subtitles - on top of all the progress-tracking and "MAKE SURE YOU BINGE THE ENTIRE SHOW IN A DAY OR TWO OR WE'LL CANCEL/REMOVE IT"-itis that streaming services already do? Get me out of this hellhole. I've had this .gif that I once found on the internet saved to my imgur for years and years But I decided I needed to make my own higher quality version to mark this occasion, and the ability to record and make good quality 100 MB gifs that even play at the correct frame rate in under a minute is one I don't abuse nearly as much as I should Feel free to use as appropriate, @ShadySands I never found even one weapon that I liked in Dark Souls 2, so I ended up using the Lost Sinner's Sword for most of the game. It comes with this lovely unique ability where it slowly kills you as you use it, which I thought, if I'm going to be stuck using some crappy greatsword because I can't find even ONE weapon in this entire game with a good balance between speed, damage, and move set...well, at least the fact that my own weapon is literally killing my character feels thematically appropriate. Some of my fondest memories of Dark Souls were with the PVP - both being invaded and as an invader. Especially with some of the weirder places I got invaded, like in the Abyss right before Manus in the DLC. Impossible to see more than like ten feet, big area that you normally only explore once, and where the hell do invaders even spawn in this area? Ended up being some jerk dual-wielding electric Avelyns (the unique repeating crossbow) taking burst-fire potshots at me from in the dark, ended up murdering him with my trusty Great Scythe. I loved the Great Scythe in DS1. Yeah, some people like thinking about that sort of things and trying to connect dots, basically fan theorizing. The original theory for a long time was that Solaire is the disgraced son of war, who's on his rather inexplicable quest to "find the sun", whatever that actually means. Though it never directly plays into the plot, he interestingly happens to be the one who is summonable for challenging Gwyn if you use the Chaos Servant shortcut to prevent him from going hollow. Always being explicitly told everything can get a bit boring, and though I never really got into it myself for Dark Souls, that stuff really reminds me a bit of my younger days when I'd get excited thinking and talking about games (or movies or books) with other people who were super into whatever I was into, even when it was over relatively minor details, so it made sense to me that people would do so for something that caught on like wildfire like Dark Souls did. But online communities and fandoms for even the things I love are always ultra-toxic these days, so I never have much desire to go out of my way to interact with them personally. Like I said, I never got super into either the story, lore, or characters of Dark Souls personally...I think it's because while I find a few of the characters charming enough and I don't mind some more indirect storytelling and world-building, the connections between the world and its characters and its story all feel way too loosey goosey for me, and it doesn't end up feeling quite like a properly constructed universe/world that I can really project my brain into. I tend to do better with real world settings, even relatively extreme alternative reality ones (like SU, or Undertale...or even NGE, the latter of which has some very tenuous plot and world-building itself, which probably plays into why I really don't much care about the world-ending plot stuff of that series except insofar as it affects the characters and plays into the themes), as I have a better frame of reference to work with so that I can try to make sense of everything. But I have gotten into other things before, especially when I was younger, and even though Dark Souls doesn't fit that way into my brain, I think I can at least understand how it did for a younger generation of gamers experiencing something new and different that they clearly fell in love with.3 points
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Another giveaway on GOG. https://www.gog.com/en/game/whispering_willows3 points
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I generally agree, but the "Chosen One" trope was subverted - the PC is one of the many "Chosen Undead", but is determined enough to reach the end and become firewood (or have a party with giant snakes). It might be reasonable to avoid large (>10MB) files, which browsers will try to download, in text-based discussions. My phone, fortunately, displayed it as a link and not an animated image, but still. Regarding the achievement pop-ups. GOG and Itch.io allow to run games without the DRM apps (both platforms are DRM-free), so if the games are available, purchasing there would allow to skip the reinstallation step. --- Lunacid. Reached the Prison. The area was easier to navigate due to the large space in the middle (except the lower floors/basement, which consisted of corridors). I also found the most unpleasant foe so far - the skeleton dogs (Lupine Skeletons). They have a chance to inflict the Slow condition, which, given my resistances, is 50%, so I could not dodge the subsequent attacks. On the lower levels, there were giant skeletons, which still managed to follow me into narrow passages, clipping through walls. The only other time I died in the area was upon picking the wrong elevator, which was a trap. I probably still could teleport back to the "bonfire" before dying, but reloading was preferable. Judging by the teleportation menu being filled, I am close to the end of the game (2-3 areas of unknown size).2 points
