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xD I can see that, good call. Have you found it yet? Looking forward to reading it, I'll keep it in mind Sorry to bump this Thread. But yes, they've added Amra! You can find it in Dunnage east outside vendor.
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Jereck thx for the info. Will reach for obsidian , since my “survey” was confirmed to be received by them.
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Taurus started following Backers don't play games....when playing games....
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Lol at your roleplaying! I’ve backed the “create an item “ but haven’t found it yet. It’s a battle axe named Amra, anyone here found it?
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Problem is that they did exactly that with per encounter focus. There are still lots of small fights. In fact, there were more “per encounter “ fights in PoE 1 regardless of its limited rest than there are in PoE2. There were a few lvls on Od Nua and maps on White March that would quickly make me use my camp fires. And once those encounters happened, I had to use food and potions and a whole arsenal of spells. That’s how hard it was compared to now.
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Yeah, this. To be perfectly honest, I'm not sure why people are singling out POE 2 for being too easy. I wouldn't be able to name a crpg that's harder than POE 1 & 2. Maybe you had a different experience, but mine was fast mode auto combat. PoE1 is much more difficult, not even comparable at the moment. BG-trilogy is more difficult even without mods. D:OS is definitely much more difficult, although it did suffer from crazy power creep. The Witcher games are way more difficult, even the 3rd game and even in the end since you still, no matter how OP you are, have to dodge those instagib
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I cannot disagree more with this post. First of all, hack and slash games rely upon testing the player's skill in a realtime setting. However, realtime with pause is not the same thing. Realtime with pause is designed to test thoughtful tactics and strategy, it is essentially a less tedious way of having turn-based combat. Hack and slash games are about testing quick reflexes and quick thinking. This is a significant thing to misunderstand. Second, restriction can indeed equal great gameplay. If all the pawns on a chessboard could move like a queen, the game would not have the same level o