Tuckey Posted May 5, 2014 Share Posted May 5, 2014 What is everyone's favourite party composition? Thinking about PoE what excites me is that you could have whatever combination you like, so what is everyone excited to try and why? I wish to try all rogue so I can see if there are any benefits to playing a party as one class. Maybe there are some extra role-play options and quest chains as a result. I can try out lots of different builds of rogue and see if I can get them to complement each other. Maybe one rogue is good with traps, another good with stealth etc. Link to comment Share on other sites More sharing options...
Bartimaeus Posted May 5, 2014 Share Posted May 5, 2014 In Baldur's Gate, I generally liked having two spellcasters - usually a sorcerer and a mage-cleric - and then two melee DPS classes - usually a fighter and a thief. I'll probably play through the game a few times, assuming it's actually good and has at least mild replay value, not really paying attention to class composition and just using who I like best, but then later make my own party. Depending on how XP is handled, (split between party members a la the IE games? Or a flat modifier to all (possible) party members like NWN2 OC? ...), I might try soloing, too...probably with a spellcaster of some sort, though it kinda depends on exactly how strong spellcasters are. But I can't imagine they'll be weaker than non-spellcaster classes, at the very least, so... Quote How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart. In my dreams, I am not crippled. In my dreams, I dance. Link to comment Share on other sites More sharing options...
PrimeJunta Posted May 5, 2014 Share Posted May 5, 2014 At least for my first play-through, I'll pick my companions more for story than for mechanical reasons. For subsequent play-throughs, I'll go with whatever tickled my fancy most during the first one. I am intrigued by the idea of more homogeneous parties, in particular because most of those were quite hard to play in the IE games. I'd like to see what six fighters, or six rangers, or three fighters + three rangers could do, for example. Perhaps that would play a bit like a mini-RTS, with a good deal less player intervention than when dealing with magic-users. There are also interesting role-play type possibilities there. If you've read the Malazan Book of the Fallen, there are the Grey Helms, for example. Could I create a party modeled on them? A Shield Anvil (cleric), Mortal Sword (rogue, perhaps?), and Destriant (paladin, perhaps?) with three fighters, with the cleric, paladin, and rogue heavily martially oriented. 4 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
Bryy Posted May 5, 2014 Share Posted May 5, 2014 Oh man. I had a scientific SYSTEM down for Icewind Dale 2 parties. All I remember right now is that I had two Celestials so I could max out sun damage, and an Abjurer. Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted May 5, 2014 Share Posted May 5, 2014 All I know is that party-based CRPGs with lots of classes, races, skills, choices and combinations are so darn fun. Like PJ, I will go for a story-ased playthrough first, and probably the second time too. Then I'll start to get more systematic and experimental, and then I most likely will be making all characters myself. A solo playthrough will perhaps even be in there later on. One thing that sounds cool is having an almost all-range party (some using bows and crossbows, others guns, and then yet other spells. 4 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
Hiro Protagonist II Posted May 5, 2014 Share Posted May 5, 2014 I always go for what I consider a conventional party. Paladin, Fighter, Rogue, Druid, Cleric, Mage. This is what I usually have for the IE games or something similar (multi-class). Fortunately, most of these are covered by the companions. If an unannounced companion does happen to be a Druid, I'll go for a melee character like a Paladin, Fighter or Rogue first. If there isn't a Druid companion, then I'll go Druid to balance it out as I like the idea of three spell casters. I'll play at least two play throughs to experience all the companions. Then I'll go and play with themed parties as I do with IWD. Edér and is merry band of rogues. Aloth and his wizard apprentices. etc 1 Link to comment Share on other sites More sharing options...
JadedWolf Posted May 5, 2014 Share Posted May 5, 2014 I always picked parties based on which characters I thought welded together personality wise. For example in BG2 playing as a paladin, it makes sense to pick up Keldorn, Mazzy and even that douche Anomen. Never attribute to malice that which can adequately be explained by incompetence. Link to comment Share on other sites More sharing options...
Karkarov Posted May 5, 2014 Share Posted May 5, 2014 Well I will definitely bring my man Garrus be..... oh wrong game....Like many others I will build my first party using the games NPC's so I get the most out of the lore/story stuff. The question is which NPC's since I haven't decided what type of character I want to play yet personality wise. I never went "evil" in BG for various reasons so I may end up trying a character of a less reputable bent. I guess we also need to wait and see on how well NPC's will be willing to work with each other too. Hopefully we won't end up with another Viconia situation where like half the games cast gets shelved long term just to use one character. Link to comment Share on other sites More sharing options...
