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Ultima Underworld spiritual sequel or whatever, kickstarter launched.


About this project


In 1992, Ultima Underworld changed the rules of what a fantasy RPG could be. It introduced the concept of 3D immersion, a player-authored experience, and a richly dynamic world to explore. Its influence led to a whole generation of games such as Thief, Deus Ex, BioShock, Skyrim, and Dragon Age.


Underworld has been hidden away in the deepest vaults of its publisher for two decades. Only now have the original creators unchained the franchise, freeing it to innovate yet again.


Backing the game grants you unprecedented front row access to the creation of the next epoch of this storied masterpiece, Underworld Ascendant. With your help, here's a glimpse at what we can together build:


Exquisitely Realized Underworld – Plunge into The Stygian Abyss: dark, ripe with dangers, full of ancient secrets to discover. A vast subterranean fantasy world made startlingly real and alive.

Dynamic Factions – Become embroiled in an epic plot, as rival factions vie for dominance in struggles that ebb and flow across The Stygian Abyss. Your choices will alter the outcome in subtle and dramatic ways.

Improvisation Engine – Delight in player-authored gameplay taken to a whole new level, with a suite of technologies that empower you to solve challenges with astonishing ingenuity. Be the ‘MacGyver’ of a fantasy world.

Hero to Call Your Own – Jump right in as a Fighter, Thief or Mage. Then as your Avatar grows, freely mix and match across any skills to develop a unique hero, tailored to your style of play.

Pushing Boundaries – Stretch Goals will innovate on co-op play with a friend; letting you build your own corner of The Stygian Abyss; and more.


The labyrinth depths beckon. Dare ye enter? The labyrinth depths beckon. Dare ye enter?


AMA and GOG Twitch Stream Today! (2/4/14)


The original Ultima Underworld was released in 1992. Players and critics were blown away by this innovative take on a fantasy RPG. It was the first game to have a texture mapped first-person 3D world, pioneering the category of immersive games. Beyond its cutting-edge visuals, it heralded an era of sandbox, dynamic play, giving players the tools to craft their own stories. Far more than simple dungeon crawls, Ultima Underworld and the 1993 sequel Ultima Underworld II, were fully-realized worlds.


The Underworld series continues to this day to inform modern game design. Here are a few games that credit it as an inspiration:


Here’s what some leading game developers say:


Richard Garriott (Ultima, Shroud of the Avatar) – “For those of us lifelong gamers that go back to the early days the Underworld franchise, created by Paul Neurath, represents a watershed event on what an immersive 3D true role-playing game can be. Personally I am as excited about Underworld returning as any game I can imagine.”


Ken Levine (BioShock) – “Underworld had a transformative effect on my understanding of what games were. It was the first time I ever felt ‘inside’ of an imaginary world. It was the game that primed all my creative ambitions.”


Chris Roberts (Star Citizen, Wing Commander) – “Underworld was the first truly 3D textured first person game… it influenced pretty much all first person 3D games that came afterwards.”


Cliff Bleszinski (Unreal Tournament, Gears of War) –"For many folks of my generation the title that sparked their interest in 3d gaming was the classic game of DOOM. However, as impactful as that game was for me as a teenager, there was another game that blew me away that came before it, and that game was Ultima Underworld."


CLICK HERE to read more about what legendary game developers are saying.


Read below for full description of Stretch Goals.


CURRENT GOAL: #1. $600,000. Raise the Underworld. The core, single-player game for Windows PC.


Far more than a dungeon crawl, Underworld Ascendant is a next-generation sequel to the legendary fantasy RPG’s Ultima Underworld & Ultima Underworld 2. It not only modernizes the series’ visuals and user interface to take full advantage of the today’s powerful PC’s, it innovates in bold new ways.


Here's how:




No other game has such a vivid imagining of an underground fantasy realm as Underworld Ascendant. The Stygian Abyss is a vast world unto itself…


Plunder ancient temples, navigate subterranean rivers, gaze in wonder at the masterwork of jade dwarven halls, scale plunging ice caverns, trek through enchanted forests of giant mushrooms, dare shadowy tombs of the undead, and much more.


Alive with bustling underground societies: enclaves of human renegades scavenging for survival, villages of the mysterious shambler “mushroom people” performing arcane rituals, dwarven factories producing the finest arms and armor.


Face monstrous creatures like the ripper, a vicious, ambulatory plant whose bark is prized by The Stygian Abyss’ intelligent races; stay clear of mass migrations of ravenous rotworms; dodge the giant spider’s sticky webs it casts through the air.


Alter the environment to your advantage. Flood an arid plain to help the damp-loving shamblers expand their territory, gaining their favor. Changes you make can ripple across the game's reactive, ever-changing ecology, producing startlingly unpredictable results.


