marelooke Posted Saturday at 04:23 PM Posted Saturday at 04:23 PM 18 hours ago, Lexx said: looks like some things just don't change. Eh, it worked fine in Shadow of Chernobyl on release, maybe didn't do everything they promised but it didn't spawn enemies around you out of thin air (only places I recall NPCs just "popping in"Â was on zone transition points, specifically Garbage -> Cordon, which I attributed to enemies moving across zone boundaries). To confirm I dug up my Shadow of Chernobyl discs and played through the intro missions in unpatched 1.000 SoC, including some side missions (until you get sent to retrieve the papers for Sidorovitch) and what I found kinda confirmed my memories. Enemies do interact with each-other, they don't spawn out of thin air, and places you just cleared stay cleared until NPCs eventually wander in, not until you either turn around, or pass an arbitrary spawn trigger. Hell, human enemies spawning in like that would've been extremely noticeable in SoC as the PDA tells you how many NPCs are present in your immediate surroundings (guess there's a reason that functionality is gone...). Didn't try the higher difficulties (played on "normal" aka "S.T.A.L.K.E.R." difficulty, and playing on middle difficulty option in Stalker 2) but mutants felt far less bullet spongy as well, three, or so, pistol rounds to the head, or two shotgun blasts, take down a Boar . I'm actually curious about Bloodsuckers now, as in Stalker2 those are extreme bullet sponges. Hmm, maybe I should do another SoC playthrough until they sort out the new game...
Lexx Posted Saturday at 05:42 PM Posted Saturday at 05:42 PM (edited) And I am stuck at Lady Maria of the Astral Clocktower now Not sure why, but she is a serious issue for me now. Back in my old playthrough, I mopped the floor with her. Not sure what I am doing different this time... I should be higher level now than back then. Maybe skill issue, because somehow I have a hard time dodging her. Back then this boss fight was awesome, because it felt just like a dance. Now it's just Maria punching me in the face without mercy. Edited Saturday at 05:43 PM by Lexx 1 "only when you no-life you can exist forever, because what does not live cannot die."
Bartimaeus Posted Saturday at 10:35 PM Posted Saturday at 10:35 PM I never played the DLC in Bloodborne, didn't have a PS4 by the time the DLC came out. Looking forward to that...uh, kind of - playing those bosses for the first time on a no-level-up run should prove...interesting. 5 hours ago, marelooke said: Didn't try the higher difficulties (played on "normal" aka "S.T.A.L.K.E.R." difficulty, and playing on middle difficulty option in Stalker 2) but mutants felt far less bullet spongy as well, three, or so, pistol rounds to the head, or two shotgun blasts, take down a Boar . I'm actually curious about Bloodsuckers now, as in Stalker2 those are extreme bullet sponges. Hmm, maybe I should do another SoC playthrough until they sort out the new game... On release, Shadow of Chernobyl had bizarre difficulty settings where choosing the lower difficulty settings made everything much harder because the majority of attacks by both the player and enemies would be "nulled" (i.e. not actually do any damage), while playing on the hardest difficulty would make them count. This sounds fair in theory (albeit making for arguably bad gameplay where people are just blasting each other in the face from point blank range and yet nothing would happen), but I think most who experienced it would say that it ended up favoring the AI because the player only has one gun that they can fire at any time while you can be fighting many AI characters/creatures, which means that if you're in a big fight with multiple enemies that you're trying to take down before you get outflanked and riddled with bullets from multiple angles, shooting one guy in the head ten times and having none of them count while everyone else continues to close in on and shoot you is disproportionately disadvantageous to the player. Hopefully they didn't do that again. 1 Quote How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart. In my dreams, I am not crippled. In my dreams, I dance.
Lexx Posted yesterday at 12:15 AM Posted yesterday at 12:15 AM (edited) Managed to beat Lady Maria. As usual, the trick is to... not get hit. So I've trained the moveset and how to avoid getting hit. Was still a very close shot, though. All out of blood vials, no quicksilver bullets left, and Maria being angry like a bee in a jar. By miracle I've managed to dodge all of her last 4 attack combos while my health bar was a thin line already. Was able to take her down with literally empty inventory. Satisfying for sure, but sure as hell I don't want to repeat that anytime soon. After that went to the fishing hamlet and... oh boy do I hate this place. Especially those stupid sharks. Some hours of cheesing and I've managed to obtain the Rakuyo. For all I could care, I'm done with the DLC now. F- the Orphan and F- the rest of the fishmen. Not sure if I would be able to defeat the orphan anyways... if Maria already troubled me, that means my hand-eye coordination sucks ass. No way in hell will I be able to finish off the last boss. At least I look super cool now. Spoiler  Edited yesterday at 12:21 AM by Lexx 1 "only when you no-life you can exist forever, because what does not live cannot die."