PrimeJunta Posted May 5, 2014 Share Posted May 5, 2014 I rarely play evil. I find it repugnant, and mostly it's just really badly written so not much fun. The one memorable exception is Mask of the Betrayer. The writing was fantastic, and having my character become a devouring storm of betrayal and destruction truly worthy of the curse was... awesome. I also felt really dirty afterwards. There was some really depraved and despicable stuff there. I loved it but would not replay. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
Gfted1 Posted May 5, 2014 Share Posted May 5, 2014 My party is generally composed by the order I meet the NPC's. I wont take anyone "evil" or if I encounter them too far into the game since Im already invested in whos in my party. The exception being if Im forced to lose a party member (Yoshiro, Iomen) and replace them with someone new to fill out the party but if its a "normal" death / chunking I will just reload. "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
IndiraLightfoot Posted May 5, 2014 Share Posted May 5, 2014 Playing "evil" characters in CRPGs are rare occasions for me too, and then typically it's been a matter of me trying some special class, like an assassin or an anti-paladin. And my "evil" almost always stopped at some overly selfish and slightly too murderous (weird how much of a killer all of your good and neutral characters actually is, too, btw). Thus, playing MotB came as quite a bit of surprise, and I mean that in a wonderful and weird way. That game actually made an evil playthrough interesting, coherent and viable for me, but yeah, a sense of profound sordidness engulfed me after a while, but I kept going till the end with that wall and all. And One of Many alone was a fab party companion! Hopefully, Obsidian will make morally varied playthroughs that are truly different and entertaining. My latest playthrough in FONV is in fact an evil one, but that setting is so disturbing to begin with. I almost shoot anything that moves or talks, which is certainly out of character for me. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" *** Link to comment Share on other sites More sharing options...
Kjaamor Posted May 5, 2014 Share Posted May 5, 2014 Primarily, I shall pick NPCs based upon personality and how they fit with my group. That said, the NPCs are one element where I have substantial concerns for my PoE experience. From the interviews and comments here it seems fairly obvious that Josh's preferences for characters and story are at the other end of the spectrum to my own; myself sitting so far to the popular as to have a foot in camp JRPG and Josh resolutely standing in fort P:T. Ultimately, I'll run with the NPCs up to the point where they start spoiling my experience and then switch to Adventurers' Hall. That being the case, I should imagine I end up not creating a party but slowly replacing members as they drop from my ranks. They won't be like for like swaps, but will probably have similar roles (Dropping a Fighter for a Barbarian for example). In terms of the IE games, my general preference was to have a mix of classes using a front 3 (melee) back three (ranged) formation, including 2-3 magic classes in the back, and having my (utility) thief in the back row. My current BGII playthrough is quadratic heaven, using Me (Sorcerer), Viconia, Aerie, Edwin, Nalia, Jan (later Imoen), and my next playthrough (Multiplayer) shall be the weaponmaster run of Paladin (Shield), Paladin (2h), Fighter (dual), Ranger/Cleric (dual), Kensai->Mage (2h) and Cleric/Thief (Shield). For some reason I find myself really excited about that playthrough. Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management Link to comment Share on other sites More sharing options...
tajerio Posted May 5, 2014 Share Posted May 5, 2014 I always picked parties based on which characters I thought welded together personality wise. For example in BG2 playing as a paladin, it makes sense to pick up Keldorn, Mazzy and even that douche Anomen. I almost always do the opposite. I find it fun when NPCs are nothing like one another but have to get along in my party. Cross-party sniping is excellent. Link to comment Share on other sites More sharing options...
Barothmuk Posted May 5, 2014 Share Posted May 5, 2014 (edited) At the moment the two main classes I'm interested in are monk and chanter. Race wise I typically roll dwarf however if there's an interesting looking new race (such as the aumaua) I'll usually give that a whirl. So first up I'll probably being playing an aumaua chanter with a dwarven monk as a custom Hall of Heroes companion. Although now that I think about it I'll probably scrap the dwarf because a dwarf monk sounds silly. So dwarf chanter as my PC with an aumaua monk HoH companion. But I was really keen on that aumaua chanter as my PC. I dunno. As for the rest I'll pick up whoever makes the most sense for the plot. Edited May 5, 2014 by Barothmuk Link to comment Share on other sites More sharing options...
Mr.Man-Girl-Dog Posted May 21, 2014 Share Posted May 21, 2014 2 Rangers and picking up a chanter later on. this is for fun and learning about the game. after i beat it i will go solo on hardest diff with all classes to see who will make it and who wont. Link to comment Share on other sites More sharing options...