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There really are some weird dictatorships out there... mostly unknown in the west too2 points
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Well, took an extended nap today so I can't sleep. Yay. Dark Souls 3 is progressing nicely so far, though I don't really have any idea where I am going, but the game certainly improved the storytelling aspect. The NPCs gather at Firelink Shrine as usual and their questlines are about as confusing and arcane as always. I have an example from World of Warcraft to back up that claim. Back in the heyday of the game when I still played extensively, Blizzard build what is probably still the least played dungeon of all time, and in many a player's opinion the worst. The Oculus made extensive use of their newly introduced vehicle combat mechanics, which in this case means that the five players in the dungeon eventually need to mount vehicles. Drakes, in the case of the Oculus dungeon. As if the average MMORPG player would not already be overwhelmed with navigating a pseudo-3D dungeon while still playing their class at least passably, the drakes could of course fly and added a true third dimension to navigation. A disaster in the making, but not the point, I digress a bit. The final boss in the dungeon needed to be fought on, uh, drakeback, replacing the player's usual abilities with their drake's. There were three types, ruby, emerald and amber, being the tank, healer and damage dealer respectively. The standard setup would be one tank, one healer and three damage dealers, but the boss had three achievements to its name: one for defeating it without using ruby drakes, one for defeating it without emerald drakes and one for defeating it without amber drakes. Each of them, assuming they were done within the appropriate gear and level range, forced the players to approach the fight in entirely distinct ways, adding a unique twist, changing the tactics and coordination needed to deal with the boss. Well, except for Amber Void, which just meant four tanks and a healer, and the fight would just take longer. Could always argue that such challenge runs could always be played without an achievement as well, and while that is true, it still rewards players for challenges taken on. The dungeon achievements were parts of a larger meta achievement that rewarded a special mount to show off. I have a Violet Proto-Drake that I got during Wrath of the Lich King in World of Warcraft. That was only obtainable by grinding out rare drops and doing rather specific PVP activities in time limited events and took at least nine months complete. It takes that long for all the events to show up. Miss one or didn't get part of your achievement? Woops, better luck next year. The point, uh, yeah, farming a sub 1% drop chance item for an achievement? Child's play. Don't look at me like that, getting the Violet Proto-Drake was the only way to achieve 310% flight mount speed in the game at the time, next to ending a pvp season within the top 0.5% of arena players. I have a sneaking suspicion that many of the things that we have complained about with the Dark Souls 2 controls were specifically added or changed to address grievances with the Dark Souls pvp (i.e. backstab stunlocks or the inability to change the direction of heavy attacks with large weapons). There's a reason why Dark Souls 2 is particularily regarded as having the best controls, mostly by players who enjoy engaging in pvp in these games. Which, for the life of me, I cannot fathom, but hey, what do I know. Speaking of chaining attacks, much of my Dark Souls 2 experience was light attacking with a 2-handed rapier. Because it does ridiculous damage, is quick and makes the combat in the game (against bosses in particular, but not limited to them) feel more bearable. Like I said earlier, it was not just the controls that add to the detrimental experience that I had in Dark Souls 2. It was the combination of these recovery times with the encounter design that made it all the worse: you can get more than one hit in even with a slow weapon in Dark Souls, while that was almost impossible to do in Dark Souls 2. Like I said, I barely played anything but WoW at the time (later Star Wars: The Old Republic). Dark Souls is a good game, even with all the jank, the unfinished second half and when played well after it seems to have struck a chord at the perfect time. I still would like to know what they got out of it. It is also not that I generally do not want to engage in that kind of storytelling (and while it is a TV show, Utena was full of the same sort of clues). In Dragon Age: Inqusition, of all games, the best time I had was going through ancient elven ruins that added only tangentially to the plot of the game, but mostly to the lore. That interested me in a way that Dark Souls never did. Take Anor Londo for example, where you can find the trashed room of Gywn's firstborn next to the pristine room of Gwynevere, all the firstborn's statues are missing and you can gather from the item descriptions that he was considered a god of war who fell from