We wanted to start this update with an important message: if you have yet to complete your pledges and surveys, please do so! Completing your pledge helps us get you your copy of Pillars of Eternity II: Deadfire on launch day. If you have not completed your survey by this time, we cannot guarantee that it will make it into the game when Deadfire launches. We will get late surveys in through patches, but will be unable to do so on release. To fill out your survey, head over to your Eternity Account Profile and to the Surveys Page.
The High Seas
With that out of the way, on to the update! Producer, Katrina Garsten, and Design Director, Josh Sawyer, are both here to teach us about the ship crew system, ship combat, and how you backers can help us improve these features even more with your feedback. Take it away, team!
Along with the informational video above, there has been a lot of coverage this month for Pillars of Eternity II: Deadfire! For starters, we got on the cover of PCGamer and Gamestar!
PC Gamer Cover
Online article - Watch Pillars of Eternity II: Deadfire's ship combat in action
- Pillars of Eternity 2: Deadfire - Romanze mit Haifisch: Neuer Begleiter Tekehu exklusiv enthüllt
- Pillars of Eternity 2: Deadfire - Die Fraktionen und was sie von Fallout: New Vegas gelernt haben
The covers came along with a great amount of coverage from many sites. We've put a lot of them in one place for you to go through, so you don't have to hunt around.
IGN - "When setting sail, Deadfire is a totally new animal that has me excited to captain my own ship, seek out quality crew, and look to the health and welfare of a large company of waywards. Going ashore, it’s basically more Pillars of Eternity, exactly as I remembered it but with a shiny new coat of paint. And that’s not necessarily a bad thing. I look forward to charting a course for further horizons when the full game launches this April."