Leaderboard
Popular Content
Showing content with the highest reputation on 09/14/21 in Posts
-
My waist continues to shrink bit by bit, even tho the scale keeps saying I've hardly lost any weight. So weird. I can fit into some very old pants/shorts again. In another month or two maybe I'll fit into those zippered-leg snow/ski pants I wore that were a little loose when i was 13 (mid-20's they were slightly snug). Yes, that's right, I kept snowpants for 40 years. Only wore them a few times. Waste not!5 points
-
Encased is a very good RPG and a fascinating world to explore. It is probably the best rpg I have played this year.4 points
-
Remember the one eyed kitten? I ended up adopting her. She got stiches 7 days ago. Gotta get them removed this friday. I named her 'Boss' because...Metal Gear!3 points
-
yeah at low levels, druid->pierce/burn/shock. chanter->slash (don't care about the redundant ones). combined with armor that favors blunt AR, you can cover any weaknesses and the difference between having both buffs and not is a major difference in survivability on potd i find. on early-mid potd, you pretty much need those buffs to have any effect at all, because the numbers involved need to be high to deal with early game enemy difficulty scaling on PEN when you have few options and weak items. +1 AR from upgraded pally aura or +2 AR from hardy/robust may do literally nothing for everyone at the early stages, but going up to +4 can be the critical difference in getting down to -50% damage reduction (and druid gets you up to +6). eventually chanter can upgrade and cover pierce/slash/burn/shock on their own, but druid still picks up a few other ones later on (mostly elemental).3 points
-
3 points
-
3 points
-
Summons and Mind Control (charm/dominate which is basically like getting a summon while taking away an enemy) are very impactful - especially if your ressources are basically endless and you can recast that stuff over and over again. Summons/controlled enemies take heat away from you, help control the battlefield and also can deal damage. I have no brilliant idea how I would change them in order to make them more balanced. In this case I think there's a fine line between "feels too good" and "feels boring/useless".2 points
-
figurines eventually run out. two chanters... well,2 points
-
alchemy is always a safe backup choice, because anyone can make use of healing potions and getting extra healing out of them is really handy. extra duration is nice on the other stuff, but it's not exactly world-changing the way high-level arcana can be; i don't go all-in on alchemy normally unless i have someone that i really want to take advantage of poisons or drugs (really sucks to run out of drugs in the middle of a fight). edit: for folks coming in from poe1, time is very different in deadfire. one drug with long duration could last many fights in poe1. in deadfire even with long duration, you might be hard-pressed to get more than two. it's been long enough that i don't quite remember athletics' effectiveness in poe1 anymore, but 1 or 2 points in athletics broadly is great simply because without it you don't get Second Wind at all. You get maximum return for those first two points, since having everyone with a near-instant once/encounter minor healing potion is pretty nice for easing your progress. there is one DLC armor in SSS that gives you increasing returns for investing in athletics (-1% recovery bonus per point). something to possibly consider. if you have trouble juggling potions, investing in athletics can be better than alchemy, even though alchemy might have better overall outcomes at mid-higher investment than athletics. i love explosives. they are great. they reward you for heavy investment. not quite the exponential way like arcana, but still a blast (pun intended). Notably, Cinder Bombs are relatively easy to make (you can buy the ingredients in Nekataka and you make them in batches) and have the special effect that they automatically interrupt everyone when it first blows up (e.g. no attack roll, so even at 1% chance to hit you still interrupt them). So they are always useful, and getting increased damage and blinding duration from its aftereffects can make any fight bend in your favor real fast. The really high-level bombs can cause some serious mayhem in your favor, too (lightning, implosion, and frost). The lowly fiery bombs (i forgot the english name i'm only playing in german now ) also really need the help of dedicated investment to keep up with enemy AR in mid-high game, and also reward you with lots of damage. you can even use it to heal! by the time i get to BoW i have tons of spirit stuff and i'm churning out the healing bombs and they are great on backup characters to supplement heals if i get hit with a lot of burst damage. easier to replenish than healing scrolls. only "problem" is in boss fights it gets real easy for me to dump my inventory too quickly and it takes me a while to replenish. due to action economy issues, i would recommend bombs only on martial classes and defensive/buff-oriented casters. offensive casters and debuffers will be too busy doing anything else to use bombs.2 points