grace and had his name and likeness stricken from the annals. That's all fine but... I just don't care? Nor is it actually relevant to the plot of Dark Souls, so that sort of storytelling is perhaps there, but it does not pertain to the story. I actually watched a couple of Dark Souls theory videos, and they're downright bizarre. People believe that every line of dialogue and every item placement in the world mean something. In a game that was clearly unfinished and rusehd to release, no less. The video game equivalent of coming up with conspiracy theories. Well, riddle me this, how is anything in this world in its current state relevant to age old lore when Frampt so clearly states that it has been at least one thousand years since Gwyn linked the first flame and became the first Lord of Cinder? You guys honestly believe that one bow in the Darkroot area was someone meant to cover Havel's escape from confinement some two hundred years prior? Really? How's that bow still there? Magic wood? Anyone ever thought that the reason why the Havel that actually is in the game doesn't drop his armor when you kill him is because the game designers did not want you to run around in Havel's gear during the half of the game they had time to design and make fun, and not because "that is clearly not the real Havel, just someone who traded places with him during his daring escape after his failed rebellion that he incited because Seath abducted his secret girlfriend for experiments"? I guess it beats Makoto x Ami shippers, but not by much. That became a bizarre rant. Woops. No, you're right. Dark Souls' approach is better than having a terrible story forced down your throat. My point is, more than anything else, that Dark Souls' reputation for having such a rich and subtle storyline and amazing lore is merely the result of players imagining much more than that there really was. That was intentional by Miyazaki, who is apparently on record stating that he wanted his game to be like the experience he had while reading English books about mythology as a kid, i.e. only understanding a miniscule amount and filling up the gaps with your imagination. I read that on a wiki somewhere and have no source to link to, but it does make a lot of sense. I am sorry, but... at least in my opinion, the lore of Dark Souls is not all that interesting, and the story the game tells has a dark fantasy trapping, but is still a really basic "you are the chosen one and decide the fate of the world" story, and it is not very well told to boot. I suppose I am salty about this because word of mouth taught me to expect the most amazing game experience ever, featuring hard, unforgiving but still fair bosses, a well designed world and fantastic storytelling and lore. What I got was Dark Souls, a game that is more often janky than not, has more than enough moments that are objectively unfair (and no amount of copium huffing will ever convince me that the Capra Demon boss fight is fair - it is easily dealt with once you know what's coming, yes, but fair? Nah.) and that falls apart in its second half - and it wasn't even that hard, just to add insult to the injury. I realize that is my fault for buying into the hype by the fandumb. It is amazing that I still enjoyed playing the game, and a testament to how strong the things in the game are that it did right. You know, in spite of the Titanite Demon having the jankiest hitboxes of any game ever.2 points
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We can learn new things of this game after so many years! Only because they decided to use inversion in the first place and nobody can be sure about basic mechanics lol2 points
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^ I'm not into such games, but from everything I've seen/heard re: Concord, it just didn't offer anything interesting enough to move players from other games to that one. There are only so many games a single person can dedicate themselves to, and MP games that need constant regular players --- just can't expect many dozens of them to all be hugely populated. I guess the dev/publisher hope is always that yours will be the next big thing, but perhaps there isn't going to be a next big thing again for a while. I mean, even outside of online games, you have the same situation with other genres. City builders, survival, open world rpg etc - how many of those do we all need per year. Why should I play this or that when I can just keep playing 7 Days to Die. It's getting so most of these games kinda look exactly the same on the surface. I love my smaller dev/indie games, but even that is horribly oversaturated these days. And worse, many of them look more and more like pure asset flips/all the same art/3d model with almost no innovation/uniqueness. Sure many may still be "ok" or at least pass the time but...it gets tiresome trying to navigate it all. Consumer burnout cycles. Concord maybe just hit a bad timing.2 points