The Stygian Abyss makes the typical fantasy game’s above-ground assortment of medieval towns and wilderness seem stale by comparison. The Stygian Abyss makes the typical fantasy game’s above-ground assortment of medieval towns and wilderness seem stale by comparison.



Get drawn into an epic story with ties to the original Ultima Underworld games. Play as The Avatar, a human newly arrived from our earth through a mystical Rune Gate. As a “stranger in a strange land” you will…


Meet shrewd characters, with their own motivations and agendas. Some may be swayed to your cause, while others may manipulate you.


Encounter rugged dwarf frontiersmen, fierce dark elf renegades, and strangely alien shamblers. Each faction holds a valid claim to The Stygian Abyss. Which side will you join? Will you unite, or destroy?


Entangle yourself in a tale of intrigue and conflict as three fierce, rival factions struggle for control. Your choices will determine the ultimate fate of The Stygian Abyss.


The 3 main factions who vie for dominance of The Stygian Abyss The 3 main factions who vie for dominance of The Stygian Abyss



Rune Gates connect to other worlds as well, including the lands of the Shroud of the Avatar. Over the eons travelers have spanned these worlds, including a band of rogue dark elves who set themselves up in The Stygian Abyss. Discover how these worlds have intertwined over the ages.




Do you enjoy the freedom of choice in sandbox games like Deus Ex or Elder Scrolls? The team at OtherSide in large part invented this style of experience with the original Ultima Underworld -- now they intend to take it to the next level.


At the heart of Underworld Ascendant's distinctive gameplay is the Improvisation Engine, which gives you an array of tools to think up your own ingenious solutions to challenges.


For instance, how to cross a subterranean river guarded by deadly lurker?

Unwise player tries to swim past, meets their watery doom. Unwise player tries to swim past, meets their watery doom.

Clever player tosses rotworm downstream to distract lurker. Clever player tosses rotworm downstream to distract lurker.

Clever player charms giant cave spider to carry them up and over. Clever player charms giant cave spider to carry them up and over.


What’s your clever solution?


Underworld Ascendant's Improvisation Engine encourages you to experiment and unlock your creative potential. Devise clever techniques that even the game's designers haven't imagined yet!




Enjoy swordplay and spell casting that are distinctly dynamic and inventive….


Experience engaging first-person combat. Launch yourself into fluid, running battles where maneuvering and timing are everything. Utilize your environment to stack the odds in your favor.


Collect magical runes bristling with power. Learn to combine them to surprising effect. Discover potent spells like Charm Creature, Hailstones, and Clairvoyant Eye. Experiment to customize and improve their effects.


Obtain rare and powerful weapons and armor. Align with the dwarves to acquire masterfully-crafted plate mail. Trade with dark elves to gain access to an arsenal of enchanted weaponry.






Think outside the box of formalized character classes and concoct your own one-of-a-kind adventurer.


Jump right into the game choosing from a Fighter, Mage or Thief. But from there you are free to customize your Avatar to your individual play style.


Mix and match your favorite skills and perks. Create a mage skilled at stealth, a fighter who can summon spectral allies, or the ultimate thief.


Join a faction and gain special perks that improve your abilities to alter the environment, traverse obstacles, or craft traps.






Stretch Goals will allow us innovate even further, adding companion creatures, co-op, user-crafted content, and more…


Crave fellowship and a companion creature? Vote for the addition of a vorpal bunny or mini-brain.


Use the Underworld Builder Toolkit to craft your own corner of the Stygian Abyss, and share it with friends.


Need a fighter's prowess in combat, a mage’s spell craft, or a thief's lock pick skills? Invite a friend to join you online for a cut of the loot. All your buddies’ offline? Use a Doppelganger Gem to borrow a friend's character as an invulnerable ethereal companion AI. Afterward, your friend will receive a message, with video highlights and rewards.


Even more ambitious Stretch Goals will be revealed if our fans are up for taking the creative journey far.


CLICK HERE to learn even more about the game, and to see more videos, concept art, interviews, and more!


Stretch Goals are your opportunity to help expand on the vision for Underworld Ascendant, extending the experience, along with innovations that push the game’s boundaries.


Some of the Stretch Goals include exclusive rewards for our Kickstarter backers. Upon achieving these Stretch Goals, all backers at ADVENTURER Tier or higher will receive them for free. While these rewards are fun and exclusive, none provide a competitive edge over players who might not have them, so as to keep the game balanced for all.




$750,000 STRETCH GOAL REWARDS (Locked)


Necropolis of the Ancients – New area of The Stygian Abyss to explore! Darkness upon darkness; ancient beyond reckoning. Only the stout-hearted enter this accursed city. Those who dare may discover arcane treasures.


The Haunt – This new monster is ethereal and powerless in the light, but in darkness will doggedly pursue its chosen victim, while its ghostly rattle attracts unwanted attention.


