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Showing content with the highest reputation on 11/15/21 in all areas

  1. Yesterday I had a 10k race for Veteran's Day. Running has been very hard over the last couple months. I was dealing with a hip impingement and recently started physical therapy for it. I've actually only been back to regular run training for about 2 weeks, so I had low expectations going into the race. I had not run more than a 5k in about 6 weeks. But thankfully the race went amazing! I went out fast at a 6:30 pace, and was side by side with one of my run buddies the whole time. He's a strong runner and had won the even in 2019, so I figured I'd just see how long I could ride his tail. It got a bit harder after the 3-mile mark, but I was able to stick around and beat my buddy in the final sprint. I ended up with a 6:45 average pace and finished in just under 42 minutes. I got 4th place. It felt so good to be back out in a race that I signed my wife and I up for an Ironman 70.3 even in April. We will be racing in Oceanside around Camp Pendleton.
    3 points
  2. Soulblade + Streetfighter is quite possibly the highest single-target damage in the game. Later on you will probably get 70-80 focus from a single use of Crippling Strike. Then with Soul Annihilation that translates into ~30 base raw damage which is amplified by weapon tier and sneak attack and your streetfighter passive. If you're using a slow one-handed weapon this is roughly equivalent to an attack that deals triple damage. One particularly fond memory of this build is literally one-shotting Fyrgist from full HP with a Soul Annihilation crit using Voidwheel. Basically this build will kill pretty much everything within the duration of 2 back to back BDD's from a friendly priest. Back of the envelope calculation: Weapon enchantment: +60% damage Might: +30% or so Sneak Attack: +60% Deathblows: +50% On the Edge: +50% On the Edge crit: +140% Biting Whip: +20% Total: 5.1 multiplier to your base damage. If you have ~160 focus that is 50 base damage so ~250 damage. But wait! You also get a PL bonus to your damage for roughly 30%. So 300+ damage for just the raw damage portion of your Soul Annihilation. Then calculate the weapon attack damage. Assume you're using a 2h weapon and roll 20 damage. Same 5.1 multiplier and PL bonus here so roughly 130 damage. Factor in your Biting Whip lash and Voidwheel's Lash and Deep Wounds and that's roughly 200 damage. So with moderate focus that's a conservative guess of 500 damage for a Soul Annihilation crit. But if you're even luckier you will get a Necrotic Lance proc which will deal approx another 150-300 damage depending on whether it is a crit. Keep in mind too that you have insane attack speed and you are doing this Soul Annihilation attack every third swing.
    3 points
  3. keep in mind that in spite o' the bad history repeated by more than a few boardies, there were a time not so long ago when conservatives and the nra were in favour of gun control legislation. HA! Good Fun!
    2 points
  4. Another scenario where dumping intellect is acceptable is multiclassed Rangers. Regardless of whether you're going ranged or melee, only your binding roots ability particularly cares about intellect, and it's far from mandatory. Heal Companion is obsoleted by Play Dead, which in fact (I think) benefits from low intellect, as your pets get up faster. I did try a dumped intellect Stalker/Soulblade before this, but it was generally much less effective than this build. Simply not enough damage output. Your pet is a nice anchor for Ectopsychic Echo, but that's about it. I guess if you're a bit more keen on durability than damage, it's OK.
    2 points
  5. Since we were talking about Harris some time ago 'Bitterness,' 'irritation': CNN publishes mother of all Kamala Harris exposés Full CNN article here
    2 points
  6. Pretty much sums up my overall impression of the game.
    2 points
  7. You know, there's something that really bugs me about this twitter conversation. Using etymology to build a logical argument. It just doesn't work. Contextually, if the people of the time didn't intend for pioneer to be a military term, regardless of its origin it wasn't a military term (also the root for pawn, peon and pioneer all come from the Latin for foot, but its easier to make a word sound bad if you use pawn and peon which have highly negative connotations NOW rather than using foot which doesn't). Speaking of bad, we refer to tough, admirable people as 'badass'. Which is turn is derived from 'bad' and 'ass'. Bad derives from Middle English (badde - "wicked, depraved") which in turn is believed to derive from Old English bǣddel meaning a "womanly man". Ass derives from arse which in turn derives from proto-Germanic arsaz meaning "buttocks". Therefore using the etymology logic displayed above, calling someone badass today means you think they have womanly buttocks for a man, because the actual intended interpretation of today is irrelevant in the face of where the terms originally derived and their original use. Anyhow, I don't get why people feel the need to rely on tortuous 'logic' based on word etymology which ignores the actual use of the word at the time of its use and in the context that would be understood at that time. I see it crop up from time to time and just don't get it why people think it supports their arguments.
