AndreaColombo Posted June 2, 2018 Posted June 2, 2018 Wait, was cleaving stance nerfed? I did not see anything in the tooltip indicating that it did. I believe it was prevented from proccing itself—something I consider more akin to a bug fix than a nerf. It's still a pretty good ability. 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Ophiuchus Posted June 2, 2018 Posted June 2, 2018 (edited) RIP, single class Ascendant - especially archers since our one good weapon is gone. It hurts, but I expected it. Frostseeker still wins in the eye candy department anyway, and I find the other (very few) unique bows still aren't worth using in comparison. Of course the developers are likely to take this the wrong way and nerf Frostseeker even harder instead of buffing the other bows. Even then, I still haven't found a better ranged weapon for Ciphers to use anyway, so in my view, Frostseeker just went from broken to amazingly good. My Ascendant archer Cipher is still chugging along just fine on Veteran mode. The fire dragon still didn't stand any chance at all even with all the nerfs, and even with me still using the un-optimized Biting Whip instead of Draining Whip. Though with the damage nerf to Frostseeker, I am making plans to respec to Draining Whip. I'm just going to find a way to mod the damage back in*. The main reason I got into PoE1 and Deadfire was balance fatigue/anxiety from another title, and I'm too old to deal with that anymore. *I'd appreciate it if anyone could point me in the right direction on how to do this. Edited June 2, 2018 by Ophiuchus Slash and Burn: A Warlock Guide
PIRI Posted June 2, 2018 Posted June 2, 2018 Time to import level 4 afflictions !!! Paralyze -> Petrify! Totally agree, same debuff with different texture and name? really? 2
Ciphys Posted June 2, 2018 Posted June 2, 2018 Wait, was cleaving stance nerfed? I did not see anything in the tooltip indicating that it did. I believe it was prevented from proccing itself—something I consider more akin to a bug fix than a nerf. It's still a pretty good ability. Ah, well that is kind of reasonable. And I do agree that it would be more akin to a bugfix. But in the same spirit; did they also stop swift flurry/drumming from proccing off itself?
L4wlight Posted June 2, 2018 Posted June 2, 2018 Shifter was good BEFORE a subtle and invisible nerf on the delay between each transformation (Beta 2 if good are my memories). After that... And with that now... We are far away of the druid of POE1... Nothing is unique with the druid. Better single fighter elsewhere (paladin, berserker, monk), better C.C. elsewhere (chanter, wizard), better AoE damage elsewhere (wizard). And for healing there is a way to do the job with chanter AND priest without him... Basically, at level 20 Shifter's weapons (except for cat claws) are equal to dual-wielding two legendary enchanted slow one-handers with an elemental lash (+25%) each. That's it. For this you've to sacrifice (almost) all the benefits of gear. Pathetic... In human form, you can actually do better with the right gear. 2 SHARKNADO
AndreaColombo Posted June 2, 2018 Posted June 2, 2018 I don't recall seeing complaints about spiritshift being overpow—oh, right. Baubles of the Fin. Touché. 3 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Climhazzard Posted June 2, 2018 Posted June 2, 2018 Been thinking soul annihilation may have been nerfed. I'm not seeing near the numbers from it I was on my last 2 playthroughs.. but could that be from the buff to enemy armor? I'm not really sure how its damage works.
dejarik Posted June 2, 2018 Posted June 2, 2018 Is Carnage supposed to deal damage to the main target? In beta patch 1.1, Carnage seems to proc on the guy I'm attacking as well as enemies close to him.
theBalthazar Posted June 2, 2018 Posted June 2, 2018 (edited) Time to import level 4 afflictions !!! Paralyze -> Petrify! Yes, a good way to restore a druid. Was a good reason to have a druid before. Since paralysed = petrify in POE2... Not truly the case. Edited June 2, 2018 by theBalthazar 1
Silvaren Posted June 2, 2018 Posted June 2, 2018 (edited) Assassin was changed in beta patch. If polish tooltip is right, now assassin subclass grants bonuses to acc, damage and penetration not from stealth attacks but for sneak attacks if they crit, so no point in being so stealthy. One thing I don't understand is that it grants accuracy bonus if you score crit, but if you score crit what is the point in accuracy bonus? I can't look at it right now, maybe it just apply short buff for next attack. Can someone check it maybe? Or tooltips in my language are wrong. Edited June 2, 2018 by Silvaren
Voltron Posted June 2, 2018 Posted June 2, 2018 Ugh, the more I read patch notes the more I am glad I don't patch RPGs :/ Some changes are good (like 30% of them) while 70% of them is totally lazy and unneeded.Good it's not online game.... 1 [POE1] Nirvana Monk build- Tank/DPS monk for soloing PotD and Endless Paths. High anti CC build. [POE2] Sword Singer build - Tank/DPS War Caller or Herald build for solo PotD. High melee dmg, summons, + super tanky [POE2] BURN BABY BURN! - Solo PotD Ultimate burning/fire NUKE Votary build with superb AOE/Single Target flame and burn damage. [POE2] BLEAK HUNTRESS. Solo PotD Holy Slayer ranged sniper assassin build.
