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Showing content with the highest reputation on 08/10/23 in all areas

  1. One of numerous things I'm baffled about Owlcat's storytelling is how they make an irredeemable villain and then give them a redemption arc. Those sekrit endings in both KM and WOTR are like, "And then Legate Lanius took up gardening for a hobby and lived happily ever after with Courier in cream colored cottage, fostering kittens and supplying ecological avocadoes to local hipsters"
    4 points
  2. I thought they did a pretty good job of making Nyrissa redeemable in Kingmaker. It felt like a third of the game was learning why she was like that and ultimately it was because the actual villain had stripped her of her humanity. Or morality since she wasn't human. Romancing her... yeah, that's a bit more questionable. If for no other reason than it essentially reduces to "I restored your empathy, let's boff". (Then again most rpg romances reduce to "I did x tasks for you, let's boff" I guess)
    4 points
  3. [Use the voice of Matt Berry as Laszlo Cravensworth]More like the power of my sexual abilities compels them.[/Use the voice of Matt Berry as Laszlo Cravensworth] I'm all or power fantasy but this is a bit much even for me.
    3 points
  4. Well, this was a good start: My character is an urchin Elf Druid, so I put some brown in her hair and a subtle colored tattoo to make her look dirty, as someone who lives in the streets or the woods. I guess the create water spell doesn't make it hot enough for a bath. Edit: the game hates me
    3 points
  5. If anyone backed Stray Gods, the keys are out (my email with the key was marked as spam at first, so should be careful). Edit. The launch trailer:
    3 points
  6. Dhampir? But Jackie Daytona is an ordinary human bartender!
    2 points
  7. Looks like I'm doing a Jackie Daytona playthrough next Dhampir race, not sure about class.
    2 points
  8. The power of horny compels you, the power of horny compels you, the power of horny compels you!
    2 points
  9. Lmao, the bad dice rolls in this game are funny. Like the RNG getting an avatar to personally say **** you to players. I don't necessarily disagree and it's obvious that BG3 is a very different kind of game from BG1 and BG2, but it is a nice continuity. In some ways I think it's better
    2 points
  10. Wartranslated just does translations and stuff but that Telegram seems pretty dodgy. I'm still waiting for Ja Rule's analysis.
    2 points
  11. I know, right?! I loved that they had ending slides for so many NPCs, even a couple of ones I'd forgotten about like the guy from Pulura's temple, and in my game too I got really nice endings for everyone.
    2 points
  12. Finished Star Trek Resurgence. I really enjoyed it. It is an about 10 hours long episode of proper Star Trek in which you get to do all the important stuff that make Star Trek Star Trek. I told engineering to "Reverse the hull polarity!" I stabilized the pattern buffer and beamed people safely to where they needed to go. I said "Energize!" I said "Make way!" (though I had other choices as well, naturally) I ejected the warp core with a manual override. And I argued with the rest of the crew about the prime directive. Definitely worth it.
    1 point
  13. I turned into a cat and easily robbed some guys since they didn't even notice me. Don't ask me how a cat can grab everything in their camp and carry it away though. And they totally deserved it since, besides not petting a cat, they even attacked me later (not because of the robbery). I also ended up killing all four of them by pushing them from a higher place, two into a hole and one of the other two was shoved twice. Very satisfying. I forgot to try to pickpocket them. I'll do it the first opportunity I have. Btw, once the battle begun, they became hostile to the cat. Edit: I didn't take anything marked as red, so I might still need to avoid being seen if that was the case. But at least the cat didn't trigger a conversation or reaction from them.
    1 point
  14. In Nyrissa's case, I agree with @Zoraptor, there was a good enough excuse for her acts. Even if she didn't care about what she would do before it happened, she might have changed her mind if she was not changed. I guess it's the benefit of the doubt. Even Hulrun made it out alive in the end. And it had a good effect when I made a choice in Iz.
    1 point
  15. I kissed a mindflayer, and the game told me it was the very first time in Shadowheart's life that she had ever felt happy: the end. Well, game over, but a happy ending is a happy ending.
    1 point
  16. maybe you just didn't play around with them enough yet there's still time to fix that
    1 point
  17. Broke Born Punk, I got an achievement for the ending for an action done in the midgame. Still want to get one character killed so spending more time on that. Looking at backlog I realize I have Indpendence War, should finish that
    1 point
  18. I don't think Areelu is really redeemed outside of the big gold, if the end sequence interaction with grave lady is anything to go off of she's still very much cosmic Evil with a capital E. While Owlcat's writing is certainly not stellar, I think that their changes to NPCs from the adventure paths are usually improvements (Hulrun being the big exception), and Areelu is not an exception here. Having her go from being a Deskarii fangurl who opened the Worldwound because lmao to someone with more specific and personal motivations was a good move. Aside from one certain path, her endings still have her being unrepentantly evil and she only gets clemency because the player character asked nicely (and isn't a Lich) or because they filled mommy with enough mythic power to become a demi-god, otherwise she goes to the Abyss. @Zoraptor already got Nyrissa down. And it is bad that her and Wenduag, who share a VA, both require the protagonist's sexual prowess/romantic interest in order to stop being evil.