    2 points
  8. Thanks for sharing. I can totally see that this toon being very front-loaded in terms of key abilities, you would feel very powerful at the beginning - I'm assuming with pretty high CON though. However, I can't see it being too dumb to die in high level content. FS, SSS, certain Fampyr fights... isn't it? Unless you use BDD/SoT all the time, you'd need to play very strategically around this toon and use defensive abilities a lot (invis, mobility) to not get absolutely wrecked the second enemies focus you. EDIT: for me Too Dumb To Die with simplistic gameplay concept would apply more to 5 Heralds for example but without the dropped INT .
    2 points
  9. "Spock on the cck, on The Rock with a lock wearing rainbow socks, cooking up a wok full of gagh, wielding a Glock on Sebastian Bach at a dock."
    2 points
  10. Sounds like my company did the outsourcing job.
    2 points
  11. They relicensed some of the songs, iirc there are something like 40 original tracks missing over the three games. Don't know if they've licensed any new ones as replacements. It is, of course, not necessarily Rockstar's fault that they couldn't relicense some of those (for some reason Sony had been very difficult to get song licenses out of, which was why GTAVC got pulled then reinstated with Sony songs missing a few years ago). It is however most definitely their fault that those tracks were included in the media despite not being licensed. Kind of ironic- in the Darth Plagueis vein, not the Alannis- that a company with noxious DRM has to pull a product for flagrantly ignoring other peoples' IP rights, though that certainly isn't the only problem.
    2 points
  12. Are you suggesting a giant wealthy company would hastily slap together a low effort remaster to cash in on nostalgia? Why, I never!
    2 points
  13. Cheers to all ultimaters! https://www.twitch.tv/videos/1204462312?t=12h55m30s
    2 points
  14. I think you are underrating Ryngrim's; it's just barely balanced on Wizards as they don't really want to be in melee, but on melee Tricksters you can sail through 80% of the game with a cheap, spammable and persistent hard CC on all nearby targets. Pulsing effects like Repulsive Visage are also inherently better than one-off rolls, because it's simply much more likely that you'll land a hit eventually even against the toughest enemies. See how Tekehu's Chill Fog is infinitely better than a Cipher's Eyestrike. Another interesting thing about it is that it rolls against Fortitude rather than Will, which is not very common for Resolve afflictions. e.g. Sigilmaster Auranic has zero resistance against resolve afflictions, but has high will. With Ryngrim's Repulsive Visage, however, you can potentially terrify her.
    2 points
  15. Please add sorting of chest. Sort same type of items side by side, and max the stacks automatically. Extra super duper bonus; Add sorting between all chests within vicinity
    1 point
  16. I've been working on a pretty massive castle in grounded. I'd love to show off what I have so far. I dont have any PC recording equipment to capture my xbox. Is there a simpler way to record a video of me walking around the castle? I know you can take quick videos on xbox but I dont know if that's the best option. I always seem to have upload issues with them. Screen shots will be hard since the castle is so big its hard to get good images. I can try the xbox screen capture if that's the only way. How do most people make the long videos for lets plays and stuff?