SamOftheUels Posted June 2, 2018 Posted June 2, 2018 After hours of agonising restarts, I settled on DPS Shaman - and now with this patch, I feel even better about that XD No one really talks about Shaman doe, probably terrible, but I have fun with it.
theBalthazar Posted June 2, 2018 Posted June 2, 2018 (edited) Assassin was changed in beta patch. If polish tooltip is right, now assassin subclass grants bonuses to acc, damage and penetration not from stealth attacks but for sneak attacks, so no point in being so stealthy. One thing I don't understand is that it grants accuracy bonus if you score crit, but if you score crit what is the point in accuracy bonus? I can't look at it right now, maybe it just apply short buff for next attack. Can someone check it maybe? Or tooltips in my language are wrong. Always same : +50 % critical damage. +25 accuracy. +4 penetration. Under invisibility OR naturally stealth. Edited June 2, 2018 by theBalthazar 2
Ensign Posted June 2, 2018 Posted June 2, 2018 Why nerf body Attunement ? It's a good self buff/debuff , but it's not fantastic or OP , i understand time parasite , but Body Attunement , Really ? Body Attunement was wildly out of line with other armor buffs and debuffs. It totally needed a hard nerf. Granted it was over-nerfed and looks poor in comparison to alternative debuffs, but its core effect is now in line and bringing it back up won't be difficult. 2
Sanctuary Posted June 2, 2018 Posted June 2, 2018 I noticed they put autoattacking into the AI editor. Awesome! I honestly don't know why it wasn't there from the start, but this is great news.
Jmerc Posted June 2, 2018 Posted June 2, 2018 After hours of agonising restarts, I settled on DPS Shaman - and now with this patch, I feel even better about that XD No one really talks about Shaman doe, probably terrible, but I have fun with it. you'll eventually get to have avatar and spirit frenzy at once so thats pretty cool 1
mant2si Posted June 2, 2018 Posted June 2, 2018 Sorry for my English :DI'm currently completed start island from level 1. Solo PoTD, no blessing, Ghost Heart/Ascendant (max int/dex). Game feel much much better, like POE 1. Now there space for using some game mechanic that was redundant before patch. Scepters (scepters with modal has 10 armor penetration), potions & poisons, mod kitting & mod splittingIn my opinion some mobs damage to high, for example boars can hit me with 30 - 40 lol :D, ranger pet still has very slow attack speed, everything else look good, I'm even skip druid and skeleton fight because of no space for kittingNow all mobs has +2 to armor and +2 to armor penetration, I'm not sure if this change needed at all 1 Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Phyriel Posted June 2, 2018 Posted June 2, 2018 That is why I was asking what items Phyriel had in mind. I mean, giving the Chromoprismatic Quarterstaff- 0.6 sec recovery, from 4sec default, @ Metaphysics 23 and calling it "skill scaling" sounds like a phrase from washing detergent marketing department. You mad bro, Josh. I am talking about this item in particular because I wanted to base a build around it but having a quick look at other items seems to me the item nerf is blanket rather than specific. Well, time is money. gg Obviously I'm referring to broken ones, cadhu, giftbearers, deflection chest I forgot the name of.
Sanctuary Posted June 2, 2018 Posted June 2, 2018 (edited) OP weapon is gone, good weapon is still there. Like the one unique hunting bow that's located on the other side of the map and has +crush damage as its gimmick? Or the war bow that requires Survival and Religion to work? Veilpiercer looks good, but it's endgame so there won't be enough time to use it. I'm rate salty about the lack of bows in this game, if it wasn't apparent. You could literally get this at level 8 on the prior PotD. With the balance changes, you can still probably get it at level 8 on Veteran and 10 - 12 on PotD. Edited June 2, 2018 by Sanctuary
Ganrich Posted June 2, 2018 Posted June 2, 2018 (edited) Anyone know if they fixed the Respec bug? EDIT: NM, seems they fixed it. Horay! Edited June 2, 2018 by Ganrich
knownastherat Posted June 2, 2018 Posted June 2, 2018 That is why I was asking what items Phyriel had in mind. I mean, giving the Chromoprismatic Quarterstaff- 0.6 sec recovery, from 4sec default, @ Metaphysics 23 and calling it "skill scaling" sounds like a phrase from washing detergent marketing department. You mad bro, Josh. I am talking about this item in particular because I wanted to base a build around it but having a quick look at other items seems to me the item nerf is blanket rather than specific. Well, time is money. gg Obviously I'm referring to broken ones, cadhu, giftbearers, deflection chest I forgot the name of. I see, thanks. Never used them myself so I would not know.
Shadenuat Posted June 2, 2018 Posted June 2, 2018 boy, look at all them 5% on everything! on crit! for 2 seconds! much great design.
antman45454 Posted June 3, 2018 Posted June 3, 2018 (edited) hey i just noticed that might is now not an overall damage modifier it is just an increase in damage not over the top of everything? was this a change in the BETA? Edited June 3, 2018 by antman45454
PIRI Posted June 3, 2018 Posted June 3, 2018 hey i just noticed that might is now not an overall damage modifier it is just an increase in damage not over the top of everything? was this a change in the BETA? No, it was since launch.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now