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Posted

the main difference is

PE is made with a ruleset specifically designed for a CRPG with a RTWP combat system

TToN is using a PnP ruleset that is made for TB combat, and is adapting it for a CRPG. so making the game's combat system TB, has several advantages, especially on the fidelity of the system to the PnP original

 

And to me their concept for turn based combat seem better than their concept for real time with pause combat. Because I don't like real time combats that are limited by timer, but I am okay with turn based combats where you have only limited amount of turns to accomplish things.

Posted (edited)

I understand wanting to mimic much of what Planescape: Torment did with TToN, but of all the things from that wonderful game to mimic, why mimic the combat? The combat in P:T is almost universally considered to be the weakest aspect of the game.  Not to mention that the Numenera PnP system naturally lends itself to turn-based, even more so than most PnP systems. Adapting the Numenera system to RTwP would require them to either strip out the effort system, which is at the very core of Numenera, or require the player to constantly pause the game to assign effort to actions, which would effectively turn the game into turn-based anyway, just much less graceful turn-based.

 

Edit:  As of right now it's split pretty much 50/50.  The devs themselves are favoring turn-based, which leads me to believe that RTwP would have to win overwhelmingly for them to go with it.  I would imagine if it ends up 50/50, or 51/49, or even 60/40 they will still go with turn-based.  If it winds up something like 75/25 favoring RTwP, then they would likely go with RTwP.

Edited by Keyrock
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Posted

I think I'm going to vote RTwP, just to piss most of you off if TB loses by a few points.

  • Like 2

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Posted

Most people associate turn-based with JRPGs--which is to say all of their negative connotations are richly deserved.

actually, JRPGs are the last bastion of turn-based combat. Japanese developers seem to be the only ones to experiment with turn-based combat systems. 

  • Like 1
Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

Voted turn-based.

 

Guess it backfired.

 

8)

unless that was precisely the OP's intention  :biggrin:

  • Like 2
Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Posted

RTwP > Turn based > RT without Pause

it's that simple

 

RTwP does have all the advantages of Turn based, but none of the disadvantages

you can play as slowly as you want in situations that require time to think, and play through easy stuff quickly, without having to sit though thousands of turns

there you go, problem solved

 

the only real reasons to create turn based games is that they are much easier to do, and therefore cheaper, or you want your game to be asynchron (like e-mail games etc.)

 

anything beats realtime without pause though, that's the only reason i didn't back the new syndicate game, there is just no fun to be had without the option to pause in battles

  • Like 1
Posted (edited)

I'd have thought Xcom Apocalypse and Arcanum would have taught people that you can't translate turn-based into RTWP (or vice versa) without taking any hits by now. Guess not.

 



 



Voted turn-based.

 

Guess it backfired.

 

8)

unless that was precisely the OP's intention  :biggrin:

 

OP did Pearl Harbour false flag chemtrails in my smart meter.



I think I'm going to vote RTwP, just to piss most of you off if TB loses by a few points.

 

Thing is, I think most people don't really give a ****. I prefer turn-based, but I still really enjoy RTWP. Most people can enjoy Civilization and Total War without slipping in to overwrought histrionics. I wouldn't worry too much about funhaters screeching betrayal.

Edited by Tamerlane
  • Like 6
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Posted (edited)

 

Voted turn-based.

 

Guess it backfired.

 

8)

unless that was precisely the OP's intention  :biggrin:

 

 

Reverse psychology is a powerful weapon. :dancing:

 

 

 

RTwP does have all the advantages of Turn based, but none of the disadvantages

 

That's not really true.

Edited by Undecaf
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Posted

Thank you for the reminder Khango, as I had not checked that E-mail in a while, unfortunately i'm voting turn based but no hard feelings sir.

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Posted

I'm starting to buy into the reverse psychology theory too.  If true, the OP is a diabolical genius.  :yes:

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Posted

I'm starting to buy into the reverse psychology theory too.  If true, the OP is a diabolical genius.  :yes:

 

You guys see conspiracy theories where none exist :yes:

 

The OP meant what he said but I think he underestimated the support for turn-based support

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Posted

I voted indifferent. I generally prefer RTwP, but the system they are describing sounds like it was designed with TB in mind and will probably work better that way. In any case, the two are basically neck and neck (the difference between them is 10 times less than the indifferent vote) so inXile might as well just go with what they want and basically disregard this vote altogether.