    1 point
  17. Note: I had the community patch and balance polish mod installed (in case that affects some of the interactions of abilities) Ydwin's subclass options were modded to play this build. I think perhaps I was missing something to this combination. I've read before that it works well but I have a hard time understanding the synergy. The Beguiler side seems pretty straightforward to me- you just cast tons of Deception debuffs and get more and more focus from doing so. You can then dump your focus on some high cost spells as needed. You hardly have to use your physical weapons to generate focus because the return from Deception spells is often really good on packs of enemies. The Trickster side gets you some free spells and access to Rogue abilities in general. However, many of the Rogue abilities are physical attacks that you probably don't necessarily want to use in lieu of dishing out more Deception spells. Some of the Trickster auto-granted spells are nice defensive spells that can get you out of a jam if you catch aggro. However- if I was really interested in adding some defense from a multiclass I would probably go another route I would think? Also, there is counter synergy involved- the Trickster subclass does less Sneak Attack damage which is almost always going to be activated with all the Beguiler debuffs. In the end, I was often left thinking that I would have been better off as a SC Beguiler but maybe that's just because SC Beguiler seems really strong? I'd often go entire encounters never using active abilities from the Trickster/Rogue side of the build at all. Occasionally, Mirror Image or Escape would help me get out of a jam but I'm not sure it was worth missing out on higher level Cipher spells as a SC. Typically I'm at pretty far range casting Deception spells and out of danger. Maybe I needed to do some more research on this build to understand the trick to it?
    1 point
  18. Thanks for the detailed breakdown! I'm certainly not disputing the fact that this build achieves stupidly high single target damage. It does one thing and it does it really really well. I also remember your post/screenshot about Voidwheel with this toon. I'm just saying that you're still very susceptible to things like Arcane Dampener or enemy cipher powers for example. Arcane Dampener then a couple lvl20 Fampyrs casting Minor Missiles and it's lights out. Of course it certainly isn't the kind of opposition you'll meet at every corner, but IMHO those situations will require a more hands-on approach than - I'm too dumb to die, punch, punch, punch.
    1 point
  19. SpinLaunch kinetic launch system celebrates a successful test flight - SlashGear
    1 point
  20. 1 point
  21. Stardust Crusaders 11-15: “Why does it even matter what I have been licking?” lmao
    1 point
  22. Poor quality is somewhat of an understatement, and on PC somehow manages to be the least of the issues. They left an enormous amount of cut and unlicensed content (eg music tracks they didn't renew the rights to) in the files- and hadn't even redacted the hot coffee files. As a result the Rockstar launcher was down for a day meaning people couldn't play any game linked to it. Now you simply cannot download or play GTA trilogy for an unspecified amount of time while they fix its issues over ??? days andor months. Oh yeah, and the Switch version included most of the source code... Makes C2077's launch look smooth as silk wrapped satin.
    1 point
  23. Why I rarely watch films/tv etc. anymore ... 1:50-2:10 - so totally me. Totally.
    1 point
  24. GTA remaster is an amusing fire https://www.eurogamer.net/articles/2021-11-14-gta-the-trilogy-has-a-metacritic-aggregate-score-of-0-5
    1 point
  25. @Johnny Wirick look at these im lazy taking a screen shot so i use my phone.. What in the bloody hell is this kind of spider
    1 point
  26. So this could be possible with the objects in the game currently, if in the future when the charcoal chunks become more plentiful we could use burned out charcoal as a carbon paste together with a canteen+ to create a canteen that we can use to filter dirty water.
    1 point
  27. Yes, and you can prolonge the process because the spell is considered like a beneficial effect. I m going to test some thinks : if effect is cleared when combat is over, and if other party members who are affected will proc inspiration on the priest when the shock trigger. Not useful for soloing with vela but like you said it is interesting! Edit : The effect is cleared when the fight is over, so it is not a great think for the ultimate.. Edit 2 : Even out of enemies range, the spell proc periodically inspirations, so a skaen priest will be able to buff itself like usual Ultimate way with tiers 3 inspirations. Note that with a regular party the priest dont need to cast the spell into itself to have the least unstable coil triggering effect. Every 3sec the ability trigger, and independently of enemies hurted or who benefit from the aura, the priest will be granted of inspirations!
    1 point
  28. With all the different insects/critters and damage types that have been added to the game, it would be cool to have some sort of bestiary. Suggestion: Lets say the book starts out empty, and as you keep killing more and more of the same insect/critter, you unlock new entries where you can see the behavior, strengths and weaknesses of that type of insect/critter and maybe a little fun fact.
