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Stats have changed - according to the Steam PoE manual


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#1
Kaladin818

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INT doesn't take care of both duration and range anymore, RES affects durations; deflection is given by INT instead of PER; interrupt seems to have been removed totally from stats effects. It looks like the update on the wiki recently wasn't a mistake. Back to the drawing board for the perfect party comp, ehhe!
 
Page 4 of the manual:
 
To access the manual, go on the PoE steam page, scroll down a bit there's a link to the manual to the right of the screen.
 
"Perception
A character’s senses, as well as their instinctive ability to pick up on
details. Affects Accuracy with all attacks, the Range of all non-melee
spells and abilities, and the Reflexes defense.
 
Intellect
A character’s logic and reasoning capabilities as well as their
tactical instincts. Affects the size of all Area of Effects and the Will
and Deflection defenses.
 
Resolve
 
A character’s inner drive, determination, and the emotional intensity
they can project to others. Affects Concentration (to resist Interrupts),
Durations of all spells and abilities, and the Will defense."

Edited by Kaladin818, 24 March 2015 - 03:53 PM.


#2
Azmodiuz

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And Perception would affect accuracy ?  Well, they would have then, finally made the stat worthwhile. But I'm loathe to accept this is all true, could be description from beta months ago for all we know. Now I am still concerned with Dexterity.


Edited by Azmodiuz, 24 March 2015 - 03:49 PM.


#3
View619

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Can we get confirmation on these changes? Accuracy back on perception?



#4
Lychnidos

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It's also possible that the manual is out of date. Those look  to me exactly how they were in one of the previous backer betas.


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#5
Kaladin818

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Well I read on the "Keys? When?" thread that the manual was just made available recently on Steam. Go the on PoE steam page, you can access the manual in the menu to the right if you scroll down a bit. We'll know soon enough for ourselves, on the 26th...


Edited by Kaladin818, 24 March 2015 - 03:52 PM.


#6
Elerond

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If you look manual's pages 69-70 you will find table for attribute bonuses and see that manual has quite old information in it or Obsidian decided at last minute to go back to bonuses that they used when beta started.



#7
Kaladin818

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If you look manual's pages 69-70 you will find table for attribute bonuses and see that manual has quite old information in it or Obsidian decided at last minute to go back to bonuses that they used when beta started.

 

The manual I got from Steam only has 38 pages. Is it the steam one you got?



#8
Urthor

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Yeah this is a) completely contrary to Sensuki's video, and b) if it was like this we would have heard Sensuki whining about it by now the stats are just outdated


Edited by Urthor, 24 March 2015 - 03:58 PM.

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#9
Kaladin818

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Yeah this is a) completely contrary to Sensuki's video, and b) if it was like this we would have heard Sensuki whining about it by now the stats are just outdated

 

My bad if this is so.



#10
Voss

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It's the problem with printed manuals, which have to be booked at the printers months in advance. It just doesn't jive well with the speed of development, especially tweaking at the end. Though I have no idea why you'd post the old, out of date pdf used for print manual months ago.


Basically, ignore the whole thing. It is filled with incorrect, out of date information, and if some thing are correct, it is by coincidence only. Expect lots of confusion as a result of this. Good times, good times

#11
Karkarov

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It's also possible that the manual is out of date. Those look  to me exactly how they were in one of the previous backer betas.

Quoted for truth.  This is exactly how the stats worked like 3 BB versions ago.  The manual is probably just wrong.


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#12
Ganrich

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http://eternity.obsi...t/manual/errata

 

^ link to errata for the manual.  Manual is out of date. 


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#13
Gromnir

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http://eternity.obsi...t/manual/errata

 

^ link to errata for the manual.  Manual is out of date. 

flails just became a great freaking weapon, unless there is a missing % in there somewhere.

 

HA! Good Fun!



#14
Voss

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http://eternity.obsi...t/manual/errata

 

^ link to errata for the manual.  Manual is out of date. 

:facepalm:

the errata needs errata.  The wording for intellect suggests the duration buff only occurs on AoE spells.   And neither size nor duration of non-spell abilities are ever affected by Int.

 

 

@Gromnir- yeah, saw that one on Sensuki's video.  Only 30% of grazes are converted.


Edited by Voss, 24 March 2015 - 04:58 PM.

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#15
Karkarov

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:facepalm:

the errata needs errata.  The wording for intellect suggests the duration buff only occurs on AoE spells.   And neither size nor duration of non-spell abilities are ever affected by Int.

 

 

@Gromnir- yeah, saw that one on Sensuki's video.  Only 30% of grazes are converted.

 

Grazes aren't as huge a damage loss as they used to be, they have changed the formula extensively over the BB beta to move away from a "accuracy and not grazing is better dps than pumping things that straight increase dps" formula.  So while that is a good bonus, don't expect it to make the weapon somehow the be all end all of dps.  Many classes have talents that will even give you 20% or more graze converts with any attack.


Edited by Karkarov, 24 March 2015 - 05:42 PM.


#16
wolfstriked

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Anyone here knows what the wood elves bonus actually is?

Distant Advantage - Against any enemy that is more than 4m away,

you gain a bonus to Accuracy, Deflection, and Reflexes


Edited by wolfstriked, 24 March 2015 - 06:18 PM.


#17
Gromnir

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:facepalm:

the errata needs errata.  The wording for intellect suggests the duration buff only occurs on AoE spells.   And neither size nor duration of non-spell abilities are ever affected by Int.

 

 

@Gromnir- yeah, saw that one on Sensuki's video.  Only 30% of grazes are converted.

 

Grazes aren't as huge a damage loss as they used to be, they have changed the formula extensively over the BB beta to move away from a "accuracy and not grazing is better dps than pumping things that straight increase dps" formula.  So while that is a good bonus, don't expect it to make the weapon somehow the be all end all of dps.  Many classes have talents that will even give you 20% or more graze converts with any attack.

 

change all grazes to crits woulda' been pretty darn impressive for a weapon attribute. 30%?  far less impressive.  is still better than old weapon feature for flails, but it ain't as great as it looked to be based on reading o' manual errata.

 

HA! Good Fun!



#18
Sharp_one

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So is only the Steam manual obsolete or all retail versions will be worthless?

#19
Voss

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So is only the Steam manual obsolete or all retail versions will be worthless?

The printed manuals were printed from the same document, sent into the printers a long time ago. They will also be worthless.

 

This was essentially unavoidable given how the printing industry works and how game development works  (games are tweaked to the last minute, and printed material needs to be finalized into a printing copy roughly 6-8 weeks before they are shipped). Also why most game developers gave up on printed manuals, or if they still do them, don't use numbers or anything else subject to change.  Wasted money on something that can not be functional, or even useful.


Edited by Voss, 24 March 2015 - 09:33 PM.


#20
Sharp_one

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This was essentially unavoidable given how the printing industry works and how game development works  (games are tweaked to the last minute, and printed material needs to be finalized into a printing copy roughly 6-8 weeks before they are shipped). 

 

That is a false statement. I have plenty of manuals that still are valid for my games.

Usually the game devs know what they are doing some time before the game release and print of the manuals. I really doubt that many other developers have no idea how their system should work day before the release.






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