    1 point
  19. 1 point
  20. I'm not going to say anymore (about the deal with the tadpoles, and also about game endings), even with spoiler tags, because I'm truly curious and interested to hear what you and others here have to say once you've completed the game. But yeah, sadly, there's a lot of loud discuussion about all this stuff on the Larian and Steam forums, and also some "reviews in progress" from gaming journos (though they seem to think all of this is quite fine).
    1 point
  21. I think if I blacklisted every company I feel has unduly screwed me over, I wouldn't be able to buy a motherboard, GPU, or hard drive from anyone at this point. Power supplies and RAM out the wazoo, though!
    1 point
  22. Why do you think, that one of the very few items, that have been missing on the Lend Lease list provided to Stalin during the WW2, was demining equipment? Because Soviets found the quickest way how remove landmines: “Nas Mnogo!” Oh, if you have ever wondered, why Russia already destroyed 400% of HIMARS and “hundreds” of Bradleys. Wonder no more. Russian officer has shared on his Telegram some insights, how things work.
    1 point
  23. 1 point
  24. yes, though depending on your path and choices there are some variations
    1 point
  25. Phew. Finally finished surface area of act1. Throwing is still as broken as it was in EA. Since I found returning spike, the game has been laughably easy. On top of doing full attack damage to begin with, if you attack from heigh enough they also stack crush damage (comes from items falling on creatures) on top - it seems to sometimes apply twice. She melts Ogres in one go. I consider abandoning the weapons, and frankly it's been making the encounters rather dull.
    1 point
  26. Weird that so many of the hottest takes have come from the British MoD. It's like they've employed an article writer from The Sun. Mine Clearing Line Charges (specialised launcher that, uh, fires explosives attached to a line to set mines off), specialised tanks (eg Leopard 2R) with rollers or reinforced dozer attached. Ukraine lost half their Finnish 2Rs in the first two days though, and they can't cope with mines stacked two or more on top of each other. As Malcador mentioned, the MCLCs are highly vulnerable too in contested areas though I cannot recall seeing any actually destroyed. Then again, may not be much left if they did get hit since a single line charge is 750kg of high explosive.
    1 point
  27. Would it be that hard to add some sliders for body/face? I hope that is not the case. I was not playing to use it, but if it is like this, then why not? My first character would be fine either way.
    1 point
  28. I was actually surprised I managed to save everyone. The Queen, the Hand, Irabeth... Well, except for the evil characters. Camellia and Wenduag didn't even appear in my ending slides. I didn't try to get it, and it wouldn't fit my character. Or are you talking about the post credits scene?
    1 point
  29. Personally I'd be fine without that but I wish there was more options for face customization, body weight, height, and body hair stuff. It's kind of weird to me what's lacking and what has a ton of options.
    1 point
  30. Been back to an actual theater after 3 years. Oppenheimer is pretty good, Nolan still uses sound like a cudgel, which after 3 hour exhausts you. I won't say the film was too long, because I wasn't bored at any point, but I would have had a better experience watching it at home. I got a lot of Memento vibes from it.
    1 point
  31. Bran Moolenaar, the creator of vim.
    1 point
  32. Elden Ring. Ran through the Haligtree without much exploration (I had all equipment I needed*), which was mostly enjoyable and I was shot by a not-Asylum-Demon only once. Loretta and Malenia's first form went down surprisingly quickly. Malenia's second form did not and the subsequent attempts were less successful, so I left her be for now and focused on the remaining shardbearers. I also discovered that there were 12 flask upgrades, while I had only 4 collected, which explained the healing feeling underwhelming. So, I looked up the locations and gathered the remaining Sacred Tears. Thus, after defeating Mogh and slashing the thing in the egg (without results), only the Volcano Manor, Malenia, and the final boss are left (not sure if I can reach the Leyndell sewers at this point or if I want to explore sewers in general). *in general, speedrunning through the areas seems somehow more fun.
    1 point
  33. 1 point
  34. the whole nyrissa plot line is the best i can fix her plot ever seen not like there are much strong competition owlcat always have a talent of making troublesome romance plot line that most player are far too fragile to even think about at least when playing regular crpg
    0 points
  35. The proportions of the faces seem to be somehow off (especially for the elves) and sliders would have fixed that at least. I think, Dragon's Dogma, Dark Souls, and Saints Row (which isn't even an RPG) had both body and face sliders and it was possible to make both "serious" and goofy characters, should one wanted to. SR2 also had different walking animations and layered clothing, while DD:DA had the height slider. --- Some relatively spoiler-free similarities to D:OS2: Got through 2 DC30 locks after several reloads, which didn't lead to anything too interesting. Then watched 2 large groups of NPCs killing each other in real time, because none of my party members was in that combat encounter (the rogue looted one of the bodies before teleporting out). Reached the point-of-no-return message in Act 2 after running in circles for an hour because I didn't understand how to spawn the critical quest items in the area. Also, some of the cut-scenes trigger only if the NPC sees the PC, thus, they are easy to avoid, but the game occasionally assumes that the PC has talked to those NPCs. A very specific example (Act 2, mid/end): On another note, there have been 2 battles during the Act that triggered right after dialogues, without a way to get out or prepare.
    0 points
  36. Well, yes. That would be entirely different system. Apparently those changable faces are pretty hard to pull off. Personally, I am happy with what Larian did. There is enough variation there for me to find something I like.
    0 points
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