Gorbag Posted May 21, 2014 Share Posted May 21, 2014 I'll most likely do the same thing I did with BG2. My first time through (damn, that was so long ago) I'd take NPCs as they come, probably switching some of them on the way if my party can't pull their own in battles or if others strike me as more interesting. Next replays would include my favourites as core companions and some of the ones I haven't tried, to see how they work and interact. When I get tired of that, I'd start experimenting with different and unusual combinations. I probably won't get to the Hall of heroes until very late in my replays, unless most NPCs turn out to be boring or obnoxious. Solo - probably never. 1 Nothing gold can stay. Link to comment Share on other sites More sharing options...
Jarmo Posted May 21, 2014 Share Posted May 21, 2014 I'll make a character I like, nice and decent fellow. Then pick everybody as they come along, unless they seem like total butts or super-evil. When the party is full, I'll swap out the least likeable ones when better choices come along. I'll make exceptions if I feel I really, really need a rogue in the party, or a spellcaster, but the class/role of the companion is not what I'm designing the party with, I'm not designing the party. 1 Link to comment Share on other sites More sharing options...
TMZuk Posted May 21, 2014 Share Posted May 21, 2014 Interesting characters. I don't care what they do. I care about who they are. Trying to micro manage a party to make it as efficient as possible isn't something I'm interested in. Having the most detailed and fleshed out companions along for the ride, that's what does it for me. If that means I have to play on easiest difficulty, fine. Link to comment Share on other sites More sharing options...
Auxilius Posted May 21, 2014 Share Posted May 21, 2014 One for Diplomacy One for Bluff One for Intimidation One for Wisdom I should cover all bases with this. I just hope Obsidian will hint at what characters could be interesting to bring in a specific area, in order to enjoy all stories, instead of having to try endless combinaisons so we can activate a funny dialogue between the monk and the priest. I never understood why I couldn't bring Okku with me in MotB. Thankfully, the editor was there but I didn't know how to change that at the time. Link to comment Share on other sites More sharing options...
ravenshrike Posted May 21, 2014 Share Posted May 21, 2014 Well, my optimized playthrough will be 2 meat-shields if I can't get away with 1 and the rest casters. Of course, at that point I'll have already beaten the game on at least 2 playthroughs, but still. "You know, there's more to being an evil despot than getting cake whenever you want it" "If that's what you think, you're DOING IT WRONG." Link to comment Share on other sites More sharing options...
Tsuga C Posted May 21, 2014 Share Posted May 21, 2014 (edited) 2 fighters (includes paladins & rangers) 1 wizard (might be a sorcerer depending on the NPCs available) 1 cleric 1 rogue (might be a bard) 1 slot open for flavor. (often a druid, my favorite class) I tend not to stray far from the traditional D&D Core Four. Edited May 21, 2014 by Tsuga C http://cbrrescue.org/ Go afield with a good attitude, with respect for the wildlife you hunt and for the forests and fields in which you walk. Immerse yourself in the outdoors experience. It will cleanse your soul and make you a better person.----Fred Bear http://michigansaf.org/ Link to comment Share on other sites More sharing options...
Lephys Posted May 21, 2014 Share Posted May 21, 2014 1 slot open for flavor. Last name "Flav"? Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Osvir Posted May 21, 2014 Share Posted May 21, 2014 I like to play a 3 melee/3 ranged formation (or 2 melee 2 ranged)1 engaging Fighter paired with a backup Paladin and a close-combat Cleric. Lots of heals. On the ranged I usually have a Mage (Spells/Darts) and a Ranger on the bow as well as a Thief (Sling). The Thief has no "stealth+backstab+trap" role in my group, but is usually a scout in caverns, corridors and open areas. I stealth with the Thief ahead and find out what's coming, searching for traps, disarming, opening locks etc. etc. and then decide my course of action. The main power is placed in the Fighter and Ranger, Wizard most often just hangs out in the back until hordes of enemies or bosses. Link to comment Share on other sites More sharing options...
Messier-31 Posted May 22, 2014 Share Posted May 22, 2014 Who? Not a monk, that's for sure. It would be of small avail to talk of magic in the air... Link to comment Share on other sites More sharing options...
ShadySands Posted May 22, 2014 Share Posted May 22, 2014 2 wizards 2 druids or 1 druid/1 cipher 1 chanter 1 priest Melee is for the peasants Free games updated 3/4/21 Link to comment Share on other sites More sharing options...
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