Posted

Just a call to action for any Project Eternity backers who also backed Torment. You better go checkout Torment: Tides of Numenera's Kickstarter page so that you can vote down the hordes of ToEE and Fallout fans who are trying to vote the game into being turn based instead of RTWP.

 

I know I wouldn't have backed it if I'd thought there were the remotest chance in hell of it being a turn-based game and I suspect a lot of Infinity Engine game lovers will feel the same way.

 

So I just thought I'd bring it up here on the off chance it helps turn out the vote a bit more. :grin:

 

 

 

 

 

 

And needless to say, if you actually would want a turn-based system, DON'T VOTE.  (Please?)

 

Why a backer who does wnat turn-based combat would not want to vote?

 

I was indifferent, but after reading this:

 

 

We’re planning for Torment’s combats to be hand-crafted and relatively few in number. We will be emphasizing quality over quantity and “trash mobs” won’t be part of the game. Combats will occur as part of Crisis gameplay

 

I decided to go for Turn-Based, because I am big fun of PnP gaming, and I prefer combat style introduced in games like ToEE over BG, though I love both games, and would not want PE to go TB...

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Posted

This is lol. People are so butthurt, as always.

 

I feel a bit sad for inXile, because it doesn't matter what they do, people will be whining and calling names.

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Posted

I love turn-based battle systems. I have high hopes that PE will make RTwP not suck, but generally it's only been good in RTS games, where having a high level of granularity over individual units actions would be tedious, and battles tend to move slow enough that you avoid the sloppy imprecise feeling of IE/Bioware combat.

Posted

Real Time was winning this morning by a hundred. Now it's losing by a hundred. They've started rigging the voting at inXile.

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Posted

To me it just seems wrong to sell something as a spiritual successor to PST and then want to go turn-based because you are already developing a game that is turn based.

 

The combat in PST was something that wasn't great but it was part of the game and it wasn't bad because of RTwP.  I'd be pretty sure that PST would have a completely different feel if it was turn based and not necessarily better, I probably wouldn't have even played it if it was turn based.  I liked Fallout 1 and 2 but to be honest turn based always felt slow and boring to me.  

 

If the bad combat in PST is a reason to consider something different then InXile's desire to use Wasteland2's combat system is something to consider too.  That alone might end up making TToN's combat just as bad as PSTs.

 

InXile should consider giving Obsidian a call and seeing if they can borrow the RtwP from PE if they really need to save some time.  This is the kind of cross-company interaction that could benefit players.

 

It's more a situation of fans liking different things out of the original game.  Given that PST's combat was, in my opinion, quite poor, I am perfectly okay with them trying something different.  Heck, if it's what they want to do, I say go for it since it's better to have devs exploring features they want.

 

I could maybe see reservations with Eternity, but I admit I am a bit surprised at how many have dug their heels into their ground over this particular aspect of the game.

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Posted

when I voted my vote made things exactly equal. I wonder what it is at now.

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Posted

when I voted my vote made things exactly equal. I wonder what it is at now.

 

RTwP 5113

 

TB 5191

 

Indifferent 573

 

And counting...

  • Like 1

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Posted

I was indifferent, but after reading this:

 

We’re planning for Torment’s combats to be hand-crafted and relatively few in number. We will be emphasizing quality over quantity and “trash mobs” won’t be part of the game. Combats will occur as part of Crisis gameplay

 

I decided to go for Turn-Based, because I am big fun of PnP gaming, and I prefer combat style introduced in games like ToEE over BG, though I love both games, and would not want PE to go TB...

 

Yeah, that turned me from somewhat pro-RTwP to TB please. If a game is combat heavy then I would very much prefer RTwP, otherwise the combat would bore me to death way before the end. But when there aren't constantly hordes of annoying filler enemies at your throat every 10 meters, turn based could very well be more fun.

Posted

I voted indifferent. As a spiritual successor to PST it should be rtwp, but I do like turn-based

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