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crazy ideas you like to have (but most likely not get)


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He's talking about the fact that almost every depiction of nudity and sex in videogames have been "12 year old's cringey hornyness for style + the worst B-grade budget porn production", e.g. DAO sex scenes.

 

But then, this thread is 'crazy ideas', so sure. Proper nudity, sex? Nothing against that. What we do get tends to be puerile trash.

 

Exactly. Almost every game has this "12 year old's cringey hornyness", with Xena chainmail on the one hand and ridiculous non-explicit true love story dialogue on the other hand. While in reality people flirt, tease, and fu*k, that are basic parts of human interactions. Now tell me how many Quests you know in cRPG where sex is a possible solution? I am not saying this should be standard, but for some characters this should be a viable way to approach things.

 

Indeed.  We should also be able to solve quests by texting your cousin on her birthday, singing showtunes at a karaoke bar, and scheduling meetings to discuss budget processes.  You know-- the basic parts of human interactions. 

 

 

Well, luckily I don't sing karaoke or text cousins etc as often as, well you know. ;)

Anyway, I seem to be the only one who is surprised that the characters I play never find NPCs attractive and react accordingly, or vice versa. That's ok, I can live without it in cRPGs. It is strange though.

Edited by floyd ryan
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I want money, cold hard euros, thank you. 5€ per post would be nice, retroactively. I'm a high quality poster with an IQ that's over some number and all my jokes have hardly been used before.

 

Considering the winds that are blowing in Europe, one would think that you'd prefer dollars. Come to think of that, some sort of financial crisis might be interesting to deal with in a fantasy setting. Kinda like the Iron shortage in Baldur's Gate. I think economic schenanigans would fit the renaissance setting perfectly, banks overthrowing governments and such.

Edited by Ninjamestari

The most important step you take in your life is the next one.

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Nudity and proper sexual references. Not because i am a horny old man (am i?), but rather because this is a key part of being alive. I much rather expect to encounter sex than to find romance in the sense of true love during an adventure with some companions. Think Game of Thrones. 

There is rape, incest, contraceptives and aphrodisiacs in the game. Sex is definitely present in the world. You can even have sex by sleeping with prostitutes and get a stat bonus. 

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1) Every suggestion Gromnir made. But I want to switch between turnbased and realtime whenever I want.

2) Lots of non-combat abilites and spells apart from some dialogue options. I want to steal, charm, hypnotise, manipulate the environment, have a skeleton army, create Illusions that frighten people (or to replace stolen things, so people dont notice something got stolen), look through doors, turn people into animals, torture people (maybe not, but I want to have the option to do so), that kind of stuff. I always want to have non-combat options for everything.

3) Incredibly hard puzzles. Like the ones in the early computer days that keep you thinking all day long, even when you are not in front of your computer.

Edited by Lord_Mord

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We're all doomed

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3) Incredibly hard puzzles. Like the ones in the early computer days that keep you thinking all day long, even when you are not in front of your computer.

 

Agreed. It's a strange world where I find myself impressed by the Temple of Eothas Bell Puzzle because, unlike almost every other game, it split the solution between several incomplete books rather than simply having a single note saying "the solution is XYZ".

 

I know that hard puzzles can be frustrating for many, but for some they are fun, and we live in the world of the internet where if they're really too frustrating a solution is never far away.

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and we live in the world of the internet where if they're really too frustrating a solution is never far away.

 

Plus you could always have some kind of hinting mechanic. Like those square bracket things that I always turn off [intelligence].

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We're all doomed

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Fast travel. There should be portals in your keep and all major towns. Also, there should be a portable portal ala Grim Dawn that you can drop anywhere and be shown a map of all the already discovered portals to travel to.

 

Portals! Now I know what sort of Mega-Dungeon I want! Tons and tons of PORTALS!

The most important step you take in your life is the next one.

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regarding portals:

I want to have the pyramids from the divinity games. Imagine the following events:

You place one pyramide in an inn, so you can rest or buy and sell items any time. Then you go to a dungeon and there is a treasure that is guarded by a dragon. You put the other pyramide on the ground and start the fight with the dragon. You find out that the dragon is too strong and you escape with the pyramide and hide in the inn. The dragon follows you and because he does not see you at once he attacks everybody in the inn. You sneak to the pyramide in the inn, take it in your inventory and use it to go to the dungeon. Result: The end game slides show that the dragon destroyed the entire town where the inn was, but you do not care because you got the treasure of the dragon.