-
personal we got a six month wait rule, but we contributed to the kickstarter and paid for beta, so would be kinda weird if after six months o' buggy beta testing we sudden decided the game were too unstable to play. aside, there is a new patch o' +9gb. no notes as yet. we got a couple extreme annoying bugs (missing feats for camellia and animal companions) and am dubious this patch will fix those issues. am having one possible game stopper nobody else has mentioned at owlcat boards, so am having even less confidence our biggest problem is gonna be addressed. replayed a portion o' the game many times trying to find a workaround to what may or may not be a serious roadblock for a mythic path am not wanting to play another few dozen hours only to find advancement hampered or stymied. HA! Good Fun! edit:https://steamcommunity.com/app/1184370/eventcomments/3044985412487813247/ pps another bug which ain't game breaking but is unfortunate is the inability to use ranged weapons in tb mode while mounted. is a known issue and has not been addressed the last couple patch iterations, which is hindering the usefulness o' our snapshot lann. on the positive side o' the ledger, am gonna assume camellia will be able to take the intimidating display hex. not sure if we need respec to fix.2 points
-
It used to be too easy at release so they tuned it up several notches afterwards.2 points
-
Okay, but only for the sake of once and for all fully cementing that there is zero point in me trying to ever adhere by what is "popular" or "important" to the general anime-watching crowd because we will never value the same things, . Unlike K-On, I am 99.9% certain that I will despise this on almost every possible level*, but who knows, maybe we'll get a case like Kill la Kill where I don't but instead it's just not for me - even that would surprise me, though. (e): Here we go, episode 1 of Clannad:2 points
-
2 points
-
Yesterday my wife and I raced in the Santa Cruz 70.3 Ironman. I had done this race 3 years ago when I was still pretty new to triathlon, so I was interested to see how it would go. This was also my wife's first big triathlon. She had done a couple short ones, but the pandemic cancelled the races she was going to do to prepare for this one. So after 2 years of not racing, we were both excited and nervous to toe the starting line. The swim was fantastic. Water temperature was 61 degrees, which is great for the ocean. It was a bit foggy, so you could really only see as far as the next buoy, but it is just around the Santa Cruz Pier, so there isn't any way to get lost. It was a washing machine the whole way, I was surrounded by other swimmer. But I felt good and swam pretty aggressively. I ended up shaving 2 minutes off my previous swim time for the 1.2 mile distance. This was the a part my wife was worried about. She is not a fan of ocean swimming. But she side stroked the whole time and got it done. I was so excited when I saw her later on the ride and knew she made it through the swim. The 56-mile bike was pretty tough. I got a triathlon bike this year, which is great for these races. But this is a hilly route up the coast on Highway 1 and the wind was not very favorable. I was a bit disappointed in my time, but it was still a couple minutes faster than before. Then the run was hard. I ended up 5 minutes slower than the previous race, with a half marathon of 2:04. I had been dealing with some injuries from running, so I hadn't trained as much as I wanted. The injuries didn't bother me, but I didn't have the legs for a better pace. I still finished 4 minutes faster than my first time, coming in at 5 hours and 51 minutes. It felt great to get it done. I threw up immediately afterwards, but was recovered enough to go cheer my wife on over her last half mile. She finished in 7 hours and 48 minutes. Here is me trying to get my shoes on after the swim for the 1/2 mile run to transition. Despite the extra 2 hours, my wife was way fresher at the end than I was.2 points
-
Like this? @Boeroer I SUMMON THEE TO THIS PLACE! LET THE SHADOWS PART AND BLESS US WITH YOUR FACE! Now to see if this unholy ritual works.1 point
-
I think you need to @Boeroer if you want to ask him specifically1 point
-
1 point
-
We refer to them in inches as the model numbers are usually named in inches.1 point
-