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How's that? FPÖ, ÖVP and NEOS have the same economic cow manure policies, they just differ on their sociopolitical axis. The NEOS are very liberal while the FPÖ is highly authoritarian, with the ÖVP being more traditional conservatives, i.e. the highly corrupt rules for thee and not for me types who would walk back social policies to the 50ies if only they could. Affordable housing, equal chances for everyone, good education for anyone who wants it, universal healthcare (well, we do have all that, but it could be better). The party was wildly successful in the 70ies and 80ies and with that paved the way for their own downfall in the 90ies and early 2000s. The former working class (more or less) moved towards being the middle class with non-citizens ("guest workers", as the used to be called) taking over much of the former jobs of the working class. Except, well, they cannot vote, not being citizens, and even if they could, they would be more conservatively inclined, basically the same phenomenon that you have in the US where naturalized immigrant communities overwhelmingly vote Republican at times. Nowadays they really struggle with finding a popular party line on migration issues, and in spite of being only a part of a few recent governments, they're still seen as part of the nebulous and unnamed elites that the Freedom Party is apparently against, even though their current party leader is as much of a career politician as everyone else. Hasn't earned a lick of non-taxpayer money in his life, but rages against the elites living off the state. Also, because it once again is relevant to the thread. The video has English subs, at a runtime of under two minutes that should work for everyone on the forum, even those whose brains are nigh overwhelmed with just keeping their vegatative functions going.1 point
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1 point
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https://threadreaderapp.com/thread/1841644041219256496.html A helpful thread.1 point
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Lucky you! It happens to me also with code I'm developing now But I suppose... it is part of the "italian" way of make jobs, you know... On my defense when someone ask about things I did many years before usually I answer, but I draft deep details of my work and keep them all in zip backup folder... and ALWAYS people ask the same things1 point
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Man, this thread is heavy on the Dark Souls lately. Meanwhile I can't even get past the tutorial bosses in those games. Colony Ship is going really well. The story is great. I need more plasma cells though. Those things are solid gold.1 point
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I also don't. If there were individual devs who new all of the mechanics and how everything worked under the hood: they would have forgotten most of it by now because they simply moved on to something new. I cannot remember the details of my own programming once I moved on to a new project. Just recently I was looking back at some specialized search for duplicate data entries which I wrote a few years ago: "Huh? What the heck is happening... and... why?" <insert jacky_chan_wtf.gif/> I like that you can cast Wall spells while under invisibility of Arkemyr's Brilliant Departure - and the invisibility won't break even if they deal damage. I don't like that Wall spells are hazards which don't profit from a lot of character feats and gear but are more acting like stationary summons (which they are not ofc... but kind of ;)).1 point
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I think even nobody in Obsidian team knows at 100% how things actually work in detail1 point
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So Turkmenistan is a real country, I always thought it was made up by Borat like Kazakhstan? This is another example of how you can learn new things on forums1 point
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That would be me! The specifics of it are that it adds a modscript that'll activate under the specific conditions that the party are in Serpent's Crown, and Final Manuver is in the Player's journal but they haven't chosen to pursue the quest yet. Which then renable the 3 missing NPCs; Netehe, Nungata, and Una. If Final Manuver is pursued the script won't fire on entering Serpent's Crown. Which leaves the npcs disabled as they should be during the events of the quest. Once the quest is concluded all 3 NPCs should be active without the need for the script.1 point
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Future BPM changes : Spell Resistance bugfix: Phantom Foes Flanked will be stacking, as for standard Flanked. This is both to give it an edge compared to PER Afflictions, and to give Deflection pure debuff (Divine Mark, Pike modal...)an ability to synegize with. Arkemyr's Mercurial Madness. What it does : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : - 6s Frenzied (Fit, Strong, +25% action speed, -10 deflection) with health bar hidden. The tooltip states 6s for these, but the Frenzy itself lasts for 6s and the other effects and child effect that will go away with it. - 6s Color Changed (nothing else) - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified What BPM file 1 will be doing : pure display, change make the former more obvious. What BPM file 2 will be doing : change it to : Attack vs Will that Apply status for 30s : every 6s, one of the following statuses is applied without further roll (each one has 1 chance out of 6) : Cast time : 4.5s -> 3s - 6s Stun - 6s Disoriented - 6s Confused - 6s Terrified - 6s Dominated - 6s Petrified Twin Stones : Changed implementation so if the 2 stones connect at the same time on the same target, there will be 2 AoE (previously, the second AoE was not trigged). Raised AoE damages to 20-34 base pierce damages. In total, twin stones is : - 2x PEN 7 12-20 single target attack - 2x PEN 9 20-34 AoE attack In total, this is a bunch of damages, even if it is super hard to target (basically requires a friend to take some friendly damages).1 point
