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v2.1.0 is now available on the Beta Branch

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#41
rasmakisnandar

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Did obsidian pack the patch or from/via gog/steam distribution? notice that all beta patch not compress well, BIGger size :/ (prove me wrong when final 2.1 or this -beta usually final- hits gog later, the filesize can reduce half)



#42
mammasaura

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DW is a better choice over 2h because of its double roll, that provides an advantage for those attack abilities that have additional effects beside damage, mainly cc effects.

Rogue is a good example, all the abilities cause interrupts on hit and have conditions.

Paladin with the healing upgrade is still a good candidate for DW, monk, well...

Only the barbarian has an ability based on damage and so is affected by the intent of this change.


Edited by mammasaura , 31 August 2018 - 09:34 AM.

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#43
Boeroer

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Every Full Attack is affected by this change.

 

I have to agree that the rest of the patch notes are a pleasant read though. :thumbsup:

 

I always like new items and spells. Thanks for providing us with new build material. ;)

 

You only did the same mistake as with the Whispers of the Endless Paths: the new Battle Axe hits the initial target twice: once with the initial attack and twice with the AoE attack. That's like Carnage also hitting the main target (which it isn't). There's already a bug report for that.


Edited by Boeroer, 31 August 2018 - 06:39 AM.


#44
Dr. Hieronymous Alloy

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Just a few things I'm noticing as I start a new playthrough on this beta branch:

 

1) There are still a lot of long-term-extant minor annoyances that could do with fixing. For example, "Powder Burns" still doesn't show the area of effect -- expert mode only!

 

2) Did the Captain's Eye change again? Wording is different now.

 

3) The new enchantment interface is A+ work, as is being able to view level up screen when not levelling up.

 

4) The "no switching weapon sets" change to Red Hand is a really severe nerf considering how often you need to switch weapons in this game. I think Red Hand builds are dead now unless you're using an "arquebus does crushing" mod. 

 

new shield didn't get mentioned:

 

https://steamuserima...9DE8CD76B53CF7/


Edited by Dr. Hieronymous Alloy, 31 August 2018 - 07:17 AM.


#45
eschu101

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Two new wizard spells, holy ****. Can we get any info in this unique grimoire and the spells??



#46
RuralBuddha

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Am i right in assuming we can't learn these new spells since they're only available in grimoires? Really wished there was an option to learn from grimoires on level up instead of the normal spell selection or something. :( Other than that, amazing update guys!



#47
Cdiaz

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While we’re on the cosmetic fixes bandwagon, Tekehu’s eyes and the height of cloaks on Aumaua models are both definitely not fixed yet. Likewise the missing partial hair with the cap of the laughing stock.

Glad to hear the blade’s fixed, though :)

Cloaks have been looked at intensively by our Character Artist and Programmers and we don't have an fix that aligns with our current man power at this point. It may be something we address if time permits in the far future if possible!

 

I will double check on Tekehu's eyes


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#48
Cdiaz

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Am i right in assuming we can't learn these new spells since they're only available in grimoires? Really wished there was an option to learn from grimoires on level up instead of the normal spell selection or something. :( Other than that, amazing update guys!

Can you Elaborate on this? Are you saying that if the spell is available via grimoire it wont allow you to learn the spell naturally if you meet the requirements and have a point available?



#49
Daled

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I don't know how to describe the issue since I have no idea what happened or why but with a new character created with this patch this happened:

 

https://s33.postimg....nz/Untitled.jpg

 

I have two tabs for the same character.



#50
jww

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I don't know how to describe the issue since I have no idea what happened or why but with a new character created with this patch this happened:

 

https://s33.postimg....nz/Untitled.jpg

 

I have two tabs for the same character.

 

Just to note, that bug has been happening since the game was first released.



#51
Phenomenum

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I'm tired of all this things  - half of descriptions is unclear and necessitate community members to test, test, test... It's not our work, eventually. It's yours oversight!

