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Backer Beta Build 278 is live

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We have put the new Backer Beta update live.

 

Have fun, guys, and thanks for all of the hard work you have put in when reporting issues. It really makes a huge difference and we are getting lots of great info.

 

Fixed Issues

Save/Load

  • Items disappearing on save/load and transitions has been fixed
  • Fixed a problem where quests/tasks are lost when loading while in a game
  • Saving games no longer causes the zoom in/out feature to function improperly
  • Currency, Quest items, Crafting items, and Camping Supplies are no longer placed in the inventory after loading a game
  • Status icons no longer revert to temp icons and text after loading a game

Spells/Abilities/Classes/Gameplay

  • Adventurers can now be hired at levels above level 1
  • Characters no longer get stuck in attack or casting animation loops
  • Health values are no longer the same for all classes
  • Deep Wounds effect is no longer dealing large amounts of damage
  • Paladin's Zealous Charge is no longer slowing/rooting characters after saving
  • Fix to an issue where weapons would occasionally disappear on start of new game on slower machines.
  • Wizard, Cipher, and Chanter receive talents at level 3 and 6 now
  • Party member responsiveness has been improved
  • New icons for first level spells
  • Added new hairstyles
  • Added new portraits
  • Pathfinding is more accurate
  • Improved pathing around creatures
  • Scene transitions are more tolerant when switching scenes
  • Added fades to transitions
  • Fixed issues with ambient map levels being set too high
  • PC being knocked unconscious will not end the game.
  • Fixed maximum health issues on level up
  • Many other spell/ability fixes (too numerous to list)

Items

  • Shops should have correct pricing now
  • Items and loot bags no longer appear on the ground randomly
  • Dropped loot no longer reappears after being looted
  • The Skull Key can now be used to open the entrance to Temple of Skaen
  • Added "page" system to the stash to improve performance when there are hundreds of items in the stash

User Interface

  • Inventory is no longer acting as though it is full when it is not
  • Main menu options text is no longer disappearing
  • Fixed a problem where players would lose control when closing the stash while holding a stashed item
  • The Continue button loads the newest save now
  • Right clicking portraits no longer moves the selected character
  • Turning the HUD off and invoking a menu no longer locks the HUD as invisible
  • Opening and closing the map quickly no longer allows you to see the entire area without fog
  • Added UI indicator for Fast and Slow modes
  • Updated look and feel of selection circles
  • Added new death screen art
  • The area map should match the look of the area
  • Fixed mixed glyph issue with dynamic fonts. This was causing text to look LiKe It wAs MiXIng SiZEs
  • Added scroll speed options in the settings
  • Control mapping is now saved

Audio

  • SFX are no longer looping in slow motion, while pausing, or when knockdown is played

Other

  • Formations are now spaced properly/evenly
  • Water no longer becomes black between 5 and 7 am
  • Pace in the back of Dyrford Tavern is no longer translucent
  • Added SetZoomRange console command

 

On Known Issues List (that weren't fixed)

Save/Load

  • Dead party members will rejoin the party after transitions and save/load

Spells/Abilities/Classes/Gameplay

  • Problem with AI instruction sets where sometimes enemies will stop attacking
  • Charmed/Dominated creatures will attack themselves

User Interface

  • Cannot cancel Character Creation, Level Up, or Adventurer Creation
  • Character Creation buttons can have a significant delay when clicked
  • Steps can be skipped in Character Creation

 There are many other known issues, but I wanted to list the ones that were on the known issues list that we are still looking into. We will continue to add to the list in the bug forum.

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are existing saved games expected to work or should we start new games?

 

Maybe, maybe not. Just assume always starting new games for a new build is a wise policy.

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Start a new game. Corrupted saves is one of the major issues anyway.


"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

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And people said OE didn't listen... I recognize 90%+ of those reports from the bug forum :p. Sadly few of mine are listed here, but they were lower in priority than this and might just have been deemed too minor to include in the changelog. 95%+ of gamebreakers I ran into seem to have been fixed! Now it should be much easier to get a feel of how the get is shaping up.

 

Time to break v278bb!

Edited by Headbomb
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And people said OE didn't listen... I recognize 90%+ of those reports from the bug forum :p. Sadly few of mine are listed here, but they were lower in priority than this and might just have been deemed too minor to include in the changelog. 95%+ of gamebreakers I ran into seem to have been fixed! Now it should be much easier to get a feel of how the get is shaping up.

 

Time to break v278bb!

Cosign! Good job Obsidian! I see a bunch of the fixes are things people complained about. Reminding me of Wasteland 2's late alpha/early beta and issues I had, all of which have been fixed now.

 

Keep it up Obsidian!

Edited by kozzy
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Downloading now - on my bargain priced internet it should be ready to play in the morning  :w00t:

 

Thanks Obsidian!  :yes:


Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

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Wohoo :D Now I can continue playing!*hasn't read changelogs so maybe I'm wrong and the bugs that annoy me aren't fixed* No more having characters stuck or items disappearing!

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Wow! Did not expect so many fixes in the very first patch, and the size of the patch though! Good work guys! Downloading now and are very eager to play  :biggrin:

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Awesome guys, really great to see how much has been done in just one patch! now we might get some real gameplay balance work done.

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See alot have improved in this patch, basiclly only bug I had in the last play session was party members that didn't want to gather before leaving a area and still issues with recruiting a new party member since the new recruit won't leave the inn. 

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I was able to recruit a new party member and have not have problems with them transitioning to new areas.

 

No idea what the difference between our games are then, I made sure not to save before I recruited him because that's been the cause before.

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