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Showing content with the highest reputation on 07/02/19 in all areas

  1. Watch today total solar eclipse below:
    3 points
  2. There is pretty direct mention of Hiravias in one of the books in Forgotten Sanctum DLC. As everything in this DLC the accuracy of the information is questionable:
    2 points
  3. Zahua is incorporated as a subclass. Hiravias is referred to indirectly by Aloth, in conversation with Serafen. Something like "You're not the first ill-mannered Orlan to suggest [sexystuff involving Iselmyr]."
    2 points
  4. That would be better than the reality shows that they seem to only have these days.
    2 points
  5. Paradox Interactive: "The 70/30 revenue split is outrageous" I wonder what was the split when they ran GamersGate. Paradox talking about greed is rich, in any case.
    2 points
  6. 2 points
  7. After a lengthy period of gathering players' feedback, theorycrafting and balancing, we have come with a Community Patch Mod - a community based collection of tweaks and improvements. Community Patch consists of the following stand-alone modules: Basic - includes a lot of suggestions from the Deadfire Polishing Poll - a poll made by players for players, in order to pinpoint the possible balance problems and address them. Basic mod - is a conservative patch, it includes only those suggestions that have twice more votes pro than votes against change. (note: in case of suggestion with multiple options - we were aggregating them) Extra - also includes the suggestions from Deadfire Polishing Poll. But only those that didn't make it into Basic package, but still have more votes pro than votes against. Additionally, Extra includes a few fixes for several bug reports that we have found on the official technical forums. Keywords - address the randomness and apparent lack of systematic approach to spell keywords. This mainly affects priest, and to a lesser degree druids, ciphers and wizards. Typos - fixes a wide array of typos found in the English version of the game. Icons - adds a completely unique set of icons for all passive talents and effects. They were handcrafted with being as suggestive, unique and fitting as possible, in mind. For more info, you can check the mod page, or original thread on these forums, here.
    1 point
  8. Greetings, Watchers, It's the 1 year anniversary since the launch of Pillars of Eternity II: Deadfire! We here at Obsidian can't thank you enough for the support and feedback you have given the game since the Fig campaign launched two years ago. Now we're here, a year out from the release of Pillars II, and have one final patch for you all. The time has come for the launch of Update 5.0 for Deadfire! This patch brings some new features and bug fixes to Pillars II and our own Design Director, Josh Sawyer, has made a video to let you know what you can expect from the update. Patch 5.0 Highlights There are a host of bug fixes in the 5.0 update that you can read on our forums, but here are some of the highlights for you: New Ship UI An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters. Turn-Based Mode Out of Beta Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch. New Story Content Added After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so we’ve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game. Anarchist Path Adjustments Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondra’s Mortar. The Ultimate The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode. The Ultimate Challenge In addition to the above changes, Patch 5.0 also introduces the Ultimate Challenge for Deadfire. The challenge is not for the faint of heart, and only the most devoted and erudite of our players stand even a chance in this challenge, but the first twelve players to triumph will be immortalized in Obsidian's studio lobby for all to see. The first twelve Watchers to succeed at the challenge will get their names and their Watchers' names, classes, and levels upon our Deadfire Ultimate Challenge plaque hanging in our lobby. And yes, that means that everyone who comes through our studio will bear witness to the glory of your triumph. Not only that, but the first 50 players who complete the challenge will get a very special patch that not only celebrates your achievement wherever you wish to flex it, but also has Josh's face on it to let the world know you have his approval. The Ultimate Challenge Submission Guidelines and Terms In order to streamline the review and vetting process, please read the following submission guidelines and terms: Cheating, including save-scumming, use of third-party tools or mods, and/or doing anything in a manner contrary to the spirit of the challenge is prohibited. Console commands that do not require the "iroll20s" command be enabled are allowed. Submissions must include a video of the entirety of your run and a save file of the run completed. We reserve the right to disqualify a submission without notice or explanation. If you have completed the challenge and wish to send it in for review and judgment, please send the following evidence to theultimate@obsidian.net: We require full video evidence of your run - acceptable forms of video include: YouTube playlist links, or direct download links via Dropbox. We also require the save game file with the completed challenge. Pillars Pen and Paper Josh has updated the Pillars of Eternity Pen and Paper ruleset and had it playtested with an intrepid band of merry developers - he is now pleased to release it to the general public for play and feedback. You can download it from the front page of eternity.obsidian.net later today. We will also be pushing it live to your backer portals and, for those who have it, game libraries as well. Thank you again for your continued support! If you have any issues with the game, contact us through our support portal to help you on your journey. Cheers, The Deadfire team Reach out to us on our various social media channels (Twitter, Facebook, Instagram, or on our forums) and let us know your comments, your critiques, and what you love about the game. Did you miss our last update? Check it out!
