Silent Winter Posted November 14, 2017 Posted November 14, 2017 Yay for eating on resting - I might actually use the food more often in this one. _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
injurai Posted November 14, 2017 Posted November 14, 2017 Yay for eating on resting - I might actually use the food more often in this one. My Watcher definitely had an eating disorder. Used drugs and drink more than food really. Glad Obs is taking this health crisis seriously. 3
rjshae Posted November 14, 2017 Posted November 14, 2017 What bonus will I get for a juicy cheeseburger with a half pound of beef and extra onions? 1 "It has just been discovered that research causes cancer in rats."
cheesevillain Posted November 14, 2017 Posted November 14, 2017 What bonus will I get for a juicy cheeseburger with a half pound of beef and extra onions? Extra onions? If the onions are raw, +5 to intimidation and a fearsome breath attack.
smjjames Posted November 14, 2017 Posted November 14, 2017 What bonus will I get for a juicy cheeseburger with a half pound of beef and extra onions? Extra onions? If the onions are raw, +5 to intimidation and a fearsome breath attack. That's garlic, not onions, and bonus if target is a fampyr. Though they don't suffer from the same weaknesses that vampires have.
Sedrefilos Posted November 14, 2017 Posted November 14, 2017 Good thing food is not consumed from inventory any longer - only during resting.
MaxQuest Posted November 14, 2017 Posted November 14, 2017 (edited) Yay for eating on resting - I might actually use the food more often in this one.This. This thing always happens during the first playthrough. Hoarding consumables (including food) as you don't know when you'll need it most. On the subsequent runs it's not really an issue though. Good thing food is not consumed from inventory any longer - only during resting.This is more immersive a bit. But am curious: #1. can a character consume several types of food during one rest? E.g.: meet with bear, fish with rice, etc. #2. are there any "feeling full" bonuses or "overeaten" maluses? Edit: #1 is answered here. Ok, but can a character consume several meals? (during one rest ofc) Edited November 14, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Fardragon Posted November 14, 2017 Posted November 14, 2017 Food poisoning - that's what the vomit animation is for. 1 Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Sedrefilos Posted November 14, 2017 Posted November 14, 2017 @MaxQuest From what I understood, you consume 1 food. A basic food (fish etc) gives you one bonus but if you eat a meal you gain several bonuses. I believe this is to encourage cooking "crafting". 3
MaxQuest Posted November 14, 2017 Posted November 14, 2017 Yeap, seems so. I like it. Just by looking at that "+1 Penetration with weapons" I'm already sure I'll have a cook in team) 3 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Wormerine Posted November 14, 2017 Posted November 14, 2017 Does that mean that camping supplies are gone, and you can rest whenever you want but that way you will be burning through good stuff really quickly? Do you need to have food for everyone in order to rest therefore you might be in a situation where you can’t rest as you don’t have enough food?
MaxQuest Posted November 14, 2017 Posted November 14, 2017 (edited) Does that mean that camping supplies are gone,Yes. This replaces camping supplies. Source and you can rest whenever you want but that way you will be burning through good stuff really quickly?Yes, you can burn through good stuff, as food bonuses last only until next rest. Source Do you need to have food for everyone in order to rest therefore you might be in a situation where you can’t rest as you don’t have enough food?Seems like you will need to have food for everyone. But basic food (water and hardrack) is really cheap and plentiful, so it's not really an issue. Source Adam's Tweet Fingers crossed that they will fix that pesky UI flickering. Edited November 14, 2017 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Sedrefilos Posted November 14, 2017 Posted November 14, 2017 Although it's minor in my hype priorities, I like the new resting system with food. As MaxQuest said, it's a bit more immersive and I won't treat food as trash anymore I was feeling kinda bad about it :D
MortyTheGobbo Posted November 14, 2017 Posted November 14, 2017 This should be way easier to keep track of and involve less micromanagement, so that's good. Maybe I won't forget I have it quite as often.
