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Showing content with the highest reputation on 06/09/20 in all areas

  1. If you pay a premium! I **** you not, I saw some MSI or something motherboard called Black edition. It was without the RGB-bits and had an extra price compared to the others. Granted it's a sample size of one store. https://www.inet.se/produkt/1903076/msi-x570-meg-unify I was wrong about the name, but they call the "design" Blackout. ffs.
    3 points
  2. Free game called Night of the Full Moon, it was fun, but it has some microtransactions which I'm not paying for Truth to be told, I have taken ****load of screenshots to share, but game art is bit ugly so to speak.
    2 points
  3. I enjoy all manner of theoretical science and philosophical and scientific thought experiments, even stuff I could never hope to understand, like quantum mechanics, though I'm hardly alone in that.
    1 point
  4. Einstein disagrees... you'll need to do some time/space shifting to argue the point with him though (it's a 5 minute video, but very interesting if subjects like time interests you) https://www.bbc.com/reel/video/p038cfb4/watch-this-video-to-understand-the-biggest-idea-in-physics Edit: more about the subject (and probably more on point for your post) https://www.bbc.com/reel/playlist/the-big-questions?vpid=p04s223j
    1 point
  5. While I am excited for the game, the best thing about this teaser is introducing me to an indie blues artist.
    1 point
  6. It is the recovery that makes it a standard action. That can be overridden to make it a free action in turn-based. { "$type": "Game.GameData.AttackMeleeGameData, Assembly-CSharp", "DebugName": "Blood_Sacrifice_Self", "ID": "effef826-1f55-4284-914b-e1dc6fc12b79", "Components": [{ "$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp", "RecoveryTimeID": "9d15e1c1-c6e1-4b25-bc1d-bf3707f6f534", "OverrideTacticalActionType": "Free" }] } cl.wizard.blood_sacrifice.gamedatabundle
    1 point
  7. 1 point
  8. Problem is that the game has changed quite a lot since the campaign was made. Occasionally BI is fixing these issues, but many of these issues aren't exactly easy to fix. Later campaigns are much less error prone.
    1 point
  9. We all stand on the shoulders of giants who have sociologically, technologically, culturally, financially made our current lives possible, a great deal for the better but also unfortunately probably some for the worse. Perspective is always a good thing to have - though having it, I think, would also tell us that what we have is worth fighting for when other forces want to take away some of it or limit us in some other manner.
    1 point
  10. In this case I think you are right. concept is fine but because of AI and small arena and clunkiness of controls for caster class, it missed the mark IMO. it was even worse in Congregation Fight...
    1 point
  11. TheMindCircle - Bonsai Master creates impressive mini-forests
    1 point
  12. compared to vol, hurl is just a n00b, so misunderstanding is understandable. point o' fact, am thinking vol would be disappointed if we were to give him some kinda special clemency. HA! Good Fun!
    1 point
  13. Duras giving Jax a break and letting the rotboar service him instead.
    1 point
  14. If this means that the answer to every problem is no longer "more cops on the streets", then we are getting somewhere. Because for as long as anyone can remember "more cops on the streets" has been used as an empty political gesture presented as a panacea. Now, the answer isn't "no cops on the street" either. Complex problems require complex solutions. But... law enforcement is mostly treating the symptoms. Generational poverty, racism, these are the diseases.
    1 point
  15. OK, I'll be can opener in this thread After getting owned in Iron Keep a lot again and again and again, I've decided to go to the Mjaula Pit, aaand as you can guess, the most challenging opponent of the game is there on every step... Gravity Getting to the first boss in Grave of Saints was thankfully pretty simple, due to Laddermaster selling, you guessed it... ladders, of course, the first one for 500 souls was a trap and I fallen to deep, which of course resulted in another "corpse run" The second obstacle was naked NPC Invader with no weapons, well, at least he looked like it... of course he was wearing transparent gear and two special rings, which conceal weapons, but I have found that out only after reading an Wiki entry on that NPC the next day... Now all the hard hits to my head made sense And after that one strange boss encounter... Royal Vanguard. I had absolutely no clue how this fight works, so for a few minutes I was just running around, like a headless chicken, while throwing Firebombs in all directions after a while, I've noticed that one firebomb hit resulted in damage to the boss healthbar, which got my attention, and after another minute or so of running around the ratswarn, I have noticed, that one of the rats in the arena has some strange fur on it's back, so I deducted, that maybe he might be a boss... well, that brought to me another challenge just go and try to lock your spells on one specific rat in the pack of 12 not a chance... and I was out of Firebombs... so next few moments I have run for a change like a chicken, with it's head focused on one target, which was impossible to get a lock on But enough of words, you can rewatch my silly second and final attempt on this boss encounter below
    1 point
  16. Maybe there is a page to be taken from the military playbook here. Usually I go full porcupine when police and military are compared. When I cops following some military traditions like the 3 creases, hand salutes and such it annoys the hell out of me. Who the f--k do they think they are? But... I digress... On of the biggest reason cops result to casual brutality so easily is, in their work, they lose the ability to empathize. It IS a terrible job. You spend years neck deep in some of the worst situations the human race has to offer. They become jaded and cold and oftentimes lost the ability to see the people they interact with as human beings. It happens because they are always on the "front line" so to speak. When you join the military as an infantryman or other "front line" position you will not be there your whole career. You won't even be there for half of it. You will move up and on into leadership and administrative positions or other jobs in the service altogether. But a policeman can start his 1st day as a patrolman and retire 40 years later as a patrolman. Here is what I propose. A maximum "front line" patrolman tour of 10 years. After that you can move into some other aspect of police work, accept promotion, etc or take a 50% retirement. A walk away package of 50% benefits once you reach retirement age. That is not a terrible deal. Suppose you were a 24 year old rookie. In 10 years if you have not moved up and can walk away at age 34 with retirement benefits and still young enough to begin a second career doing something else. Leaving cops on the frontline of LE means they get meaner, colder, and more dehumanized. They may not even mean to but the psyche will do that as a defense mechanism. When Derek Chauvin had George Floyd pinned down he didn't even regard Floyd as a human being. He likely thought of it as stepping on a roach and genuinely could not understand why people were so upset. They need to be removed form the field BEFORE they get there. That idea coupled with decriminalizing non-violent offenses to "turn down the temperature" on police interactions with the public along with some reforms in training would go a long way to fixing what's wrong. It won't fix racism. I don't know what will do that other than time.