Silver Ankh of the Undead – Stand still while wearing it and lessor undead will ignore you, mistaking you for a corpse. A Kickstarter EXCLUSIVE in-game reward item.


Mac & Linux versions - We will create Mac and Linux versions of the game.




$900,000 STRETCH GOAL REWARDS (Locked)


Companion Creatures – Players will be able to have a faithful little creature tag along on their adventures. They are not much use in a fight, but they can help in other unexpected ways. And they are cute.


Vorpal Bunny or Mini-Brain - To coincide with companion creatures, get one of these rare and exclusive breed to tag along. Which one? Fans VOTE to decide! A Kickstarter EXCLUSIVE in-game reward item.


Language localizations - We will localize the game in French, Italian, German and Spanish.


Enhanced, dynamic music & SFX – More musical tracks and SFX, and a more sophisticated dynamic contextual in-game audio system.




$1,050,000 STRETCH GOAL REWARDS (Locked)


The Underswamp – Dank and dangerous, The Underswamp is home to some of the odder inhabitants of The Stygian Abyss. For those who know where to look, there is a wild, earthen magic to be found.


Lizardmen - These tribal creatures hunt in groups across The Underswamp. They are cunning, and speak a strange tongue of clicks and clacks. Perhaps you can befriend them and learn their ways?


Rotworm Skin Swamp Boots - These boots allow for somewhat faster trekking through swamps than usual, and are quite fashionable in or out of the muck! A Kickstarter EXCLUSIVE in-game reward item.


Underworld Builder Toolkit – All fans get access to the Toolkit, the essential suite of tools our design team is using to create the areas of the Stygian Abyss. Build your own areas and share them with friends!




$1,200,000 STRETCH GOAL REWARDS (Locked)


Co-Op Play with a Friend - This is a big one, folks! Now bring along a friend on your adventure. Play together online, tag-teaming the challenges. Or if your buddy is offline, a magical spell will bring them in as an ethereal doppelganger, run by an AI.


Odoriferous Throwing Net - A small, throwing net that friends can toss back-and-forth to each other. The holder of the net will tend to attract hostile beasts to themselves. What fun! A Kickstarter EXCLUSIVE in-game reward item.


Deeper Lore & Backstory – We’ll add design resources to the team to plunge deeper on the backstory and arcane secrets of the Underworld. A lore aficionado’s dream come true!


More extensive Avatar customization - Greater variety of faces, hairstyles, tattoos and accouterments to choose from during character creation, and to show off to friends. Can also try out with new looks as your character grows.


The OtherSide Entertainment team members have worked on over 25 award-winning games. This includes such standout games as Ultima Underworld, System Shock, Thief, Deus Ex, GEX, Neverwinter Nights, Dishonored, Metal of Honor, Uncharted, Last of Us, Dungeons & Dragons Online, and BioShock Infinite to name some.


The team is headed up by Paul Neurath. Paul was the founder of Blue Sky Productions, where he came up with the concept of Ultima Underworld and oversaw its creation. Later Blue Sky became LookingGlass, one of the most renowned indie studios of the 1990’s. Paul continued to innovate, overseeing the development of such beloved games as System Shock and Thief. As founder of OtherSide Entertainment, Paul orchestrated the return of Underworld, and is once again setting the creative vision for the latest incarnation.


As with Paul’s prior studios, OtherSide takes an especially collaborative approach to development, with small, tight-knit teams. Joining Paul on the project is a team of superbly talented and proven game developers. A number played key roles on one or more of Ultima Underworld, System Shock and Thief, and/or on more recent landmarks in the genre that have been influenced by these games. All share a passion for bringing Underworld back!


CLICK HERE learn more about our team members.


Shroud of the Avatar Special Item


To celebrate our history with the realms of Lord British, we’re teaming up to prepare a special item for backers who also support Shroud of the Avatar. Watch this space to learn more soon.


After many long years we rescued the Underworld series from the publisher vaults. With your help, we can embark on the next chapter with Underworld Ascendant.


We got the ball rolling with some funding of our own to get development underway, building a playable prototype over the past 4 months. But to take the project through full production and deliver the core PC game, we will need the base Kickstarter funding from our fans.


While the core game will be wonderful, we’d like to go further. We would love you to support the Stretch Goals to fund cool features such as Co-op play.


It goes beyond the funding. We’d like you to join us on this creative journey, experiencing first-hand the surprises and fun of genuine innovation. This means having you VOTE on decision around features, items, and creatures. Participating in our forums, livestreams and developer blogs. Depending on your pledge level you will have early access from beta builds to as early as pre-alpha prototype builds.