Azdeus Posted 21 hours ago Posted 21 hours ago 4 hours ago, Bartimaeus said: I never played the DLC in Bloodborne, didn't have a PS4 by the time the DLC came out. Looking forward to that...uh, kind of - playing those bosses for the first time on a no-level-up run should prove...interesting. On release, Shadow of Chernobyl had bizarre difficulty settings where choosing the lower difficulty settings made everything much harder because the majority of attacks by both the player and enemies would be "nulled" (i.e. not actually do any damage), while playing on the hardest difficulty would make them count. This sounds fair in theory (albeit making for arguably bad gameplay where people are just blasting each other in the face from point blank range and yet nothing would happen), but I think most who experienced it would say that it ended up favoring the AI because the player only has one gun that they can fire at any time while you can be fighting many AI characters/creatures, which means that if you're in a big fight with multiple enemies that you're trying to take down before you get outflanked and riddled with bullets from multiple angles, shooting one guy in the head ten times and having none of them count while everyone else continues to close in on and shoot you is disproportionately disadvantageous to the player. Hopefully they didn't do that again. They sort of did, atleast from what I remember reading on the gamma server, i.e. easy everyone including you does 75% damage, and then scales up with difficulty to 100%. 1 Civilization, in fact, grows more and more maudlin and hysterical; especially under democracy it tends to degenerate into a mere combat of crazes; the whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, most of them imaginary. - H.L. Mencken
Also gorgon Posted 9 hours ago Posted 9 hours ago Found the first girl in stalker 2. it's the armorer in Rostoc.Â
marelooke Posted 5 hours ago Posted 5 hours ago (edited) 15 hours ago, Azdeus said: They sort of did, atleast from what I remember reading on the gamma server, i.e. easy everyone including you does 75% damage, and then scales up with difficulty to 100%. There was also the issue where (human) enemies wouldn't take damage while in an animation (like stagger from getting hit). Not sure if the newer games also had that, but after the first one I just went for one-bullet-one-kill headshot-only sniper-type builds with a side of shotgun for dealing with mutants. Anyway, played some more and made it to Cordon (not where I was supposed to go, but nostalgia!). Once again ran into an issue where I almost got murdered by enemies spawning where I just came from. On the graphics side, and this became really obvious after playing some SoC for comparison's sake, shadows are not working properly, which is one of those things that blows my mind given that dynamic shadows and tessellation were the two things that set SoC apart from its contemporaries, graphics-wise. Not sure where to put this, but I also changed the voice acting to, what I assume is, Ukrainian, because the English voice acting is just terrible to the point I couldn't stand it anymore (especially the player character). At this point I have no idea why this game gets such high praise/scores when none of the things that made the originals stand out are there, and that is on top of all the technical issues people appear to be having. Cyberpunk 2077 got panned hard for, arguably, less. Hell, the gaslighting on Reddit is through the roof, so many people claiming things weren't in the originals, when they were, or were added by mods, when they were in the base game (like hunting mutants for body parts), that it's not even funny any more, just sad. Not sure if they're just idiots that never played the originals, or hardcore fanboys with a severe case of toxic denial. As a sequel to S.T.A.L.K.E.R. I'd be giving it a 4/10 with what I've seen so far, with an option to decrease that even further (eg. I've heard night vision isn't even in, which would probably result in me docking more points if it turns out to be true). Disappointed doesn't even come close to summing up my thoughts on Heart of Chornobyl. More of the same was all I wanted, ffs. Â Anyway, since the Intergalactic Aerospace Expo is on in Star Citizen, and Stalker 2 is a bust, I've gone back to that mess of an alpha (which at least doesn't pretend to be anything more) to check out some of the new ships and participate in the "Save Stanton" event. Shame they decided to ruin flight, combat with a capital ship should've been epic, now it just felt very "meh". Oh well, maybe I'll end up finishing Baldur's Gate 3 after all... Edited 5 hours ago by marelooke 1
HoonDing Posted 5 hours ago Posted 5 hours ago Why isn't Chornoblol review-bombed into oblivion? The ending of the words is ALMSIVI.
Malcador Posted 2 hours ago Posted 2 hours ago 3 hours ago, HoonDing said: Why isn't Chornoblol review-bombed into oblivion? Because then Putin wins. 3 Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
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