    1 point
  17. Torchlight 2, Freespace 1, and War Wind II, all on GoG for retro madness
    1 point
  18. these guys do not get it, but there is a reason they don't get it. is similar as to why police association in buffalo didn't get it after the old guy they pushed fell and cracked his skull while cops moved on looking for more folks to push and shove and strike. cops got a whole lotta experience and training which reinforces their notions o' what is reasonable use o' force. training tells 'em, literal, is best to not hesitate when themselves, other cops and civilian bystanders could be injured by a suspect-- go straight to violence. the one cop in the minneapolis situation who expressed concern over what were happening to george floyd were the guy with only four days o' experience on the job. is precise 'cause he had so little on-job experience that we suspect he were better able to see the situation reasonable. the other cops, 'cause o' years o' reinforced training and observation o' fellow cops, knew that even when a fellow cop may be going too far, as 'tween fellow cops and a suspect who gave police an excuse, fellow cop always gets benefit o' the doubt. and just 'cause am suspecting our message might get lost, am believing racism is a big problem with the police. again, cops is looking for an excuse once they is in a situation where they believe it is essential they show they ain't weak. fail attitude test and riot control is just such situations. cops is far less reluctant to restrain self if the suspect is a minority. there is centuries o' systemic racism which has led minorities to be distrustful o' police, so is hardly surprising minorities express such distrust when confronted by cops. distrust expressed becomes yet another excuse for cops. unfortunate, we, as a people, can't discuss racism. other than to admit racism is bad we can't talk 'bout race issues in a real way in this country 'cause it makes everybody uncomfortable, and Gromnir don't see any fix for that issue. race is an important factor in the excessive force by cop debate, however, am thinking people need realize just how casual is the everyday violence and brutality US cops traffic. just as bob kroll don't get it, am thinking ordinary viewer is similar misunderstanding. we looks at george floyd and see the exception, 'cause the knee to the back o' the neck lasted near nine minutes. such violence must needs have been motivated by mental illness or racism or... whatever. no excuse for such violence in that situation, so must needs be something else. cops see different. cops see only thing wrong being the nine minutes as 'posed to perhaps three. if george floyd had been pinned such for a minute-and-a-half, and lived, nobody would care and would be no protests, or so goes the cop narrative. cops don't see anything wrong with the initial use o' force and until we get to such a root problem, will be no change. the old guy in buffalo weren't pushed 'cause he were white or old or 'cause the cops were mentally ill. old guy were pushed 'cause cops were in a crowd control situation surrounded by dozens o' other cops and the cops believed their training and fellow cops demanded a show o' force. am not wanting to marginalize the racism aspect if for no other reason than fact we have been on the receiving end o' such... more than once. nevertheless, having kinda, to a limited degree, seen the law enforcement side o' the equation, am recognizing all too well just how fundamental and foundational is violence in the US police experience. if you address police excessive force as a race issue, then am suspecting change will not be achieved 'cause in pressure situations, which is what cops face all the time, they is gonna revert to training and experience. *shrug* am not having any real answers on this issue. institutional and legal obstacles to change is worse than many is aware. cultural issues is at least a generation or two removed from making change possible. every person has a camera phone, so we the public is actual finally getting to see some o' such violence. also, we got a extreme diverse population in the US with massive income disparity issues which tend to fall along racial lines. for chrissakes, we has spent a fair time in asia and US police coddle suspects compared to what we has seen in even Japan. this kinda thing is handled and reported different in other nations and where is largely a homogenous society, this crap is functional less an issue. am all out o' answers. HA! Good Fun!
    1 point
  19. Well, haven't posted in a while, didn't stop me from taking screenshots, so there might be a few FF XIV dumps coming up, since last post covered Heavensward and I've since kinda finished the main storyline Some random atmospheric screenshots: Potential Heavensward spoilers: Come at us, bro! (spoiler: they did, in fact, come at us )
    1 point
  20. In addition, you should see a reload indicator on the enemy's side, but there's a display bug since forever where if it happens as the first action of a new turn, it doesn't show up. It's no coincidence that it seems that they fire at you right after hold position - if you're sailing full speed, they will frequently just wait until you stop moving to fire (not always, which is why it's good practice to move at full speed). This is still very good, because many enemy ships have a Dyrwoodan whatever-Hog, which reloads very quickly (3 rounds) which is its sole saving grace, so if you are able to use movement to slow down their rate of fire to you rown rate of fire (which may be slower but more powerful), you're still doing good. At lower levels where your captain rank is low enough that you're not constantly going first, you can abuse this AI a bit. When the enemy is first to act, you can try just sailing the entire turn, and as your last action, hold position. They'll have been waiting for you to stop sailing the entire time. But since you're last to act, the enemy won't have a chance to attack. In the following turn, there's a chance you might be first to go. Then you can fire. If you're even luckier, this will cause a negative event or cause injuries, which will delay the enemy's attack action even further as the AI tends to deal with these things at a higher priority than attacking.
    1 point
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