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This one is more reasonable that Obsidian paying for me to rent some office space, though still beyond what will probably be released. I'd love to see the Monk/Cipher multiclass have Reaping Knives as their default weapon. Obviously not as powerful as Reaping Knives are in PoE (at least not at low level) but I like the idea that the unarmed class, when combined with the Cipher would generate a sort of innate unarmed soul weapon.

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A Dungeon Master mode. Or Arena/Horde mode. Whatever has fighting going on would be nice.

 

Yeh, sometimes I just wan´t to play Pillars to get some nice combats. 

 

 

Imagine being able to fight Adra Dragon and Sky Dragon at the same time?!? 

 

Or 20 crazed monks!

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1) Weapon styles: Gain skills based on the weapon you are using. All spells, attacks and class skills gain a new way to use depending if you are using a wand, sword, hammer, axe, staf and such

2) Team/Flanking attacks: Everyone in this game, if they manage to surround someone they can execute flanking tactics and have 2 characters have to do their action at the same time against X enemy flanked

3)Improved Blood and Gore: Have a death animation for every kind of damage, Slashing, Blunt, Piercing and Elemental damage. For example: If you have killed an enemy with a slashing damage ability you can trigger decapitation, dismember animations, blunt you smash their heads into bits or go more sadistic where you smash someone knees and finish with a overhead strike in their chest. Ah if only animation didn't take a lot of money, animation and patience >:

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I would love to see really good AI for creatures and your opponents as a real stretch goal. Good AI is hard to do ... but it can make a game amazing. The difference between Baldur's Gate II original AI vs the SCS mod... night and day! Really good AI means the game is vastly more replayable I think...especially on higher difficulty levels... learning the intracacies of how to use different classes to defeat smart opponents makes for a great game, again and again. Slightly stupid opponents, on the other hand, means that brute force alone (DPS behind your shieldwall, for example) is all you ever really need, no matter what classes are in your party. Even on POTD in current Pillars, the shieldwall/DPS strategy is mostly enough, with a normal size party anyway, and you don't have much fun with that after very long.

 

I know smarter AI like SCS is not easy to do though. But I'd love for Obsidian to try :)

Edited by amazeing4art
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Is SCS AI really that smart? IIRC most of the added difficulty comes from enemy casters getting a bunch of spell-sequencers, auto pre-buffs, scrolls of immunity to magical weapons and some other protections, and being coded to cast all the really broken spells, which can't really be called AI improvements.

 

For obsidian to do the equivalent and give all the enemies a bunch of scrolls of Paralysis and Maelstorm and scripting them to spam those and all the best spells in the game on repeat would really be rather dreadfull.

 

Edit: Not to put down the work of the SCS mod. Writing the individual scripts for every mage in the game must have been an insane amount of work, and the general improvements to targeting and giving smarter responses to PC actions are real AI improvements.

Edited by limaxophobiacq
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Extra gore and finishers is not something i would put into "never happen" category.

 

It is interesting topic about AI. And how player perceive it.

In crpg AI dont have to be smart (its not rts) but feel so, or make player think a little. (more complex action but not chores)

One way to do so is puzzle fights, have a way to make fight easier if you have right tools or do special things. But can always brute force.

The thing is that i may not spot good ai since (stunlock is so cool) every fight is different and its more about enemy abilities not surrounding. Also fights are short.

Edited by evilcat
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Since theres already unlimited inventory capacity to remove the back-and-forth of looting, maybe an unlimited camping supplies capacity to do the same? One not tied to difficulty level.

 

Perhaps an "iron rations" camping supply option that can be used an unlimited number of times, but the party takes various "Exposure" penalties for resting.

"It has just been discovered that research causes cancer in rats."

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Perhaps an "iron rations" camping supply option that can be used an unlimited number of times, but the party takes various "Exposure" penalties for resting.

I challenge you to rubber swords at dawn, good sir! :p

 

I definitely would not want yet another "pain mechanic", now mixed in with Resting. :wacko:

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