    1 point
  29. Harvesting bug parts is a big part of the game but some bugs often times never give you what you need. This is not really a fix to an issue, It’s more of a change to a mechanic. So with so much time spent collecting big parts I think it would be fun to be able to choose which part of the bug you get to harvest. For instance: You just killed a wolf spider and you are given the option to harvest (essentially pick) which parts of the arachnid that you want to keep before the rest of the body is ruined. So let’s say you’re given 5 picks, you could choose to slice 3 legs off that count as spider chunk, and then slice the fangs off which count as 2 parts. Or slice the body and grab the venom inside (which counts as a harvest) You could then grab 3 venoms an then get 1 fang and one spider chunk for a total of 5 harvested items. We could go in-depth and make the tier of the weapon dictate how much could be collected from the bug. (More effective weapon > cleaner kill > less ruined body ala. RDR2 hunting mechanic) Some body parts could be accessible by certain type of weapons like daggers to avoid puncturing boiling glands/venom sacs, hammers to squish spider sacs to extract spider web etc.
    1 point
  30. IMO, choosing parts would slow down the gameplay and make it a big chore to harvest parts. I've played for about 60 hours and the only parts I've had trouble getting consistently is the boiling gland from Bombadier beetles for the oven. Other than that, I haven't really had an issue finding bug parts because I know where to find the ones I'm needing.
    1 point
  31. For your information, there is a problem with level scaling on the task Sealed Fate. This post illustrates the problem that I will explain below.
    1 point
  32. there was a recent youtube video by Sir Sim-Alot that shows the admin build and what could potentially be in later updates. there are leech parts, and also cattail fluff. that could be used for warm clothes in the game files, implying a cold area could be coming. so we maybe getting those suggestions at some point. the hydras barbs could be used for a harpoon gun. i believe there used to be a harpoon gun in the game files at one point too.
    1 point
  33. Didn’t know how much I wanted a hydra in the game till I read this love your ideas man the lot of them are really unique and interesting
    1 point
  34. The shrine on the same island as Neketaka seems to be different than the ones near Crookspur and Poko Kahara. This shrine doesn't eat up all your other resting bonuses when you use it, so it's a free +2 constitution on top of whatever else you already had. Seems to stack with resting bonuses, prostitute bonuses, the pool in Outcasts' Respite.
    1 point
  35. i think they just need to make the spiders more aggressive to other insects. right now, the orb and wolf spiders ignore the ants unless one hit's the spider while trying to kill a weevil or aphid.
    1 point
  36. If you Enfeeble an enemy that is already affected by Borrowed Instincts or similar, not only does the negative effect get retroactively extended, but the corresponding positive effect as well.
    1 point
  37. I would like to see bosses that are large enough to require base building traps or fortifications to help defeat such as a snake in a garden or a squirrel in the tree for instance. Potentially having to funnel the animal into a dead fall trap that requires hundreds of pebblets or something that the boss must trigger to be damaged as our weapons are too insignificant to defeat. The Koi fish and the bird could potentially serve as bosses like this as well where we need to have the animal consume bait that we've laced with spider venom In order to begin doing damage to them ultimately felling them using nets/traps/ballista styled building weapons and proper planning. I could see a situation where we have to run down the raven constantly feeding it venom laced grubs in order to get a huge payout while protecting ourselves from being harried by its attacks by retreating into mushroom bunkers we've placed around the combat area until the venom works its magic like a survival timer.
    1 point
  38. Don't get me wrong they got four so far and they are great but we need more like the truffle, antnailator and mythridism. I think some people would like to become more bug like especially combining certain skills like lil fist, truffle, mantis and grasshopper to feel like they are what wolf spider have nightmares of. Suggestions not really just for theme 1. Mantis based- allows faster attacks 2. Grasshopper based- higher base jumps 3. Bombardier based- ranged attacks leave boil spot 4. Mosquito based- attacks can cause bleed 5. Aphid/weevil- slurry heals waters and feeds at a snack level 6. Larva-melee attacks break grass 7. Ladybug- sprinting into an enemy does damage scaled on armor type 8. Bee(maybe a queen grant)- summons if you are hit to aid you 9. Antlion- hide if you crouch for a set period (infers you dig) 10. Pill bug- crouching with shield raise dramatically boost defense
    1 point
  39. There should be an official option but you can just start a multiplayer game and load up the save you want. By opening your single player game in multiplayer. it allows you to change the difficulty. You are also able to change from creative mode to survival by doing this. I have change my saves from mild to medium and taken my creative saves into survival using this method.
    1 point
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