The proportions of the faces seem to be somehow off (especially for the elves) and sliders would have fixed that at least. I think, Dragon's Dogma, Dark Souls, and Saints Row (which isn't even an RPG) had both body and face sliders and it was possible to make both "serious" and goofy characters, should one wanted to. SR2 also had different walking animations and layered clothing, while DD:DA had the height slider.
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Some relatively spoiler-free similarities to D:OS2:
Got through 2 DC30 locks after several reloads, which didn't lead to anything too interesting. Then watched 2 large groups of NPCs killing each other in real time, because none of my party members was in that combat encounter (the rogue looted one of the bodies before teleporting out). Reached the point-of-no-return message in Act 2 after running in circles for an hour because I didn't understand how to spawn the critical quest items in the area.
Also, some of the cut-scenes trigger only if the NPC sees the PC, thus, they are easy to avoid, but the game occasionally assumes that the PC has talked to those NPCs. A very specific example (Act 2, mid/end):
On another note, there have been 2 battles during the Act that triggered right after dialogues, without a way to get out or prepare.