Actually, we have a VOTE for you right now. We’re debating the art style for the shambler faction…



Guys we need to be generous with this KS as we obviously want this game funded. Those stretch goals also look great  :geek:

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela



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I'm not all excited about this one either.  Honestly the little demo video looked pretty rough.  I pledged Shroud of Avatar, and I've been unimpressed by that, and this looks fairly similar, just underground and in first person.

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As Pillars of Eternity nears launch, dev team begins discussion on sequel


"We're going to do some expansions because we said we would as a part of the Kickstarter," said Obsidian Entertainment CEO Feargus Urquhart. "We've already started working on artwork. So we've already kind of figured out where we want to go in the world and the artists are doing some tests.
"But with Eternity 2, that's the next thing. Probably at the end of this month, Josh [sawyer] and Adam [brennecke], the key guys on the team are all going to sit down. They've already come up with a list of what they want to do, kind of new game systems and that kind of stuff. We're going to try and get going on that as soon as we can."


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Another kickstarter then.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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Persona 5 trailer




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"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Pay to win, or is it an actual game worth money?

Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken

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Hmm I read Slayer books from WH universe and that one about Skavens was one of my favourite, maybe I will get this game

I'm the enemy, 'cause I like to think, I like to read. I'm into freedom of speech, and freedom of choice. I'm the kinda guy that likes to sit in a greasy spoon and wonder, "Gee, should I have the T-bone steak or the jumbo rack of barbecue ribs with the side-order of gravy fries?" I want high cholesterol! I wanna eat bacon, and butter, and buckets of cheese, okay?! I wanna smoke a Cuban cigar the size of Cincinnati in the non-smoking section! I wanna run naked through the street, with green Jell-O all over my body, reading Playboy magazine. Why? Because I suddenly may feel the need to, okay, pal? I've SEEN the future. Do you know what it is? It's a 47-year-old virgin sitting around in his beige pajamas, drinking a banana-broccoli shake, singing "I'm an Oscar Meyer Wiene"

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Sunless Sea is out on GOG and Steam and Humble. It's Sid Meier's Pirates! mixed with Faster Than Light set in a Chtulhu mythos-inspired doomsday environment, and it's delicious. Here's Eurogamer's rare 10/10 review.


  Edited by Endrosz
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The Seven Blunders/Roots of Violence: Wealth without work. Pleasure without conscience. Knowledge without character. Commerce without morality. Science without humanity. Worship without sacrifice. Politics without principle. (Mohandas Karamchand Gandhi)


Let's Play the Pools Saga (SSI Gold Box Classics)

Pillows of Enamored Warfare -- The Zen of Nodding



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Bioware Austin's multiplayer 4 vs. 1 action RPG, Shadow Realms, has been cancelled.





Today I’m sharing some important news about Shadow Realms and our BioWare Austin studio.


We’ve made the decision to not move forward with development of Shadow Realms. We fully recognize that this news is disappointing to some of our fans, so I want to explain more

behind this decision.


While the team did amazing work on the game concept and we got lots of great feedback from our fans at events and through other game testing, right now there are other projects for the team to work on within the BioWare studios for the coming year and beyond. We’ve got an incredibly talented team here at the Austin studio, and they are excited and already deep on new projects within the BioWare family, ones that will make some great BioWare games even better.


These include additional ongoing enhancements to the award-winning Dragon Age: Inquisition, as well as the next game in the Mass Effect series and other new IP.


But the biggest focus for our team in BioWare Austin will be on Star WarsThe Old Republic™. As every Star Wars™ fan knows, this is a massive year in the Star Wars universe. We have some great plans for expanding this epic game this year, and look forward to sharing the news about those plans with our players in the coming weeks.


For all the people that registered for the Shadow Realms Closed Alpha, we’re working on a way to say thank-you for signing up. To all those players that gave us feedback at Gamescom and PAX, and those that shared their thoughts and impressions in the past months, we thank you for being part of the conversation. 


Jeff Hickman

General Manager, BioWare Austin



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I was really excited about it when they started dropping teaser trailers but then all interest disappeared when they announced 4v1. 


Same. The trailers reminded me a lot of The Secret World, which I'd love as a setting for a single-player RPG.

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Yeah I'll third that. Interest was high until they actually announced the type of game it was and then my interest plummeted.

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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I barely even heard of Shadow Realms, so I'm not bothered by that. I am bothered by the claims that they'll be working on Dragon Age and Mass Effect games. The whole thing with several distant studios all pounding away at one game is something I almost never see go well. This is what Call of Duty and Assassin's Creed.


And I can't imagine it's creatively fulfilling for the people at the satellites.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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I'm not at all surprised Shadow Realms was scrapped.  The little bit of the game they showcased last year looked, quite frankly, bad, and it's been mum's the word ever since.

🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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This is a huge problem, some people seem to  make promises to get games funded but then don't deliver. And there are no consequences it appears for them ?

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela



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