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Showing content with the highest reputation on 07/15/24 in all areas
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Probably about 50/50. There's a few things involved for me: ---lost interest/enthusiasm in things that entertained me for 45+ years (books, films/tv, games, parasocial net, music, camping, parks etc) ---a desire to find things that take me outside of the house for at least a few/several hours a week but don't involve other people, and exercise reasons ain't it (EDIT: that one is the easiest to attempt in a way, by visiting new places/shops/events around town etc) ---no desire for ever more physical/material piles of things, thus no interest in anything that would create such, or require tons of material prep just to do 2nd Edit: While this has been going on slowly for a while, I do still feel like it accelerated after the diabetic almost-coma. By that I mean, the feeling that nothing triggers much emotion/reaction, hence it's all neutral reactions. Sometimes the only strong reactions I seem to get much any more are visual cue ones, and by strong I just mean that I notice. Like a field of flowering cherry trees.3 points
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that might as well be alt history fanfic nothing but wishful thinking2 points
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Becoming the president wasn't a life altering experience? ... I don't have much faith in a man approaching 80 changing his stripes. Can he stop being himself long enough to really capitalize on this? I think it goes too much against his core being but I guess we'll see soon enough.2 points
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prologue was the best part of greedfall pretty sure mainland will have supernatural enemy hope there are more than 3 type of boss2 points
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https://www.rockpapershotgun.com/new-fantasy-colonial-rpg-greedfall-2-the-dying-world-gets-september-release-date I'd like to note that The Technomancer, another Spiders' game, starts before its predecessor, Mars: War Logs, and ends shortly after. Considering the lack of any save state transfer, it, unfortunately, makes sense. Overall, I found Greedfall to be quite enjoyable (replayed several times; the guns are OP), despite the typical for Spiders drama for the drama's sake ending choice.2 points
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I just want Obsidian to know that I prefer Pillars of Eternity 2. World building, lore, setting, immersion, atmosphere, ect. But also dialogue choices, attitudes (aggressive, clever, ect), ect. Only combat is superior in Larian's game. Even exploration is better in Pillars of Eternity, because the game world feels like a world and not a tabletop board. This is just my opinion and I just want Obsidian to know about it. Love you, bye!1 point
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Says who? It won't, everyone is dyed in the wool here, and MAGA people believe the left did this regardless. Yes, and becoming President with the aura would change him in 2016. People don't change, they just get old.1 point
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Ok, I said it to not be discovered by enemies. You can put your party in stealth mode when autopause kick in, so the battle doesn't automatically start. Anyway, with your party level, as you say, Crägholdt is too hard, I agree. And also I don't be aware of the difficulty from steward message the first time I played the DLC.1 point
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I think my biggest issue with the Shadowrun games was that they are basically hotspot clickers and combat happened only in specific areas. It felt artificial and limited to me. Especially since originally I kinda wanted it to be like Fallout, but then it ended up being... what it was. Still think that Dragonfall was nice. Just.. generally those games could have been better, imo.1 point
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Sure, I do agree that it could and should have been more obvious. But you said: which is false. True though: a bigger warning than in dialogue form would have been great, given how many players missed this and expressed frustration about it. The designers learned from that mistake: in Deadfire this is solved with the "skull meter". It informs you about the difficulty (compared to your current party level) for any region you are about to enter - and even with every enemy in the game you are about to fight. This would have been really nice to have in PoE + DLCs, too. Unfortunately they didn't think of it at that time.1 point
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I did play, but frankly I don’t remember much. Yes, first Shadowrun had a “tech demo”’feel” to it. Dragonfall was pretty light on plot - it was quite like opening of BG2 - you have intro, and overarching goal to gather money to progress main story and you do self-contained side missions to do it, and main story progresses in small revelations along the way. I felt that Dragonfall did world building best, and I really liked the cast of the companions (especially with extra content from Director’s Cut).1 point
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In my opinion, the warning is not clear enough to make players being under the impression that the quest is a high level content, and the area being available for players to travel to right after the quest is bestowed further suggests that players can go to do it now. I'm not alone in seeing this issue, so I believe the dialog or the journal can really use some adjustments so that no more players would have to undergo the same thing.1 point
