BAdler Posted September 4, 2014 Posted September 4, 2014 We have put the new Backer Beta update live. Have fun, guys, and thanks for all of the hard work you have put in when reporting issues. It really makes a huge difference and we are getting lots of great info. Fixed Issues Save/Load Items disappearing on save/load and transitions has been fixed Fixed a problem where quests/tasks are lost when loading while in a game Saving games no longer causes the zoom in/out feature to function improperly Currency, Quest items, Crafting items, and Camping Supplies are no longer placed in the inventory after loading a game Status icons no longer revert to temp icons and text after loading a game Spells/Abilities/Classes/Gameplay Adventurers can now be hired at levels above level 1 Characters no longer get stuck in attack or casting animation loops Health values are no longer the same for all classes Deep Wounds effect is no longer dealing large amounts of damage Paladin's Zealous Charge is no longer slowing/rooting characters after saving Fix to an issue where weapons would occasionally disappear on start of new game on slower machines. Wizard, Cipher, and Chanter receive talents at level 3 and 6 now Party member responsiveness has been improved New icons for first level spells Added new hairstyles Added new portraits Pathfinding is more accurate Improved pathing around creatures Scene transitions are more tolerant when switching scenes Added fades to transitions Fixed issues with ambient map levels being set too high PC being knocked unconscious will not end the game. Fixed maximum health issues on level up Many other spell/ability fixes (too numerous to list) Items Shops should have correct pricing now Items and loot bags no longer appear on the ground randomly Dropped loot no longer reappears after being looted The Skull Key can now be used to open the entrance to Temple of Skaen Added "page" system to the stash to improve performance when there are hundreds of items in the stash User Interface Inventory is no longer acting as though it is full when it is not Main menu options text is no longer disappearing Fixed a problem where players would lose control when closing the stash while holding a stashed item The Continue button loads the newest save now Right clicking portraits no longer moves the selected character Turning the HUD off and invoking a menu no longer locks the HUD as invisible Opening and closing the map quickly no longer allows you to see the entire area without fog Added UI indicator for Fast and Slow modes Updated look and feel of selection circles Added new death screen art The area map should match the look of the area Fixed mixed glyph issue with dynamic fonts. This was causing text to look LiKe It wAs MiXIng SiZEs Added scroll speed options in the settings Control mapping is now saved Audio SFX are no longer looping in slow motion, while pausing, or when knockdown is played Other Formations are now spaced properly/evenly Water no longer becomes black between 5 and 7 am Pace in the back of Dyrford Tavern is no longer translucent Added SetZoomRange console command On Known Issues List (that weren't fixed) Save/Load Dead party members will rejoin the party after transitions and save/load Spells/Abilities/Classes/Gameplay Problem with AI instruction sets where sometimes enemies will stop attacking Charmed/Dominated creatures will attack themselves User Interface Cannot cancel Character Creation, Level Up, or Adventurer Creation Character Creation buttons can have a significant delay when clicked Steps can be skipped in Character Creation There are many other known issues, but I wanted to list the ones that were on the known issues list that we are still looking into. We will continue to add to the list in the bug forum. 43
Tartantyco Posted September 4, 2014 Posted September 4, 2014 Any info on when you'll get some patch notes out? "You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt." Baldur's Gate portraits for Pillars of Eternity IXI Icewind Dale portraits for Pillars of Eternity IXI Icewind Dale 2 portraits for Pillars of Eternity [slap Aloth]
Marceror Posted September 4, 2014 Posted September 4, 2014 Later tonight. "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
thurgood Posted September 4, 2014 Posted September 4, 2014 are existing saved games expected to work or should we start new games? 1
Flow Posted September 4, 2014 Posted September 4, 2014 are existing saved games expected to work or should we start new games? Maybe, maybe not. Just assume always starting new games for a new build is a wise policy. 3
Leferd Posted September 4, 2014 Posted September 4, 2014 Start a new game. Corrupted saves is one of the major issues anyway. "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
nikolokolus Posted September 4, 2014 Posted September 4, 2014 Thank you very much. Jumping in now and seeing what I can see.
Marceror Posted September 4, 2014 Posted September 4, 2014 An impressive start! Thanks Brandon and OE for this! Morte may have to wait just a while longer to be rescued. "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Headbomb Posted September 4, 2014 Posted September 4, 2014 (edited) And people said OE didn't listen... I recognize 90%+ of those reports from the bug forum . Sadly few of mine are listed here, but they were lower in priority than this and might just have been deemed too minor to include in the changelog. 95%+ of gamebreakers I ran into seem to have been fixed! Now it should be much easier to get a feel of how the get is shaping up. Time to break v278bb! Edited September 4, 2014 by Headbomb 4
LordFess Posted September 4, 2014 Posted September 4, 2014 Fantastic news!! Almost finished updating! Thank-you!
kozzy Posted September 4, 2014 Posted September 4, 2014 (edited) And people said OE didn't listen... I recognize 90%+ of those reports from the bug forum . Sadly few of mine are listed here, but they were lower in priority than this and might just have been deemed too minor to include in the changelog. 95%+ of gamebreakers I ran into seem to have been fixed! Now it should be much easier to get a feel of how the get is shaping up. Time to break v278bb! Cosign! Good job Obsidian! I see a bunch of the fixes are things people complained about. Reminding me of Wasteland 2's late alpha/early beta and issues I had, all of which have been fixed now. Keep it up Obsidian! Edited September 4, 2014 by kozzy 1
wanderon Posted September 4, 2014 Posted September 4, 2014 Downloading now - on my bargain priced internet it should be ready to play in the morning Thanks Obsidian! Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
BrokenMask Posted September 4, 2014 Posted September 4, 2014 Wohoo :D Now I can continue playing!*hasn't read changelogs so maybe I'm wrong and the bugs that annoy me aren't fixed* No more having characters stuck or items disappearing!
Freshock Posted September 4, 2014 Posted September 4, 2014 Wow! Did not expect so many fixes in the very first patch, and the size of the patch though! Good work guys! Downloading now and are very eager to play My YouTube
Falendor Posted September 4, 2014 Posted September 4, 2014 Awesome guys, really great to see how much has been done in just one patch! now we might get some real gameplay balance work done.
Marceror Posted September 4, 2014 Posted September 4, 2014 Very much enjoying this update so far. Thanks again OE for your efforts. 2 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Freshock Posted September 4, 2014 Posted September 4, 2014 See alot have improved in this patch, basiclly only bug I had in the last play session was party members that didn't want to gather before leaving a area and still issues with recruiting a new party member since the new recruit won't leave the inn. My YouTube
Marceror Posted September 4, 2014 Posted September 4, 2014 I was able to recruit a new party member and have not have problems with them transitioning to new areas. "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Freshock Posted September 4, 2014 Posted September 4, 2014 I was able to recruit a new party member and have not have problems with them transitioning to new areas. No idea what the difference between our games are then, I made sure not to save before I recruited him because that's been the cause before. My YouTube
Cluas Posted September 4, 2014 Posted September 4, 2014 Cool ...Looking forward to try it later today :D
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