    1 point
  9. Made a comfort food classic, beef stroganoff:
    1 point
  10. Shenmue iii devs offering refunds for backers expecting steam keys.
    1 point
  11. "Volo...the only reason you like Kristin Stewart as an actress is because she is hoooooot Thats wrong volo , you mustn't objectify women, thats naziish approach ...you must judge people on there merit and not there looks " Plenty of hot actresses who are attractive but I don't think are good actresses. Like many porn stars. Not that I watch porn. Just what I've heard.
    1 point
  12. I finished Chernobyl last night. Probably my favorite miniseries since Band of Brothers or The Pacific. I legitimately felt like I was getting radiation poisoning just by watching it. Woke up after watching the first 3 episodes with a weird sense of dread and realized I was just still reeling from watching it the night before.
    1 point
  13. Jumanji 2 is one of the better restarts/reboots/sequels in modern times. It doesn't feel the need to insult the past also it is most interested in entertaining the audience not politically preaching. Plus, all the actors do an excellent job even when the material gets over the top silly selling it well. I look forward to Jumanji 3. Now, nu Charlie Angels preview is disspaointing. I'm one of the minority of people who actually likes Kristin Stewart as an actress but nu CA looks to be epic fail. People bash the last movie(s0 absed on them but whateves. They were HELLA fun.
    1 point
  14. That's the one. They held a 'we are not going out of business after all' reception three days ago.
    1 point
  15. I remember years ago, going to Copenhagen and browse through the comics at Fantask was awesome. Wonder if it still exists...
    1 point
  16. not the bomb part which is hard. iranian uranium enrichment is a hurdle but hardly insurmountable... get to 90% (rule o' thumb for weapons grade threshold) when they has achieved anywhere 'tween at least 20-27% in past has estimates at ~1yr, though honestly the stockpile o' quantity amount is hardly changing the timeline. iran already possessed more than enough to start the process for enrichment to reach goals for at least a single weapon. that said, "can't figure out" the bomb part is likely an oversimplification. once you got your enriched uranium, you still need go from gas to metal. isn't a huge technical obstacle, but nevertheless need to get a conversion plant operational before one may have the kinda uranium which one would use as part o' a weapon. is no reason to believe iran would abstain from simultaneous work on enrichment and build o' a conversion facility, but while the science may be decades old, the iranians don't have the engineering experience with such technologies to be making timeline guesstimates more optimistic as 'posed to less. conservative estimates o' at least a year for a single weapon, and perhaps they got enough genuine stockpiled low-enriched to produce a couple more. if iran tries to hide their enrichment efforts and go for "sneak-out" rather than breakout, you may add at least a few more months. if the iranians have been surreptitiously keeping their enrichment activities hidden (oddly enough, this don't seem to be the case) breakout would be achieved quicker than conservative estimates. 'course a year goes by fast, no? as for china and hong kong... hong kong usefulness to china depends on the hong kong people. as much as china might like to believe otherwise, the lease didn't mean human capital gots transferred. think o' it in football terms. art model didn't like his landlord situation much in 1995, so he took his team and moved it to baltimore. couldn't be the browns in baltimore, but so what? let cleveland keep their stadium. let'em keep the name. the most important aspect o' the team were the people, no? let china keep the buildings and the land. such stuff has much intrinsic value but is not the real worth o' hong kong. the only reason why businesses stayed in hong kong is 'cause the chinese made staying an attractive enough option for businesses and people. sure, china can treat the people o' hong kong like so many uyghur, but is not gonna be particular productive. as an aside, is our understanding the hong kong lease only applied to the new territories and not hong kong island itself. admitted, most o' "hong kong" is new territory, but regardless, the island were an outright english colony and required no lease. HA! Good Fun!
    1 point
  17. Gotta work with what you got
    1 point
  18. I see them as very different movies, and partly loved the new one because I went in with no expectations in relation to the old. The characters are super charming in the new one.
    1 point
  19. I spotted this topic and decided to poke around our old documentation. It looks as if The Demon was among the requests made for the "Create an Inn" backer tier on the Fig campaign. To my knowledge, no quest was ever associated to them. Just think of them as an infamous bouncer there for atmosphere.
    1 point
  20. Given how tech/corporate-centric our world is, I think Andrew Yang is in a unique position to tackle some of our current problems by guiding existing corporate institutions with revised incentives. Though some of his ideas are rather pie-in-the-sky. He's weaker on issues that are unique to the government, especially military policy, and that's where I think Tulsi really starts to pull ahead. Honestly them together would be a fantastic team.
    1 point
  21. These are the people who thought the ship combat was a good idea to keep in after the lead designer said it wasn't. Dont expect the suits to have any good ideas or use good ideas given to them.
    1 point
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