Lephys Posted November 14, 2017 Posted November 14, 2017 What bonus will I get for a juicy cheeseburger with a half pound of beef and extra onions? ... +10 to stomach cramps while running? 1 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
IndiraLightfoot Posted November 14, 2017 Posted November 14, 2017 What bonus will I get for a juicy cheeseburger with a half pound of beef and extra onions? ... +10 to stomach cramps while running? You get to cast the spell Burger Slam (cf. the D&D spell Grease) once per encounter. 5 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
morhilane Posted November 14, 2017 Posted November 14, 2017 Does that mean that camping supplies are gone, and you can rest whenever you want but that way you will be burning through good stuff really quickly? Do you need to have food for everyone in order to rest therefore you might be in a situation where you can’t rest as you don’t have enough food? Food replace camping supplies. You need to give food to everyone when you rest (it reset the bonus), water/hardtrack are cheap and easy to find so you shouldn't run out of those (they grant no bonuses). Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Gfted1 Posted November 14, 2017 Posted November 14, 2017 Whats the water/hardtack carry limit? "I'm your biggest fan, Ill follow you until you love me, Papa"
Dr <3 Posted November 14, 2017 Posted November 14, 2017 The main pro of all this thing is that i will not be compelled to stack resting bonus anymore. In poe 1 before hard fight is everytime: +3 might in caed nua + rest in wilderness for +10 accuracy/+40% healing, + go in the brothel, ecc And finally, go back again at the hard fight, eat all the food as you can and actually fight fully buffed. New mechanic feels much smoother 1
injurai Posted November 14, 2017 Posted November 14, 2017 Whats the water/hardtack carry limit? And what about lembas? 1
smjjames Posted November 14, 2017 Posted November 14, 2017 Whats the water/hardtack carry limit? PoE1 never had any sort of carry limit, doubt PoE2:Deadfire will. The largest possible stack might be 99, but 99 would last you a long while.
Gfted1 Posted November 14, 2017 Posted November 14, 2017 PoE1 never had any sort of carry limit, doubt PoE2:Deadfire will. The largest possible stack might be 99, but 99 would last you a long while. There were hard limits on the number of camping supplies you could carry. Are you saying that has been removed for food? "I'm your biggest fan, Ill follow you until you love me, Papa"
MaxQuest Posted November 14, 2017 Posted November 14, 2017 (edited) There were hard limits on the number of camping supplies you could carry. Are you saying that has been removed for food?There are no per-rest spells/abilities in Deadfire, plus there is no "long-term health bar", so the only incentive for resting is: - getting rid of injuries, if any, plus - getting empower charges back And it is counter-weighted by: - wanting to keep current food bonuses active (if you consumed some good and rare stuff) So... dunno if there is a need to have some food carry limit. Edited November 14, 2017 by MaxQuest 4 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Juodas Varnas Posted November 14, 2017 Posted November 14, 2017 There were hard limits on the number of camping supplies you could carry. Are you saying that has been removed for food?There are no per-rest spells/abilities in Deadfire, plus there is no "long-term health bar", so the only incentive for resting is:- getting rid of injuries, if any, plus - getting empower charges back And it is counter-weighted by: - wanting to keep current food bonuses active (if you consumed some good and rare stuff) So... dunno if there is a need to have some food carry limit. Oh? I guess i haven't been in the loop, because this is the first time i heard about the removal of injuries/per-rest abilities/two health bar system. I'm not sure how i feel about that. I kind of liked those systems.
smjjames Posted November 14, 2017 Posted November 14, 2017 PoE1 never had any sort of carry limit, doubt PoE2:Deadfire will. The largest possible stack might be 99, but 99 would last you a long while.There were hard limits on the number of camping supplies you could carry. Are you saying that has been removed for food? I was specifically thinking about food items, heh. I don't know if the camping supply limit has been removed or not., and I think someone said camping supplies still exist. @judas varnas: Injuries weren't removed, they're basically the same as in PoE1. As for per rest, they were exchanged for per-encounter, but you have fewer spell charges per encounter. The one thing that is per rest though are the empowers as they only get replenished after rest.
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