About new Full Attack DW penalty - can someone of Devs clear this up? If Rogue Strike ability have +25% Damage, with new -35% penalty the resulting damage output will be -10%? Right? Right?!

Devs, please, confirm it. Or explain how it's works.


Edited by Phenomenum, 31 August 2018 - 09:59 AM.


#52
RuralBuddha

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Am i right in assuming we can't learn these new spells since they're only available in grimoires? Really wished there was an option to learn from grimoires on level up instead of the normal spell selection or something. :( Other than that, amazing update guys!

Can you Elaborate on this? Are you saying that if the spell is available via grimoire it wont allow you to learn the spell naturally if you meet the requirements and have a point available?

 

 

Yes, basically. For example arcane assault isn't in the level up spell selection so i can only cast it with the grimoire you get right at the start, not memorize it on level up so that i could equip another grimoire and still have access to it. I'm assuming it's the same with these new spells since they're only available in a special grimoire?  While i do prefer the new system with choosing spells on level up (makes getting new spells more exciting kinda), i'd still love to be able to have the option to memorize spells from grimoires i've found that aren't in the level up spell selection. Hope this clears things up.  :)



#53
Insolentius

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Did they fix the 'summon clone' abilities or do the clones still use their fists to deal minuscule amounts of crush damage?



#54
Purudaya

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Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

 

A lot of good changes here otherwise. Except for the attempt at weapon style balancing — it's like they read through the full attack suggestion threads and managed to find the one solution that absolutely no one was suggesting.

 

Edit: just spent some time testing it and it appears to be an additive damage nerf. On a dual-wielding rogue, you won't even notice the difference. I really hope they revisit this.
 

Ah well. I suppose recognizing it is at least a step in the right direction. 


Edited by Purudaya, 31 August 2018 - 05:29 PM.


#55
Teclis23

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Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

 

A lot of good changes here otherwise. Except for the attempt at weapon style balancing — it's like they read through the full attack suggestion threads and managed to find the one solution that absolutely no one was suggesting.

 

Edit: just spent some time testing it and it appears to be an additive damage nerf. On a dual-wielding rogue, you won't even notice the difference. I really hope they revisit this.
 

Ah well. I suppose recognizing it is at least a step in the right direction. 

What is a power strike?



#56
dunehunter

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Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.

 

A lot of good changes here otherwise. Except for the attempt at weapon style balancing — it's like they read through the full attack suggestion threads and managed to find the one solution that absolutely no one was suggesting.

 

Edit: just spent some time testing it and it appears to be an additive damage nerf. On a dual-wielding rogue, you won't even notice the difference. I really hope they revisit this.
 

Ah well. I suppose recognizing it is at least a step in the right direction. 

 

Power strike is an active ability while backstabk is passive, I don't see why something cost resource should be same as a passive. Also you can combine backstab with high lash ability to get more out of it.


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#57
Teclis23

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Power strike isnt an active rogue ability

 

Is he referring to all active rogue abilities as power strikes? eg full attacks like crippling strike?

 

If he is he is wrong because you can do a crippling strike full attack from stealth or invis and also backstab at the same time. Hence you will get the damage from both in the one full attack  (both crippling strike and backstab)


Edited by Teclis23, 31 August 2018 - 11:50 PM.


#58
Elric Galad

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Lol power strike is now twice as powerful as backstab. I swear, sometimes I think obs doesn't get rogues at all.


Are you really suggesting that Fighter has an advantage over Rogue for single target DPS ? Come on, that is only 1 strike and it costs a bunch of discipline. I think rogue still have the proper tools.
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#59
Hassat Hunter

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Anyone can confirm for me that they added the "compare rings shows both rings now" that should have been in v2.1. It's not listed in the UI changes here, and I don't really want to install the beta just to check this if I can ask you nice guys :)



#60
Teclis23

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Eldritch aim fast cast is a pretty big deal now for wizards. Fairly big buff imo




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