I have no idea. However, if you try, Lady Asuka could potentially confirm the Bleed Through Hypthesis. Now that you're properly confused, I'm working off this handy chart here: As you can see, Rose of Versailles could potentially be evidence - or final falsification - of the mythical Bleed Through area ((tm) and (r) by majestic, 2021). Because so far, well, I'm not really feeling it for Rose of Versailles. The episodes weren't bad, even when the plot of the premise is ridiculous, but it's not something I would continue watching if I were a normal watcher. Or, to convey that in music terms, I wouldn't switch radio stations if it was on air, but I'd not tune in for it specifically either. I might creep over the line in a couple of episode. I doubt it will vector off into trash territory though. CCS talk:1 point
-
Cardcaptor Sakura stuff: Can't tell if joking... Does the show's tone and style change greatly from the original's?1 point
-
@GromnirI just checked my completed quests and that one completed fine for me. I think I did it yesterday or the day before but I've been sick and the days are running together. And below is where I'm at currently in the game1 point
-
@Oner sorry for answering so late. No, I have not checked the discord for the Army Men knock-off game. Shame it's multiplayer only. Forgot what the game is called. We need a Army Men Collection for newer machines.1 point
-
Make sure you are using armor reduction boosting skills , even food that does it too. For example, druid has some good AR boosting skills, and so does chanter (but you cannot cast it on yourself, I believe) . If you have a druid and a chanter, you can get excellent AR bonuses early game even, and it only gets better as you progress. Get the really good equipment quickly, and you will stay alive longer - Devil of Caroc Breastplate in Nekataka, and the Painted Plate in Crookspur's merchant camp, bot have really high AR. Also, make sure the damage type mobs are using is not the 'weak spot' for your armor. For example, some armors have high AR against slash, but not pierce. find a Blunting Belt early on (random loot) and the Dragon's Pendant (rare loot in shipwrecks / burial sites)1 point
-
I usually do it this way, as the skills are beneficial for not only battles, but also scripted encounters. 1) Mechanics, almost always , my MC focuses on mechanics, (alongside Berath's Blessings for +2 stats) so I acquire the good equipment early on. Namely, in Nekataka you can steal some nice stuff very early on 2) Stealth - this goes hand in hand with mechanics, is useful for rogue types, as well as scripted encounters. Usually, my "mechanics' character will open stuff, then the stealth character will loot it 3) Athletics - give this to at least one person, does not have to be the tank even. Useful all around for scripted events , and certain equipment benefits 4) Alchemy / Arcana, - Honestly, i rarely use scrolls, potions, or drugs, but they are very good. For example, scroll of maelstrom lets you win almost any encounter. Scroll of avenging storm is equally fun. I would experiment with these and find which you like. Arcana is the safer choice because drug crash time is really annoying (albeit potions do not have this side effect) 5) I never use explosives, and there are few scripted encounters that require it, to the best of my knowledge. Some players like them. In terms of skills and equipment, find the ones you like and max them. Do check the wikis , because at a certain point, skill boosts max out or become negligible for items such as the Cladu -whatever large shield that uses Athletics.1 point
-
I'm probably going to watch a few more episodes to get a better feel on it. Right now it's ok, but not particularly interesting.1 point
-
Following on of me finding utterly random stuff on the internet that catches my attention....1 point
-
I found it kinda average until like 12-13, when it started to become a powerhouse, then another power jump at 15-16, and ofc reaching the final potential at 19. until 12 I had a melee dps in the group, but at 13 he was started to slain party members, so I replaced all melee and sent away Maia (Ishiza was just consantly dead), and after that I had only Pallegina as Crusader (modified to Shieldbearer+Unbroken tho) in melee with me. she survived all, but no one else were able to.1 point
-
Cool, I'm still trying to slip a few hours into my week in order to play him. Currently lvl 7 in Neketaka. I brought a SC Troubadour and a SC Beckoner as skeleton fuel providers. In the early-ish game having 9 wurms on the field is pretty devastating, too. A SC Psion is a marvelous mind controller by the way. Whispers and Dominations left and right - dominating is obviously better because the confused Brute will flip enemies back who are only charmed. The best thing about Psion is that they generate focus while they cast and recover. No other class does regenerate resources non-stop, not even Chanters (chanting pause after invocation). Just don't get hit. Also brought an SC Kind Wayfarer with dual pistols to harvest 2 Zeal for every dead skeleton with Divine Retribution. Should be able to spam (Shared) White Flames non-stop at PL 9. The range of White Flames is pretty bad though, need more INT/+AoE size stuff. Currently my Brute goes down a lot because I can't get too near with the Pally (else he will be destroyed). But soon I'll have a "+20 health on kill" pet...1 point