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Very much depends on the game. There's a lot of outdated information because back in the day, MS Store titles were distributed as UWP Apps which pretty much meant no modding at all. Those days are gone and the games are just standard Win32 apps now and most can be modded just fine, but the reputation persists. Bethesda games are a bit of an outlier because of their reliance on the third-party script extenders for the more complex mods, most famously SKSE for Skyrim, alongside F4SE for Fallout 4 and now SFSE for Starfield. This is a dependency for many mods, so mods that require it won't work. There's currently no official way to load them with MS Store versions of the games, but the good news is that there is some progress by third-parties who have now got it working (technical details here). Note that I've no knowledge of any bugs or limitations it may have as I haven't played Starfield since launch day and thus never actually tried modding it - I got a total of around 3 hours in before quitting of boredom. Anyway, the original authors of it have no interest in enabling MS Store compatibility and the devs of this side-project don't have the rights to distribute the SFSE code, hence the oddness of their release being a hex mod for the official SFSE release. Would be nice if they could come to an agreement someday to make it as easy as installing it on the Steam/GOG version.1 point
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Shocking. Shocking I tell you! Who could have thunkd?1 point
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The latest blog by our very own @BruceVC is now live. Get a cup of joe and take some time to explore "My Gaming Journey" ...1 point
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It's been six years last week, by the way. A couple of ados: - The carribean theme being a possible factor in underperformance is depressing as hell. I mean, this is the only genre left standing where announcing a product set in the zombie postapocalypse or during WWII would be seen as a risk. Says it all, really. Even if you're barely getting sick of elves&dwarves: Everybody is getting tired of their favourite meal when that is served 24/7. Unless they're a weirdo. In which case: great genre. Bad target audience. - Currently playing The Outer Worlds. And whilst that also was a semi-budgeted affair, it is remarkable how much more it relies on cheap tricks to stretch its playing time. Currently exploring Monarch, and that almost feels like Owlcat Games. You know: Having spaces and then bombarding them with paste© mobs for you to mow down over and over and over again. I know that Josh took the criticism as to PoE1 to heart and made his designers encourage to actually think of a REASON when putting combat into their design. Like: "Okay, why do you put those enemies there?" "They are meant to introduce the fauna of this place." But still remarkable. Mind you, these games are and always will be murder hobo sims. But killing less than 1,000 enemies over a 40-50 hours campaign is still pretty low end for this type. That's ~20 kills per hour on average. If Owlcat Games would have stats like these, there would be an integer error and the counter would re-start at zero at some point. Also, whilst the main quest is a bit conflicted/meh, Deadfire to me firlmy remains the most polished of all the major crowdfunded RPGs. At release, it was much too easy, admittedly. But that's been overhauled. It also remains the only one I've completed I think thrice. One time immediately after having finished it, just to try something out. As the main quest isn't a LOTR kind of epic done on a budget (and neither stretched to be such, see second point/paragraph), that is actually viable to do. Deadfire is also one I'll be getting back to the in the future. And that precisely because of its setting and atmosphere. The moment where you are finished with your starting island and get your first ship to set off to adventure land -- that's the one making the game to me. It's like Monkey Island -- except in an RPG. Dwarves&elves my ass! I can get them from 9.99 out of 10 RPGs anyway. Deadfire indeed was good.1 point
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Alec Frey (producer) and Matt Hansen (art director) already stated some time ago that they would be on board. Fingers crossed!1 point
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I'm here. Once or twice in a year. It will be more often, when Pillars 3 is on the horizon.1 point
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But he didnt have a life changing experience in 2016. If the bullet had been a few inches to the right Trump would be dead and that would be a much worse outcome because then he becomes a martyr and that would have radicalized and militarized more of his base and supporters There are lots of examples of people nearly dying and that experience changes there lives in a positive way. But I want to hear his speech before I give him real credit for " changing " because there are lots of understandable skeptics around Trump doing anything different0 points
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Yes, an utter **** like Trump is going to provide unity and heal division.0 points
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it's 2024, you don't need to push sexy female NPCs. by which i mean if you spend any time in the BG3 subreddit, it's people thirsting for all the different NPCs, across the sexuality rainbow (including bear-shape-shifted Halsin). I half suspect that a significant portion of the BG3 player base is just there for Baldur's Gate 3: the Dating Sim, not BG3 the tactical crpg. (For example, discourse about Astarion is frequently extremely toxic and contentious (no spoilers, but it's related to his past and possible resolutions in the context of how people frame the romance).) by contrast, both poe1 and deadfire are almost asexual.0 points