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Posted

We have put the new Backer Beta update live.

 

Have fun, guys, and thanks for all of the hard work you have put in when reporting issues. It really makes a huge difference and we are getting lots of great info.

 

Fixed Issues

Save/Load

  • Items disappearing on save/load and transitions has been fixed
  • Fixed a problem where quests/tasks are lost when loading while in a game
  • Saving games no longer causes the zoom in/out feature to function improperly
  • Currency, Quest items, Crafting items, and Camping Supplies are no longer placed in the inventory after loading a game
  • Status icons no longer revert to temp icons and text after loading a game

Spells/Abilities/Classes/Gameplay

  • Adventurers can now be hired at levels above level 1
  • Characters no longer get stuck in attack or casting animation loops
  • Health values are no longer the same for all classes
  • Deep Wounds effect is no longer dealing large amounts of damage
  • Paladin's Zealous Charge is no longer slowing/rooting characters after saving
  • Fix to an issue where weapons would occasionally disappear on start of new game on slower machines.
  • Wizard, Cipher, and Chanter receive talents at level 3 and 6 now
  • Party member responsiveness has been improved
  • New icons for first level spells
  • Added new hairstyles
  • Added new portraits
  • Pathfinding is more accurate
  • Improved pathing around creatures
  • Scene transitions are more tolerant when switching scenes
  • Added fades to transitions
  • Fixed issues with ambient map levels being set too high
  • PC being knocked unconscious will not end the game.
  • Fixed maximum health issues on level up
  • Many other spell/ability fixes (too numerous to list)

Items

  • Shops should have correct pricing now
  • Items and loot bags no longer appear on the ground randomly
  • Dropped loot no longer reappears after being looted
  • The Skull Key can now be used to open the entrance to Temple of Skaen
  • Added "page" system to the stash to improve performance when there are hundreds of items in the stash

User Interface

  • Inventory is no longer acting as though it is full when it is not
  • Main menu options text is no longer disappearing
  • Fixed a problem where players would lose control when closing the stash while holding a stashed item
  • The Continue button loads the newest save now
  • Right clicking portraits no longer moves the selected character
  • Turning the HUD off and invoking a menu no longer locks the HUD as invisible
  • Opening and closing the map quickly no longer allows you to see the entire area without fog
  • Added UI indicator for Fast and Slow modes
  • Updated look and feel of selection circles
  • Added new death screen art
  • The area map should match the look of the area
  • Fixed mixed glyph issue with dynamic fonts. This was causing text to look LiKe It wAs MiXIng SiZEs
  • Added scroll speed options in the settings
  • Control mapping is now saved

Audio

  • SFX are no longer looping in slow motion, while pausing, or when knockdown is played

Other

  • Formations are now spaced properly/evenly
  • Water no longer becomes black between 5 and 7 am
  • Pace in the back of Dyrford Tavern is no longer translucent
  • Added SetZoomRange console command

 

On Known Issues List (that weren't fixed)

Save/Load

  • Dead party members will rejoin the party after transitions and save/load

Spells/Abilities/Classes/Gameplay

  • Problem with AI instruction sets where sometimes enemies will stop attacking
  • Charmed/Dominated creatures will attack themselves

User Interface

  • Cannot cancel Character Creation, Level Up, or Adventurer Creation
  • Character Creation buttons can have a significant delay when clicked
  • Steps can be skipped in Character Creation

 There are many other known issues, but I wanted to list the ones that were on the known issues list that we are still looking into. We will continue to add to the list in the bug forum.

  • Like 43
Posted

are existing saved games expected to work or should we start new games?

 

Maybe, maybe not. Just assume always starting new games for a new build is a wise policy.

  • Like 3
Posted

Start a new game. Corrupted saves is one of the major issues anyway.

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted (edited)

And people said OE didn't listen... I recognize 90%+ of those reports from the bug forum :p. Sadly few of mine are listed here, but they were lower in priority than this and might just have been deemed too minor to include in the changelog. 95%+ of gamebreakers I ran into seem to have been fixed! Now it should be much easier to get a feel of how the get is shaping up.

 

Time to break v278bb!

Edited by Headbomb
  • Like 4
Posted (edited)

And people said OE didn't listen... I recognize 90%+ of those reports from the bug forum :p. Sadly few of mine are listed here, but they were lower in priority than this and might just have been deemed too minor to include in the changelog. 95%+ of gamebreakers I ran into seem to have been fixed! Now it should be much easier to get a feel of how the get is shaping up.

 

Time to break v278bb!

Cosign! Good job Obsidian! I see a bunch of the fixes are things people complained about. Reminding me of Wasteland 2's late alpha/early beta and issues I had, all of which have been fixed now.

 

Keep it up Obsidian!

Edited by kozzy
  • Like 1
Posted

Downloading now - on my bargain priced internet it should be ready to play in the morning  :w00t:

 

Thanks Obsidian!  :yes:

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

Posted

Wohoo :D Now I can continue playing!*hasn't read changelogs so maybe I'm wrong and the bugs that annoy me aren't fixed* No more having characters stuck or items disappearing!

Posted

See alot have improved in this patch, basiclly only bug I had in the last play session was party members that didn't want to gather before leaving a area and still issues with recruiting a new party member since the new recruit won't leave the inn. 

Posted

I was able to recruit a new party member and have not have problems with them transitioning to new areas.

 

No idea what the difference between our games are then, I made sure not to save before I recruited him because that's been the cause before.

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