fiddlesticks Posted November 19, 2017 Posted November 19, 2017 One of the things a lot of players were looking for with Deadfire is just how many crazy and potentially overpowered builds you could make with the new multiclass system. However, out of personal curiosity and because I think it would be valuable beta feedback, I'm interested in the exact opposite question: Within the current constraints of the beta, what is the absolute worst possible build to play? The best (worst) I could come up with so far is a Mage Slayer/Wizard focused on all the self-buffs. The Mage Slayer's penalty to the duration of buffs makes this combination far less useful than most other martial/caster hybrids. But I'm sure there must be even more broken - in a bad - way combos. 5
hilfazer Posted November 19, 2017 Posted November 19, 2017 Good thread. Finding UP builds is as important, if not more, as finding OP ones. Vancian =/= per rest.
Boeroer Posted November 19, 2017 Posted November 19, 2017 Devoted/Shapeshifter is pretty bad. Deadfire Community Patch: Nexus Mods
fiddlesticks Posted November 19, 2017 Author Posted November 19, 2017 Do the natural weapons of the shapeshifting forms get the same penalty as all non-proficient weapons when you're multiclassed to Devout? If so, that's definitely a bad combination. Although I suppose there's still Firebrand.
tinysalamander Posted November 19, 2017 Posted November 19, 2017 And if they remain that way it would be a good idea to show some warning icon at character creation where appropriate for newbies. Pillars of Bugothas
Blades of Vanatar Posted November 20, 2017 Posted November 20, 2017 A Kind Wayfarer/Rogue? Hey! That Sounds like Robin Hood. No dissing the Prince of Thieves! No matter which fork in the road you take I am certain adventure awaits.
Climhazzard Posted November 20, 2017 Posted November 20, 2017 Any weapons based character that only chose weapon proficiency's of a single damage type.
SaruNi Posted November 20, 2017 Posted November 20, 2017 A Kind Wayfarer/Rogue? Hey! That Sounds like Robin Hood. No dissing the Prince of Thieves! Kind Wayfarer/Trickster might not be too bad. Is Priest of Skaen/Rogue as bad as it sounds? I read Priest of Skaen get a weaker Sneak Attack---does it stack with Rogue sneak attack?
Madscientist Posted November 20, 2017 Posted November 20, 2017 I guess it might be the same as in PoE1: A ranged barbarien. Max out res and con while dumping mig, dex and per. Maybe it gets worse if you combine it with a mage who learns nothing but defensive self buffs (nothing that causes damage, CC or increases your acc or damage. Use the most useless spells with the longest casting time. When writing this I have another idea: A pure mage with only self buffs, no damage spells, no CC, no summons. Dump con and res to make sure you die fast even with your spells. High mig is useless if you have no skills that deal damage.
Boeroer Posted November 20, 2017 Posted November 20, 2017 The worst possible build atm may be a rangere who uses melee weapons. 1 Deadfire Community Patch: Nexus Mods
Madscientist Posted November 20, 2017 Posted November 20, 2017 So a barbarien/ranger would be a bad combination, I think.
Ancelor Posted November 20, 2017 Posted November 20, 2017 a melee single class priest? it was pretty doable in POE1 now without any global talents it hardly seems possible 1
morhilane Posted November 20, 2017 Posted November 20, 2017 (edited) The worst possible build atm may be a rangere who uses melee weapons. Take Marked Prey/Takedown. Focus on pet passives and use a saber (or two). Pick Stalker for the defensive passive or Sharpshooter for the +pen under 4m. It's a pretty good low maintenance, minus managing the pet, damage dealer from what I tested. a melee single class priest? it was pretty doable in POE1 now without any global talents it hardly seems possible Why? Everyone has the same base accuracy and medium shield modal is a pretty good defensive tool. They can also self-heal pretty well. Edited November 20, 2017 by morhilane Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Katarack21 Posted November 20, 2017 Posted November 20, 2017 The worst possible build atm may be a rangere who uses melee weapons. Take Marked Prey/Takedown. Focus on pet passives and use a saber (or two). Pick Stalker for the defensive passive or Sharpshooter for the +pen under 4m. It's a pretty good low maintenance, minus managing the pet, damage dealer from what I tested. a melee single class priest? it was pretty doable in POE1 now without any global talents it hardly seems possible Why? Everyone has the same base accuracy and medium shield modal is a pretty good defensive tool. They can also self-heal pretty well. Can you use the Priest weapon summon as your main weapon? Is that a viable option?
fiddlesticks Posted November 20, 2017 Author Posted November 20, 2017 The worst possible build atm may be a rangere who uses melee weapons. That was actually the first character I completed the beta with. :D It's not spectacular, but performs decently enough. The upgraded Marked Prey is really good.