-
I thought the first game was too hipstery, twee, precious and cringey and for the entirety of whole game I itched to stuff main characters face-first into Trainspotting-esque toilet bowl of reality. So If this sequel is ever on GOG, I'm certainly buying it to hateplay.1 point
-
Must resist. Urge. Must. I'll show myself out of the door now. Good thing I need to work, otherwise I'd probably check out Clannad too. Right, and regarding Lady Asuka, my posts look like I'm hating it, but I don't. It's just not particularily interesting right now, so fun through posting it is. That might change, it might not, but it's definitely not even in the same ballpark as X, which was flawed, but at least interesting. There's also the narrator lady that keeps telling me historical facts I already know. Who knows, maybe it'll turn into some slasher action once the revolution starts. Also, period appropriate dialogue and social ettiquette, ugh. Formal speech is sort of funny in Japanese while you're trying to figure out what's what and which honorifics and pronouns go here and there and whatever the hell keigo is supposed to be, but having Marie Antoinette talk to her mother in very formal language is the wont of the time, but I'm not going to like it. Like, ever.1 point
-
and for Ishiza. poor poor Ishiza. btw I finished the game with this Amra devoted brute. insane damage. I think in overall damage this beat my previous dps champion, the assassin/soulblade.1 point
-
https://www.reddit.com/r/GamingLeaksAndRumours/comments/pncvo0/unlocking_geforce_now_reveals_god_of_war_2018_for/ ..And a big bunch of other games. Final verdict according to poster: hard to say which are real and which aren't.1 point
-
oh yeah, i would easily put potd on deadfire as much harder than poe1. at release, deadfire was probably comparable, even a bit easier, but they definitely ramped up the difficulty quite a bit. another low/mid-level example - if you do the hanging sepulchers or (non-passive) family pride as soon as they're no longer skulled in your journal, you will probably get absolutely wrecked unless you're super optimized or doing some metagaming cheese. once you get to like level 8 or so, the difficulty curve starts slowing down, at least until you get to some of the DLC parts.1 point
-
I got a pretty strong Dishonored (2) vibe from the trailer, seems pretty Arkane-y to me.1 point
-
...wait, it's been that long? I remember posting ss's on this forum when I played it at release. *Google* ... released in 2006. ...crap, I/we got old.1 point
-
1 point
-
i think most of the internet metagame is unfairly sour on wizard subclasses. +2 power level isn't a lot for most conjuration spells, but there are still some spells that benefit from well. the free familiar spell you get at tier one is pretty good too, even if it is some slight anti-synergy with, say, summoning essential/substantial phantom ("[the familiar] grants you a random passive bonus which always at least grants you +1 PL, then +3 of a random stat and an additional bonus."). in effect, conjurers have +1 PL to enchantment/transmutation and +3 to conjuration spells as a result. as for "not worth it," I think that perception/calculus relies too much on focusing on the spells one loses, versus the spells one keeps. If you can find a comfortable way to live within your means, so to speak, you basically have no downside and get bonus PL as a result. and the school spells are generally balanced enough that i am always comfortable and happy to pick up fassina, and have done so in basically all her different forms and it's great. she'll play differently than, say, an evoker (or a general mage like aloth), but i'm able to find niches where the downsides are basically not apparent at all. (parenthetically, in the few times i've independently rolled a wizard, i keep having to stop myself from rolling a conjurer because that's actually where i keep drifting to play-style wise) also i was wrong upthread. conjurers still get access to transmutation. still get chill fog and slicken.1 point
-
1 point
-
When that's done. PoTD, Expert, Iron triple crown challenge? Seems I have a fellow masochist here.1 point
-
Like a love triangle just with more involved parties would be my guess. Clannad was based on a visual novel by a company that likes to make adult ones (although Clannad wasn't one of them), so maybe that's where the tags come from. Anyway, I watched Lady Asuka episode 3: Biatch fight at Versailles. That's pretty much all it was. The new Princess of France doesn't see eye to eye with the Countess du Barry, Louis XV's somewhat base born mistress who married the Count du Barry and allegedly poisoned him. There was also a pretty dress with which the countess attempted to impress Marie Antoinette. She just ignored her. Well, that was... very intriguing. Get it? Because in... never mind. I really should have gone for the mech anime.1 point