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If only we can get it with anyone other than Tekehu... With 10 PER and no head slot , that's more than 20 accuracy difference compared to the MC I haven't used him offensively since forever ago, maybe worth it if I run a party with full fortitude debuffs I was going to ask if we're sure duration also uses inversion, but I decided a quick test and found AWT has an advantage over miasma: it seems to apply its full duration on graze (at least main target), while miasma's graze has the normal -50% duration penalty. And I think duration might not be using inversion: my character with PL7, 17 INT hits Doru with AWT for the first time, if it's inversion, it should be 30*1.1*1/(1-(0.35+1-1/(1-0.75))) = 9.04s however the effect was actually 11.2s, seems to be just 30*1.1*1.35*(1-0.75) = 11.1375s with some rounding problems.1 point
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1 point
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i agree. i don't think i seriously used miasma until relatively recently, and only because the run before those i had used arkemyr's wondrous torment to incredible effect against dorudugan (i even wrote a build up relying on it here somewhere in the forum history). those spells don't exactly scream "i'm incredible!" but frankly they are. debuffing resolve by 10 in particular is a really subtly effect, not just making enemies easier to hit but making all your DoTs and debuffs much more powerful. the inversion math means that against enemies with above-average resolve, it's comparable to +10 intellect for your party and if we saw that on a buff we'd all agree that's a stupidly powerful buff for everyone. (against dorudugan in particular, they go from 35 resolve to 25 resolve... that's +260% worth of debuff duration increase thanks to inversions, essentially +52 intellect to everyone trying to land an effect... including refreshes of miasma/arkemyr)1 point
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Depends. Has lower PL scaling - but has no friendly fire. I slept on Miasma of Dull-Mindedness long enough. Imo one of the best spells in the whole game. Also because there are so many good other spells that target the Will defense. I usually also don't pick many spells but rely on grimoires - but Miasma is one of those I almost always pick.1 point
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It does (armor and weapons) - but those spiritshift "items" don't have any 3D-model, so your phantom looks like your normal character with bare hands. But it is actually holding invisible claw/tusks/whatever and also wears an invisible (decent & scaling) natural armor with 0 recovery penalty. It may happen that the phantom's attack animation gets a hickup because the game wants to play the attack animation for claws for example - but the phantom's character model doesn't have the corresponding "moves". Oha, I didn't know that. Edit: a sorcerer can keep the natural weapons from spiritshift as permanent items if he casts Kalakoth's Minor Blights and then spiritshifts. The Blights will cycle to a different element and replace the natural weapon in your hand. You may not be abe to use the Blights because again: clash of attack animations (->jitters). But after spiritshift is over (and Blights' duration, too) you will end up with a claw item in your hands. You can do that as often as you want (and then keep two of those for dual wielding or so). Also works with Fearsome Brute's fists by the way (which are pretty awesome weapons which make a cool metal clang sound on hit).1 point
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Being unable to hold your mutagenic blood is a skill issue. Should have invested more into Fortitude saves.1 point
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it felt really good to me with ring of focused flame, scion of flame. with those two things added in, it's pretty much an S-tier weapon (better than other summoned weapons imo, with possible exception of woedica's fists), any martial would love to have that weapon. with some wizard buffs (esp deleterious alacrity of motion, and arcane reflection is actually relevant bc you're so constantly close enough you'll actually get targeted by spells) it felt very satisfying to basically zip around, untouchable, and burn everything. it's not an unfair build, but still a strong one. spiritshift was a nice fallback against fire resistant/immune/absorbing enemies. edit: wall of draining is always going to be unfair, but when you do get wall of draining you can extend even small duration wizard buffs (eldritch aim) and cat's flurry from druid (+33% action speed). edit 2: all summoning weapons kind of hit a low-point mid-game because they're not scaling as fast as weapons as you typically find, so depending on when you tried it, it might not have felt as good. but +10 acc and +1 PEN really help firebrand continue to feel very strong even it's stuck at fine or exceptional scaling way too long. edit 