Nail Posted November 20, 2017 Posted November 20, 2017 Ok, now let's start a thread with the most OP build in beta Done this with Moon Godlike Wizard Perebor steam
morhilane Posted November 20, 2017 Posted November 20, 2017 (edited) Can you use the Priest weapon summon as your main weapon? Is that a viable option? At level 6 in the beta, the weapon summoned is of the "fine" quality and doesn't appear to have anything special attached to it. It has a 6sec cast time, but last a long time. I personally suggest using a real fine weapon(s) for now. I had fun watching Merc Priest smash things with a summoned greatsword though. I need to check Firebrand too (Priest of Eothas gets that spell for free). Wizard's Parasitic Staff seems to just be a fine quaterstaff right now, so I wonder if the weapon summon spells are done or if they still need to add their special effects. Edited November 20, 2017 by morhilane Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Boeroer Posted November 20, 2017 Posted November 20, 2017 (edited) What? The priest weapon has +60% corrode damage as lash - for example berath's great sword and also Wael's rod. The rod's blast also gets the lash by the way. On top of that it's fine at lvl 6. That's better than flames of devotions (which is limited by zeal). I paired this with a devoted fighter and suddenly this priest does great melee damage with the simlest auto-attacks (because he can graze and penetrate which a single class priest with a great sword can't do). If the first thing you do when encounter starts is to summon the weapon it's not that bad - but still: 6 seconds of summoning time sucks. You can't buff in that time for example. I think doing the same with a monk with Ligthning Strikes or a paladin with FoD (here Berath + Bleak Walker for awesome +50% burn + 85% corrode sadly doesn't work) would also result in good melee performances. The summoned weapon works like a normal weapon in regard of proficiencies and so on. Edited November 20, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods
morhilane Posted November 20, 2017 Posted November 20, 2017 What? The priest weapon has +60% corrode damage as lash - for example berath's great sword and also Wael's rod. The rod's blast also gets the lash by the way. On top of that it's fine at lvl 6. That's better than flames of devotions (which is limited by zeal). It does? I don't remember seeing that when I looked at the log. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Boeroer Posted November 20, 2017 Posted November 20, 2017 Sure. At least the two I tested builds with (Berath/Devoted and Wael/Sharpshooter). Deadfire Community Patch: Nexus Mods
MaxQuest Posted November 20, 2017 Posted November 20, 2017 (edited) What? The priest weapon has +60% corrode damage as lash - for example berath's great sword and also Wael's rod.60%? Oh that's yummy. At the same time Firebrand turned out to be really bad. I mean it deals damage as usual great sword, but is burn/piercing instead of slash/piercing. Btw, Bitting Whip fully stacks with Soul Whip (resulting in +0.6 to damage coefficient). But shh =) As for bad builds, the following come to mind: - Bleakwalker/Lifegiver - you shall not heal - Hellwalker/Assassin - how big of a blow can we take - Skald/Sharpshooter - the definition of master of none Edited November 20, 2017 by MaxQuest 2 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
SaruNi Posted November 20, 2017 Posted November 20, 2017 So a barbarien/ranger would be a bad combination, I think. Sharpshooter/Barbarian... otoh a ranged Mage Slayer with a fast weapon might not be that bad? (Might even be able to get an AoE ranged attack for applying spell disrupting....) Perhaps Berserker could help make up for Sharpshooter's slower attack speed? While Sharpshooter's lack of AoE takes away Berserker Frenzy's drawback.
fiddlesticks Posted November 20, 2017 Author Posted November 20, 2017 According to the in-game description, the Mage Slayer's ability only works in melee, so that's out sadly. Sharpshooter/Berserker to get around the penalties sounds like a novel idea though. Gotta try that at some point.
cheesevillain Posted November 20, 2017 Posted November 20, 2017 What? The priest weapon has +60% corrode damage as lash - for example berath's great sword and also Wael's rod. The rod's blast also gets the lash by the way. On top of that it's fine at lvl 6. That's better than flames of devotions (which is limited by zeal). It does? I don't remember seeing that when I looked at the log. I couldn't find anything about the weapon's stats when I summoned it. I'm glad to hear it's that good. I also remember that the priest weapon spell had a pretty long casting time, which made using it pretty unfun.
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