-
To be perfectly honest it's continuing Magic User's Club that I'm really looking forward to, once this K-On! stuff is over. Can't wait to get back to the good stuff, Love Live! is too tame with its complete lack of underwear shots. edit: I really should do something about that issue. I could try watching the first episode of Pretty Cure and then just stopping. Wouldn't that be fun? Just imagine if that fails. Yikes.1 point
-
just for context, have you done much potd before? even if something is "your level" it can still be brutally hard on potd, especialy at low-mid levels where you have fewer options and resources. i don't think i would attempt old city at level 6 - i wouldn't even attempt woedica's temple until like level 7 maybe. do some sanza exploration quests or smaller nekataka quests or bounties.1 point
-
depends. kith (e.g. humans, orlans, etc.) are like you - they have resources and spells and they can run out. some enemies are extremely kith-like (e.g. xaurips) and follow the same rules. notably - the megaboss Auranic is pure kith-like and you can totally outlast her spells at which point she just has a rod to try to hurt you. non-kith (e.g. boars, spiders) have an infinite use of their abilities, and they are limited only by their AI script. some enemies may seem kith-like, but are actually more like this and follow these rules. the naga casters may fall into this category. keep in mind there are also kith-likes that are chanter-likes, so given enough time they will use an infinite number of invocations - and their invocations may be unique to them. (sirens are like this. maybe naga casters are also like this? because i could swear that naga followed the kith rules. a stun wave is a pretty recurrent special invocation only available to enemies [and tekehu]) only way to really be sure I think is to dig in to the game files, or use an ability that only targets spellcasters (e.g. mage slayer).1 point
-
Yeah I know. Noticed it too late (the what are you playing thread was somewhere far away at the time of my writing) and then didn't want to bother with it anymore. Threads are closed soon-ish anyways. Well, the first game has well written characters, the story is interesting, the whole high school nostalgia is a big sell as well, the graphics are nice (still nice today), the music is good if you like that kind of indie stuff. The emotional reactions are probably the biggest sell for me. Not gonna lie, I want to feel something when gaming, and LiS1 delivers. Of course it has some weak points as well, but bleh, every game has something to complain about, just have to look long enough and in the case of this game, the positive are outweighing the negatives, imo.1 point
-
Thanks mate. I will purchase 1st and check if the save is there.1 point
-
Ah got it Is that the DLC with the laser you have to avoid and mobs which are super lethal? Under wael labor.? I went here feeling my party was invincible, and just got destroyed.1 point
-
1 point
-
The loss of Evocation and Illusion spells significantly reduces the power and versatility of the class, but it can be played around if you're looking to work within constraints for fun or RP. The familiar is a nice buff (+3 to a stat, +1 PL, +random bonus), but the randomness means the PL is really all you can count on. If you summon another creature after the Familiar, the Familiar goes away, but the buff remains, allowing you to take advantage of other summons and prevent a loss of the buff from the familiar dying. That said, you're giving up a spell slot and cast time to summon it (Eldritch Aim, Chill Fog, Spirit Shield, etc.). Summons and summoned weapons do not benefit much from Power Level (They both scale based on Character Level, I believe), so being a conjurer doesn't help them much (+5% duration over other Wizard Sub-classes), but the upshot is they don't scale well with Power Level, so being a multi-class Conjurer doesn't hurt the much either. There are lots of mutli-class options that are fun. Access to summoned weapons means you can multi reasonably well with one of the martial classes (but loss of illusion means you don't have access to most of the major deflection buffs that make MC Wizards so powerful). A suggestion from other threads I've seen is multi into Priest of Wael to gain back the missing illusion spells, as well as some other priest uniques. I'm working on an RP flavored build for Fassina that is trying to crack this nut, since she is forced into Conjurer for all of her class choices. There's definitely some fun options there that I'm almost done testing in a playthrough.1 point