This sounds brilliant. I might try it if I ever replay Skyrim.
Celeste. Slowly climbing up. The story is picking up and the game overall is genuinely nice.
Edit. Finished the main game. An excellent platformer with gorgeous art and touching story.
Review:
Elden Ring. Defeated Margot the Fell Omen at level 25 with a Scimitar +3, then Godrick the Grafted at level 40 with a Scimitar +4. The delay in rolling is very noticeable and irritating, so are the hard-coded menu controls, including the map. Which I had not known I could access out of the bonfires/sites of Grace, because the key was not in the settings. Wandered the Limgrave and Caelid areas for 2 hours, discovered the entrance to the Siofra river, ran away from several dragons and the duo of pumpkin head bosses, found another boat necromancer and killed it. I suppose, the locations are still as lovely as they were in Dark Souls 1, but the reskinned or simply copy-pasted bosses are somehow disheartening. The ones in ER strongly remind of Immortal: Unchained.
Somehow Conan: Exiles, Dragon's Dogma, and even Shadow of the Colossus, not to mention The Elder Scrolls, had more engaging open-world structures than ER. There were quests, there were more traversal abilities, there were unique bosses. I suppose, I had had unreasonably high expectations, given the developers' previous games (which have become worse), the high ratings, and the price, hence the disappointment. Still going to finish it, though. The mods are on and I should be able to just run into the next main area, skipping the grind.