3: this is a kind of build that really benefits from AI scripting. there's just so many fast-cast buffs you end up wanting to cast from wizard that I had an AI script just for this build to go through: deleterious, reflection, ironskin, fireshield, infuse with vital essence, etc. and because they all have no recovery, there's no real action economy issue to just spamming these all at start of fight. arcane dampener from bad guys suck a lot but deleterious (or fleet feet early on) + fast runner (normally not available to wizard but you get from druid) + possibly some boots makes you so dang fast you can just run away from most fights until the enemy wizards waste their dampener on someone else. edit 4: oh yeah, as boeroer mentioned, i completely forgot about the interaction with phantom. honestly i don't think i used that for my build (it's been a while), i just completely forgot about it for my build, was too focused on zipping around with firebrand, but it definitely would amp up the general power and utility of the multiclass. i forget if spiritshift also copies over to phantom. warning though that i just remembered (and i noted this in my guide) - sorcerer has a really weird bug, where if you switch grimoires while spiritshifted you lose all the spells that come from grimoires. you can get them back after combat if you're not spiritshifted and you switch grimoires again, but it's a pretty nasty bug and if you do go down a sorcerer route you should really make sure to be careful about it.1 point
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It's nothing worth building around imo (except maybe with a Bleak Walker/Fury or so where you can stack ACC, lash and PEN a lot with it), but it is very nice to have when you meet enemies who are vulnerable to fire (see BoW DLC). I mean +25% burning lash on a weapon that does burn damage itself is very efficient against hte right enemies. You can also give it to the Essential Phantom. Edit: the Phantom also profits from Ring of Focused Flame which is nice.1 point
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I believe it actually can heal its own limbs once they're crippled, but it's hard to make out because 1. most of the lighting/visual effects are currently broken, 2. there's no sound, so you can't hear its violent bloody murder screaming as it casts the healing spell (see dog video), and 3. it doesn't actually restore any of its overall health when it heals the limbs. In-game lore says the Cleric Beast was a member of the city clergy but drank too much blood and turned into a great rampaging monster, which is pretty much what happens to everyone in Bloodborne.1 point
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I guess it's too late now, but for being a Cleric that monster didn't even bother to cast a buff or a cc spell. Someone should help him with his build tbh.1 point
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with a certain power you can traipse around pressure cooker planets with no spacesuit but apparently still not upgraded enough for 100% protection which is annoying1 point
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Pathfinder: The Dragon's Demand (60% funded with 23 days left): "Pathfinder: The Dragon’s Demand is a single-player, turn-based CRPG that takes role-playing back to its roots with miniature-based characters and digital dice to recreate the look and feel of a tabletop RPG. But it opens up a whole new dimension by allowing miniatures to climb walls and trees, fly through the sky, and swim to underwater depths using an innovative three-dimensional grid system that delivers true 3D tactical combat. Developed by Baldur’s Gate and Neverwinter Nights veterans, Pathfinder: The Dragon’s Demand features a comprehensive implementation of the remastered Pathfinder Second Edition rules in a classic CRPG format. Players can create character builds from 7 ancestries, 16 classes, and more than 30 backgrounds, customizable with hundreds of different armors and weapons. They will also encounter a cast of colorful companions who will be on hand to join their party in exploring a wide, interactive world filled with hundreds of unique characters and dozens of rich quests. Based on the Pathfinder module The Dragon’s Demand by fan-favorite adventure designer Mike Shel, this expanded adaptation provides over 30 hours of immersive gameplay, where the world of Golarion is brought to life by cutting edge audio and visual effects, a beautiful musical score, and professional voice acting. Our goal in bringing all of these aspects together is to recreate those feelings of excitement and discovery that make the best tabletop campaigns so memorable." Developer is Ossian studios which members of this forum are probably familiar with as they made NWN2: Mysteries of Westgate and several NWN 1 premium modules as well.1 point
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I retired Bruce and made a female character for NG+3 unfortunately I ended up in an "alternative" universe1 point
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Yeah, don't do that, your fists do the same amount of damage, attack faster and cost less stamina...0 points
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https://www.kickstarter.com/projects/ossianstudios/pathfinder-the-dragons-demand/description 20 day left and 60 percent funded not looking good0 points